Avatar of AtomicNut

Status

Recent Statuses

3 mos ago
Current I can taste the rainbow! Wait no...it's just blood.
3 likes
2 yrs ago
Daylight Saving Times are a conspiracy to sell analgesics and coffee
3 likes
2 yrs ago
My milkshake brings all boys to the yard... good thing I planted mines.
8 likes
2 yrs ago
...Good lord, when was the las time I updated this?
4 yrs ago
BERSERK LIVES
5 likes

Bio

I run on GMT+1 Schedule.

And coffee.

Most Recent Posts

The Moot

The sun rises and sets. Tides go and by. Kings live and die. These were facts of the ever-changing nature of the reality, where nothing would be forever the same, and yet, it would always go back in the same cycle. The smells of bad sanitation, humanity, and fish guts had numbed his nose considerable and made the new Jarl of the Runestone disquiet. The man was average, if not for the fact did not look older than twenty despite being in his mid-thirties, and a relatively new face in these kind of situations, after the late Ulfric Runecarver had died of consumption three or so years ago. But in this case, the High King's succesion would be much more troublesome than his own, indeed.

The heir to Aigoth could have not started in more disfavourable position. Short of a miracle, there was no way these men would ever admit him as king. He could see it in their eyes. Hunger for power. Indifference. Amusement. Even lust for the widowed Queen when his husband had not departed the world for long. In an ideal world, he would have supported the High Queen. But in an ideal world, he would have had other kind of circumstances.

Jarl Erik stood high, a hand firmly tucked on his chin as arguments flew by, always in that ponderous attitude of his. A slight nod here and there, listening to arguments fly by and sometimes, rousing shouts. He eyed to his companions with a side glance of his blue eyes, as he stroke his small dirty blond beard, which was the same color as his head. On his shoulders the somber gray cloak of the Runecarver clan, emblazoned with mysterious runic scriptures all over. He had the smallest host of all the Jarls, to be fair. Merely four guards. However, this meager companionship was greatly augmented in effect by the two figures cladded in gray hoods and robes.

A trow sighting was considered strange. Two in the same place was nearly unheard of. And in a Kingsmoot no less. To his left, the "Longshanks", the master explorer of the mysterious allies of his clan, and to his right, an even more cumbersome enigma, the Rune Witch. He could never shake off her insistence in coming, so here she was. He prayed the gods that she did not even open her mouth.

But she did, in that ululating, yet raspy at time language of hers, her soft spoken words transmitted to her kinsman, which in turn turned to request Erik's attention.

"I know what she has asked, and the answer is no." Jarl Erik whispered back, as he prepared his intervention, his eyes trailing towards the so called Coward. He did not really share the attitude of other Jarls to him. A craven he might have been, but Daigoth had been highly spoken by "Longshanks". And it was equally true that if clever, cravens could turn the tide of war too.

"Jarls, Prince, Lords... Ladies. I Jarl Erik of Runestone will now perform the function of Jarl Ulfric, who is no longer among us." He presented himself, as his entrance had been rather tame, save for a scuffle between "Longshanks" and a Queensguard for his reticence of parting with his exquisitely crafted blades. "I too, support the Regency of Erlendr of the Red Knot." He added. "The reason being that an army needs food, able bodies, weapons and transport to have any hope of succeeding, and one who will be Regent in stead of High King should see to feed the entire armies of the North combined. I do believen the Jarl of Debensfeld will supply us with said resources as few others could do."

To be fair, given the situation, Erik would have never nominated himself as Regent. These problems would plague him.

"Although Jarl Varvudda does have a fair point in trying to seize power. He will most likely will be one of the first to meet the Empire in battle. Please do consider that aswell." The Jarl of Runestone finished his spiel with a token appreciation towards the Jarl of Sentinel. It would do a disservice if he were to denounce the man's ambition.
(WIP)

Hmm, interesting. Lemme throw an idea... Excuse me if it's completely barebones, but I need to test the waters First.

Clan Name: Clan Runecarver
Jarl/Chief/King Name & Description: Jarl Erik Runecarver
Alias: The Listener
Government Type: Puppet Jarldom, backed by the matriarchal Trowe.
Non Human Species Descriptions:

Trowe: Said by many to be related to elves (although Trowe take offense to be compared to them, much like a human takes offense to being compared to a monkey), the Trowe are a secretive, long-lived race of abhumans who are indistinguishable from people at first glance save their pointed ears. They are usually fair-skinned and considered beatiful by human standards, although they are anything but (as the own Trowe claim). The trowe bleed blue blood, and their thoughts and whims are usually poorly understood by humans.

Trow society is matriarchal, and they consider most races in contemptuous regard as mindless beasts, with the notable exceptions of the Dratha and sometimes, human. They are specially disgusted with Pale Men, and hatred runs deep towards the degenerate creatures. Before these Pale scourges, Trowe will gladly set aside their pride and unite against the common foe.

Trowe are considered unusually skilled, due to their long lives and the opportunities to learn and master different fares. After all if a human lived for three hundred years or more without suffering the ailments of old age, they would be as skilled as Trowe. They have a certain affinity to manipulate Ichor and Old Ones' technology, but they are loath to admit it in front of strangers. Trowe believe they are the true inheritors of the Old ones and guard their secrets with zeal.


Halfbloods: Among the Runecarver clan, the term refers to the hybrid offspring between Trow and Human. Halfbloods are usually indistinguishable from normal human with the exception of having a darker, murkier blood color and extended lifespan. Trow employ halfbloods as emissaries frequently to manipulate things behind the scenes, and it is rumoured that even the Jarls of the Clan are halfbloods.

Leviathans: It is said that only the most stout of men tangle with the Pale Ones, giants and trolls, but none are so foolish to tangle with the Terror of the Seas incarnate. Leviathans do not care about men. They do not care about Pale Men, Gods or Demons. The oceans are their home, and everything that crosses their waters is for them to ignore or devour. Surprisingly, or perhaps unsurprisingly enough, Leviathans are actually known to leave humans for the most part alone, as long as they are left to their own devices. Indeed, even a longship would be insignificant for these great beasts. However, these fierce creatures are known to attack humans if they are roused or one stumbles upon their breeding grounds.

One of such places is located west of Windcaller's Folly, and makes the exploration westward into the great beyond a treacherous voyage of no Return.

Leviathans are related to Whales and Dolphins, are highly intelligent, and can form bonds with humans, thus allowing them to be trained, technically. However in order to do so, a leviathan calf must be separated from their mother and trained for decades, which implies that only someone really foolish or longlived could ever hope to achieve such a feat.


Location: Tempest Isles


Religion: The Runecarvers, although not the most religious sort, pay homage to the Gods of the Broken Land. Worth noting that the cults of Harkon and Ylwan are the most prominent among this clan.

Trowe religion, if it exists, is even more mysterious than the abhumans.

Clan Description: Clan Runecarver is not as old as many clans in the Broken Islands, having supplanted the fallen clan Stormraven in mysterious circunstamces. Fundamentally islanders, they are politely indifferent and neutral to most affairs, and rarely do seek out active war or to press on vendettas. Most if not all clan members are literate, and a sizable fraction of them have a passing knowledge of several subjects. They favour intellectual pursuits and exploration rather than reaving.

As such, Runecarvers have a small, but rather versatile flotilla of longboats as well as longer more ocean-worthy ships, and they spread themselves far and wide through the Broken Lands, always keen to exchange information or barter. Runecarver clan has served the High King with effectiveness...outside the battlefields. Indeed, while not a particulary mighty clan, the Runecarvers have been Royal Scribes, Tax collectors, Lawmen, Skalds and Healers. Clan Runecarvers are also excellent builders and masons, and have been commissioned in the past to create some of the structures throughout the domains of the High King.

Runecarver society is extremely influenced by their non-human allies, the Trowe, and such, women are at least equal if not more powerful than men, and Halfbloods are considered in good regard, albeit sinister in certain ways. Likewise, they see battle as a necessary evil, rather than a glorious endeavour. This makes them poor frontline warriors, but dreaded as spies, scouts, siege engineers and tacticians. The Runecarver clansmen also have high quality weapons and armor, thanks to their own hoarding of technology as well their non-human allies.

Clan History:

Regional Geography/Resources/Economy Details: Situated in a rather isolated but fairly well supplied island, the Runecarver cannot boast a wealth of resources, nor of military manpower. Indeed, while the lands have enough to maintain a sustained population and even a modest army, the only remarkable thing is that they're more or less self-sufficient in their basic needs, and they receive enough trade to supply the rarer fare. Runecarver clansmen, however, are known for their vast hoard of knowledge, both modern and past. Their runic scriptures, which can be seen all throughout the stones of the islands and, more recently, in the books of their vast library in the keep, are a comprehensive overview of the history of the Broken Lands.

One could say that the major Runecarver trade is runes, scriptures, and knowledge, both new and ancient. Runecarver clansmen even wage wars to obtain new artifacts, learn new techniques or implement new technologies.

Important Characters: The Runecarver are an ancient, eerie clan who value privacy.

Jarl Erik Runecarver "the Listener": The latest Jarl to be chosen and leader of the clan, Erik is a young-looking but amicable and level-headed man. While he is no craven nor weakling, Erik prefers using the diplomacy of the tongue rather than the blade. His ability to keep his politeness and composture even in the most brazen of provocations is well known.

Headmistress Halja Trowe: A known halfblood, Halja is the most important scholar and the head of the vast library and runic knowledge compendium that exists in Runestone Keep. She is even privy to some of the Old Ones knowledge that Trowe have access to, and usually one of the few humans most Trowe would dare to listen besides the Jarl.

"Longshanks": The Trow nicknamed "Longshanks" is the one most likely responsible for Trow sightings both inside the lands of the Runecarver and outside. A reputed male Trow, a rarity among his kind, he is a seasoned explorer and adventurer, always running about to gather information and get a pulse of the world. It is rumoured that alongside the Rune Witch, participated in the war against the empire by aiding the Dratha.

"Rune Witch": The de facto leader of the Trowe and the oldest of them all (some say of the entire clan, given how much sway she has over the Jarl), it is the second most sighted Trow of the Runecarver land. A woman of great wisdom and knowledge, she is no stranger to the dark arts, and her wrath is rumoured to be only equal to her beauty. Some say that many a RuneCarver Jarl has been an hybrid get of hers, and that she likes to keep young burly men as pets like one would keep dogs. She is also rumoured to have participated alongside Longshanks in a joint venture aiding the Union.

Important Holdings/Territory/Possessions:

Runestone Keep/The Vault of Secrets:Runestone Keep and the adjoining town settlement and port accumulates a great deal of the entire population of the islands. The seat of the Jarl, Runestone is an ancient towering castle built upon a dead volcano, and heavily ornated with Runic scriptures, hence the name. It is said that the settlement had been continuously inhabited for centuries, and that the Runecarvers are the newest lords of such a place. Atypically for a Northern settlement, the Runestone Keep hosts an University and Library, where scholars impart and gather knowledge of all known things to man. However, underneath the Keep and the settlement, another exists. The Vault of Secrets of the Trowe, a veritable underground citadel situated inside the massive cave that was the magma chamber of the volcano. Here, guarded by thick, titanic walls of hard stone, the Trowe dedicate themselves to their fare,conscious than the underground complex keeps the danger of Ichor and the Old Ones relics inside as much as it keeps the meddlesome humans outside.

Windcaller's Folly: The second most important settlement of the Tempest Islands. Originally a whaler and fishermen town, the settlement came to importance as the Trowe erected a monument to their lost Queen, Windcaller, who once set sail from that point to never come back. Nowadays it is a place of solemn acts, and it hosts the major religious cults of the islands. The Greater Ossary, made entirely of the bones of dead Leviathans and humans alike, host the deceased Jarls of the Runecarver clan, as well as their Trowe allies. The ground is believed to be hallowed, and it is here that the priests and priestess of Harkon and Ilwan have their place.

Relation to other Factions:
I did a thing. @Thinslayer Sykes has officially hit the breaking point.
@Thinslayer@Samdragonx@Darkwatck01

Sykes frowned as he muttered under his breath. "Not much, just maybe nearly dying in a crash and being trapped in permafrost from centuries while i was recovering from damage on vital brain areas." The mysterious ranger muttered under his breath, his fists still tense. His eyes kept themselves locked on the Reaper at all times, even when the fool decided to discuss some things with the King. Money, power, Glory... what did it all mattered?

If only they knew...

He didn't, however spare a second heartbeat when Reaper jested marriage. "Rest assured, people don't marry crazy." He said to his acquaintance. He scowled visiblely when the repugnant creature wished to speak with Reaper in private. Maybe it was an old experiment? He could not be sure. He felt vexed. Betrayed. And angry. But he stood his hand, and allowed them to play their games.

Was there something else? Oh right, the fool. He was speaking to him, still awaiting an answer. Ravadon, was his name?

"I am Lord Nobody of Whogivesaf*ck. Bow before me." He answered, shaking his head, when something caught his attention.

That Mark... His visage contorted as he bit his lip so hard that he drew blood. He took heavy steps, heading not long after the Reaper and the mutant had left.

He kicked the door open, his eyes glaring with the fury of thousands of years in the making, and he moved fast, closing the gap before the two could react. His face was red, and his neck tense, hallmarks of rage. Out of nowhere his hand shot up and seized the one known as Reaper by the neck.

"Permafrost. Five f*cking centuries. Brain damage. And when I come to my senses, I see you're consorting with mutants, listening to petty kings, and squandering our gifts liberally." He boomed. "Tell me why I shouldn't strip you of your power and rank and send you back to the Court like the traitor you are."
@AtomicNut
What are you confused by, my dear?

@Thinslayer
Well, I guess that clears things up. ^-^


Well for starters how can Ravadon have such metaknowledge.
Scarlet

@Spriggs27@Zelosse

Scarlet raised an eyebrow. That was just cute, that nasty glare the carrion Wraith shot in her direction. She rolled her eyes as her womanpet whimpered and shivered, clearly unused to intimidating people.Come on, make that stupid mistake. Try me. I grow tired of the tortured soul charade, and the deranged prophet mumbo jumbo. Guys like you are dime a dozen these days. Silly humans despair and are broken for so very little. She thought to herself, as she folded her arms. The carrion Wraith spoke nonsense, called her a fool, but tucked its tail and eventually ran.

Typical, really. At least he was more intelligent than she had initially thought. Should they ever meet again, she would have to take notice of it. But now...

Well, there was the Oni, giving her a serious glare and gameface. Should she have reacted to that? Well, whoops, that was a bit of a careless mistake on her part. Humans weren't supposed to be that dismissive and not even bother to look at those kind of veiled threats. So she reacted (half assedly and late) to the Oni's talk. Well, the soul draining dreg was quite striking was he?

"You don't see several high fires or screams right now, do you? I don't need to be told that doing my favorite thing would be contraproducent right now. It's called common sense." The witch added, snapping her fingers and propping a small flame in her palm which she extinguished as soon as it appeared. "I am not sure if that thing still qualifies as human, though." She scratched her head, as she eyed her thrall. "But one thing I agree with you, Oni. Wine could be good before doing our tasks. Fetch us wine, kitten."

She added, before letting the girl go. She literally ran, not wanting to be surrounded by these kind of strangers.
Blargh.
I admit I am a bit confused by several characters posts.
@Spriggs27It's not an actual kitten per se. Just a cute commoner girl.
© 2007-2026
BBCode Cheatsheet