STATUS:
Smarty Jones... Just... Consider removing the 'Smarty' part of your name if you're going to try and kick up a side-argument here, there's no reason for that. Otherwise, let's just move on.
2 yrs ago
Current
Smarty Jones... Just... Consider removing the 'Smarty' part of your name if you're going to try and kick up a side-argument here, there's no reason for that. Otherwise, let's just move on.
2
likes
2 yrs ago
People don't tend to think about rules when in disputes. Instead, just point out that whoever stops arguing first gets to see the other make a fool of themselves if they going after it all stopped.
3
likes
2 yrs ago
The best part about being on the Guild this long is that nowadays, I can sit back and chuckle as the newcomers try to start a fight an instead get all the old hands ganging up on them. Popcorn for me.
5
likes
3 yrs ago
Got my first covid vaccination today. I was terrified, but the staff there were very well trained and things went well.
3
likes
3 yrs ago
Every few minutes playing Mass Effect: Legendary Edition, I tear up from the memories. It's not often you get a game that truly pulls at the same heartstrings as your childhood playthrough's once did.
Holly was quickly confronted with a question from Zenith about taking Felix along. She understood his concerns, agreed with them even, however she had also heard the Guildmaster clearly - it was a job for all of them. If Felix was not to come, Torys would have said so. So, unfortunately for Holly, she had to accommodate him somehow, and that was helped by having Leon within the same group that Felix was going with, both to help him and just in case the kid got injured. Thankfully, Astoria gave Zenith a reason, meaning Holly did not need to - her silence was agreement, even if she didn't accept the sandwich from Astoria that she was offered after. While the sandwich looked good, and she would have accepted it had she been staying at the Guild, eating it would require removal of her helmet. Because they were just about to leave, Holly did not have the time to hide herself away and consume the delicious snack.
There was still concern, however. Holly knew that Zenith would not be pleased with that answer just as much as she, and so she wished to make her own movements to comfort herself as well as the other concerned. She moved from where she was stood beside Grasidia and walked her way over to Felix. "I will not lie, Felix, I am also concerned about you coming along. However, as you know, I'm not one to disregard the Guildmaster's wishes. I want you to remain safe throughout the inevitable fight that is going to happen. That doesn't mean I'm going to hold you back from fighting, as I know how much you wish to do so, however if the public sees us placing someone your age in harm's way throughout the fight, it will never blow over."
Holly turned, searching, before she saw the person she was looking for. "Leon! I want you to prioritise Felix's safety throughout the conflict. Try not to let him come to any harm." She turns back to Felix, and after a moment, gives him a nod. "Don't let me regret not just telling you to sit at the back. I'd rather we be known for beating a dragon, not throwing our youngest members into the fire."
Despite the tensing up of Leon, Holly remained perfectly calm. She had triggered a slight nerve, and she was a little apologetic for that however she did not let that show, especially as he calmed himself down; she had a reputation to maintain, and as well he had to learn not to take things at heart, especially not the simple offer of a sparring match. Even if there was a power difference, there was a lot that could be learned from fighting an opponent a lot more powerful than yourself. If you were overpowering every opponent, you failed to learn survivability against those who could crush you at their whim.
Before Holly could speak further on the matter their Guild Master, whom Holly had not noticed entering the Hall, called for the attention of both herself and Grasidia. Doing so hinted to Holly already that something big was going to happen, as nobody called for the attention of the two S-Class mages unless they had a big reason to do so, either a bad reason or a good reason. From the look on Master Torys' face, Holly could tell that this was going to be some good news, something that Holly was grateful for after eight days of nothing - she figured that the rest of the Guild would also be grateful.
Holly's suspicions were proven correct - and shocking. Thankfully, her armour and helmet hid her shocked expression at the Guild Master's revealing of the situation. A dragon? Holly thought. She turned her head to look amongst her Guildmates, trying to decide who would be the most helpful against the Dragon, and who she might have to leave behind to ensure their own safety - and very quickly, she decided that there was not a single person that she wanted to leave behind, not a single person that she wanted to exclude from the spectacle that they were going to give the world. Their Guild may have been small, inconsequential compared to the larger guilds that were out there, but that was going to change. Holly believed in Fenixtear, in every individual that stood in the hall, from the young Felix to the old Marduk. Soon, Fenixtear was not going to be a small, inconsequential guild. They were going to be known for slaying a dragon.
"We will not let you down, Master," Holly says, and she believed it. Grasidia seemed to immediately make her way outside to prepare their transportation, but Holly took her time, as she knew the Guild would be going berserk, and at least one of them had to tame the hype that the Guild Master had released, else they would all be fighting the dragon in their dreams rather than physically. Taking her time also meant she could listen properly to what the rest of the Guild was planning - which seemed to be dividing into teams, one of which she was quickly invited to. She thought it a good idea, particularly since the team that she was invited to contained some of the newer or less experienced of them. Both her own and Marduk's experience would even out that of Felix, Leon and Zenith, and so she agreed - and her agreeance of the team would practically set it in stone. "Myself, Marduk, Felix, Leon, and Zenith," Holly states, giving a nod of her head. "That sounds like a workable team."
Holly turned to the door, starting to make her towards it once more. She pulled her sword from it's sheath, twirling Shadowbane twice, and then slipping it back in it's sheath in a singular, fluid movement. "Felix, just remember that you'll be as old as Marduk one day. And a man like himself definitely has a few tricks up his sleeve." She gave a little nod of respect to Marduk. She took a moment to think about how strange it would be to see an old version of Felix, before vanquishing the thought for her own sanity. "Let's go," she says simply, stepping outside and near Grasidia.
"No theatrics," Holly says quietly, loud enough so Grasidia would be able to hear. "As much as this is a great opportunity, I don't want our Guildmates getting hurt. Let's do this cleanly."
Holly couldn't help but feel a little saddened by Felix's reasoning for their Guild Master being missing. Yes, she could be getting us a new job, Holly thought to herself in agreement, though she knew that Felix did not need to say it out loud. He was only a kid though, so she had to give him some kind of lenience, even if his words were a little demoralising for the rest of the guild - concerning even. She didn't want him to go out and find jobs on his own, he may have been able to - somewhat - handle himself, but he was still young. Perhaps it was not him that she was worried about. Though her thoughts were a little worrying, a smile touched on her face as he asked Astoria if she would be a sparring partner, already knowing what the girl would answer.
Not sure what to do next other than relax, she did just that - leaning back in her seat to rest her back and allowing her eyes to roam the room once more. She was tempted to chase up Lilliana, who she had spotted retreating up to what Holly was guessing was her room, however she figured that she would want some time to rest after such a lengthy time away from the guild: That was something that Holly could both appreciate and respect, having needed the same a few times.
There was something that caught her attention, though. The clattering of tools and pans from the kitchen, the fault of the Pixie in the kitchen which was, by extension, the fault of Leon. Well, it wasn't exactly his fault, Holly needed someone to blame for it, at least for some amusement. She decided to have a little fun with it, getting up from where she was sitting to walk her way over to Leon. She wasn't just doing this because she wanted to harass people at random, she felt it part of her duties to interact with the lower ranked mages, in order to get to know them and to help them along. Leon was someone who interested her a lot, as his magic was certainly something special. She walked her way past him, as if he wasn't her target, but then turns, placing her hands on both of his shoulders from behind him.
"Enjoying your meal?" Holly asks, from behind. She releases his shoulders, taking a peek down to the mess of textbooks that the Fae Scholar had obviously been reading at some point. "You know, sparring would do some good for you to get some practice instead of theory - especially if it stops your Pixies from destroying the kitchen. How about a match, one on one?" She went quiet, letting him dwell on that as if she was serious. Then, she let him off the hook a little. "I'm kidding. But I'm almost certain you don't want to have to tidy up after your Pixie, hm?" She gave him a pat on the shoulder, as if just to underline what she was saying. She was grinning beneath her helmet nonetheless.
Perhaps the only glimpse that anyone could get of Holly was when she was at home. Her windows were shuttered, with an additional layer of curtains over them not just for paranoid security against anyone peeking through but to keep the inside of her home warmer. However, every morning, Holly took a peek through the upper story windows, and allowed a thin strip of the morning light to touch her face through the small gap as she looked down to the garden below. She did so because her bedroom window had a perfect view of a flower bush sapling that she had planted in front of her home, and every day she peeked, she could see it grow. However much she enjoyed watching the sapling grow, waiting for the day that it would bloom, Holly believed that if things carried on the way that they were she would have to stop. She only took the risk of peeking because she did so irregularly - today marked the eighth morning that she peeked, because it was the eighth morning in a row that she didn't have a quest to partake in.
It took some time before Holly left her home, not just because it took a while to prepare but because she knew that today was not going to be any different for the rest. Even if there was a job on the board today, it was likely that someone else had already snatched it up, so there was no need for her to rush her washing, eating nor putting on her armour. The only chance she could get is if an S-Class job popped up, with her only challenger there being Grasidia - though she half expected that someone else would try and take even one of those, if they knew they could get away with it. By the time Holly was ready to go, over an hour and a half had passed since she had woken up, though she wasn't too concerned about the time; it was still early.
Those that worked on Holly's regular route to the guild never stared. Sometimes she could hear them talk a little about her whenever she walked the street, she was a figurepiece for a conversation starter, however they had grown too used to her to have their eyes set upon her every time she strolled past their shops and homes. It was the others that walked the street like her that gave her a variety of reactions in their gazes - a few feared her, most were curious as to if there was something happening that required such an armoured individual to be strolling through, and a rare couple had even questioned if she was some kind of special guardswoman. Those that spoke to her received equal conversation back, and each time, Holly made sure to mention Fenixtear, in the hopes that she would attract some kind of business to the Guild. It never really amounted to much, however.
The guild was exactly as Holly had predicted it to be - jobless. Unfortunate, though at least it was jobless in maintenance as well, thanks to the efforts of her guildmates, who were already within the Guild. She briefly took a silent count of the members who were present, noticing both visually and from the conversation that the Guild Master wasn't around. Holly was not worried, as she knew Torys had a reason to be away from the Guild if she had to be, and instead took private amusement in the worries of her guildmates - an amusement that vanished as she saw Gwen stripping and then snapping at Felix.
"Gwen, put your clothes back on and shush, the only thing you should be looking for is some modesty. There is no need for your rudeness this morning," Holly states, agreeing with Luke whilst frowning to herself beneath her helmet. Shaking her head, she made her way to a table of her own to sit down, and just observe the guild. She made sure to address Felix, mostly to ensure he didn't charge down Torys whenever she returned. "Felix, she is most likely out and busy right now. She will most likely be back soon."
Cake's job was harder than she had originally revealed it to be, but it wasn't exactly difficult. It was difficult because Captain Carabello's plan revolved around a small gap in Du-Vos' sensors. That gap was like a mouse hole; when you were inside, you would be hidden. The problem was that, like a mouse hole, you could see the mouse squirming it's way inside, and that's exactly what would happen to Team Alpha. Or, you could be Team Beta, which would be the equivalent of watching the metaphorical mouse run it's way across the living room carpet. Cake had to make sure that neither were spotted whilst in the open, and because she couldn't do it from the outside, she had to do it from the inside.
After running through her probabilities, Cake surmised that elimination of the security computer was to be her utmost priority. By the time anyone realised it was down, it would be too late for Du-Vos. Plus, it would drastically increase Team Alpha's chances at success, and nobody would complain if their jobs were made a little easier. Based on Du-Vos' ship, which wasn't some pansy like the Moray, Cake was going to have to perform a fast, brute force attack. The reason for that was simply the communications setup of the ship - any incoming transmission from the Prize was certain to trigger alarm flags. She had to act faster than the notification.
And so, with her priorities straightened out, Cake begun. She sent a narrow beam transmission across space. Transmissions could be blocked, but for that to happen the ship had to receive data: Where the communication was coming from so it could send a return signal, who was contacting it, and other minuscule details. It was in this minor opening that Cake was able to force her way inside. The security computer responded by trying to seal her in, something that would have worked if she was a traditional virus - but she was not. In fact, all that did was show her it's directory. In microseconds, Cake enveloped it, cutting it off from the rest of the ship and preventing it from sending out an alert. Then, she took it offline entirely.
Unfortunately, Cake knew that her safety was not guaranteed, as there were countless other threats she had to deal with. Not only would the security computer attempt to restart periodically, but there was also the crew she had to worry about. Any one of them could spot something fishy going on in the depths of the ship, particularly if they ran diagnostics on the security computer itself, and she had to spoof the operators of the stations she was going to be hijacking, and she couldn't exactly turn them off. To solve one problem though, she set up a flag that would notify her of any checks on the security computer. She could send back false reports as necessary, but there was still much risk involved. Cake diverted her resources to taking over the Du-Vos' sensors, and then she waited.
Later, as the shuttles launched, Cake played her part in ensuring they were not detected. She overlaid the visual sensors with that of the background space, and ensured other sensors showed the same background readings as had been shown before the shuttles were launched, effectively clouding the shuttles altogether. She only did it as long as necessary - when Team Beta reached the hangar of the Moray, and Team Alpha entered the blind spot, she scrubbed any interference from the sensors to avoid suspicion. She remained in position to take over them once more - she would need the access to help Robin avoid detection.
As this all went on, Cake continued her normal operations aboard the Prize. Captain Carabello had told her that he needed her everywhere - she found this funny, as if Carabello expected her to go on strike and avoid watching particular areas of the ship. Even as she put efforts toward infiltrating the pirate ship, she could still continue her duties aboard the Prize without error, from listening to a pair of crewmen chatting in the cafeteria about chess tactics to running diagnostics on the engineering systems. Even when she wasn't checking one thing or another, she was running simulations both for practice and her own, private pleasure. She kept herself busy.
Cake's core, her primary function or as designers put it, her conscious was really only called in when something required a more sentient touch. She could definitely be in more than one place at a time - while she was in the briefing, Cake had also been talking to an engineer about a mechanical problem and a crewman in her bunk about the best way to fillet a fish. Her mind was really in her core, though. While she could have all these conversations at once, collect data from all over the ship and even across space at the pirate ship, there was always one place, one activity that received the most processing power, and that was where her core was truly focused on.
And just like lifeforms had their attention drawn by various sounds, sights and other receptions, Cake had various flags set up to trigger in the case of various events, to alert her of something that needed immediate attention, and the attention of her core. These differed in priority, from the most basic of flags being equipment failure to higher priority ones, such as crewmen distress or injury. Both of those high-priority flags triggered at the same time at the same place, drawing Cake's attention. M’Elme Lan’thar, the botanical survey leader of Prize, had gotten into a spot of bother it seemed. A reroll of the cameras, a little dipping into the data stores of the ship, and in less time than a lifeform could comprehend Cake had briefed herself on what had happened to Elm.
Cake was tempted to make Elm's life worse by pinging through a notification that medical had requested a checkup on her. Not exactly true, but all in good faith: After all, Elm had just fought with a plant that had clearly wanted her for a snack. Cake decided she wouldn't be that mean, though, and not just because it would be obvious that such convenient timing of a medical notification had to have come from the AI. She knew that some people just liked to handle problems themselves. It didn't mean Cake wasn't going to pay Elm a visit, though.
Cake accessed Elm's tablet, granting herself access to it's speaker to talk to the woman. "You know, Elm, if you wanted adventure you could have asked to go fight the pirates. Should I be telling medical that you've got a case of the ouchies?"
Age: Holly has not disclosed her actual age. When asked about it directly, she’ll state a random number between fifteen and fifty, though if obviously somewhere between eighteen and her mid twenties.
Guild Mark Location: The guild mark is on the back of her left hand, where it could be placed without the removal of her armour. A guild mark rests on the left pauldron of her armour as well. Both of these are red.
Magic Type: Thrust magic, a magic that allows the user to interact with the world, but at speed. It can utilise the world in it’s elements by applying momentum to objects, people, the ground or even the air itself.
Spells:
Thrust: Pounce
The user can leap in a direction in nearly the blink of an eye, closing distance rapidly, or generating distance if the user wishes to do so, in all axes of direction including up or down.
Thrust: Warrior’s Zeal
The power of Thrust is placed in the arms and legs of the user, allowing them to attack with vigorous amounts of speed and power through momentum, as well as open up the ability to swiftly dodge attacks.
Thrust: Sylph’s Blur
The user rapidly thrusts the air around them in such a way that it creates a shield that is very difficult for projectiles (or projectile based magic) to penetrate, causing non-solid impacts to dissipate and slow moving objects to be tossed behind and to the side of the user (and possibly into teammates by accident).
Thrust: Dancer’s Assault
The user dashes in random directions, gaining distance on the target whilst leaving question as to where they’ll dash next, increasing their evasion of enemy attacks. The final dash puts the user in fistfighting (or swordfighting) range of the target.
Thrust: Eagle’s Strike
The user strikes the target with both hands or fists with force, thrust being applied to the target and launching them backwards with incredible velocity. This tends to be more effective when there is something behind the target to push them into, but works well for creating distance, or if the user skids into the ground.
Thrust: Racing Spear
The user uses Thrust to give themself constant momentum toward their threat, allowing them to rubber-band constantly around their target and perform increasing attacks on them.
Thrust: Catch
The user pulls the target toward them at speed, whether this be an object or a person. The effectiveness of this is determined by the effort by the user as well as the target Catch is being used on. A larger or heavier target will take more effort to actually pull. The user also must be wary of the target accidentally smacking into them, if not caught.
Thrust: Lockdown
The user can suddenly thrust a target downwards, causing them to crash into the ground hard, and furthermore, lock them down, making them unable to move their limbs up off the ground.
Thrust: Guardian’s Throw
The user can cause nearby objects, debris and even people to fly at great speed towards the target. This includes objects the user may be holding, allowing them to effectively super-throw weapons or turn pebbles into shrapnel.
Thrust: Attack Projection
The user utilises the power of thrust to attack at range, with attack moves pushing the air itself, visibly echoing through the air toward their target in arclike fashions.
Thrust: Terra Uprise
One of the stronger attacks of a Thrust user, the user can apply thrust to the ground, causing it to shoot upwards under or around the target area. This can be used in a multitude of ways, with the user being able to suddenly create a landfall beneath a foe’s feet to lifting the ground before them to block an attack. This spell can only be cast in one direction, meaning the user can't just uprise in all directions, and can't modify the direction it is cast in after it is cast.
Thrust: Guardian’s Implosion
One of the stronger attacks of a Thrust user and a stronger form of Thrust: Guardian’s Throw, Guardian’s Implosion causes everything surrounding a foe, including the air, to suddenly gain momentum toward the target, slamming into them with full force.
Magic Rank: S
Equipment: Holly is armed with a sword, visible in her appearance picture. She also has a full set of armour that she wears at all times, also visible in the picture.
Strengths:
Capable fighter: Holly doesn’t need magic to be good at fighting. At heart, she’s a swordsman, and even without a blade, a swing is bound to sting.
Motivated: Even if she is getting frustrated, she has her mind on the goal and the endgame.
Loyal: Her guild, her friends, her family. They all sit at her heart. She’d break her loyalty to them only after they break theirs to her, which definitely isn’t impossible.
Weaknesses:
Secluded and untrusting: Holly does not disclose a lot about herself, even to her friends. Indeed, even her appearance is a mystery beyond the faceless appearance of her armour.
Unforgiving: If someone displeases Holly enough, it’s not too easy to receive forgiveness from her.
Cynical: Often, Holly can be quite blunt or cynical about a situation. If she’s doing this, it’s a good sign she’s stressed.
Personality: Holly likes to think of herself as a voice of reason, one to stand steady in the face of doom. She is a sensible and incorruptible individual, if a little blunt sometimes, though she makes up for that with a strong mind that remains focused on the task and the goal ahead, while trying to stay clear of tunnel vision. She dislikes those who have a lack of common sense and those who can’t take care of themselves, not liking having to babysit those who should be able to handle something on their own. She has her own personal honour code, trying to abide by the wishes of others if they are reasonable.
History/Bio: Holly’s early life was not brilliant. She was born to a man and a woman who could not take care of themselves, both because they could not be bothered to learn how to do so and because it was too late to do so, for they were too old, having decided to have a child on the edge of the latest time that they could. It meant that young Holly was required to do a lot of the household work, work that she did not want to do. She would much rather be doing something other than being stuck within her home, caring for two adults who did not care for their child. Nobody knew Holly, because Holly could not leave the house. It was like she did not exist.
To add to this, her home village of Keputu wasn’t exactly free. It was occupied by a hardy group of bandits who worked the villagers for a profit. A group that, no matter how many times the village hired someone to dislodge them, came back just to take control once more. As Holly grew up, she came to realise that her parents had been secluding her from the outside not just because they were lazy, and because they needed someone to do the housework for them, but she realised that in a way her parents were protecting her. It didn’t make her feel any better about it, however.
That didn’t mean she wasn’t sad when her parents died, however. Holly’s parents were made an example of how it was a terrible crime to not work for the bandits, and she, like the rest of the village, were forced to watch their execution. For most young heroes in storybooks, this would be a key moment in their lives, where they suddenly grabbed a knife and fought every bandit on their own. For Holly, it was a sign that she needed to leave, to abandon her home and leave it - young Holly could not bear to spend the rest of her life under the rule of the bandits. She remained in her home and out of sight until the next time the village hired a mage guild, and once the bandits had lifted their rule once more, staying only long enough to watch the mages work their magic (no pun intended) in removing the bandits.
It was in the wilderness that young Holly realised the situation she had placed herself in. She very quickly became lost, wandering in circles and trying to find her way. She ended up running into the group of mages that had just been paid to go into her village. After learning that she had no more family because of the bandits, and why she had decided to leave, the group took her in. A requip mage named Jed paid particular attention to her, talking to her as the group brought her back to their home a town away, and Crystal Shadow, a tiny and unnoticeable Guild. While he wasn’t a particularly skilled individual himself, Jed did begin to teach her the fundamentals of swordsmanship, building her up over the years to be even better at swordsmanship than he was, just by her determination to learn, and to have purpose. Holly did not, however, become an official mage of Crystal Shadow until a particularly intense practice fight with Jed, where she unknowingly triggered Pounce, a move of Thrust. She began to practice and hone her magic, growing in the ranks of Crystal Shadow, and with some money gained herself a set of armour.
That was, until she was betrayed. Years down the line, Holly accompanied a pair of other guildmates on a job that was familiar to her, but on the receiving end. Her guildmates were surprised to hear that she came from that village, but let her tag along. They made their way to the village of Keputu, to fend off a group of bandits. She was surprised to find she was being told not to attack the bandits by her guildmates, though, instead just warding them off with displays of their magic. She only learned the truth after the bandits had been warded off, when she and her guildmates met up with them to exchange money. She discovered that the constant presence of the bandits was not because of the bandits’ resilience, but because it was a scheme. With the villagers paying the guild to send out mages each time, it ensured no threat actually came for the bandits, and so they kept working the village off for a steady profit. As she thought about it, Holly realised a lot of other jobs seemed to be popping up on a regular basis, in the same place. Crystal Shadow wasn’t really a proper guild, it was just displaying itself as such - a dark guild. No wonder it was so small, so weak compared to other guilds - it didn’t want to build itself to a high profile. Anger burned within Holly at the realisation that everyone had been tortured for years because of the guild that she was in, that the scheme it was involved in had resulted in the death of her parents. Fury built within her, growing to such a point that when she and her two guildmates had left the bandits…
Holly returned to the Guild on her own, joking glumly that the other pair had stopped for food, and she met up with another small group of Crystal Shadow’s mages, who also ended up ‘stopping on the way home’. It was after the third group had mysteriously not came back with Holly that the rest realised something was wrong, but by that time, the Guild, as small as it was in the first, was a lot, lot smaller. It was Jed himself who was the first to challenge her, to ask her where everyone she was leaving with was. He was also the first to fall. Holly left the guild soon after and when she did so, the guild had lost its final member. It’s final surviving member, that is. She chose to keep her helmet on, not wanting anyone to see who she was, or what she was a part of before.
Free of the Dark Guild’s clutches, she made sure that everywhere else was free of it’s clutches, too. With no more Crystal Shadow to ask for ‘help’, a lot of the villages would ask for legitimate guilds’ help to sort their problems, but she an effort to make sure that some of those villages wouldn’t have to pay for that help, starting with Keputu, and when that was done, other villages that had fallen under the scheme of her prior Guild. She ended up travelling afterwards, going from place to place far from the evil she had once been a part of, until she finally came across a young guild named Fenixtear. She took the time to scope it out for a day, and then joined.
Jasper Elliot
Age: 11 Guild Mark Location: Back of the left hand Magic Type:
Aera, a magic that allows the user to sprout large, angelic wings that allow the user to fly, as well as to carry objects or people.
Fire Magic, a magic that allows the user to conjure, manipulate and control the element of fire.
Spells: Jasper knows some spells, but not too many.
Aera:
Jasper’s most natural spell, when using it he grows a pair of angelic wings that allow him to fly, with enough lift to carry objects or one person. He can adjust his speed of flight, but this increases Magic Power consumption.
Firefist:
A simple spell, this allows Jasper to envelope his hands in flame, burning whichever targets he strikes with his fists.
Fireball:
Another simple spell, this allows Jasper to launch fireballs at his target. The larger the fireball, the more magic power that is required. Can be casted repetitively.
Meltdown:
This spell, when cast, sets everything physical in a small area around Jasper alight. This means the ground will be set on fire but not the air (though the flames will certainly reach from the ground to the air quickly), and if Jasper is beside a wall or object, that will also be set alight.
Firewhip:
This spell allows Jasper to whip at targets with a large arc of physical flame that crashes down from above them.
Firelance:
This spell allows Jasper to cast a continual beam of fire at his target, burning through the air to crash into them and apply more damage over time.
Firestorm:
Jasper’s most powerful spell, this allows Jasper to summon a magic circle above the target, and have a wave of fire crash down upon those underneath.
Magic Rank: B Equipment: None
Strengths:
Reflexes: Jasper has catlike reflexes (ha ha) and has a sixth sense for knowing which way is up and which way is down.
Eager: Jasper is understanding in the fact that he isn’t strong and that he doesn’t know too much, but he wants that to change, and is willing to push himself to learn and experience new things.
Prudent: Jasper tends to make sure he is prepared for what he’s going into, as he doesn’t like being caught off guard. He is cautious, especially in potentially unknown or hostile environments.
Weaknesses:
Sensitive: Jasper can be quite sensitive to some jokes made about him, or sensitive to any insults that are spoken.
Timid: Jasper finds himself easily frightened and lacking a lot of real confidence when it comes to facing a threat. That doesn’t mean he won’t fight, just that he’s a scaredy cat, and prefers not to get hurt.
Knowledge: Jasper can often find himself lacking in knowledge due to a lack of having received such as well as not having too many life experiences to gain knowledge from. This also means he can grow confused at complex topics.
Personality: At the age that he is, Jasper is not fully mature, and so often can end up being a bit childish about things. That being said, he’s also an honest and respectful person, as well as supportive of those that he calls friends. He enjoys hugs, and likes getting affection or compliments. Jasper also often find himself being a little timid, and is a little sensitive, and though he is trying to control the former he still has some trouble with the latter one, finding it a little hard to tell when someone’s really being rude or if they’re trying to make some kind of a joke. On the side, Jasper is a fan of things that cats like, such as fish.
History/Bio: For the longest of time, Jasper was an egg resting upon a frozen mountain. He was an exceed, and did not hatch because the mighty cold of the mountain top prevented him from doing so. He had been taken from his parents and sent down to Earth Land as the egg to perform a mission, a mission he would never get to do, for many years passed with him still resting within his egg, waiting for the day that he would hatch. That day came when Jasper’s egg was sent tumbling down from the mountain in an avalanche, rolling him down from the frosty tops of the mountain to the warm forests at the bottom.
Jasper’s first days were not his greatest. The young exceed had to scavenge what little food he could from berries, and ended up following stream both for water and because he didn’t know any better and just wanted to be near the source of drink. He was alone until he was discovered by a young woman named Vivian Elliot, who took in the mysterious exceed, letting him stay with her at her log cabin, feeding him and caring for him. She was a master in transformation magic, and entertained him with it.
This peaceful life changed with the discovery of Jasper by a bandit leader named Yvoll. The Exceed, to Yvoll, was a source of power, a creature that they could turn to their side and use for their deed. He came to this conclusion by the witnessing of Jasper using Aera, and figuring that he had much magical power within him that could be utilised by the bandit group. One of his bandits, named Vill, used copy magic to steal the Transformation magic from Vivian, and turn Jasper human - mostly human, anyhow. As Vill was inexperienced, he wasn’t able to complete a full transformation of Jasper, but it was good enough for Yvoll who promptly executed Vivian, just to ensure Jasper could not be turned back into an Exceed. Jasper, against his will, was then taken and then forced to train with Yvoll.
He learned fire magic from Yvoll, but was unable to use it to escape the prison that Yvoll’s camp was, as Yvoll could extinguish his flames with his own use of fire magic. As Jasper trained, he started to feel a calling, like he needed to be somewhere. He sheepishly admitted this to Yvoll, who just took it as a further sign that Jasper was a wealth of magic power. Years past, and Jasper had grown at ease with his new form, though Yvoll grew more and more tired with the lack of progress in Jasper. He began to question whether or not it was worth keeping Jasper around, as his men were growing frustrated with their leader placing so much of his focus into the boy. Just as Jasper’s time was starting to run out, he was saved by an attack on the bandits by Rune Knights, an attack which allowed Jasper to slip away.
Jasper was forced to live on his own as he travelled, trying to make his way to the calling that he felt. He didn’t know what it was, he just knew it was something, someone, that needed him. He didn’t know why, but he didn’t know what else to do or where else to go. If he had not stumbled upon a nearby town, one which the bandits had most likely been harassing for resources such as food, he most likely would have perished. As it was, all he could do was beg for money, and try to catch rides in the direction he was going. Eventually, Jasper came across a city named Crocus, with a Guild within it named Fenixtear.
Extra: Jasper cannot get hurt by his own fire, but does not feel heat from his own flames, and so can’t determine how hot he is making them.
@j8cob, I love the humour in your review. I've made some edits of the spells as requested:
Warrior's Zeal
Before: The power of Thrust is placed in the arms and legs of the user, allowing them to attack and defend with vigorous amounts of speed and power through momentum.
After: The power of Thrust is placed in the arms and legs of the user, allowing them to attack with vigorous amounts of speed and power through momentum, as well as open up the ability to swiftly dodge attacks.
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Terra Uprise
Before: One of the stronger attacks of a Thrust user, the user can apply thrust to the ground, causing it to shoot upwards under or around the target area. This can be used in a multitude of ways, with the user being able to suddenly create a landfall beneath a foe’s feet to lifting the ground before them to block an attack (and then sending that same ground toward the enemy).
After: One of the stronger attacks of a Thrust user, the user can apply thrust to the ground, causing it to shoot upwards under or around the target area. This can be used in a multitude of ways, with the user being able to suddenly create a landfall beneath a foe’s feet to lifting the ground before them to block an attack. This spell can only be cast in one direction, meaning the user can't just uprise in all directions, and can't modify the direction it is cast in after it is cast.
Age: Holly has not disclosed her actual age. When asked about it directly, she’ll state a random number between fifteen and fifty, though if obviously somewhere between eighteen and her mid twenties.
Guild Mark Location: The guild mark is on the back of her left hand, where it could be placed without the removal of her armour. A guild mark rests on the left pauldron of her armour as well. Both of these are red.
Magic Type: Thrust magic, a magic that allows the user to interact with the world, but at speed. It can utilise the world in it’s elements by applying momentum to objects, people, the ground or even the air itself.
Spells:
Thrust: Pounce
The user can leap in a direction in nearly the blink of an eye, closing distance rapidly, or generating distance if the user wishes to do so, in all axes of direction including up or down.
Thrust: Warrior’s Zeal
The power of Thrust is placed in the arms and legs of the user, allowing them to attack with vigorous amounts of speed and power through momentum, as well as open up the ability to swiftly dodge attacks.
Thrust: Sylph’s Blur
The user rapidly thrusts the air around them in such a way that it creates a shield that is very difficult for projectiles (or projectile based magic) to penetrate, causing non-solid impacts to dissipate and slow moving objects to be tossed behind and to the side of the user (and possibly into teammates by accident).
Thrust: Dancer’s Assault
The user dashes in random directions, gaining distance on the target whilst leaving question as to where they’ll dash next, increasing their evasion of enemy attacks. The final dash puts the user in fistfighting (or swordfighting) range of the target.
Thrust: Eagle’s Strike
The user strikes the target with both hands or fists with force, thrust being applied to the target and launching them backwards with incredible velocity. This tends to be more effective when there is something behind the target to push them into, but works well for creating distance, or if the user skids into the ground.
Thrust: Racing Spear
The user uses Thrust to give themself constant momentum toward their threat, allowing them to rubber-band constantly around their target and perform increasing attacks on them.
Thrust: Catch
The user pulls the target toward them at speed, whether this be an object or a person. The effectiveness of this is determined by the effort by the user as well as the target Catch is being used on. A larger or heavier target will take more effort to actually pull. The user also must be wary of the target accidentally smacking into them, if not caught.
Thrust: Lockdown
The user can suddenly thrust a target downwards, causing them to crash into the ground hard, and furthermore, lock them down, making them unable to move their limbs up off the ground.
Thrust: Guardian’s Throw
The user can cause nearby objects, debris and even people to fly at great speed towards the target. This includes objects the user may be holding, allowing them to effectively super-throw weapons or turn pebbles into shrapnel.
Thrust: Attack Projection
The user utilises the power of thrust to attack at range, with attack moves pushing the air itself, visibly echoing through the air toward their target in arclike fashions.
Thrust: Terra Uprise
One of the stronger attacks of a Thrust user, the user can apply thrust to the ground, causing it to shoot upwards under or around the target area. This can be used in a multitude of ways, with the user being able to suddenly create a landfall beneath a foe’s feet to lifting the ground before them to block an attack. This spell can only be cast in one direction, meaning the user can't just uprise in all directions, and can't modify the direction it is cast in after it is cast.
Thrust: Guardian’s Implosion
One of the stronger attacks of a Thrust user and a stronger form of Thrust: Guardian’s Throw, Guardian’s Implosion causes everything surrounding a foe, including the air, to suddenly gain momentum toward the target, slamming into them with full force.
Magic Rank: S
Equipment: Holly is armed with a sword, visible in her appearance picture. She also has a full set of armour that she wears at all times, also visible in the picture.
Strengths:
Capable fighter: Holly doesn’t need magic to be good at fighting. At heart, she’s a swordsman, and even without a blade, a swing is bound to sting.
Motivated: Even if she is getting frustrated, she has her mind on the goal and the endgame.
Loyal: Her guild, her friends, her family. They all sit at her heart. She’d break her loyalty to them only after they break theirs to her, which definitely isn’t impossible.
Weaknesses:
Secluded and untrusting: Holly does not disclose a lot about herself, even to her friends. Indeed, even her appearance is a mystery beyond the faceless appearance of her armour.
Unforgiving: If someone displeases Holly enough, it’s not too easy to receive forgiveness from her.
Cynical: Often, Holly can be quite blunt or cynical about a situation. If she’s doing this, it’s a good sign she’s stressed.
Personality: Holly likes to think of herself as a voice of reason, one to stand steady in the face of doom. She is a sensible and incorruptible individual, if a little blunt sometimes, though she makes up for that with a strong mind that remains focused on the task and the goal ahead, while trying to stay clear of tunnel vision. She dislikes those who have a lack of common sense and those who can’t take care of themselves, not liking having to babysit those who should be able to handle something on their own. She has her own personal honour code, trying to abide by the wishes of others if they are reasonable.
History/Bio: Holly’s early life was not brilliant. She was born to a man and a woman who could not take care of themselves, both because they could not be bothered to learn how to do so and because it was too late to do so, for they were too old, having decided to have a child on the edge of the latest time that they could. It meant that young Holly was required to do a lot of the household work, work that she did not want to do. She would much rather be doing something other than being stuck within her home, caring for two adults who did not care for their child. Nobody knew Holly, because Holly could not leave the house. It was like she did not exist.
To add to this, her home village of Keputu wasn’t exactly free. It was occupied by a hardy group of bandits who worked the villagers for a profit. A group that, no matter how many times the village hired someone to dislodge them, came back just to take control once more. As Holly grew up, she came to realise that her parents had been secluding her from the outside not just because they were lazy, and because they needed someone to do the housework for them, but she realised that in a way her parents were protecting her. It didn’t make her feel any better about it, however.
That didn’t mean she wasn’t sad when her parents died, however. Holly’s parents were made an example of how it was a terrible crime to not work for the bandits, and she, like the rest of the village, were forced to watch their execution. For most young heroes in storybooks, this would be a key moment in their lives, where they suddenly grabbed a knife and fought every bandit on their own. For Holly, it was a sign that she needed to leave, to abandon her home and leave it - young Holly could not bear to spend the rest of her life under the rule of the bandits. She remained in her home and out of sight until the next time the village hired a mage guild, and once the bandits had lifted their rule once more, staying only long enough to watch the mages work their magic (no pun intended) in removing the bandits.
It was in the wilderness that young Holly realised the situation she had placed herself in. She very quickly became lost, wandering in circles and trying to find her way. She ended up running into the group of mages that had just been paid to go into her village. After learning that she had no more family because of the bandits, and why she had decided to leave, the group took her in. A requip mage named Jed paid particular attention to her, talking to her as the group brought her back to their home a town away, and Crystal Shadow, a tiny and unnoticeable Guild. While he wasn’t a particularly skilled individual himself, Jed did begin to teach her the fundamentals of swordsmanship, building her up over the years to be even better at swordsmanship than he was, just by her determination to learn, and to have purpose. Holly did not, however, become an official mage of Crystal Shadow until a particularly intense practice fight with Jed, where she unknowingly triggered Pounce, a move of Thrust. She began to practice and hone her magic, growing in the ranks of Crystal Shadow, and with some money gained herself a set of armour.
That was, until she was betrayed. Years down the line, Holly accompanied a pair of other guildmates on a job that was familiar to her, but on the receiving end. Her guildmates were surprised to hear that she came from that village, but let her tag along. They made their way to the village of Keputu, to fend off a group of bandits. She was surprised to find she was being told not to attack the bandits by her guildmates, though, instead just warding them off with displays of their magic. She only learned the truth after the bandits had been warded off, when she and her guildmates met up with them to exchange money. She discovered that the constant presence of the bandits was not because of the bandits’ resilience, but because it was a scheme. With the villagers paying the guild to send out mages each time, it ensured no threat actually came for the bandits, and so they kept working the village off for a steady profit. As she thought about it, Holly realised a lot of other jobs seemed to be popping up on a regular basis, in the same place. Crystal Shadow wasn’t really a proper guild, it was just displaying itself as such - a dark guild. No wonder it was so small, so weak compared to other guilds - it didn’t want to build itself to a high profile. Anger burned within Holly at the realisation that everyone had been tortured for years because of the guild that she was in, that the scheme it was involved in had resulted in the death of her parents. Fury built within her, growing to such a point that when she and her two guildmates had left the bandits…
Holly returned to the Guild on her own, joking glumly that the other pair had stopped for food, and she met up with another small group of Crystal Shadow’s mages, who also ended up ‘stopping on the way home’. It was after the third group had mysteriously not came back with Holly that the rest realised something was wrong, but by that time, the Guild, as small as it was in the first, was a lot, lot smaller. It was Jed himself who was the first to challenge her, to ask her where everyone she was leaving with was. He was also the first to fall. Holly left the guild soon after and when she did so, the guild had lost its final member. It’s final surviving member, that is. She chose to keep her helmet on, not wanting anyone to see who she was, or what she was a part of before.
Free of the Dark Guild’s clutches, she made sure that everywhere else was free of it’s clutches, too. With no more Crystal Shadow to ask for ‘help’, a lot of the villages would ask for legitimate guilds’ help to sort their problems, but she an effort to make sure that some of those villages wouldn’t have to pay for that help, starting with Keputu, and when that was done, other villages that had fallen under the scheme of her prior Guild. She ended up travelling afterwards, going from place to place far from the evil she had once been a part of, until she finally came across a young guild named Fenixtear. She took the time to scope it out for a day, and then joined.