Avatar of Evil Ghost Note
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  • Old Guild Username: Mr Allen J
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Status

Recent Statuses

2 mos ago
Current I'ma fuck this bitch, I fuck her off the shrooms (Yeah), woah
2 likes
4 mos ago
Introducing Recollections: Moon: roleplayerguild.com/topics/…
1 like
4 mos ago
We laugh all day like Dumber and Dumber.
3 likes
5 mos ago
das not a flex
2 likes
9 mos ago
Categories don't matter when standards aren't being enforced.

Bio

"You're a fine warrior. Call me sentimental..."







Currently updating...




"I'm a dominant..."
REALLY PUNCHY GUYS
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THE DISAPPOINTMENT CLUB
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SETTINGS
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The Tyrant Shell Universe - Mechapunk (Mecha and Cyberpunk mixed together).
The Black Fall Universe - Modern-Superhuman tale.
LINKS
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The Collective - My Discord Server.
The Ghost Lounge - My 1x1 Thread.
The Ghost Archives - Character storage.

Most Recent Posts



NOTE. If you're going to make an NPC, PLEASE DO NOT REMOVE ANY OF THE CODING. This way, I can easily add your NPC to the appropriate section.

[row][cell][h2][b]First Name Here[color=2e2c2c].[/color]Last Name Here (If applicable)[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]NO ANIME, and try not to use an oversized ass photo please[/img]

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[table][row][/row][row][cell][h3][b]NAME[color=2e2c2c].[/color]HERE[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]Image Here[/img][hr/][color=2e2c2c]............................................................[/color]
[i]"Quote here."[/i][/center][/cell][cell]Description here[/cell][/row][/table][indent]Put the rest of the description here if it ends up being longer than the provided pic.[/indent]



"Magic has a way of finding itself to people."
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"Open your mind, heart, body, and soul to the universe..."
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Beyond the ordinary lies an invisible threshold—a line dividing the possible from the impossible. Some people cross it easily, born with a trait or inclination that draws them toward the unknown. Others are pushed. Regardless of how they cross, those who do discover a truth both exhilarating and terrifying: Magic is real.

This Magic is not pulled from ancient tomes or distant stars; it’s born from within—fueled by human emotion, belief, and personality. Those who awaken to it gain powers that reflect their true nature at their core. These individuals, varied in form and ability, are collectively known as the Paranormal. Their world is a gateway to infinite stories and adventures, where the laws of reality bend and the soul takes center stage.

The abilities granted to Paranormal beings are called Paranormal-Abilities. The most basic of these is the theoretical opening of a “third eye,” a metaphor for perceiving the unseen forces at work. Only the Paranormal can see Magic in action; to everyone else, only the consequences are visible.

One of the most iconic abilities is called a Recollection. This vivid, immersive flashback allows someone to witness events they weren’t present for, as if standing within the memory itself. Recollections can be triggered in various ways: during dreams, upon touching a meaningful object, or in the presence of someone associated with the memory. Sometimes, those with deep magical knowledge can even share a Recollection with others.

Paranormal beings are drawn to one another and magical events, often against their will. Some believe that certain traits make individuals more likely to be drawn into these situations or to encounter them.
At the heart of each Paranormal lies a unique power known as an Abstraction. No two Abstractions are precisely alike, as each is a manifestation of the individual’s soul. Though some may seem to possess multiple powers, these are simply facets of a greater whole. An Abstraction cannot be nullified or replaced—except in one scarce and specific case. To prevent chaos, Paranormal beings are protected from one another by an invisible force called the Emotional-Field. This field acts as a natural limiter, preventing most offensive Abstractions from being used directly on other Paranormals. For example, a pyromancer cannot boil another’s blood, a telekinetic cannot rip out a heart, and a mind controller cannot take over a fellow Paranormal. Some abilities, such as healing or telepathy, are typically unaffected, but others may be weakened, blocked, or require creative workarounds. Specific, rare Abstractions can bypass the Emotional Field, and others may modify it, lessening its protection, stripping it away, or twisting its effects. But these cases are exceptional.

Those who lack both an Abstraction and an Emotional-Field are called the Blind. They cannot perceive, understand, or interact with Magic in any way. However, some who have been exposed to Magic may gain a limited awareness known as Aware. These Aware individuals still lack the protections and powers of the Paranormal, leaving them just as vulnerable as the Blind—if not more so.






“Cornell, Pennsylvania - Built to Last.”

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Cornell, Pennsylvania (In Beaver County) is situated where the river curves like it’s trying to turn back. It’s a steel town that never recovered from its pivotal moment. The mill still dominates the water, with rusted scaffolding ribs exposed and pipes streaking orange into the river. It no longer operates as before; furnaces are half-cold, workers are gone, but it never fully shuts down. It groans at night, and locals say it’s just metal cooling. No one really believes that, but no one argues either.

The town is small enough to walk across in an afternoon if the roads cooperate. A main road cuts through Cornell like a scar, lined with a diner that never changes its menu, a liquor store with bars on its windows, a closed theater showing a decade-old film, and a few storefronts that change owners frequently. Side streets fork unevenly, looping back, dead-ending into woods, fences, or empty lots where houses once stood, lost to fire or foreclosure.

Cornell’s residential areas are cramped and tired—narrow streets, porches sagging with old furniture, satellite dishes on siding that hasn’t been repainted since they were created. Everyone knows everyone, or at least about them. Rumors spread faster than cars. People stare a second too long, trying to remember where they recognize you. At night, porch lights blink out in sequence, and thick darkness settles between the houses.

The woods crowd around the town, not scenic or welcoming—dense, overgrown, tangled with brambles, old paths that don’t appear on maps. Kids party there; adults pretend not to notice. Bonfires leave scorched circles that sometimes fade or sometimes are deep enough that the river and mill drown out everything else. The locals call it “kids being stupid,” but some parts of the forest are avoided even in daylight.
Before everything went wrong, Cornell barely registered on any supernatural radar.

Magic existed, but it was faint, sluggish, half-asleep—no signs, no miracles, just background noise. Some creatures drifted too close and learned to hide. Strange animals seen at dusk. Wrong reflections in windows. People who vanished for days and returned quieter, meaner, or hollow. There were witch cults too—small, disorganized, and unserious on the surface. College kids are home for the summer. Burnouts. Townies needing something to believe in besides the mill or river. They met at night in the woods, painted symbols that didn’t work, drank too much, made love under the moon, told themselves it meant something. Usually, it didn’t. Their rituals were sloppy, fueled by boredom and rebellion. Whatever they touched never stayed long enough to matter.

Cornell was a place where magic passed through, not a place where it stopped.

The high school, uphill from the town center, is a boxy concrete building with flickering fluorescent lights and trophies from decades ago. Everyone talks about leaving after graduation, but most don’t. The river, the mill, and the town’s quiet pull draw them back before they realize. The vibe is stagnant and heavy—as if the town is holding its breath without knowing it. That changed after the incident—but even before, Cornell always felt subtly wrong. GPS lagged. Radios crackled with stations that didn’t exist. Dreams intrude into waking life enough to unsettle. Streets seemed longer than they used to be. Arguments replayed with the same words weeks apart. Cornell felt neglected—like reality had grown careless here, like a seam long overdue for inspection. A town unimportant enough to neglect but not so insignificant as to ignore forever.

Once something was finally noticed, it—the town or what lurked within—there was no clean way to turn away again.


"You'll find your way."





OVERVIEW
Welcome to Recollections: Where the Folds Meet, another entry in the RP series set within the supernatural horror and urban fantasy universe known as the Recollections Universe. Most people believe reality is solid; one town, one world, one way things are supposed to be.
Cornell, Pennsylvania, once shared that belief. A dying Rust Belt town - steel mill by the river, woods encroaching from every side, roads looping back on themselves, and generations of residents who swear they’ll leave but never do. It’s a place that remembers its past even if its people forget. Silence hangs heavy, and the woods seem to be listening. One night, that silence was shattered. At a party in an abandoned warehouse, a single mistake was made. A drunken teenager, acting impulsively and driven by instinct, brushed against Lux just enough to crack it. The tear was small, invisible, but reality doesn’t need much coaxing to falter.
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THEMES
Connections · Identity · Emotions · Memories
Cosmic Horror · Urban Decay · Parallel Realities · Consequence



PLAYLIST
DISCORD SERVER
Something slipped through.

The attack was swift, brutal, and beyond explanation. An unseen force tore through the crowd, smashing bodies against concrete, dragging screaming teens through the air, leaving blood and smoke behind. Before it could finish, something else intervened—an unseen presence that forced the creature to retreat, tearing open reality as it fled. Cornell survived that night.

But it did not remain unchanged. In the weeks that followed, the town warped. Roads stretched too long, windows reflected strangers, phones failed, music echoed oddly. Portals appeared in alleys, fields, and vacant lots - each leading to different versions of reality, another world pressing in. Anyone trying to leave found themselves trapped, pushed into increasingly unstable alternate versions of the same town.

The fractures widened.

And the All-Verse took notice.
Creatures began slipping through—initially cautious, then bolder. Beneath the town, something ancient stirred—buried deep beneath steel, soil, and memory. The Pit was not reaching upward so much as Cornell was beginning to give way downward, cracks forming the path of least resistance as reality weakened under its own weight. And something else arrived. Not from below, and not from within, but external to the collapse itself. An entity that does not create the fall, but recognizes it and enforces it.

The teenagers who survived the warehouse were the first to notice the change. In shared dreams. In fractured memories. In inexplicable alterations. They were thrown into the Paranormal—forced to see reality’s seams, track fractures, remember what the world tries to forget. No prophecies, no chosen ones—just kids standing at the edge of something much bigger than them. Now, Cornell has become a battleground of overlapping realities, hunting monsters, and buried truths. Each street conceals a door. Every reflection might deceive. Every choice risks tearing the town apart further.

Recollections: Where the Folds Meet is a story about small places buckling under impossible pressure, about memory as both weapon and wound, about identity, fear, and the price of knowing too much.

Cornell is breached.

The town knows how to bleed.

The only question: can anyone stop it from bleeding out?
RULES & NOTES
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LINKS
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