I DON'T LIKE'EM PUTTING CHEMICALS IN THE WATER THAT TURNS THE FRICKIN' 1X1 SECTION LEWD.
6
likes
4 yrs ago
Oi JOSUKE, I logged on to my personal desktop computation device and went to ROLEPLAYERGUILDDOTCOM, now I'm trapped in the one-times-one section! Ain't that wacky?
Crafting & Miscellaneous: Apprentice Translation of Orcish, Novice Hunting
Appearance: Relatively short compared to others of her race, Uzka is just barely eye-level with the average Imperial. No one knows why, as both her parents are full-blooded Orismer; she is simply shorter than normal. On top of her curious height, the Orc woman is also rather thin, though by no means a twig. The rest of her, though, clearly marks her as an Orc, as if the tusks weren't already a big enough giveaway. Sharing the rough green skin of her kind, Uzka is laughably easy to pick out of a crowd...well, as long as she isn't in a particularly tall crowd.
Uzka shares her mother's dull blue eyes and coarse black hair, of which she keeps in a short ponytail, and her tusks are only slightly smaller than average, though one still wouldn't want to be jabbed with them, for certain. Her favorite clothes consist of a bright blue cotton shirt under a leather vest, paired with brown wool trousers and buckled shoes when she's out of her armor. Wears black leather gloves and a brown apron when doing smithing work.
Personality: Though hard to make out behind the tusks, Uzka almost always has a smile on her face. She inherited her mother's looks, but her outward personality is all from her father. Easily excitable and with an almost literal bounciness, Uzka is quite childlike in nature, including her naivete. She doesn't quite understand how the world works or that sometimes people don't have the best of intentions. She knows there are "bad" people, sure, but Uzka is quite unskilled when it comes to discerning the motives of others.
Uzka has made it her mission to prove herself the "hero", and to that end has made it a habit to ask peope if they have problems they need solving; after all, that's what heroes do, right? She is technically little more than an exterminator and courier given the usual tasks bestowed upon her, but that is just fine by Uzka. As long as she's helping somebody, even if it's by delivering a strange-smelling parcel she's been explicitly told not to look too closely at and sometimes the guards give her strange looks when she passes with it in hand, the little heroine is convinced that she is doing good work.
Backstory: Umog and Shagrol were born in the orc Stronghold of Narzulbur, southeast of Windhelm. They were both raised as any other Stronghold orc, both Shagrol and Umog being taught how to fight, hunt, work a forge, and generally be self-sufficient. As the years went by, the two both grew closer as well as developed an appetite for wandering outside the limited grounds of Narzulbur. They were both young and in their prime, and knew that if they were to ever choose a time to leave, it would be right then and there. On top of that, Umog wasn't particularly interested in being the chieftan's wife, and Shagrol wouldn't have anyone else. So, their decision made, they both packed their meager possessions and bid farewell to the others within Narzulbur. As a gesture of respect and gratitude, Umog and Shagrol took the name of the Stronghold as their surname, becoming Umog gra-Narzulbur and Shagrol gro-Narzulbur. When the gates closed, the two began wandering south, through the tundra of Eastmarch and past the city of thieves, Riften. Eventually, the wanderers found themselves in the heartland of the Empire, Cyrodiil. Shagrol and Umog spent the next several years serving in the Legion after being smooth-talked by a recruiter in Bravil. They were promised tours in exotic lands all over Tamriel, and for the most part, they did indeed get to see a lot of the Empire. They served in High Rock, Valenwood, and Morrowind throughout their years of service in the Legion, but eventually settled in Cyrodiil when their tours were complete. It wasn't too long after finding a quaint home in Anvil that the old soldiers were graced with a little girl, whom they named Uzka, after one of Shagrol and Umog's more rambunctious squadmates from their Legion days. Loud and fussy even as a wee babe, Uzka was already on her way to being a true Orc.
Though born outside of a Stronghold, Uzka's parents made sure she was taught everything they learned when they were young. The forests around the city made for the perfect training grounds for Uzka's hunting, and years of experience in the Legion left Umog and Shagrol plenty of wisdom to pass down to their daughter. What Uzka spent the most time with, however, was smithing. This was the art that her mother deemed of most importance, and spent countless hours at their shop's forge teaching Uzka absolutely everything she knew. In between all of her education, however, Uzka had one love she indulged in: books. With her allowance Uzka would buy the newest fantasy novels, though she would also sometimes grab biographies(which of course carried some embellishments in how exactly everything happened) that the book store carried. She read of heroes casting down villains, of valiant knights carrying out noble crusades against evils that plagued their fair lands, and yes, in some occurrences, of love between young warriors and their chosen maidens(Umog was strangely capable of recommending such titles...). She was enamored with the tales of chivalry and heroism. Little did Uzka know that she would eventually get to see a hero in action with her own eyes.
Uzka looked around in confusion when the town bell began ringing in the middle of the day. The people on the streets were yelling and running back into their homes, and guard captains shouted orders to their subordinates. The door to the shop flung open, and in came Umog and Shagrol, who hurriedly brought out their old Legion gear and armed themselves. Before she could even ask what was happening, Shagrol told Uzka to stay inside and not move a muscle until the bell stopped ringing, and with that they were gone. Being an ever curious child, Uzka crept outside and went up the stairs to the top of the city wall, crouching behind the archers so she wasn't seen. In the fields below were the Anvil guards, and across the way from them were a large force of bandits in furs, wielding weapons of all kinds. The two forces clashed, and things looked dire; a lot people below dropped to the ground and never got back up. Uzka looked on in horror as a pair of the marauders had her father under a knife by the road. Eyes trained on Shagrol, Uzka barely noticed the armored man that sprung forth from the nearby trees further up the road. He wore steel from head to toe, and used his massive hammer to send one bandit flying, while the other was gripped by the throat and thrown roughly into the stones of the road below. After helping Shagrol to his feet, the armoured behemoth charged into the thick of the fighting, sending the raiders to and fro across the fields of Anvil. Arrows grazed harmlessly across his pauldrons, and those that dared challenge him in melee combat found their blades ineffective against the glimmering steel plates before them. Soon enough, with the help of the stranger and the combat-ready citizens of Anvil, the guards sent the bandits into a retreat. They disappeared into the trees and never again took action against the city. Back inside the safety of the city walls, the injured were laid out in the streets to recieve treatment. The armoured man once more made an appearance, and this time Uzka could make out their face. She was surprised to learn that the mysterious stranger was an Altmer; everything she had heard about High Elves was about how they were stuck up, self-important, and never helped anyone with anything if they had nothing to gain from the interaction. Yet there he was, walking amongst those that had been wounded in the fighting and administering healing magicks. When approached by Shagrol and Umog, the man turned down their offers for a reward for his assistance in the battle, citing the "guidance of Stendarr" as his motivation. Umog asked for, at the very least, his name, and he responded with a courteous bow: Orintur Graywatch, Paladin of Stendarr. When his work was finished, Orintur bid his farewells and made his way out of the city, Uzka's stare only being ended once her parents found her. Thankfully they didn't know that she had snuck out during the fight, and she wasn't about to tell them, so they simply went back into the shop and continued the day as normal.
Uzka never forgot the day she saw Master Graywatch selflessly charge into battle to challenge the marauders that threatened Anvil, and she most certainly never forgot how he saved her father, only to turn down any form of material thanks afterwards. Between Orintur and her books, Uzka had plenty of inspiration, and dreamed almost daily of performing such heroism herself. That's why, ten years after that day, Uzka announced her decision to leave Anvil and travel Cyrodiil, in hopes of making a name for herself and helping to make easier the lives of the citizens there. Secretly, she also hoped to meet her childhood hero and perhaps study under him. Shagrol and Umog argued for a great while before actually letting Uzka go. Shagrol argued that Uzka wasn't ready to tackle the world in the way she wanted to, but Umog countered that neither were they when they left Narzulbur, and that they wouldn't have stood for the chieftan telling them that they could not leave. Both Shagrol and Umog were nervous about what trouble Uzka might get into, but Umog was confident her daughter could handle anything the world threw at her. Eventually her father relented, deciding that perhaps there was no better way to learn the ways of the world than to simply experience. Little did they know, Uzka had been busy at work on her gear while her parents argued. When Umog told Uzka that she would need armor, the young Orc woman presented her parents with a set of studded leather armor. Worn over the body of the armor was a green cloth tabbard, and painted on it was a gold coat of arms depicting an orcish helm with an axe hanging upside-down below it. Oh and of course, who could forget her cape! Heroes wear capes, after all! Uzka's cape, also a bright green but embroidered with white threading, bore a large sun-like symbol, the sun itself being a bright yellow while the flames a distinctive orange color. As over-the-top as their daughter seemed, Shagrol and Umog couldn't help but find her enthusiasm endearing, and were admittedly sad to see their little hero go. They knew, however, that they couldn't keep Uzka at home forever, so they sent her off with their love and good wishes. To that end, Shagrol gave her the shield he used in his Legion days, and Umog gave her a traditional orcish war-axe and her oak shortbow. Grateful for her parents' gifts, Uzka set out on the road from Anvil, ready to take on the world.
It would be about four years before Uzka would come across Kvatch in smouldering ruins. In that time she honed her skills to be at least above Flailing-Child levels, and was confident that she could beat back whatever had foolishly decided to besiege the fair city and its people. When she got up to the top of the hill, the guard captain stationed at the barricades was bewildered that a child like her was up near the gate, and promptly sent her back down to the camp. Though she protested, her voice fell on deaf ears, and so she skulked back down the hill. Now she hunts in the woods below Kvatch to help bring in food for those in the camp, and helps mend whatever tools might break or otherwise end up in an unusable state.
Spells: N/A
Inventory:
Storage
1 x Medium messenger bag("It's NOT a fanny pack!")
Alchemy Gear
None.
Tools/Arms and Armor/Clothing
1 x Pair of thick black leather gloves/brown apron
1 x Blue cotton shirt w/ leather vest/Brown wool trousers/Buckled shoes
1 x Set of studded leather armor w/ gauntlets, boots, helmet w/ cotton padding inside and shin guards
1 x Green tabard w/ gold coat of arms depicting an orcish helm with an axe hanging upside-down below it
1 x Green cape embroidered with white threading w/ yellow and orange Sun sigil
1 x Orcish waraxe
1 x Round leather-wrapped wooden shield w/ iron rim and middle convex iron protrusion for parrying
1 x Oak short bow w/ quiver capable of holding 25 arrows
Guess she be searching for the key with Sagax. @Frizan Up for another collab? Anyone else who's interested can jump in too - the more the merrier and all that jazz.
Sure. Gotta Go Fast, after all, and not many in the company are faster than those two!
Excellent char! I have no worries about it, and unless @Leos Klien does, you're free to pop her in the CS tab. However, I wouldn't have considered 26 to be that young. Is she only called "child" because of her smaller than usual appearance?
Yes, actually. When I was writing it I meant it in sort of a more derogatory sense rather than the captain literally thinking Uzka was a child.
Basically: You must be THIS tall to defend against Daedra!
Crafting & Miscellaneous: Apprentice Translation of Orcish, Novice Hunting
Appearance: Relatively short compared to others of her race, Uzka is just barely eye-level with the average Imperial. No one knows why, as both her parents are full-blooded Orismer; she is simply shorter than normal. On top of her curious height, the Orc woman is also rather thin, though by no means a twig. The rest of her, though, clearly marks her as an Orc, as if the tusks weren't already a big enough giveaway. Sharing the rough green skin of her kind, Uzka is laughably easy to pick out of a crowd...well, as long as she isn't in a particularly tall crowd.
Uzka shares her mother's dull blue eyes and coarse black hair, of which she keeps in a short ponytail, and her tusks are only slightly smaller than average, though one still wouldn't want to be jabbed with them, for certain. Her favorite clothes consist of a bright blue cotton shirt under a leather vest, paired with brown wool trousers and buckled shoes when she's out of her armor. Wears black leather gloves and a brown apron when doing smithing work.
Personality: Though hard to make out behind the tusks, Uzka almost always has a smile on her face. She inherited her mother's looks, but her outward personality is all from her father. Easily excitable and with an almost literal bounciness, Uzka is quite childlike in nature, including her naivete. She doesn't quite understand how the world works or that sometimes people don't have the best of intentions. She knows there are "bad" people, sure, but Uzka is quite unskilled when it comes to discerning the motives of others.
Uzka has made it her mission to prove herself the "hero", and to that end has made it a habit to ask peope if they have problems they need solving; after all, that's what heroes do, right? She is technically little more than an exterminator and courier given the usual tasks bestowed upon her, but that is just fine by Uzka. As long as she's helping somebody, even if it's by delivering a strange-smelling parcel she's been explicitly told not to look too closely at and sometimes the guards give her strange looks when she passes with it in hand, the little heroine is convinced that she is doing good work.
Backstory: Umog and Shagrol were born in the orc Stronghold of Narzulbur, southeast of Windhelm. They were both raised as any other Stronghold orc, both Shagrol and Umog being taught how to fight, hunt, work a forge, and generally be self-sufficient. As the years went by, the two both grew closer as well as developed an appetite for wandering outside the limited grounds of Narzulbur. They were both young and in their prime, and knew that if they were to ever choose a time to leave, it would be right then and there. On top of that, Umog wasn't particularly interested in being the chieftan's wife, and Shagrol wouldn't have anyone else. So, their decision made, they both packed their meager possessions and bid farewell to the others within Narzulbur. As a gesture of respect and gratitude, Umog and Shagrol took the name of the Stronghold as their surname, becoming Umog gra-Narzulbur and Shagrol gro-Narzulbur. When the gates closed, the two began wandering south, through the tundra of Eastmarch and past the city of thieves, Riften. Eventually, the wanderers found themselves in the heartland of the Empire, Cyrodiil. Shagrol and Umog spent the next several years serving in the Legion after being smooth-talked by a recruiter in Bravil. They were promised tours in exotic lands all over Tamriel, and for the most part, they did indeed get to see a lot of the Empire. They served in High Rock, Valenwood, and Morrowind throughout their years of service in the Legion, but eventually settled in Cyrodiil when their tours were complete. It wasn't too long after finding a quaint home in Anvil that the old soldiers were graced with a little girl, whom they named Uzka, after one of Shagrol and Umog's more rambunctious squadmates from their Legion days. Loud and fussy even as a wee babe, Uzka was already on her way to being a true Orc.
Though born outside of a Stronghold, Uzka's parents made sure she was taught everything they learned when they were young. The forests around the city made for the perfect training grounds for Uzka's hunting, and years of experience in the Legion left Umog and Shagrol plenty of wisdom to pass down to their daughter. What Uzka spent the most time with, however, was smithing. This was the art that her mother deemed of most importance, and spent countless hours at their shop's forge teaching Uzka absolutely everything she knew. In between all of her education, however, Uzka had one love she indulged in: books. With her allowance Uzka would buy the newest fantasy novels, though she would also sometimes grab biographies(which of course carried some embellishments in how exactly everything happened) that the book store carried. She read of heroes casting down villains, of valiant knights carrying out noble crusades against evils that plagued their fair lands, and yes, in some occurrences, of love between young warriors and their chosen maidens(Umog was strangely capable of recommending such titles...). She was enamored with the tales of chivalry and heroism. Little did Uzka know that she would eventually get to see a hero in action with her own eyes.
Uzka looked around in confusion when the town bell began ringing in the middle of the day. The people on the streets were yelling and running back into their homes, and guard captains shouted orders to their subordinates. The door to the shop flung open, and in came Umog and Shagrol, who hurriedly brought out their old Legion gear and armed themselves. Before she could even ask what was happening, Shagrol told Uzka to stay inside and not move a muscle until the bell stopped ringing, and with that they were gone. Being an ever curious child, Uzka crept outside and went up the stairs to the top of the city wall, crouching behind the archers so she wasn't seen. In the fields below were the Anvil guards, and across the way from them were a large force of bandits in furs, wielding weapons of all kinds. The two forces clashed, and things looked dire; a lot people below dropped to the ground and never got back up. Uzka looked on in horror as a pair of the marauders had her father under a knife by the road. Eyes trained on Shagrol, Uzka barely noticed the armored man that sprung forth from the nearby trees further up the road. He wore steel from head to toe, and used his massive hammer to send one bandit flying, while the other was gripped by the throat and thrown roughly into the stones of the road below. After helping Shagrol to his feet, the armoured behemoth charged into the thick of the fighting, sending the raiders to and fro across the fields of Anvil. Arrows grazed harmlessly across his pauldrons, and those that dared challenge him in melee combat found their blades ineffective against the glimmering steel plates before them. Soon enough, with the help of the stranger and the combat-ready citizens of Anvil, the guards sent the bandits into a retreat. They disappeared into the trees and never again took action against the city. Back inside the safety of the city walls, the injured were laid out in the streets to recieve treatment. The armoured man once more made an appearance, and this time Uzka could make out their face. She was surprised to learn that the mysterious stranger was an Altmer; everything she had heard about High Elves was about how they were stuck up, self-important, and never helped anyone with anything if they had nothing to gain from the interaction. Yet there he was, walking amongst those that had been wounded in the fighting and administering healing magicks. When approached by Shagrol and Umog, the man turned down their offers for a reward for his assistance in the battle, citing the "guidance of Stendarr" as his motivation. Umog asked for, at the very least, his name, and he responded with a courteous bow: Orintur Graywatch, Paladin of Stendarr. When his work was finished, Orintur bid his farewells and made his way out of the city, Uzka's stare only being ended once her parents found her. Thankfully they didn't know that she had snuck out during the fight, and she wasn't about to tell them, so they simply went back into the shop and continued the day as normal.
Uzka never forgot the day she saw Master Graywatch selflessly charge into battle to challenge the marauders that threatened Anvil, and she most certainly never forgot how he saved her father, only to turn down any form of material thanks afterwards. Between Orintur and her books, Uzka had plenty of inspiration, and dreamed almost daily of performing such heroism herself. That's why, ten years after that day, Uzka announced her decision to leave Anvil and travel Cyrodiil, in hopes of making a name for herself and helping to make easier the lives of the citizens there. Secretly, she also hoped to meet her childhood hero and perhaps study under him. Shagrol and Umog argued for a great while before actually letting Uzka go. Shagrol argued that Uzka wasn't ready to tackle the world in the way she wanted to, but Umog countered that neither were they when they left Narzulbur, and that they wouldn't have stood for the chieftan telling them that they could not leave. Both Shagrol and Umog were nervous about what trouble Uzka might get into, but Umog was confident her daughter could handle anything the world threw at her. Eventually her father relented, deciding that perhaps there was no better way to learn the ways of the world than to simply experience. Little did they know, Uzka had been busy at work on her gear while her parents argued. When Umog told Uzka that she would need armor, the young Orc woman presented her parents with a set of studded leather armor. Worn over the body of the armor was a green cloth tabbard, and painted on it was a gold coat of arms depicting an orcish helm with an axe hanging upside-down below it. Oh and of course, who could forget her cape! Heroes wear capes, after all! Uzka's cape, also a bright green but embroidered with white threading, bore a large sun-like symbol, the sun itself being a bright yellow while the flames a distinctive orange color. As over-the-top as their daughter seemed, Shagrol and Umog couldn't help but find her enthusiasm endearing, and were admittedly sad to see their little hero go. They knew, however, that they couldn't keep Uzka at home forever, so they sent her off with their love and good wishes. To that end, Shagrol gave her the shield he used in his Legion days, and Umog gave her a traditional orcish war-axe and her oak shortbow. Grateful for her parents' gifts, Uzka set out on the road from Anvil, ready to take on the world.
It would be about four years before Uzka would come across Kvatch in smouldering ruins. In that time she honed her skills to be at least above Flailing-Child levels, and was confident that she could beat back whatever had foolishly decided to besiege the fair city and its people. When she got up to the top of the hill, the guard captain stationed at the barricades was bewildered that a child like her was up near the gate, and promptly sent her back down to the camp. Though she protested, her voice fell on deaf ears, and so she skulked back down the hill. Now she hunts in the woods below Kvatch to help bring in food for those in the camp, and helps mend whatever tools might break or otherwise end up in an unusable state.
Spells: N/A
Inventory:
Storage
1 x Medium messenger bag("It's NOT a fanny pack!")
Alchemy Gear
None.
Tools/Arms and Armor/Clothing
1 x Pair of thick black leather gloves/brown apron
1 x Blue cotton shirt w/ leather vest/Brown wool trousers/Buckled shoes
1 x Set of studded leather armor w/ gauntlets, boots, helmet w/ cotton padding inside and shin guards
1 x Green tabard w/ gold coat of arms depicting an orcish helm with an axe hanging upside-down below it
1 x Green cape embroidered with white threading w/ yellow and orange Sun sigil
1 x Orcish waraxe
1 x Round leather-wrapped wooden shield w/ iron rim and middle convex iron protrusion for parrying
1 x Oak short bow w/ quiver capable of holding 25 arrows
Similar to the options presented for the Nightgate Inn crew, you have a few options:
-Search Kamal bodies and the ship for the key for the gate key; the more people looking, the more likely it is to be a success. I'm not going to say how many will be required to find the key.
-Attempt to pick the lock with what materials are available. This requires characters with locksmithing and smithing skills.
-Secure the escape. This will involve securing the ladders as well as clearing out any Kamal that are between the crew and freedom. This will involve combat rolls against a Big Bad, aka the Captain Kghergitz, the larger than normal Kamal with full plate armour, a full helm, and he dual-wields maces that might as well be great maces for lesser races. If he hits you, you're gonna hurt so bad.
So VOTE NAO!
Well, since Sagax's lockpicking skills are both pretty amateurish and quite rusty, Roze is a much better candidate for it. Sagax also simply doesn't stand a priestess's chance in Oblivion against a Kamal face to face, off-balance or not.
With this in mind, Sagax is gonna take a page from Connor Kenway's book and run around and loot the fallen Kamal for a chance at finding the key.
The sights before him assaulted Orintur's eyes like spears, each sending a shock through him and making his stomach turn. Even as a man of the Divines specifically trained to defend against heretics such as the denizens within these Dead Lands, the Elf was as shocked and disgusted as any sane and rational person would be at the displays of chaos and wanton gore before them. The pikes, the mounds of charred bodies...if Orintur were a man of any weaker will and conviction, he would have taken one look at the blood and flame strewn across the realm and ran back, never to return. He was determined, though, to put a stop to this grossly heretical disregard for life and peace, one swing of his trusty hammer at a time. No wretched Daedra, be they prince or churl, would stop him from performing his duties and bringing glory to the Almighty Divines! So Orintur marched on, offering silent prayers to the poor souls in his path that were taken through the gate, and did not live to tell of their sorrows. Something felt...wrong, though. Even as he prayed, he felt as though his words did not reach, that his gods could not hear him. He felt...alone. It was clear then to Orintur that the hellish landscape he was in, the planes of Oblivion, did not respect his gods. Nay, worse than that: His gods were absent entirely.
He would have kept praying, more just to spite whatever daedra may have been listening, but Orintur's train of thought was broken by the sudden rantings of the woman that lead them all through the gate. He did not appreciate her words about the Divines, though the Paladin understood that she was under a great amount of stress, and forgave her blasphemy. Not that it would matter, as the woman died just soon after in a very gruesome manner. Orintur watched, his mind in shock and his heart filling with great fury, as the Dremora flung the woman's body into the flaming ground below, where she slowly faded away to ashes. The demon stared on with obvious glee as Orintur, heaving with rage, gripped his hammer with enough force to break a man's arm. All it took was one taunting beckon from the Churl to send the seething Paladin over the edge.
"I am Orintur Graywatch, AND YOU SHALL FEEL MY WRATH, DEMON!"
Orintur, charging past all other threats, met the Dremora with a heavy swing of his hammer, which the demon blocked with the shaft of his mace. The two whirled around each other, swinging with vigour, engaging in the dance of combat. The clang of steel and daedric metals carried through the hot, eye-stinging air, accented by war cries and pained grunts. Hammer and mace mixed into a blur of white and black, becoming clear only when one combatant stopped the other's weapon with their own, thought it was never for any longer than a split second. The battle seemed to stop for good when the Churl sent Orintur's hammer to the ground, and sent the Elf with it with a bash to the chest. Orintur's head rang fiercely; moments before, the Daedra had been able to get a clean strike at his head. He could feel himself bleeding somewhere on his forehead, but that could only be dealt with once the demon leering at him from above was dispatched.
The Churl, armor bent in several places and lower jaw being bereft of several fangs, cackled at the fallen Paladin. Instead of speaking in his own heretical tongue, they spoke in clear Tamriellic. "Your gods have no power here, worm! Your pathetic earthly metals are nothing compared to the strength my Lord Dagon bestows upon me! Now BEGONE, weakling, your soft flesh will insult my Lord's eyes no longer!"
Orintur, lying on the ground and letting the Dremora fling his taunts, was taking the time to catch his breath and regain his strength. As his foe sent their mace down one last time, Orintur suddenly sat up and gripped their wrist firmly, other hand charging with magical energy. "I will not be the one that falls today, DEMON!"
Shoving his hand into the Churl's chest, Orintur took the chance afforded to him by his Shock spell to grab his hammer as the Dremora shook and spasmed violently. It took a great deal of energy to lift it, but the mighty Paladin sent the head of his hammer into the abdomen of his enemy, crushing their armor and their insides along with it. Spewing blood like a projectile out of their mouth, the Dremora flew backwards, landing on the same molten rock they threw the Imperial woman onto just moments before. He did not fare any better.
Falling to one knee, Orintur breathed heavily, the fight taking almost all of his energy out of him. His head also panged painfully and the Elf was certain he was bruised in nearly a dozen places. He hoped his compatriots could handle themselves, because Orintur wasn't sure if he could fight many more foes in such a state.