Then I got one more week to go before I'm off for 19 days.
Gonna write so many posts
I expect one a day for 19 days.
Then I got one more week to go before I'm off for 19 days.
Gonna write so many posts
<Snipped quote by Sep>
I expect one a day for 19 days.
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I am doing things some of those days. Including celebrating my first anniversary, do you want it to be my last?
<Snipped quote by Sep>
I mean, I would like you all to myself...
<Snipped quote by Lord Wraith>
Yeah I have to be faithful to you and only you yet you're over here with your own wife and kid, not to mention whatever it is you've got going on with @Master Bruce
Edit: thanks autocorrect for ruining the mention.
I have been away.
Thanks to Roman posting. My travels end this coming Thursday.
<Snipped quote by Pirouette>
I was going to look at wrapping up Vulture and having a short convo with Silk, but I'll wait until the weekend and pick up maybe a second collab with you instead to finalise things?
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Kara-El _________________________________________________________ 16 | Single _________________________________________________________ N/A | Kryptonian N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S - A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Flight Kryptonians have total control over their personal gravitational field, allowing them the ability to fly at speeds up to Mach 20, fast enough to circumnavigate the globe in roughly 5 minutes. ◼ Super Strength Kara's cells can generate nuclear fusion, creating tremendous energy output. This allows her to lift objects weighing up to 300,000 metric tons, roughly the mass of the Empire State Building. This works in conjunction with her gravitational field, which can extend into any object she touches to prevent collapse. When focused into a physical strike, she can deliver punches and kicks with a force roughly equal to an artillery cannon, though with exertion she can deliver a strike of over a hundred kilotons of force. ◼ Invulnerability Kara's immense strength and gravity manipulation can also absorb tremendous impacts. She is impervious to most conventional weapons, with anything short of high-yield explosives being little more than an inconvenience. She can withstand the impact of a 5-megaton nuclear warhead, though doing so would render him unconscious. ◼ Super Senses Kara is capable of seeing the entire electromagnetic spectrum, focusing her vision to a subatomic level, looking through solid objects, and zooming her vision out to several light years. In addition, her senses of hearing, smell, and touch are superhuman, though not to the extent of her vision. ◼ Heat Vision Kara can emit energy through her eyes in the form of high-powered lasers. These can be focused with surgical precision, or released in a high-yield blast with a maximum output of 50 petawatts from each eye. These beams can easily cut through anything short of Vibranium or Adamantium. Using her Heat Vision drains Kara's energy reserves quickly. ◼ Flare State In desperate circumstances, Kara can burn through all of her energy reserves at once, entering a temporary “Flare State” that amplifies all of her powers exponentially. In this state, she can move the mass of entire planets, move at a significant fraction of the speed of light, and absorb attacks with the power of a large star. However, she can only remain in this state for a few seconds at a time, and doing so leaves him completely drained of her power- every second Kara spends in the Flare State leaves him powerless for an hour afterward. ◼ Enhanced Intelligence Either the result of natural affinities or her father's genetic modifications, Kara has comprehensive intelligence that is advanced at a baseline level. - T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Kryptonian Codex Kara carries a codex with her to integrate with other systems. - W E A K N E S S E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Kryptonite Irradiated shards of the lost world of Krypton, Kryptonite crystals are inert in their natural state, but when an electrical current is put through them, they emit waves of radiation that are poisonous to kryptonians. Exposure to Kryptonite radiation causes the power plants of Kara’s cells to melt down, reducing her powers and causing pain and disorientation. The stronger the current is focused through a crystal, the more intense the effects of Kryptonite poisoning can be. In addition, wounds caused by Kryptonite weapons do not heal, creating permanent weak spots. ◼ Sensory Manipulation Kara's enhanced senses can be used against her. Sound-based attacks can cause her pain, as well as disrupt her equilibrium and make flight near impossible. In addition, light-based attacks can cause her temporary blindness. ◼ Non-Physical Vulnerability While Kara and other kryptonians are nearly invulnerable to physical harm, she has no defenses against attacks that are non-physical in nature, such as psychic abilities, magic spells, or manipulation from supernatural entities. - L I M I T S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Inexperience The universe is a lot more lively in this century than it was in Kara's time. She may be accustomed to baseline levitation and other Kryptonian powersets, but not with the immense capabilities she will be gifted by her DNA. The raw speed, power, and sensory overload will take some time getting used to and narrowing down to a comfortable level. ◼ Age The difference between an adult and a teenager with the same powerset are immense in terms of precise control, strength, and endurance. While Kara has the vigor and impulsive tenacity of youth, she does not have Clark’s raw volume of strength and power. She can exert herself to push herself to his level, but it does take a considerable amount of stamina. Consider her power threshold halved at the baseline level in contrast to her cousin. ◼ Power Reserves While her peak strength may appear to be limitless, her endurance isn't. Kara's cells can store tremendous amounts of energy, but when that energy is spent, it takes time to replenish. Overuse of his powers or exerting them beyond their threshold can leave Kara severely weakened for a time, and burning through it all to enter her Flare State will leave her completely powerless for hours. - | T H E S T O R Y S O F A R... T H E S T O R Y S O F A R... An impossible task. An inevitable fate. In the mind of Kara-El, the people of Earth were a footnote in the history of Krypton, a template for what once was and never could be again. If she knew her father was going to extradite her to another place in time for hope to avoid the fate of their world, well, she would’ve prepared herself for it a little better. Young, inexperienced, and consumed by guilt she finds herself jettisoned into a temporal rift as Krypton itself fell into chaos and destruction. Kara, now alone and consumed by grief that she will never see her family and friends again must try to find a way to secure the future of not only herself but heed her mission to ensure the fate of Krypton never comes to be. Where her temporal pod lands will dictate how her story truly begins... P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) Taking lead from Andy's Krypton changes, I was inspired this morning to return to one of the characters I feel I can write in my sleep. The major crux of this Supergirl, outside of the provided changes, is that while she is inexperienced she isn’t particularly ignorant, serving as kind of a middle point between traditional concepts of the character and New 52/Adventures versions. What I hope to achieve is, well, actually writing in this game on a weekly or bi-weekly basis (as time and energy allows). I’ve spoken with Andy to some length about what we could do going forward and if things don’t work out if circumstance strikes I have some solo villains lined up that don’t dip into Superman’s pie. Coordination and collaboration is the key of my strengths, after all. If this seems to be acceptable I can start discussing introduction plans with Andy and more precise integrations going forward. Thank you for your patience as always. |
Firstly, given the changes to Kryptonians and the state of Krypton in the Superman background I thought it best to wrap both Kara's into one character, simultaneously being Superman's cousin while also being from another dimension/time. This includes adapting Power Girl's newer dimensional abilities along the lines of changes to the way Kryptonian physiology works. If she is actually from the same Krypton as Superman or from a slightly different one is something that could be explored later, although she certainly believes her mission to reach Earth revolves around finding her cousin.
<Snipped quote by Roman>
That works. If you don’t mind formatting, I have downtime tonight potentially to write. It’ll be on my phone though so it won’t be good, lol
Sorry about that; I admittedly wasn't as attentive as I should have been,or else I would have reached out to collaborate with you much earlier.
At any rate, I don't want to take Kara away from you, since this Iteration can allow for multiple versions of her. Having a Supergirl/Power Girl thing, having one Kara more involved with Supes while another is more independent, should still work.
I don't want to be the reason someone doesnt play a character but it doesn't feel reflective of what I've written so far in my sheet and post to suggest my Kara 'wouldnt' be a Metropolis character in a relatively short time span. I don't think its helping my sense of being a bit ambushed that this was obviously considered in collaboration but yet I didn't make the cut for that.
If people want a more traditional Supergirl/Powergirl split I can probably still have fun with that I'd just really rather stray away from the idea of confirming which one is the 'real' Kara or not if we do play that out.
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Yeah I think my issue is I didn't really intend to write my Kara as separate long term from your Superman I just wanted to play out something that took advantage of the Marvel/DC combo and also highlighting Kara (both versions) tending to have more off world ties than Supes.
I admit I didn't necessarily plan on there being another Kara around but I also did understand that someone might want to unmerge SG/PG in a group game, so I always thought I'd give my blessing to the idea. I just dont want to end up in a scenario where my Kara is expected to be off and isolated because PG is traditionally more of a fringe Super family member than SG. Less about everyone having to get along and more just about writing/interaction opportunities.
<Snipped quote by Pirouette>
No prob! Sling me something whenever.