Another spin that could be fun would be a novice alchemist, maybe that could roll up my previous idea of a plant lover into a character who specializes in alchemic plants (might be a good contrast to a traditional farmer who knows how to handle less exotic crops?)
That could be a fun way to take it. The other option I considered was taking a wild-magic approach in the sense that they just can't control what a spell actually is when they cast it, but I already have a character like that, so maybe the "cantrip master" idea is better
Nothing like going from the wizard's tower to being reduced to a simple farmhand. You hate to see it... (It's actually more funny than anything)
@Crowvette Honestly I think the latter would be funny. Like, the mage can do basic stuff across a wide, wide spread but struggles to do anything grandiose. And is just incredibly salty about it.
That could be a fun way to take it. The other option I considered was taking a wild-magic approach in the sense that they just can't control what a spell actually is when they cast it, but I already have a character like that, so maybe the "cantrip master" idea is better
@CrowvetteFarming's hard work for a single person. If you don't have kids to help you, you may as well get another PC to help instead. ;3
Nothing like going from the wizard's tower to being reduced to a simple farmhand. You hate to see it... (It's actually more funny than anything)

