Avatar of Crowvette

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1 yr ago
Current Blue Moon was a fun deck back when Modern was good
2 yrs ago
We're rats, we're rats, we're the rats
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2 yrs ago
Tame-Lie-One-Step
2 yrs ago
私は、ミジンコです
1 like
2 yrs ago
This is an example of speex, an audio compression codec specifically tuned for the reproduction of human speech.
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Bio

I'm sure there's a lot of stuff I could put here but I'm blanking.

Most Recent Posts

Another spin that could be fun would be a novice alchemist, maybe that could roll up my previous idea of a plant lover into a character who specializes in alchemic plants (might be a good contrast to a traditional farmer who knows how to handle less exotic crops?)

@Crowvette Honestly I think the latter would be funny. Like, the mage can do basic stuff across a wide, wide spread but struggles to do anything grandiose. And is just incredibly salty about it.


That could be a fun way to take it. The other option I considered was taking a wild-magic approach in the sense that they just can't control what a spell actually is when they cast it, but I already have a character like that, so maybe the "cantrip master" idea is better

@CrowvetteFarming's hard work for a single person. If you don't have kids to help you, you may as well get another PC to help instead. ;3


Nothing like going from the wizard's tower to being reduced to a simple farmhand. You hate to see it... (It's actually more funny than anything)
Anyone else working on a farmer?

I think thats where my creative process is going.


I was kind of torn between a meek plant lover and a delusional caster who claims to be an epic archmage (actually flubs basic spells all the time) for mine.

While the latter idea is funny to me I don't actually know how useful they would be to the village. The former might be a little too basic, but might work out well if there's a good story/relationship intersection with someone else
This would be a lot of fun to make a character for. I'll throw in a bit of interest.
Love Live! Mirage

A story of school idols coming together for a blindingly brilliant performance


Background

The School Idol scene in Japan is at its height, with the Love Live championship reaching a fever pitch. The Karasugadai School Idol Club, comprised of mainly third-year students, had a legendary performance that won Karasugadai's first Love Live championship. However, at the start of the new school year, the School Idol Club is in danger of being disbanded. The only remaining member has resigned as an idol after winning Love Live, and if no students step up to reform the club, Karasugadai's shining moment may never be repeated.

Your character, whether they were a first year attracted to Karasugadai because of the school idol club's achievement, or a third year who ignites a newfound passion for performance art through school idol activities, will be a part of the group that saves the club from disbanding.



So what's this about?

This RP takes place at a fictional girl's school in the fringes of the Tokyo Metropolis, Karasugadai Girl's High School. Karasugadai had a history of a strong arts program, but only recently gained popularity with school idol fans due to a dark horse idol unit sweeping the Love Live championship and then dissolving soon afterwards.

This RP takes place the school year after this legendary performance. The PCs will be tasked with saving the Karasugadai School Idol Club, and ultimately trying to perform in events ultimately leading to the Love Live championship itself. The focus of the RP will primarily be on the idols coming together as a club for the first arc, so characters may not even start as idols - but obviously they should have some kind of reason to join.

There isn't any continuity with existing Love Live series, other than there being a Love Live competition that every school idol aspires to win. I would say that the themes and tone of previous Love Live series are what I would like to use as a model.



What if I don't know anything about Love Live

Well, since there's no continuity you don't need to know any particular facts. Just that there are idols that sing and dance to perform while still being students (school idols) that often put on performances to compete, with Love Live being the name of the national championship that is seen as the apex of school idol competition.

But to elaborate more on the tone and themes I talked about:
-Focus on the relations between the school idols, how they come together, and how they work together to win
-Less of a focus on "idol industry" activities, lots of finer details and logistics are kind of handwaved (i.e. they may have a songwriter student but it's never really explained how they put together entire well-produced songs for performances)
-Keep an optimistic outlook in the end even if things can get heavy / relationships can become strained
-Around the second season there's a few points where the characters always do something really silly for comedic effect



Character Sheet



Once character sheets are accepted there will be an addition to the character sheet for connections to other PCs. Since interaction dynamics and relationships between characters are extremely important, it might be best to try and think of how to have at least two direct connections to other player characters, but that's best done after sheets are vetted, so just keep it in mind.
Io


Io had only managed to pick off a few enemies before she was blindsided by someone who had managed to flank her in the chaos of the fight. The enemy was clearly smart enough to recognize her as a threat, but Io was far from out of options even when grappled from behind. If they weren't in the middle of a tense battle, she might even find the situation a little exciting. Of course, the legionnaire taking her to the ground was less exciting, and if anything a bit of a deal breaker.

The magical circle behind her flickered out of existence as she diverted her incantation. It wasn't pretty, but she needed to convert the spells into something to defend herself in close range - and without use of her arms. As she began chanting under her breath, something interrupted the Legionnaire's grapple on her. Something had struck him, the sudden attack interrupting his grip on Io. That was more than enough of an opening for her. She managed to shift her palm flat against the Varjan's stomach. As it turned out, she didn't need to change her incantation much at all. The pinpoint of light spell she chose would be just fine at close range, with the opening she had to direct it point-blank.

The spell punched through the Varjan's armor and had enough force to knock his body off of Io. As she got back to her feet she briefly glanced at the exit wound. 'Perhaps too much strength.' Io nearly chided herself for the magical inefficiency, though she reasoned that the extra force was necessary to physically push the enemy away as well. One could never be too sure in such close quarters.

Before another enemy could get the chance to ambush her, Io thankfully found herself grabbed by Kerry and flown to a more advantageous position. From her new position, Io could clearly see the battle was about to reach a turning point, and the Task Force just needed to turn the tide. Before Kerry could fly off, Io curtly let her know of a plan. "Keep them busy. I'll support everyone from here." Io gave a nod of appreciation to the Hornet who saved her as she left.

Taking no time in enacting her plan, the lich pulled a scroll that was wrapped around her clothing free, letting it unfurl in the air and fall to the ground around her feet. "With something strong..." Io muttered, beginning a complex incantation in her secret language. The spell itself was simple: It would grant a magical regeneration and strength to those within it. The complexity came from selection and size. To select just Io's allies, and to make it wide enough to reach them from her position... Io closed her eyes to focus, first picking the chaotic energy of the fight apart and finding her allies within it. She had to factor in energy for undead and living, as well.

Her robe, no longer tied by this particular scroll, fluttered in the storm's breezes, revealing glimpses of Io's bare skin and even the magical tattoos usually hidden by her robe. The scroll she used as a base began to glow around her feet as she formulated the spell, a magical circle starting within the scroll and growing.

Chanting the spell would take a longer amount of time than a widespread destructive spell, but Io chose this to prevent any friendly losses (either from a destructive spell directly, or simply being worn down by enemy attacks). She trusted that the enhanced Task Force and allies would likely be more powerful than something like a giant fireball anyway.
90% done, need to get an image for my contact and maybe clean up a few sentences here and there. Added in a portrait with her and her sister. Also not sure where to put the mech design that doesn't screw with the formatting by bloating the box with images so just click here for the mech and click here for the mech with my silly notes about functions.




If we're dropping questions, the "pilot" term gives me Titanfall related ideas, so my questions would mainly be what's the scale of pilot's equipment? Are these mobile suits/armored exoskeletons or full-on building sized mecha (or is it anything goes?)?

I think I could probably cook up an idea for pilot or constellation since they both have fun angles to play.
Dunno if I'll make the cutoff but I can show interest at least.
Io


Io had barely managed to catch up before the initial fight had ended. And even after that, she had barely managed to pivot towards healing the task force members before her incantation was interrupted by the sudden attack from siege weapons. Though she had always wondered it, she couldn't help but return to her thoughts on the living world being far too fast to deal with. She would need quite a sabbatical after this island's business was wrapped up.

Io could only regret leaving behind a field of fresh corpses as she relied upon a momentary burst of dexterity from her personal scrolls to evade the siege weapons and chase the Varjan down. Though it was likely any raised zombies would end up being literal cannon fodder, Io would have liked to even the odds at least a little. Especially since they were clearly being led into a trap.

Io was sizing up the opposition when the lightning cracked, and in turn had the task force once again descend into the chaos of battle. Io hadn't much time to prepare, but the first move was obvious - the archers would get the first attack in the moment the battle started, and their attack needed to be stopped. Io could trust Skar to handle the archers after the initial wave of arrows were loosed - there wouldn't be a second wave.

Io quickly swept her arms in an arc, using the gesture to cast a magical barrier. It would be strong enough to deflect the arrows from above, and let the task force focus on the enemies in front of them. Io would only need to sustain it for long enough to disrupt the volley of arrows - and then she would turn her attention to Gringor's charge (who gave a roar that, by Io's approximation, could in fact wake the dead). As she expected, Skar's summation of Gringor's tactics was correct: He would take the most direct way to the leader.

Io would help clear a path. Whispering an incantation at a rapid rate, she levelled her arms at the legionnares and students that might try to intercept Gringor's charge. The only sign that her incantation was finished was the sudden flickering of a magical circle behind Io, and the sudden razor-thin beams of deadly magical energy that she directed to dispatch anyone attempting to get between Gringor and his target.
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