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    1. Flagg 12 yrs ago

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Great to see interest! Don’t have access to a computer today so oof likely up tomorrow
I'm onboard. I'll try to catch you on Steam this evening and get some ideas going


sounds good- pm me if we miss each other on steam.
@gorgenmast feel like we talked about something like this awhile back
Cursed before the Lord is the one who undertakes to rebuild this city, Jericho:

“At the cost of his firstborn son
he will lay its foundations;
at the cost of his youngest
he will set up its gates.”


Joshua, 6:26

The Jericho Road


Welcome to AD 4000.

The world you know is gone.



This RP will be taking place approx. 500 years after the destruction of a highly advanced cyber-punk, likely inter-stellar civilization. The idea here is to take an already over-the-top setting like Mad Max or Fallout, and turn it up to eleven. It's one louder, isn't it?

Anyway, the RP will center around the Jericho Road, a dangerous run between two major settlements hazarded by trader convoys. These convoys are the badasses of a badass world, composed of tanks, walkers, huge armored crawlers, and whatever else we can think of, designed to get vital goods across the wasteland safely. The RP will center around a group of caravaners, mercenaries and assorted others summoned to the commercial settlement of Jericho's Reach to fend off an approaching invasion force of mutants.

Players will be encouraged to collaboratively design setting details, including: factions, npc characters, history, scenarios, species, monsters, wildlife...basically, whatever you want. I'll give a framework with some basic setting details in the OP to get us started. Totally open to a variety of sapient races, mutants, magic, psionics- all the good stuff.

The nature of the apocalypse itself will remain vague- while nuclear weaponry, an interstellar invasion, and bio-weapons were involved, these may not have been the only sources of society's collapse. Inspirations for this project are (not limited to): Warhammer 40K, China Mieville's fiction (esp. railsea), Lovecraft's mythos, Fallout, Morrowind and Mad Max, to name just a few.

Any takers?
Cursed before the Lord is the one who undertakes to rebuild this city, Jericho:

“At the cost of his firstborn son
he will lay its foundations;
at the cost of his youngest
he will set up its gates.”


Joshua, 6:26

The Jericho Road


Welcome to AD 4000.

The world you know is gone.



This RP will be taking place approx. 500 years after the destruction of a highly advanced cyber-punk, likely inter-stellar civilization. The idea here is to take an already over-the-top setting like Mad Max or Fallout, and turn it up to eleven. It's one louder, isn't it?

Anyway, the RP will center around the Jericho Road, a dangerous run between two major settlements hazarded by trader convoys. These convoys are the badasses of a badass world, composed of tanks, walkers, huge armored crawlers, and whatever else we can think of, designed to get vital goods across the wasteland safely. The RP will center around a group of caravaners, mercenaries and assorted others summoned to the commercial settlement of Jericho's Reach to fend off an approaching invasion force of mutants.

Players will be encouraged to collaboratively design setting details, including: factions, npc characters, history, scenarios, species, monsters, wildlife...basically, whatever you want. I'll give a framework with some basic setting details in the OP to get us started. Totally open to a variety of sapient races, mutants, magic, psionics- all the good stuff.

The nature of the apocalypse itself will remain vague- while nuclear weaponry, an interstellar invasion, and bio-weapons were involved, these may not have been the only sources of society's collapse. Inspirations for this project are (not limited to): Warhammer 40K, China Mieville's fiction (esp. railsea), Lovecraft's mythos, Fallout, Morrowind and Mad Max, to name just a few.

Any takers?
definitely in.
@Lone Wanderer @The Wyrm @Dead Cruiser @Sightseer @Aristo@Cairo @Valor @Nieszka @DracoLunaris @Darkspleen @RyanTadashi@Culluket @ECDN @Bigg Slamm@Nib

Hi all,

I've had some distracting-but-not-serious health issues recently so I havent been checking RPG as much as I should and havent been able to write all that much. I'm on the mend tho and am pondering ways to get this going again and/or a soft-remake that will incorporate much of the storyline and posts from this one from players interested in continuing. Shoot me your thoughts.
-
I came into a place void of all light, which bellows like the sea in tempest
- Dante, The Inferno, Canto 5


The Battle of Zar Vorgul


Vymar swatted the Rainlander's spear-tip away with the flat of his sword and took off the Salszi's head with his axe. Another came at him, screaming prayers to his gods as he lunged. The norseman sidestepped his attack and buried his blade in the soldier's heart, his sword biting hard through armored scales.

It was anarchy on the northern wall. A scene from Hell.

Towers wrought in the shape of feral Salizsi gods, their eyes flaming above gaping iron maws, disgorged an endless stream of Rainlanders into the melee all along the parapets.

Cannons thundered from Salished firing positions in the vast, dry plains beyond the walls. Zar Vorgul's thick stone ramparts cracked and buckled under the barrage, then- surreally- reassembled themselves, healed by enchantments weaved into them at their construction.

Drathan rockets screamed as they arced over the battlements, bursting over the Salished hordes in fiery stars raining shrapnel and flames and ichor-poisoned fumes.

The dawn air was thick with arrows and bullets and dust and smoke and insects driven mad by spellcraft; the sun glowed angry and dull red, half-hidden in the haze. The mingled reek of blood and sweat and gunpowder was nearly overpowering, with a strong, sour under-note of spent magic.

Vymar was fighting at the mouth of a siege-idol, where a mixture of Beast Kings and Cowards Men were meeting the Rainlander assaults with fury and steel. A Drathan master stood perfectly still among the defenders, eyes closed. Vymar had seen him kill at least two dozen enemies with his bare hands in the quarter of an hour since he'd arrived on the wall. Their bodies lay torn and broken at his feet. Even in the thick of battle, Vymar had a peculiar sense of foreboding...he wondered why the wizard was here, precisely- what was he waiting for?
I'm kinda in this awkward situation where its probably too late to position myself to get involved in the battle, so I'm not entirely sure yet if I'll set myself up to arrive shortly after the battle has ended or just go someplace else.


There's always @Nieszka's folks
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