Avatar of Feyblue

Status

Recent Statuses

11 mos ago
Current My favorite genre. :D
2 likes
1 yr ago
hehe lore go brrrrrr
1 yr ago
Wasn't the Black Knight "None shall pass," though?
1 like
2 yrs ago
You ever realize that you haven't changed your status in months, go back to change it, and then wonder what the *fuck* your previous status was even talking about?
12 likes
2 yrs ago
No, no, they clearly are referring to Ohio -- which Georgia is geographically south of, so the theory is still sound.
1 like

Bio

Oh, hi. Thanks for checking in.

I'm an exceedingly enthusiastic roleplayer who's been writing for about ten years now and yet still hasn't managed to produce any kind of solo piece of writing worth reading. I like to consider myself a good writer, but that's kind of a matter of opinion, as many would argue that my tendency to ramble on at entirely excessive length about things is boring rather than interesting. I'm also incredibly OCD about formatting, so if you're wondering why my bios look so fancy, that's why. It's just something I do because... reasons, I guess.

Anyway, as you've probably noticed from my avatars and RP choices, I'm more than a bit of a fan of anime and manga, but also enjoy movies, video games, the occasional comic book... the list goes on. For you see, I am not a mere dork - I am the one spoken of in legends, the one whose dorkiness transcends all forms and boundaries. I am... the Legendary... OMNI-DORK!

...Anyway, thanks for dropping in to check on my profile! Hope to RP with you sometime!

Nyanpasu~.

Most Recent Posts

Alright, just dropping a heads-up here for everyone. It's been about a week and a half, and I don't want to just let this stall out, so I'd like to start getting down to deciding which characters we start with and getting an intro post up. That being said, I think I'm gonna set the deadline for any applications that haven't been submitted yet to this weekend -- maybe Sunday afternoon? -- at which point I'll make the final decision on characters and then Sunday evening I'll try to get an opening post up.

Looking forward to RPing with everyone! ^_^
@pkken Probably varies on a case-by-case basis. Since they're all derived from things Aura users did in the past prior to the development of Incantations, it probably depends on how well-known and how complex the "story" you're trying to invoke is.

To compare it to a real-world example, if Incantations were a thing in our world, you could just say "Excalibur!" and voila, you've invoked the sharpness of perhaps the most well-known legendary sword in the world. You don't need to explain what it is or does in order for the spell to work and cleave through whatever you're swinging it at -- though "telling" some of that story anyway could make the spell even more powerful in exchange for a longer cast time. On the other hand, if you were invoking something really obscure, like, say, a rain of spears conjured up by the Valkyrie Kara in a half-lost poetic epic only fragments of which have survived, then there would probably be some explanation necessary -- a few lines of chanting to sort of set the stage for what it is you're trying to do and direct the collective memory to what, specifically, you're trying to call upon.

Obviously, the history and mythology of this world as I've told it is extremely bare-bones, so I'd encourage people using incantations to go a little wild and come up with some heroes and stories of their own to flesh out their repertoires of combat spells. But obviously, there's also always the classics to fall back on. Statistically speaking, somebody somewhere has thrown a fireball around, so that sort of spell doesn't really need a big flowery justification.
@pkkenDifficult, but not impossible. Aura is, as some of the other bios have mentioned, sort of akin to being a "chosen one" in a lot of respects. Prominent omens and signs tend to appear in the stars at the time the person is born, signifying their favor and destining them for greatness -- that sort of thing. So, if you have the ability to use Aura, you've always had it in you, right from your very birth. You are, in short, quite literally built different.

However, just because one has been blessed with that sort of favor doesn't necessarily mean that using it comes to them naturally. It requires incredible focus, discipline, and commitment in order to manifest the power, which means that it could lay dormant for quite some time if the user has issues with confidence or self-control that serve as a stumbling block and prevent them from reaching the sort of zen state you need in order to pull the Aura out. In that sense, it's possible that their power could go untapped for a long time before they ever actually pull it off successfully, and others might not necessarily know or believe that they can use it.
Ey, how's not!Covid treating ya, Fey?


Mostly over the flu, but caught Bronchitis immediately after. Still dealing with a persistent cough and some lingering headaches and stuff. Don't have a fever anymore, though, and my head's clearing out, so that's nice, at least.


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Physical Description
A tall, gaunt woman with a somewhat ragged and unsettling aspect to her, Fianna somehow manages to be both younger and older than she looks. Though she's now in her late 30s, her body stopped aging half a decade ago when she first became a Hunter, leaving her mostly unmarred by the ravages of time. The ravages of duty, on the other hand, are a different story. Her sleepless crimson eyes are often bloodshot and rimmed in red, with heavy eyelids that never seem to fully open like those of a tired old woman twice her true age, while her resting expression could perhaps best be described as a thousand-yard stare. Her hair is wild, matted, and uneven like the mane of some great beast, as though she simply stopped caring to cut or straighten it and simply lets it trail behind her as it may. And most unsettling of all, her pale skin is almost imperceptibly marked by countless faint crisscrossing white lines too numerous to be battle scars, as though every inch of her has been ripped apart over and over again, then pasted back together almost but not quite right each time.

It's not particularly difficult to guess at what she is, as unlike other Hunters, she exerts essentially no effort to hide her nature. She is most often seen dressed light, in flimsy dresses and tabards that only provide enough cover to preserve her modesty, despite the chill of the perpetual night in which she prowls. The fire within is more than enough to keep her warm, and anything more would be a waste anyway -- as the destructive way in which her powers as a Hunter and her weapon of choice tend to warp her body would shred any more comprehensive garment. The only exception to this general rule is that she tends to favor long, flowing sleeves which cover her hands completely... meaning that most people never get to see the hideous scars covering the limbs hidden beneath.

Character Conceptualization
Fianna remembers the sunset.

It was a long time ago, now -- so long that her childhood seems like a distant dream, one which grows less real to her with each awakening. And yet, the hand that was outstretched to her that day is burned into her memories. Though she can no longer even recall the names or faces of her birth parents, that man and the lessons he taught her -- that old house overgrown with crimson vines -- the sunset they watched together on that day will never fade.

She remembers the smell of soot and ash, the chill of the rain running down her back as she dug amongst the dead and the dying for any small scraps that might earn her next meal. There was no joy, even when she found an unbroken sword or some precious brooch to bring back to her masters -- merely the objective knowledge that she would live another day. Hers wasn't the loyalty of a dog, proud to be of use, willing to die for the praise of its owner -- it was the hunger of the wolf that drove her. Live. Take what you can. Eat. Preserve your wavering heartbeat. Don't become like the bodies that surround you. Sleep. Awaken, and hunt again. Those lessons serve her well now.

Yet she also remembers a kinder teacher -- one who pulled her from that life, wrapped her in warm clothes, and gave her a place to call home. He taught her to write her name, praised her when she got it right. For the first time, she raised her head out of the mud and the dirt and looked at the sky, and realized that somewhere under it could lay freedom -- a future -- something more to live for. She wanted to give that gift to others, too. There were other children like her -- others who had, like her, been saved. But they came and went, guided by his hands back to the land he fought for. Yet she never left. Even when the sun went out, even when the war ended -- she stayed by his side.

She cared for the sick and the weary, took up the sword that she might protect them together with him. Her dear Master Fray, her second father, always on the move, always rallying the oppressed to break their chains, scale the walls, and cross over to the land of opportunity that awaited them on the other side. Scila, her new homeland, its cause her own, its people her cherished protectorate -- even if Scila itself officially denied their actions.

The war had ended suddenly with the advent of the void. A hundred lords arose to proclaim themselves the rulers of the lands no one else had been able to claim, and the people starved and suffered under their rule. Scila couldn't fight them, no matter how many had already died to free those who were now enslaved. Not without starting another war. But Master Fray was not Scila. He and those who followed him could continue to fight for those who had already perished in the name of freedom, and those to whom the gift of freedom could yet be bestowed. They struggled. They won. They liberated. And then...

A band of refugees, so close to the border, so close to freedom. They had to hold the line -- just long enough to get them out. But Midnos would not so easily give up its people -- its property. There was a battle, and they...

She remembers the pain of the lash -- her teacher's warmth stripped away. She remembers watching her comrades fall one by one around her, consumed by the fire within. She remembers the blazing agony that coursed through her being, and the questions with which she was left alone to remain.

Why? What was it all for? What purpose do I have left to fulfill?

Live. Take what you can. Eat. Preserve your wavering heartbeat. Don't become like the bodies that surround you. Sleep. Awaken, and hunt again.

The wolf bared its fangs again, and the old lessons, once forgotten, were remembered. Fianna lived. She ate. She stepped over countless bodies. She awakened, and she hunted once more. That was all that remained to her, a tool to which even death was denied, bearing two voices within her -- a beast that lived only for destruction, and a child who yet dreamed of what lay beyond the sky...

Other Information
Fianna was orphaned during the Great War, and was eventually picked off a battlefield to become first the student, then the adoptive daughter of a former Scilari general. This general, known as Master Fray, left his nation behind after the war's end to continue fighting as a revolutionary on the Midnosian border, leading a band of guerrilla fighters known as the Red Branch. They occupied themselves in liberating contested regions and allowing their people to flee to Scila to escape oppression in their homeland. She remembers well the lessons he taught her in those days, residing in secrecy along with the other orphans he had taken under his protection. A small cottage in the woods, overgrown with the crimson flowers that became the revolution's symbol functioned as their shelter, hideaway, and school for all of them.

He taught them to read and write, and read them books and stories of heroes of old. He taught them that they were valuable and precious, and that everyone deserved the right to strive for their own happiness. When the war drew closer, he did his best to smuggle them to safety in the homeland that awaited them, teaching them the secret code his men used to differentiate friend from foe. Every one of the flowers in that wood dipped in crimson had a meaning -- and the flower he gave to them as a sign of protection was no different. The Amaryllis -- a symbol of love, and of endurance, containing all of his wishes that they survive at any cost.

But even when his other students fled, Fianna stayed, and learned new lessons. She learned how to hold a sword, and how to fight. She proudly became her father's right hand, serving the Red Branch first as an aide, then eventually as a fellow warrior fighting by his side, despite his wishes to keep her away from the battlefield.

When the revolution was eventually quashed by Midnosian peacekeeping forces, however, she and her comrades were submitted to the pyromancers as sacrificial candidates for the Hunter project, in lieu of a public execution. Master Fray and all those who were captured with him did not survive the transformation -- all those, that is, save for one, who not only lived to become a Hunter, but somehow kept her burning will to survive intact for the five long years that followed, becoming one of the oldest Hunters still on active duty fighting the void, unbroken and uncorrupted.

She is, however, by no means well-regarded. As a tool of Midnos, the missions she has been forced to undertake have been perilous -- suicidal, even. She's died many times, but each and every time her fire has brought her back to life. Her mere appearance is now regarded among other Hunters as a sign of an ill omen, since wherever Fianna the Bloody goes, disaster tends to follow...

Nice to see you again, Ken! I think that makes like, four more people we're waiting on for bios, then? After that, I'll make final judgments on how big I want this to be and try to decide on our final cast. Everybody's characters all seem really fun, so it's gonna be hard narrowing it down at all, meaning I'll probably be expanding the roster up to like 8 or so. I don't want to go too far beyond that, though, because I'm worried things will get bogged down in everybody trying to react to everybody else. Don't want to stall things out before they even begin.

At any rate, I'm super excited to begin this! I'm really happy to see how many people have been interested in this, and all the cool character concepts you guys have come up with. :3
Ah, yes, that thing I would have read if I were slightly more diligent. Thank you.

That's quite a convenient process. Perhaps I'll try writing a water-coward. Cowards of all sorts make great knights, you know.


No worries. Five pages of OOC on top of all my lore bullshit in the opening post is a tall order. :P

Also yeah, very plot-convenient. Almost like I made something up for my magic system and then realized I needed an explanation for how an aspect of it I hadn't thought about worked when somebody asked me about it. XD
@Feyblue

Ah, I understand. Thanks for the clarification~

I don't even wanna be that dude's successor anyways, he was a butt.

Oh, one more thing I was wondering: How does one know one's affinity? Do you understand it innately, or is it a trial and error thing? Is there a test for it?


This was asked a little while ago too, so I'll just copy/paste my answer from before.

Probably something of the sort that's revealed through a ritual or an oracle of some sort around the time they're like 10 or so. Likely, children below at least that age can't use magic very well, and their affinities may be shifting and unstable. Plus, y'know, using magic is taxing so it could damage their health if they pushed it too early.

Basically, think of it like one of those handwaves in crummy isekai where you go touch a magic ball and it tells you what your level is/what cheat power you have/whatever. Gives a list of elemental affinities that you're compatible with, and then it's up to you to cultivate those through practice, or you lose them.


Usually, you'd expect just about everybody to get their magic tested as kids -- even commoners -- since it's something just about everybody has and even if you're not gonna become a super mage, it still determines what sorts of things you can do for your own daily convenience.
@Octo

Yes and no. It is possible to have Darkness powers naturally, without just being afflicted with the Curse of Fendel. However, since it's not documented or understood, there are no Darkness Incantations, since there isn't any sort of common knowledge to draw on to create spells.

For this reason, most people who end up being born with a Darkness affinity can't actually do anything with it, beyond maybe some weird shit happening passively around them when their emotions are running high. The average person doesn't have the sheer discipline/reserves of inner strength needed to manifest an Aura, and, without Incantations to guide the power instead, there's no real option for consciously controlling it.

Hypothetically, of course, there's also the option you mentioned of inheriting both the affinity of Darkness and the power of Aura, but, uh... that would probably mean you're the Successor of Fendel, and thus a reincarnation of the guy who nearly conquered/destroyed the world.

And that's not to say it's not a fun concept, don't get me wrong -- it's just that I kind of already have plans for the Successor, Fendel, and his role in the plot. >_< So I think I'm gonna have to veto Darkness Aura as a playable power, unfortunately.
Fey could always have a grown-ass knight come manhandle us all on the training yard and then reveal, "oh that guy? He's actually the weakest knight in his unit, he's just actually been fully trained and has battlefield experience whereas you are all literal kids," XD


A bit hamfisted, but yes, something like this. Right now, it's sort of like... these kids have all this amazing potential, but they haven't quite reached it yet. Just to give one example, most of the sheets that include Aura so far also include the caveat that they don't actually have the stamina or discipline to use it more than once or twice without burning themselves out.

It's still remarkable that they have that potential in the first place, don't get me wrong -- but they still gotta work for it.

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