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Boring.

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Mine will be up soon @Heat
@KatherinWinter

It took me some time to finish my work, but after it was done, I gave a satisfied and confident grin to myself. "Only fools need to check their work, someone as great as me doesn't need to check perfection." My handwriting on the paper was horrid, in perspective it would look like a first grader would've have written on it. Yet I didn't seem to notice. I'd get up to turn my work in, then returned, glancing over the drama that ensued.

I gave another smirk as I saw Kathering seem to distant herself from it, and I would speak to her. "Some drama huh?" I gave a light chuckle to try and ease the mood. "I wouldn't worry about this, this is just how the higher ups in the food chain establish their dominance. One that settle downs things should smooth over." I reassured her, my smile turned less cocky and more of a genuinely friendly one.
Unrelated to this rp, but I made a few characters that I maybe using for a rp setting involving extremely overpowered characters. I would like you guys to vote on which of these three characters I should use. C:

characters are here

roleplayerguild.com/topics/137159-char..

Name: Azura Faye

Age: Varies depending on setting, but he is only trapped in an appearance of a boy between 12-15 years old, though he is far more ancient in reality despite being trapped as a child.

Race: Hecate's Necromancer

Alias/Title/Applications: Second in Command (for Hecate's cult.)

Physical Description: A frail and deathly pale boy of 5'4 in height. His eyes and hair are silvery white, and he has a childish face. He usually wears his uniform of dark arcanic robes and a hood that hides most of his face.

Ability theme: Necromancer/Warlock

Bio/backstory: One of the first children of the original hecate's necromancer, he is nearly equal to his father with only a few decades in age difference and experience. Like his father, since ancient times he studied and practiced both his power over necromancy and various forms of magic of all variety he could learn and study. In between the thousands of years of doing so, he has been the main 'teacher' to his younger siblings that are ready to learn their necromancy. However when he isn't working with the cult he helps the hellstar alliance with certain missions as an agent. Satisfied with his abilities as of now, he has plenty of free time to do whatever work he is needed to fill. However since birth he has longed for a companionship that the cult barely offers him.

Personality: Since his first death, he was stuck to be a young child for eternity, because of this he tends to be naive and innocent and times. However while he isn't ill-moral or evil, he still obeys the cult's commands, even those of malevolent tasks such as human sacrifices, and he has learned to void his emotions as a result. He rarely opens up his childish nature and innocent longing for friendship to anyone, even his immediate family of other necromancers. Being stone-cold he usually shows no remorse or sympathy, nor any extreme emotions such as anger, sorrow, and happiness, and does not hesitate when he has to perform something evil. Eternity has taught even a perpetually stuck child wisdom and intelligence, if being an emotionless child wasn't strange enough for his innocent appearance, his wisdom is another jarring feature he possesses.

Ability in detail: He has explored almost every possibility a necromancer can do. Destroy or create organic matter, resurrect bodies into zombies, various forms of mutations, instant decaying properties, genetic manipulation, regenerating organic matter, control over bio-matter, transmutation of organic matter, and various other forms of the sort. In short, a master over hecate's necromancer is a master over life, death, and the organic matter that makes up life.

Necromancers can traverse in death as they can traverse life or undeath at any time, meaning that killing him will only slow him down. Regardless of the method of destruction or execution to a necromancer, they can ressurect their own bodies from death or create new bodies, however the bodies they take is reverted to their original biology that they were before their first death. Necromancers cannot use non-necromancy magic while dead, and their power is limited the more dead they are. A completely destroyed necromancer, as in one who has not even an atom of existence in the world, is limited to only creating new bodies to inhabit. Necromancers do have a limited amount of energy they can use, similar to mana, and if exhausted they go into 'hibernation' where they cease to exist for a century until they regenerate enough energy to reform their existences and living bodies.

In terms of magic other then necromancy, Azura has studied and progressed much of it, essentially he has become a swiss army knife of magical abilities, much like his father and brothers that are close to his age. He has experience with every common form of elemental magic, sealings, hexes, dark magic, even holy magic and other obscure spells. However the family's trademark magic is aura magic, a form that makes use of raw elemental magic into shapes and energy such as blasts and swords.

At some point he and other agents were gifted with ragnarok shards. Which when bonded with, their existence becomes grounded to reality. They cannot be directly effected by reality manipulators, including gods, eldritch abominations, and other such entities that would normally erase them from existence or change there very being fail against them. The shards can also be activated to lock down entities from using almost any form of reality manipulation. Including erasing things or concepts from existence, changing the laws of the universe in any way, any form of time travel, most forms of teleportation, some forms of psychic abilities, creating things into existence (not including magic and spells), creating or destroying energy (That isn't magic based), etc.

Skills: thousands of years worth of knowledge on spells, the arcane, and necromancy.

Weaknesseses: Defeating a necromancer is impossible by conventional methods unless if one were to succeed in making them exhaust enough energy to send them into hibernation, which is a temporary defeat of course. Powerful seals and magical imprisonements are really the only other reasonable counters against necromancers

Azura's patience often leads him to hold back from going overkill, and somewhere deep down there is a foolish and innocent child wanting to escape the cult's evil.

Equipment: A magic staff that can assist in spellcasting, and a large spellbook that acts as a sort of encyclopedia for countless spells and information over the arcane.
@olcharlieboi

I tuned into the smaller kid tell us the dangers of socializing. "hah well you s-" I cut myself off when I saw the teacher approach us. I went quiet, and would catch up onto my reading instantly. These lot probably weren't worth talking too right now, so I worked on my own as I progressed my observations through the assigned reading.
@Vulkan@13org@ViolentViolet

Aye jackal isnt too bad, just someone needs to get it through his arrogant skull that the world doesn't revolve around him.





Prisoner Data Form

Jackal Westari



Aliases: Ventmaw (nickname his old crew gave him, comes from how his mouth appears like a burning forge or vent when breathing flames.)

Prisoner ID Number: 1607

Species: Gorgas, Hellkite Variant

Gender: Male

Age: 127

Former Faction: N/A

Physical Description:



Bionic Limbs/Synthetic Organs/Robotic Augmentations: N/A

Weapons of Choice: N/A

Charges/Sentences:

-Confirmed to have committed at least 10 murders, 7 of the murder victims were either partially or almost completely consumed by him.

-Upon confrontation, he had not only resisted arrest but had attacked officers in retaliation, killing two before he was subdued and arrested.

-Affiliation with a criminal organization.

Skills:

-Physical superiority, Strength speed and endurance being well expected from his race.

-He is able to breathe mid-range jets of flames, and is practically a monster at close range combat.

-He can fly should he have enough space to do so, and the gravity isn't much stronger then that of earth's.

-Unable to burn.

Flaws:
-He prefers to use his biological weaponry if at all possible, though he won't shy away from a rifle or ranged weapon of sorts if needed. However while he has four hands he has difficulty wielding non-melee weapons due to lack of proper training and oddly formed hands.

-Despite seemingly lacking morale and having a brutal method of fighting he has a strict sense of honor which can lead for him to go out of his way at put himself at a disadvantage or disengage from a fight or slaughter.

-Cold-blooded, he does not fare well under cold conditions, should be kept away from air conditioning.

-If enraged he often goes into things blindly or charging straight into battle without someone to hold him back.

Personality: At first glance one could easily assume Jackal is a savage beast, but beneath his warrior-persona and brutish nature, he has a very simple and almost respectful way of talking to allies, a bit more intelligent then one would assume. While he despises his home world for exiling him, he still abides their code of chivalry. However he has a very short temper, and can enter an enraged, berserker state where he abandons thought and reason for nothing more then bloodshed. While enraged, it is difficult to reason with or calm him down, and he has very little control over it other then he can attempt to redirect his anger to inanimate objects or the desired enemies instead of harming allies. He tends to have a craving for the flesh of most races, including other Gorgas and Humans, however he is self conscience of this and typically hides this craving. Though if given the chance he will happily consume a corpse in secret from those watching. He dreams of settling down in a nice hot environment filled with wildlife, and exploring other planets so long as they aren't too cold. He loves nature and has a respect towards vicious and monstrous creatures. He also however, enjoys the idea of teamwork and values his allies more then himself, despite the criminal or unmoral acts they may be committing. To him family and friendship comes before morality, law, and politics.

Chivalry Code:

Not attacking weak or defenseless people unless if they have dishonored him or have threatened him in a way that would warrant termination by his judgement.

-Never underestimate opponents, nor over estimate your own ability

-Never abandon an ally

-Do not disrespect the dead, even if they are enemies.

-Abandon a Gorgas's natural gifts for weaponry and technological advancements

-Show no mercy to whoever disrespects this code.

Personal Biography: At a young age Jackal was raised by a notoriously aggressive tribe. Starting at 36 years old, juvenile for a Gorgas, he was trained in the art of killing as did his relatives and peers performed. He was raised as a warrior cleric for the tribe, though was taught to enforce other tribes by war into worshiping Dalefar, The dragon God of Blood and Hunting. Dalefar was a taboo god to most of the other tribes, while the god is said to enforce much of the lawless and savagery of nature that many Gorgas ideally accepted, the God is also worshiped through meaningless violence and savage pillaging, which even other Gorgas found evil and dishonorable at times. This and there aggressive political wars had caused the very war-waging tribe to be counter-fought into extinction. The survivors, including Jackal, were sent off the planet as exiles.

Being sent off into the galaxy, Jackal worked shortly as a mercenary before being involved in a small-time criminal organization. During one of these organization's raids, he was sent along with some other workers to raid a merchant ship. Jackal killed much of the crew on board, but only fought those who were armed and ready to fight instead of the unarmed pilots, engineers, and civilians. Which the rest of his group dealt with. Jackal stayed behind so his other associates could escape when officers arrived to neutralize the group. He was unsuccessful as his group were caught as well. They were all executed one by one, but the executors didn't take into account the biology of a Gorgas after a rather embarrassing situation of the electric chair not killing Jackal.

With the thought of his failure to save his crew in his conscience he didn't retaliate despite the opportunity to escape when the execution failed. So he was brought back into his cell and his execution was postponed until the prison could receive drugs for lethal dosing. This saved his life, as he was selected an alternative for something other then his immediate death.

Personal Belongings: He has a trinket that serves as a tribute to Dalefar, which is a dragon made of obsidian connected by an iron chain that functions as a pendant. Though he doesn't wear it for fear of it breaking. This serves as his only memento to his original, now extinct, tribe.

@SimpleD

Jackal perked up when one his allies spoke of something. "You smell like toxins, got anything that could burn me, chemical burns or flammable liquid?" He asked almost desperately. It wasn't cold enough to kill him, but it was cold enough to weaken and annoy him. The man in question looked rather shady, and he recalled seeing him burn some of the table with his mere fingers. Jackal hoped that he had something that could take the cold away from him, so he doesn't have to resort to exhausting himself by igniting his own body on fire. Then again lighting himself on fire would probably draw unwanted attention anyway, still some chemical assistance is much more subtle then a blazing dragon-man.
To be fair I wasn't entirely sure I was facing a dragon, as the smell was incredibly faint. Regardless, my eyes squinted as he took a seat. I sighed and would sit away from him. Finding a place near Mira and Cabal. I would get out my book though I only pretended to read, instead of that I spoke instead. "Mira right?" I grinned at her for a brief moment. "I'll remember that." I glanced at Cabal, a hint of my confident grin still upon my face. "You seem to know a lot about respect, or at least, how nature rules it."

@ViannaNight
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