So I got bored and did a thing and made a "budget" thing. I just drew a quick thing up to do a basic economy thing; not hard to use in an NRP if you're willing to do some numbers. If it looks familiar, its probably because I'm jacking EU4's thing just a little. Don't worry though, the math behind it is just addition and subtraction so no wonky percents or anything.
Do note that this is based entirely on a turn-based system and that everything is just mucking about at this point and may not be universally applicable. All "prices" would be determined by the GM for the RP if they use the this.
Click Here for the thing
So yeah, @Polybius maybe you could use this as some sort of basis for the economics of the system or something? I just got bored and interested and spun this out so yeah, its not exactly very deep but nor is it complex to understand. If you really wanted to add dice rolls to it you could have it so that each turn you roll a d10 or something and on a 4-7 nothing happens, on a 1-3 the total goes down respectively (3 would be 90%, 2 is 80%, 1 is 70%) or something and on a 8-10 the inverse would happen. I don't think that's possible to do google sheets tho.
Do note that this is based entirely on a turn-based system and that everything is just mucking about at this point and may not be universally applicable. All "prices" would be determined by the GM for the RP if they use the this.
Click Here for the thing
So yeah, @Polybius maybe you could use this as some sort of basis for the economics of the system or something? I just got bored and interested and spun this out so yeah, its not exactly very deep but nor is it complex to understand. If you really wanted to add dice rolls to it you could have it so that each turn you roll a d10 or something and on a 4-7 nothing happens, on a 1-3 the total goes down respectively (3 would be 90%, 2 is 80%, 1 is 70%) or something and on a 8-10 the inverse would happen. I don't think that's possible to do google sheets tho.
