Avatar of Dion

Status

Recent Statuses

4 days ago
Current bbbbbbbbbbbbomboclat
2 likes
7 days ago
the real crime is trying to get people to play league of legends
8 likes
7 days ago
its a bit ironic coming from me but be nice to new stupid people. they're new and stupid and this forum is too dead to chase away every stupid new person
2 likes
8 days ago
DE POLO OP MIJN BODY ZIT VOL MET BLOED VAN STERVELINGEN TERWIJL IK 8.6 DRINK
10 days ago
i won't lie i got a foot fetish, but i can never taste defeat
5 likes

Bio

i like being on the most active roleplaying community oriented forum on the interwebz.

Most Recent Posts

In ... 9 yrs ago Forum: Suggestions/Problems
@Circ People have had plenty of time to jump in, save their content or do something. It seems counterintuitive to jump in a few weeks/months after it has, more or less, died and start yelling about how we need to improve the situation. You can't make it better. PW won't work, has never worked and will never work on RPG. That is not a matter of planning, creation or anything involving the creative or planning process - it is something inherent to the RPG playerbase. There is a reason after all that we have such a high turnover rate for roleplays. It has nothing to do with the quality of the roleplays and everything to do with the people that are on RPG.

Who is going to be upset? The moderators that have given up on EH and who, by large, are responsible for letting it languish? Well, tough luck.

I find that the amount of submissions does little to speak in your favour and actually speaks against it. 125 submissions, that's a lot, and out of those how many actually played? How many of those are still active? Isn't that sort of speaking against the fact that EH will be able to retry and survive? I find it hard that those who played before will suddenly go 'ah revival! Time to retry and lose interest again after a week!'.

Secondarily, I know from first hand source of someone involved in the mod team and the PW (leaves little room as to who it is) that Mahz had no idea what he was creating the subforum for. The only reason it exists was because someone's name was attached to it that was in the mod team. That's all it was.

I say remove it. If you're upsetti spaghetti over your content being gone then you've had ample time to save it somewhere and/or revive it. If anything we can move it to a legacy sub-forum at the bottom so that you can retrieve it. I don't see a reason to maintain it when it's clearly the case that it didn't work and will never work. No amount of broken revival attempts are going to solve that because the reason for failure is not in the hands of the GM's - it's the playerbase.
In ... 9 yrs ago Forum: Suggestions/Problems
Do we really have to revitalize an entire sub-forum just for the same problems to reoccur. Between the 100-200 people that peruse RPG daily, how many of those are going to be active in EH, how many of those will stick around for longer than a month and how many of those are actually going to use the 300 threads that are available instead of just 'hanging out' in the 'bar thread.'

So in retrospect, what we had in EH was:

  • A decently organized, but flawed, persistent world
  • A very low starting number of players, comparable to a large RP that takes 1 thread to host..
  • Admins and moderators hosting it that didn't care and left
  • No thread activity except for 1 thread
  • And new plans to restart this project because it went over so well last time
  • And all of that is placed at the top of RPG for........ no reason


I honestly wouldn't care about this but it's kind of painful to see that an existing PW that already had 20+ members was interested in making a sub-forum here, and Mahz never replied to that, but some dead PW idea that got pushed out in supposedly a week was given the top space on RPG because uhhhhhhhh, yeah.

Do we really need an inactive forum as the header for RPG as a whole? That's a nice sales pitch.
So perhaps it's a good idea of thinking how we should tie together our characters. Sandboxes are nice and all but we need driving force here.
@spencerishere i like your character

@Didgeridont i like yours too

@Silent Observer omega is dope can't wait to go to war with you
Oczywiscie. Sprawdz mój "signature." (Don't know how to say that..) Moze ci sie podoba.

discord.gg/WeYEyQW
@Dziady Czy masz Discord?
@ArenaSnow ASSASSINS? Wow, boy, you dodged a bullet then. I prefer the 'I'm a genius' thing over 'I'm fucking Ezio Auditore and I can fly through the sky hurling blades at my enemies while doing a perfect fucking somersault after I land.'
<Snipped quote by Sirkaithethird>

I once tried to mentor one of these people. Turned out to be a powergamer, douche, and not understand the fundamentals of continuity (he tried to retcon at every possible turn). He is one of many experiences I've had that have made me be so demanding in my 1x1 checks now.


This is a problem that is sadly not specific to new people. Perhaps new people are more prone to it and, admittedly, it'd be useful if it was just new people that did this so we could filter them out.

Perhaps that ties into a rant of my own but I've grown really tired of experienced vets from the old age of RPing who haven't changed a bit and are stuck in the mindset that was so prevalent on RPG 4-5 years ago. Where everything was about creating the most badass character with little to no personality that extends beyond sticking their power-dick into every single hole they can find.

Sadly the ways they do this hasn't even really changed.

  • Playing a guy that simply is the strongest. Why? Uh, idk, because I fucking wrote that into the character sheet you dipshit. Jeez, it takes real artistry and writing skill to put massive powers into a character.
  • Character who is a genius, never really shows that off in the IC, but somehow knows everything all the time 'because he's a genius' and then use that as an excuse to powerplay or deny other roleplayers' actions. (I'm still of the opinion that people who aren't geniuses just simply can't play geniuses without having to metagame/powerplay.)
  • Leaving descriptions of your moveset/character vague and up in the air to make sure you can later use that vagueness to justify dumb stuff. 'Dude, you can't do that...' 'Yeah I can, it's in my CS, see? It says right there; he can control earth. I never specified how much so enjoy getting this earth-sized ball of mud on your head. Don't like it? Whine to the GM's, they accepted it!'
  • Ur, whe-whe you found a hole in my post and now I'm gonna cry to the GM who is my best buddy so your post gets denied.


It's sad because, I know these people, RPed with them 4-5 years ago and after that much time you'd expect them to be better but it's just... people got stuck in that mindset and never changed it even when the standard focus of the RP's shifted from power-dicks to story driven characters that had more to them than just being strong. Any level of drama coming from these characters is typically just how brutally strong they were, what kind of tragic things are in their past (that are almost never tragic without also including the same measure of badassery because, dude, it's a strong fucking character and you need to remember that so I'll remind you 20x in 1 post despite giving you no reason why they are this powerful).

I like to think I progressed as a writer but sometimes I wonder whether that's true. Seeing these people removes that doubt - I know I progressed as a writer.

/endrant
@vietmyke should warn you that the color you chose is barely readable on my end against the dark background (black works better somehow, IDEK how). Overall it fits the kang shal, though. I like the inclusion of a communal appartment which is how the real Korean mafia also operates.
© 2007-2026
BBCode Cheatsheet