Are there any limits to races, apart from what was stated in the first post?
I would really not rather stupid shit. No being of pure magic, no smurfs or mushroom people. No sentient blobs of slime. It's really up to my discretion at this point I think.
I don't know about the NPC kingdoms you added, so I'm leaving them off. But I'll refer anyone who wants to pick land near to you to you for adjustment. But I went ahead and changed locations and edited the map as requested.
Given how some details in some apps may not have been obvious and required digging, if I forgot some obscure feature than of well. *shrug*
But a couple things going on: I added lines of Latitude to give a general idea of climate or even roughly distance if we assume 1:1 with Earth. But also because at least for me the language component is important, I added a line to mark where I think the language related to myself would go. I am willing to add more to create more a language backdrop so as to make up some kind of organic relationship between kingdoms in an area based on who speaks what. You don't need to create a deep syntax but in doing this it'd be kind of expected that the naming of things somewhere loosely match up, work it out among yourselves.
If you want me to move, change, or add anything: do say. I tried to make early nations nice and big since you've all bore through this early bit so long. I'm thinking anyone I might accept in post-launch will and should be drawn smaller. I'm not adding anything more to the scale of the Star Children or Azurei again.
I'll also have to throw a new thread together, once this is settled and I get some input on magic, as said above.
Hrm. This could be interesting - if you want, I could have it so that the Pliyev Troika instead flee to China, and then potentially offer themselves as another option for a government after the Siberian invasion has been completed? Pliyev, Yeryomenko and Chuikov are all pretty hard-line communists, and would likely retain the support of a fairly sizeable chunk of the Russian Far Eastern Theatre - I estimated that the Russian Far Eastern Theatre would probably have been made up of between 24 and 28 divisions (based on relatively similar Soviet ORBATs from the 1960s in the area) and therefore they would maybe have been able to retain the support of 70-80% of the men under their command.
However, this is all subject to your ideas for the region. I can work with whatever, or I can simply relocate elsewhere if necessary.
Given how the Bolsheviks were pretty much crushed before the uprising could happen, and that the February Revolution was prevented, probably helping to weaken the base of the Communist parties in the first place I doubt to begin with these figures would exist in this time-line. I would rather we work as little as possible with real life people.
In the aftermath of the assassination of the Tsar, and the rather spectacular implosion of the Russian state, Generals Issa Pliyev, Andrey Yeryomenko, Vasiliy Chuikov and several others take command of the Russian Far Eastern Theatre's forces based around Vladivostok and Khabarovsk, and transform the area (by force in some instances) into the Commune of the Amur, a communist state in the Russian Far East with designs of eventually re-conquering Siberia and the Urals, eventually driving west and taking the capital areas in European Russia (probably not, but that's their ultimate goal).
Sadly, I was a muppet and didn't read Japan's NS, which claimed the Amur area for their own. So now, in a bit of limbo here.
Presently I've written how the territory from the Japanese border in Russia to the Urals is controlled by a confederacy of sorts of former Imperial Cossacks. The Chinese are in the very early stages of invading Siberia with the intent of planting their own communist government on the pretense they're going to get Outer Manchuria back once they get around to figure out how to tackle the Japanese.
The government they intend to put in place is to be built from an activist group of sorts headed by a defrocked Orthodox Priest named Dymtro Radek whose been trying to get the Chinese government to help out for a while, and now just got them to do the thing.
In any case, I suppose I'll take up the mantle. It's not like this is the first RP I've adopted.
In any case, I would like to propose a change to the magic in the RP. Usually my norm is to say to use magic like action requires like. But I wanted to play with something else, what magic requires the use of one's "Will of Life" or some such. My hopes is that I can simplify and clarify magic as a natural force like any natural law ("all objects with mass exert force on others proportional to the product of the masses", for example).
That said I'll also whip up a blank map and toss people down and probably throw in some notes and shit. I'll run a preliminary deal sort of thing and set people up in regions described by their apps, but if they don't like it they can mark their preferred new place.
@Drunken Conquistador@Legion02 i wasn't saying it was a bad thing, I was just saying that we should be wary that they don't wind up taking too similar paths, unless we wanted to do that as a plot point.
I'd hazard to say that if you set up a world of weakly or ill defined magic it's probably what you're bound to get.
Name of nation: Sorenio Republiqa duo Azula Coatl or The Flowering Republic
Name of leader: Rodreigo Moreango Pedro duo Montagonea
Brief introduction to leader: Rodreigo Moreango Pedro duo Montagonea, referred to as well as the Duego Rogreigo, Moreango, or Pedro is the current head – Patrico – of the Montagonea family, a wealthy family cartel trading abroad in exotic spices, porcelains abroad and salt at home. Elected as the Duego of the Republic of the Azul Coast in his fiftieth year. A coldly moral man, he presides over the Flowering Republic with an unwavering sense of what he considers to be ethical. Over his seventeen year tenure he has had three major heads of the oligarchical families put to death over perceived violations of the Republic. While this has netted him a lot of his enemies, the expansive breadth of the Montagonea family and its wealth as access to its own substantial private army has thus far retained a sense of political balance within the streets of the capital of Porto Saolo Grosso.
Name of other character: I would really rather save this for when the IC starts. I have my reasons.
Culture: The Sorenio Republiqa duo Azula Coatl is not also known as the Flowering Republic without reason. Nestled in the eternal summer of the south the inhabitants – rich or poor – enjoy a enriched livelihood in the fertile river valleys of its provinces and a rich abundance that makes even the poorest seem as modest merchants to many outside visitors. A culture built on a religion of festival, it is not entirely unusual to come to the Republic and find it in the midst of, or setting up for a procession in honor of one of the people's twenty-four patron Santos duo Suano, the Saints of the Sun. The festival atmosphere and the eternal bloom of its streets and countrysides has spawned a diverse and rich culture varying broadly by region to region, or in the city of Porto Saolo Grosso by district.
It is said that every morning the people are woken by song, and stimulated by coffee at a breakfast of bacon and fruit. Wine, red, rich and sweet by lunch with honeyed bread. By dinner, rich beer over beef and vegetables and rich plums.
The Republic speaks many different dialects and several languages collected almost as if by adhoc, an effect of the Republic's colonial history as its merchant and plantation families reach beyond the Republic's borders in search of unbroken earth beyond, or land to pull out from under a feudal baron's demesne to expand the horticultural and viticultural ambitions of the Flowering Republic.
Religion: The principle cult of the Republic is the cult of the son and its twenty-four saints, each marking a beginning of and end of a month in a rally race through the years. Marked with parades, flowers, and feathers many devout worshipers use the time to clean up the homes. Celebratory dinners to the saints are often held in the home, with small portions of food set aside during the festival time for the spiritual ascendants to partake in, should their souls so choose. Doorways and landings are scrubbed clean with water, and by the end of festival all food which had not been eaten is given to the beggars.
The cult of the Sun is not the only religious entity though. Scattered in the rural highlands and valleys is a smattering of other observances to the natural world in which communities live. The cult of the fish, the tiger, the tree, the orchid, the stars, the moon. Referred to often as The Pagan Communities by the affluent of the cities where the Cult of the Sun is strong. This however overlooks the transient nature by which faith is often observed among much of the people.
Attitude to magic: Attitudes to magic can be summarized as two competing schools of thought. Salvation of the spirit vs Salvation of the material. Magic is not looked down upon by the people of the Flowering Republic, either treated indifferently or with reverence depending on where one comes from. But the study of magic has turned less from its utility as a means to, “send up sparkling roses, like some street juggler” but more towards its implications and furthering them. There is much more in its philosophical meditations. While in the course of this the study of magic and its philosophy its worldly impact has not gone unobserved, while complicated the baubles and implements used to study or come from study have entered into private consumption by the wealthy classes of the study, such as Scopiomagio; implements for the long-distance communication between distant parties.
The attitudes towards magic are emblemized within the two major academies of the realm, the Academio duo Escolatoir and the Academio duo Importo.
Brief history: The Republic was born out of the corpse of another, ancient Empire. When this old Empire fell, its extant governates, colonies, and subjects wrestled sovereignty from one another. The warlords that rose came to sack the capital, and stole away with its memory, its wealth, and its importance finishing any and all hope it had to march along into time. The extant territories, now sovereign coalesced into feuding baronies and minor lordships as the private villas and estates became countries unto themselves.
In this time, Porto Saolo Grosso came to think of itself as the last bastion of that old way. Renowned at the time of its empire for its vistas and rich soils it was already better placed than most and subject to neighboring jealousies. Initially itself ruled by a feudal nobility, though it would come to a bloody end. In the time of the dynasty though, the independent city was bolstered against invaders in a succession of small wars leading to great success.
These wars brought a great amount of land and wealth into it. As well as the mercenary companies formed out of the old captains and the old guard of the old Empire and their sons. In these early wars the call for soldiers turned the old noble to refer to the unemployed former military, and the income brought in service enriched the pockets of the company commanders and their leading officers. After the wars, these men were in position to take in some of the land spoils acquired and started a transition from war fighting to farming and agriculture. Their immense political clout forced an imbalance between them and the fledgling nobility that became poorly handled.
Over a century later, the Estadio Famílias – private landholders not recognized as feudal kings – embarked on a rebellion against their rulers in protest over a lack of recognition. While singly not as powerful as the king or the counts, they amassed together such an impressive wealth they were able to overthrow the feudal nobility and elected a Republic among themselves, naming it Sorenio Republiqa duo Azula Coatl on paper, but also proclaiming it the Flowering Republic.
Since then the priority of the realm has been the management of itself and its access abroad. As a Republic built on land ownership, the political pressure from rising or established families often leads to a call to acquire additional territory to increase the franchise.
Military: Since the abolition of the old feudal order the old militia and levee system has mostly been abolished. Though with the sizable wealth many of the large families of the Republic hold it's not uncommon for them to possess even a small private armed force, the larger ones operate entire companies on their own as security against piracy or their rivals. A standing army is thus maintained as the Compativa Duego – the Duego's Retinue – to form the backbone of the army. Common levies are still often time raised, but are not considered the main body of the military force and are purely supplementary; given basic training and given the most readily usable weapons.
The filial retinues and the Compativa Duego are often more readily equipped and professionally trained at owner's expense. Armed with the state of the art arabesques and trained in swordsmanship they are the vanguard of the mercantile interest.
Government: The Sorenio Republiqa duo Azula Coatl is by no surprise a Republic. Access to Republican politics is invested in land ownership, with the definition of land spanning from farm fields to owning a galleon of significant size. This how ever means that often the unlanded or uninvested sons of voters can not themselves vote until they inherit, and to prevent scoffing remarks of the Flowering Republic being a country of old men there is often increased pressure to find means to enfranchise the sons of voters, especially those of the strongest families.
There is no party in the Republic. Only family.
Main sources of income: The Republic trades in many things. Southern spices including such things as cinnamon and black peppercorn or salt and sugar. The fisheries off-shore are considered rich and are of some importance with salted, preserved fish being an important export commodity for northern markets. The interior of the Republic has its gold and silver mines, which are vital for the Republic's mint and are not owned by any of the families, but strictly as an aspect of the government itself as a vestige of the feudal demesne; bonds and loans issued by the Serene Council – or du Serenado – are based off of the output of these mines, the reserve of precious metals, and current circulation.
Of other importance is the production of wine and beer in the Republic, with the vineyards accounting for a sizable total of the Republic's agriculture export. Otherwise, agriculture is primarily for sustaining the Republic itself, a blockade would not starve them as designed.
Current goal: As needed, when called for: increase the franchise by accepted means, to retain the balance between families.