Avatar of ClocktowerEchos

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2 yrs ago
Current I do not "brainrot". I brainferment so my brain will become even smoother and even more potent than before in its smoothness.
2 likes
2 yrs ago
I live. I die. I live again!
1 like
4 yrs ago
I was gone for a lot longer than I thought >.>"
2 likes
4 yrs ago
Sorry for my absence! A Volunteering position suddenly turned into a Volunteer Leadership position I was not expecting at all so things have been hectic.
4 likes
4 yrs ago
Look at you posers, having to bang dragons or sell your soul for magic when you could just play a lute for some. Anyways, here's Wonderwall. - Bards
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Most Recent Posts

Probably won't be joining, but just gotta get this off my chest. One thing I noticed is that a sci-fi space NRP like this tend to start with everything very advanced. No opportunity for all that juicy scientific discoveries, historical events like first contact, nitty-gritty politics and stuff like that. One NRP is completely jam-packed with giant space nations with clashing borders and millions of ships, and almost utopian/dystopian societies. What's the point if we're already there!?


I second this idea, haven't seen an NRP which actually deals with this. The idea of faulty sci-fi technologies and how people are still refining and discovering them is quite interesting although may take some additional talking and planning.

Not going to lie, this reminds me of the FTL system I used in an NRP nicknamed the "FTDerp Drive" since it had a habit either being off course by a few millimeters to a few light years because lolz
@MissingAxis Sorry to say it, but having a "no powergaming" rule doesn't tend to do shit and it seems that most people in my experience are "playing to win" over writing a story. People will still do it just because they want every edge they can get to show of their e-penis 9 times out of 10. If you can't tell, I don't have the greatest amount of faith in people at times.

As for what I suggest to do with, I know I am going to get shit by a good deal of people for saying this but, choose order over freedom. If someone is actively trying to get every edge they can, stamp them out and make them change. If someone is trying to use "creative freedom" as an excuse for anything that isn't remotely acceptable, make them change it. Your priorities as a GM is far different than that of a player for you also have to run the RP to begin with; if you fear having to be strict and use and iron fist on occasion over a bundle of roses all the time, I suggest that you harden your resolve or try something else.

A random bit: Maybe have the RP start in some kind of conflict with players already fighting a war they can't stay out of. It's give the RP some basic initial plot direction and let people vent their warmongering out. That said, you'd need faith in people to be able to accept that they aren't going to win every battle and be okay with "loosing" unless you want to either intervene yourself or use random numbers/dice rolls.
Rambling of someone mildly qualified to do so:

Not sure if this has been mentioned yet, but you need to have a way of limiting military and technology. Anyone whose has NRPed before will tell you, especially in a sci-fi/futuristic setting, there's always a penis measuring contest in technology and military. Also in another way, cultures/governments.

"My generators actually work on this highly theoretical and obscure idea that allows it to be 500% more efficient than your's!"

"Well my ships have superhypernanocomposite carbon-titanium-ferric crystalline armor plating allowing them to be more resistant to your sublight photon wave motion solar beam cannons!"

"Umm... my small arms aren't ballistic; they're actually tiny micro-munition clusters firing out of a coilgun that also explode on impact and spread radiation in the area around them but my guys are immune to that sort of radiation because their homeworld is full of it and its only harmful to other species."

"Well my 69-system planetary empire is fully efficient with no corruption and everyone only works for the good of the state and no one ever thinks of rebelling but it still has like the best security and scanner drones making sure that everyone is kept watch on and also making spying extremely difficult."

"Yeah, my guys have this massive military presence that can basically go up against anyone and want to expand their influence, but they're all really nice people and will only use their massive weapons and armies when they really have too."

"I have a military numbering in the billions but some how they're all volunteers who are completely loyal (but not brainwashed) and fearless with the best trained and all equipped with the finest weapons with little taxation from the citizens and still plenty of industry for consumer goods."
Shit I've seen before more or less


tl;dr - Basically prevent players from making "Mary Sue"/OP/broken factions or species with absolutely no sense of realism. I get it that its supposed to be fictional, but there are still some hard social things that are literally impossible to do with any system humans have thus far come up with. Trust me, nothing is more annoying than to see and NRP full of hyper militarist-imperialist that just have constant dick measuring contests but no one wants to be the aggressor and actually start shit in fear of "looking evil".

@MissingAxis

EDIT: Some extra bits:

- I suggest don't do the whole "intergalatic empire collasped and you plays as its bits and pieces" as there's already an NRP for it atm.
- Do not encourage massive novella-sized posts; that's a pretty good way of having people loose interest as they can't write those massive posts.
- Similar to the above but probably said before, don't have people go into incredible detail on a sheet, have them keep it in a hider or something for people who want to read up on it. This goes for everything from politics to culture, economics to military since no one is going to care what caliber your gun uses or what the hell a "Intra-system Collective Economic, Trade and Commercial Currency Committee" is, their 500 year history and how it relates to about a dozen other organizations at the local, planetary level. (This is coming from someone who put in 20+ hours of researching military shit for an NS at one point).
The site's edginess increase dramatically like the darkness in my tainted heart. Wake me up inside boyos.
GM POST

@Mateotis@The Spectre@Legion02@Elgappa@Hostile@Dannyrulx@Tsar Gatto

Just a quick boop saying that I'll progress the IC date now unless someone still wants to get a post in.
I'm debating about skipping one day, a few days or a week (and probably leaning towards the latter).

Good posts so far, enjoyed them immensely ^^
A Corporate Rule NRP that's been under discussion since just before I joined, and I never noticed until now?
THIS will not stand!
Honestly, assuming y'all are still accepting applications, I actually have a couple different Megacorps from other RPs I've been part of I could use, but since I'd assume we can only go with one I'll lean towards Technocell Biotics(Machina Heavy Industries tends towards being a bit of a brute and you've apparently already got more than a few primarily PMCs). I do have a couple of questions, mostly regarding territorial boundaries before I get started on a app though. The first and most important one for me right now, is whether or not claimed territory needs to be continuous? The idea I had for Technocell would be that most of their land territory is along several different coastlines with a more decentralized power structure, maybe have the heads of the corporation itself residing on a flotilla.
The second question, mostly just to be certain I don't go overboard, is if there is any specific limit to how much actual territory we can claim? Like is there a particular number of provinces orrrr? Just would rather not blunder my intro into this by trying to claim a bit too much territory.

Apologies if these questions have been answered previously in the thread, I didn't see it in the opening post and...eleven pages is a fair bit to skim through.

EDIT:Derpaderp, I decided to take another look at the map and I guess Red there had a similar idea as me, considering they gobbled up a lotta islands and Greenland, Iceland, and parts of Europe. Second question still stands but if'n it IS in fact possible to be all maritime and wotnot then I have a couple places staked out in my mind.


Sorry for the late reply, but your post was a bit hard to read but let me try my best to decipher everything:

1) What is Technocell Biotics? Prosthetics?
2) Territory wise, I'd prefer you to be continous (and that IC it would make you less vulenerable as its harder to "loose" a truck over land you control than it is to "loose" a ship in open ocean), but if you really want to, there's already someone who has both the UK and India.
3) Your company's HQ must be either on land or VERY close to land (ie on the coast or somewhere else similar that would still be accpetably close to a land on the map). You can have Black Ops 2 styled Colossus-like tourist places, but that will complicate mapping stuff.
4) As for how much you can actually claim, you're free to claim as much as you deem fit but if you claim a lot of land, be aware that you will need a good reason for it and also that in the end I still have the power to modify your claims on the final world map.
@Sol Interest I have. Toast fetish I have.

@rush99999@KoL@Lucius Cypher@Cuccoruler@Dannyrulx@NarcissisticPotato

I know I'm going to get a lot of hate for this, but as of right now, I don't think I'm really up for GMing this even though I made one hell of a show of it. If anyone of you want to take it over, I'd be more than willing to but as of now, I just not up for it and I don't want to give all of you a half assed RP/GM. Apologies, please forgive me
@Musaki Hajime Hate to say it, but I think I am going to have to bow out of this RP. Please forgive me.
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