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10 mos ago
Current 10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
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Bio

I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.

My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.

roleplayerguild.com/topics/190121-rav…

Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.

roleplayerguild.com/topics/192916-del…

Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.

roleplayerguild.com/topics/196931-tac…

Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.

roleplayerguild.com/topics/197399-dis…

Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.

I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!

Most Recent Posts

@JDolan@Force and Fury@DepressedSoviet@BigPapaBelial@ONL@Ulstermann

We are on. It's a nice little setup- in the backroom of a beerhall, with the scene set for what happens next. Have your characters meet in there- I've placed Jakob and Robert to begin with, and others can join in. Dresscode is either undercover or full Nazi. It isn't just yet the time to go full commando and hose everyone down inside the beerhall.....

yet
2nd of December, 1943

December 1943
Ulm, Baden-Württemberg
Germany

1940 Hours

"The Dark Bear" was a lovely little beerhall inside Ulm's relatively unbombed city centre, the street lighting infrequent and dimmed, windows only producing shuttered light through blackout windows. The southern city was not a large military encampment, it was just a historic city, located away from all frontlines or areas of bombing, in the very heart of the red Nazi empire that had ravaged Europe. The war was not to be won by the Axis, it so seemed- defeat in North Africa, Operation Husky followed by the subsequent advances upon Italy, with resistance in France and the loss of millions of lives in Stalingrad, seemed to suggest that the tide had turned. So much bloodhshed, so much horror, rationing, all of mankind's evils beginning to take their toll.

And yet it was a lair of meeting spies for tonight, including Centurion, "The Dark Bear" being a meeting spot for Robert Fitzroy, and the people he'd put out feelers to in the Abwehr, his own SOE cell, and couple of select others, contacts through contacts that he wanted on board. People to make this work. He would tell them the plan, and things would get underway, pretty much immediately. The snow outside had gently gathered, the log fire roaring, and the upstairs backroom kept aside with a bar at one end, and a long table in the middle.

Yet there was another reason that Robert wanted to attend "The Dark Bear".

SS Oberführer Herman Lausitz was a heavily scarred man, the high-ranking SS officer returning from the Eastern Front, a real barbaric bastard, and someone Robert wanted eliminated. He had links to the Gestapo now, hunting down resistance, counter-intelligence whilst simultaneously trying not to go crazy with the Abwehr's plans. He looked terrifying- completely bald, with a shaved beard and moustache, he was known as the "Barber", given that he slit a Soviet spy's throat with a razorblade, and maimed another horrifically with the same razor. He'd served in the Abwehr's military intelligence, in intercepting enemy communications, and leading efforts in purging groups of partisans and spies. He wasn't very good at it, but was incredibly brutal. Even Robert, who didn't like Communists or those dirty bastards, heard the stories of what he'd done to even innocent people. Christ, it was scary.

And killing him would put a great deal of the SS men that he oversaw in Baden-Wurtenburg into disarray, some of whom would follow Robert's command of a "false flag", some who wouldn't. It was the first part of the plan, one that would interconnect. The contacts had been made, people had been notified of when they had to be ready. All that had to happen was the signal had to be sent. A bullet in Lausitz's head would start that signal.

Still, he was downstairs, celebrating his birthday, or some stupid shit, it wasn't a popular festivity due to the fact that he had few friends, well, apart from some of his men under him. An ugly, difficult fucking bastard didn't often make many when he murdered people pretty savagely in his bare hands. They'd meet later, once the basics of the plan were established, Robert knew that much. They'd be on a need to know basis, apart from his group- so far, Jakob and Lukasz were here, waiting out, the rest arriving by various means. SS officers, undercover men, it was all the same. Robert knew his paperwork was good- well, he was in the Abwehr, so for all intents, he was in with them and yet wasn't, confusingly.

The beerhall's upstairs was a smaller hall, privately kept for Robert, who sat there, drinking a pint of fine Bavarian brew, alongside Jakob and Lukasz, or as the latter was better known here, Felix. The barmaid came up sometimes, just watching across, though she would leave and be innocent enough to the plans, when this kicked off. She wouldn't know anything, Robert knew that much, she wasn't even here. Paid enough for that in Reichmarks and bread. The rest of the group would arrive soon, as he finished, lighting a smoke, gently puffing on it. He had a Luger P08 tucked inside his coat pocket, wearing civilian clothing and a flat cap, with Lukasz opposite wearing a leather jacket, his fake papers up to date and putting him as a worker in the Organization Todt, as a civil engineer on the railways.
"Christ, one pint down and I feel far more at ease with this." Robert said, as Lukasz chuckled, shaking his head.
"You feeling nervous?"
"There's always uncertainty. That door gets kicked in and we all get fucking hosed down. You put a bullet in my head. Yeah, I'm completely calm." Robert said, chuckling with a certain gentlemanly accent even in German, as he puffed on the cigarette, blowing smoke.

"Reckon Edelweiss is trustworthy?"
"Honestly?"
"No."

Robert merely replied, shaking his head, as he looked across at Jakob, nodding.
"Remember the plan. Clock goes eight, we empty his skull, and I get the last of the useful intel out of that evil chap. Clock goes nine, we'll be at the viaduct, for Operation Digger to begin. It'll be impromptu, but we have no time to waste...anyone who isn't on board, be prepared to cut their throat. The stakes are too high. I imagine they are aware of of what I'm inferring. The people I contacted are pretty much willing to take part...they have too much to lose if they don't, and they'd have kept their beaks away if they didn't. So" He privately said across to Jakob, as he banged the table with his glass, enough to prompt the girl across the room.
"More beer!"

----------------

Stepping into the belltower, Valerie stroked the gentle K31, the Swiss-produced carbine rifle fitted with a ZF optic, as she sighed. She wore a warm black knitted hat, and a black woolen duffel coat, as she adjusted her gloves, slipping three bullets into the top of the rifle. Gently setting her position up, she sighed.
"I don't like fucking beer. Fitzroy, you fucking animal. Why the fuck do you want to kill him here....." She whispered to herself, sighing.
"Of course, to make a point that the SS officer who has command of a loyalist faction can stop this is gonna die, and the rest won't bite down in time. Yeah, then do a train heist after. Of course that will work." Valerie retorted, again to herself, feeling the absurdity of this, but knowing that the plan would have to work. She gently turned the bolt forwards, adjusting the optic.

"Now. Open me a window."
Gonna write up the first IC post. Everyone who is in here so far is accepted- so you can post straightaway. It's gonna be a bit of a moving intro- bring a gun. Shit's about to get real.
@DepressedSoviet

He's accepted, awesome char :)

@Force and Fury

Nope, I'm fine with it. It's not a problem, not massively at least. With the injury, it's your call really. Whatever affects her participation really- probably a limp allows her to at least post up in a position to do some damage or get involved in something else.
@NecroKnight

Potentially tomorrow night, though I'll have to see. Quite busy atm.

Gonna write a nice little post shortly after.
@JDolan@ONL

Yup, get it up ASAP. Lukasz/Felix is about to be done, I'm really sorry for stalling for everyone else. I'll see if I can set up the IC- it should really put in motion the beginning of the meeting of characters.....and one ugly Nazi motherfucking bastard you're gonna want to stab/strangle/murder straightaway. Rest assured...you will.
@Lady Selune

Oh, shit :( Shame to hear, keep us in mind if you are interested!

For everyone else- I've gotten too tired today, and wasn't able to make the character. I'll wait on a couple more chars to go up before I make the IC/and my last character for tomorrow evening :)
Updated my CS now! Robert and Valerie have been added in, Lukasz should come tomorrow night (and I'll kick off the IC shortly after so that we get the rest of our characters in).

@Lady Selune

Also, sorry I didn't reply- it makes sense I suppose :D
@Ulstermann

Excellent CS. I really should get to work on mine...but don't worry, it'll be a fine specimen when I do :) You can post it in the Character tab if you like.

@DepressedSoviet

Excellent. That can work quite nicely. For some, this is an escape strategy- a way of bailing out of Germany, with cash. The Argentina-route and all that. They're particularly useful as they can bring on board people under them, to do their bidding- more people knowledgeable of the heist may be a bad thing, but it allows for more to be accomplished.

@Force and Fury

Good CS- I'm definitely liking her slant, the way she is portrayed.

@ONL

Glad to have you on board. I'm going to assume four things:
1) You will make a Norwegian character
2) He'll be called Jakob Nordheim
3) If not, then I'll be disappointed
4) He'll definitely be sarcastic and generally enjoy killing Nazis

-----

Overall very very happy about how people are getting into it. I would say that chances are your characters probably know of "Centurion"- something I'll explain better when I make all my CSes. Apologies in advance that I didn't do a lot- I've been hit by revision and a few other blues today, but it should all be done tonight :)
@Lady Selune

Yup, absolutely fine. Keep in mind they're gonna be a little out of place- so perhaps giving them an alias, or a way to get into Germany undercover may be an idea. After all, when somebody goes

WHHHHERREE ARE YOUR PAPERS?

A .45 to the head isn't always the answer :D
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