Avatar of Ammokkx

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Recent Statuses

2 mos ago
Current you know, my SO never forces me to say a thing that's on my mind and doesn't mind if I don't always explain myself which makes it way easier to actually tell them stuff. boundaries good.
6 likes
2 mos ago
if your boyfriend loves you for who you are he already knows what you read without you needing to tell him
3 likes
5 mos ago
no, its the manufacturer's lack of a soul that's causing it to act up on you
11 likes
4 yrs ago
I'm starting to think I have serial profile stalkers
3 likes
4 yrs ago
as much as I'd love to pre-plan RPs, I've also noticed that's the fast track to killing them. A little planning and a rough gist is fine, but anything beyond that and people don't wanna write no more.
1 like

Bio

The day that Moss was hanged, eight others were cut down,
And when the graves had all been dug, the queen rode out of town.

Most Recent Posts

@Tojin, @Jangel13 Mind if I write your characters as if they're approaching Ryder? 'cause I can't do much with it otherwise.
Well.... Reinforcement of the Army is Limited for some reason I don't completely understand, but there is most likely a reasonable reason for it.

Probably best to keep the cost of it to "Discard" rather than allow it to tribute as well. Hand advantage is important to balance. As for the card itself.... I'd say either allow it to add only one Warrior or Limit it to 1.


Because combos like Shadow Mist exist with Reinforcements. It's basically the best search for any warrior deck that runs any 4-, ever.
Name: Army of Reinforcements
Spell type: Normal
Effect: Discard/Tribute one monster. Add two level four or lower warrior-type monsters from your deck to your hand.


Need a second opinion.
@Joshua Tamashii Yo, if you're not taking packs, delete that section and add 15 point to your total. Would also prefer if you kept track of your points, as your fields are empty rn.

Here

U.A. Immortal Mask
Level 10
EARTH/Warrior-type
ATK: 1700 DEF: 2800

Can be Special Summoned during either players turn (from the hand) by returning two "U.A." monsters with different names, except "U.A. Immortal Mask", to the hand. Once during your opponents turn, if your opponent declares an attack or targets a card you control with a card effect, you can special summon any number of "U.A." monsters from your hand to the field, then apply one of the following effects:
*If your opponent declared an attack, you can pick the attack target.
*If your opponent targeted a card with a card effect; you can change the target to another appropriate target.
All monsters special summoned by this monster's effect return to the hand during the End Phase.

It's a hockey goalie in black and gold.


Accepted, though I would prefer you use my formatting next time so the job's easier. CB 1.

Name: Weapon Lock
Trap type: Normal
Effect: This turn, during the Battle Phase, monsters cannot be destroyed by battle, and all battle damage from battles involving your monster and your opponent's monster to both players becomes 100.


I like it! I really do. Accepted, CB 3.
Name: Neo Dragon
Level/rank: LV 4
Attribute: DARK
Monster Type(s): Machine
Effect: Once per turn, you may reveal one card in your hand to raise the level of this card by one OR reveal two cards to raise this card's level by two. This effect lasts until the end of the turn.
ATK/DEF 1400/1100

This is a Universal monster for easier support for Rank 5 and 6 Xyz monsters. Already been approved.


So, well, yeah. Accepted, CB2.

@1Charak2 Placing yours in CB1 as well.
@Joshua Tamashii Duuude, post them in the character tab lol. I've already accepted them and their decks.

But ye, new guy. Go tear him to shreds, guys.
Ye. Agree with Charak. Trim its defense to be below 3000 and I'm gud with it as well.
Name: Ruby Fire Kyuubi
Level/rank: 4
Attribute: Fire
Monster Type: Beast/Effect/Xyz
Effect:
2 Level 4 Monsters
If this Monster has a Fire Attribute monster as a Xyz material it gains the following effect;
Once per turn you can detach 1 Xyz material from this card to target 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half of that monsters ATK
ATK/DEF: 2000 / 1200


Accepted, Custom Booster pending.

U.A. Immortal Center
Level 10
EARTH/Warrior-type
ATK: 3100 DEF: 2500

Can be Special Summoned during either players turn (from the hand) by returning two "U.A." monsters with different names, except "U.A. Immortal Center", to the hand. Once during the Battle Phase, if this monster attacks or is targeted for an attack, you can special summon any number of "U.A." monsters from your hand or graveyard to the field, then if your opponent declared an attack, change the attack target to any monster you control. All monsters special summoned by this monster's effect return to the hand during the End Phase.

It's a hockey player wearing a black jersey with golden tron lines. His helmet and gloves are also gold. He is skating down a rink at a blistering speed


Hooo boy. Okay, no. Not with the way U.A works. This card is an OTK and a half, even in an 8000 format and I can't see this being healthy whatsoever. Sorry, but it'll need some tweaking/nerfs if I'm going to accept it.
<Snipped quote by Ammokkx>

Dang, and I was just warmin' up.

Fun fact: Marduk Summon was a new summoning method invented by the good folks down at East Academy. That's all I know about it. I did not dare read further.


But how does it compare to the Phase Shift Fusion summon? These are the important questions.
<Snipped quote by Ammokkx>

New Order 13 was used by the embodiment of the will of Astral World. Dark Synchros were used by the servants of ancient gods who have gathered power for 5000 years. This Xyz Monster is a card readily available to everybody and is currently being used by a first-year student at a dueling academy.

And yeah, I suppose there's no indication it couldn't be done, just as there's no indication that I couldn't just go off and create my own summoning method called something stupid like...oh I dunno, "Marduk Summon". It's probably going to happen in some generation anyway, right?

The question is not "could we", but "should we". Precedence is important because it sets established boundaries. Once we get to a point where we need to start discussing power levels of cards used in a children's card game, then maybe it's okay to break them. A little. But for now, we have a bunch of dumb kids spending their high school years learning the correct way to put cards on a duel disk. We should probably stay inside those boundaries where it's safe.


Correction: The Xyz monster is silently resting in a pack waiting to be opened. I'll change it, seeing as I'll prolly go into infinity and beyond with this argument if I don't.

EDIT: No, wait, he did pull three Nox'. Still, dun mean he knows how to use 'em.
Just gonna chip in and say the difficulty of changing said Xyz monster. It was 1 Light and 1 Dark LV 4 to fit thematically. However using something like Kyuubi as a fix would actual break the concept of said card. Due to it needing both materials Detaching one would negate it's own Eff.


I can tweak it. Don't worry. I just don't feel the need to right now.

(if this card is summoned using X materials, gain X effect)
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