Avatar of DarkwolfX37

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2 yrs ago
Current "I've spent a lot of time thinking about my past... My mistakes... And I've come to the conclusion that I was right about everything."
2 likes
3 yrs ago
"What you know will kill you but you will die laughing."
1 like
3 yrs ago
Hey, you know what's annoying? Being self-centered. Getting mad at people for doing something instead of something else when they're just having fun sucks. Gotta love self-loathing, too.
3 likes
3 yrs ago
"You were last seen the day you disappeared."
1 like
3 yrs ago
"There will always be shitheads. That's why they'll always try to out-shit them." - yourMoonstone | Reminder that all fanart is illegal. |
1 like

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I can't believe it didn't cross my mind to try to make a power out of that idea I've had for like, years, until just now.
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What is Dark Sim 2016


store.steampowered.com/app/466170
I'm so close to killing baal in dark simulator 2016 I can taste it and it's killing me.
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To the first part, there's no text in the actual game except over the modes, such as "campaign" on the moon base. It's a time loop, not a virtual world, however.

I can do something like that for trailer 2. But what you saw matches that description to an extent; it's not obvious, which can be fixed. The creature with the scythe used one of his attacks on the spire in the center, which represents your influence on that level, and the Yeti rushing the player was its death animation, because in the end, Hailfire and Brimstone (the icy peaks) is actually the first level and the Cemetery is the second. The trailer is intentionally vague so the second one clears the truth up a bit more. I want the game to speak for itself, and the trailers are there to make the player think, because they have to figure out the story.


I just think that the trailer as it is now is more of a turn off than a benefit.
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Optical illusions?


Mhm.
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You're too white to look like an ISIS member.


I like, take on a darker skin tone when I have a beard. It's actually amazing to see.



Lol. I love how you rendered the vive controllers instead of hands or something.
Okay, new plan, don't have the text. It makes this seem like a child made the game, ie. someone who doesn't have experience making game trailers. It's too generic and the gameplay shown doesn't fit what's being said. "Why do I fight?" Yet no fighting is shown. "I must escape?" You don't show any reason to want to escape. I think you're doing a "trapped in a virtual world" approach but that's not shown in the trailer. It just looks like you're throwing around random generic questions for no reason.
I'd suggest reworking the trailer to show the start again, followed by the door like you had, and then go straight to fighting for a scene, preferably small enemies, followed by the "how do I do things" scene where you're trying to figure out how to play, then going to a scene where that boss monster is attacking you, preferably literally showing you getting hit by one of it's attacks, then a scene of defeating a different boss and it dying, then going to the title screen.
It would look much better and a but more experienced.
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You're too white to look like an ISIS member.


I like, take on a darker skin tone when I have a beard. It's actually amazing to see.
So I finally shaved, which means I went from looking like an ISIS member to a well-to-do white guy in like 5 minutes. Like, even the shade of my skin looks different when I don't have a beard. It's stunning to me how I can look like a standard caucasian and like I just came out of an al qaeda bootcamp in the same day.
In Soul Eater 10 yrs ago Forum: Free Roleplay
@LaXnyd I understand but most of the characters are first years and have only met their partners. I don't feel right making them EAT at this time.

@DarkwolfX37 DO you still have a partner?


Yeah.
David you've gotta get a post in the IC of the soul eater thing. I'm gonna have my char late to class but it's been a long time and we haven't posted yet.
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