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9 mos ago
Current 10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
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Bio

I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.

My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.

roleplayerguild.com/topics/190121-rav…

Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.

roleplayerguild.com/topics/192916-del…

Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.

roleplayerguild.com/topics/196931-tac…

Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.

roleplayerguild.com/topics/197399-dis…

Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.

I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!

Most Recent Posts

@NecroKnight

Potentially tomorrow night, though I'll have to see. Quite busy atm.

Gonna write a nice little post shortly after.
@JDolan@ONL

Yup, get it up ASAP. Lukasz/Felix is about to be done, I'm really sorry for stalling for everyone else. I'll see if I can set up the IC- it should really put in motion the beginning of the meeting of characters.....and one ugly Nazi motherfucking bastard you're gonna want to stab/strangle/murder straightaway. Rest assured...you will.
@Lady Selune

Oh, shit :( Shame to hear, keep us in mind if you are interested!

For everyone else- I've gotten too tired today, and wasn't able to make the character. I'll wait on a couple more chars to go up before I make the IC/and my last character for tomorrow evening :)
Updated my CS now! Robert and Valerie have been added in, Lukasz should come tomorrow night (and I'll kick off the IC shortly after so that we get the rest of our characters in).

@Lady Selune

Also, sorry I didn't reply- it makes sense I suppose :D
@Ulstermann

Excellent CS. I really should get to work on mine...but don't worry, it'll be a fine specimen when I do :) You can post it in the Character tab if you like.

@DepressedSoviet

Excellent. That can work quite nicely. For some, this is an escape strategy- a way of bailing out of Germany, with cash. The Argentina-route and all that. They're particularly useful as they can bring on board people under them, to do their bidding- more people knowledgeable of the heist may be a bad thing, but it allows for more to be accomplished.

@Force and Fury

Good CS- I'm definitely liking her slant, the way she is portrayed.

@ONL

Glad to have you on board. I'm going to assume four things:
1) You will make a Norwegian character
2) He'll be called Jakob Nordheim
3) If not, then I'll be disappointed
4) He'll definitely be sarcastic and generally enjoy killing Nazis

-----

Overall very very happy about how people are getting into it. I would say that chances are your characters probably know of "Centurion"- something I'll explain better when I make all my CSes. Apologies in advance that I didn't do a lot- I've been hit by revision and a few other blues today, but it should all be done tonight :)
@Lady Selune

Yup, absolutely fine. Keep in mind they're gonna be a little out of place- so perhaps giving them an alias, or a way to get into Germany undercover may be an idea. After all, when somebody goes

WHHHHERREE ARE YOUR PAPERS?

A .45 to the head isn't always the answer :D
(HEAVY WORK IN PROGRESS)







@Force and Fury

Preeety much. Viewed with a fucking lot of suspicion, by pretty much everyone, very likely even their own. Which is depressing, to be honest. But I like the angle- feel free to take a Russian.

@Lady Selune

I hope this an RP that isn't the traditional "we're heroes, let's kill Nazis" type. It's a little more than that. Sure, it has moments of gratuitous crazy shit (okay definitely, I mean there's gonna be moments of just pure violence) but there are some finer elements to it, that there is a lot more than just "heroes" involved. A lot of cunning, a lot of swagger, a lot of thought going into things. The individuals involved range from real people who want to end the war, to people who are genuinely in it for purely greed, money and to fuck people over is nothing to them. Who turns out to be what is what captivates me. The heist is the beginning.

Also, for everyone else....we have an OOC! Post up your CS- mine are going to be very skeletal, but lay out the basics of my three characters. I'll finish it tomorrow morning- but feel free to post yours all in the OOC then into the character section!

roleplayerguild.com/topics/163361-ban…
So, OOC is here.

---------------

December 1943
Ulm, Baden-Württemberg
Germany

You've been called by a figure you are aware of in the intelligence community known as "Centurion", a British SOE double-agent called Robert Fitzroy to a beerhall in the south of Germany, in the city of Ulm. The premise he has laid out is simple, and he has reached out through his contact, "Edelweiss", a femme fatale Swiss gendarme known as Valerie Mercier to you. The two aren't often connected, in fact, Robert seems completely alien to the work Valerie does, which makes it strange to connect the dots.

He understands your position within the shitstorm that has hit Germany- the bombing raids are increasing, and the Allies are marching through Italy with remarkable pace, and the tide on the Eastern Front has suddenly and rapidly deteriorated. The German War Machine is losing ground, and with it, the people are suffering. There's quiet dissent in the army at Hitler's meddling in their affairs, and everyone is feeling the pinch. Repression is getting harder. People are starving. There's the carting away of Jewish and other individuals the Nazis deem "undesirable", with genocide on an unprecedented and unknown scale to those who know the reality*. The SS are being diverted to deal with it, rather than being sent to the Ostfront. Casualties are mounting, enormously. A lot of people are dying for no good reason whatsoever, and the dream of Hitler's thousand-year Reich feels like it's a dying one, with the Americans intensifying their war against the Japanese and supplying armaments to the rest of the Allies. The Italians are turned.

And for intelligence operatives looking to shorten the war, everyone is aware that the German state is moving gold, stolen from anyone, melted and reformed and then moved. That gold is paying for soldiers and the war effort, to the industrialists as a guarantee in the total war effort, it's paying for oil bought from the Romanians, and the overall German economy. Reserves taken from Poland, France, Austria, being moved and juggled, that are unbeknown to anyone.

Centurion, or Robert has figured out that one such movement of almost seven and a half tons of gold is being moved from Ulm to the north, up to Berlin. It's French in origin- the gold was stolen from the direct reserves of the Third French Republic, and it's been melted and reformed so many times, with elements of melted gold even added from Jewish and Gypsies taken at concentration and death camps. It's dirty, but in times of war, it is worth tens and hundreds and hundreds of millions of Reichmarks, and hitting it would be a huge blow to the gold reserve of Nazi Germany. A small but significant act of resistance. One that could hamper the German War Machine even more, bringing it closer to collapse, the destroy one more cog by defaulting it in the only real currency that is not arbitrary, or made up. Gold never loses it's value.

The plan is to steal it, using a complicated diversion to Switzerland via Konstanz...putting it out of the hands of the Nazis. Get it across the border, and officially, the plan is to derail it over a bridge in the High Alps, destroying all traces of the gold, and making it unrecoverable. Robert doesn't want that. Robert wants gold in his pocket and in the pockets of the people helping him, and melted down again to be placed into an infamously good Swiss secret bank. But do they? That is only the beginning of the tale, as twists, turns and a chain of consequences that go beyond just a train robbery.

Some are going to be very rich. Some are going to be very dead. Others are going to help win the war. All will be thieves of the highest order.

Welcome to the Band of Bastards.

*wasn't believed in the common German populace at the time that the Holocaust was happening- though figures in the intelligence community, as well as among military leaders and inferences made it assumed that this was happening.

------------------------------

Character sheet is below:

Name (or known Aliases):

Age:

Nationality:

Affiliation: (Double Agent, Undercover, naturalised in theatre, and their loyalties. Who do they serve, or at least...who do they appear to serve?)

Role: (Soldier, Spy, or some kind of Specialist?)

Appearance (picture/description- preferably both if possible)

Personality:

Service History: (This part needs to be filled out as truthfully as possible. Blank sections are a possibility.)

Other: (The things that add a little spice to them. If you don't put it here, then flesh it out IC, as this is what builds your character's taste.)
@Ulstermann

I'll cook something up later this evening! I'll make skeletons for my characters so you can see what Robert, Valerie and my as of yet unamed Pole are.

@Force and Fury

So long as you're comfortable in writing in the way RPs are and know the Guild Rules, no worries. That can actually work- though explaining why someone from China is in Germany at that time period is gonna be difficult. It might actually be slightly easier to have a Soviet, given that they might be better at being a double or infiltrating into Germany, who maybe wants to steal money through the NKVD for China?
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