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7 yrs ago
Hot dogs are already cooked. Might as well just sear them to add flavor.
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7 yrs ago
I love it when I catch up on my posting.
2 likes
7 yrs ago
If you take college seriously, it opens doors. Harvard and Hopkins makes it easier, but you can do well anywhere.
3 likes
7 yrs ago
Prefer to brainstorm on Discord for that reason.
1 like
7 yrs ago
Windows 10 is very much like a German prison camp guard, "Ah, I see you are tryink to escape work fifteen minutes early, Herr Colonel Hogan, here ist an update zat vill stall you!"
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Teal Deer


- Fantasy set in a world in the 17th century level of tech. A world of reason, where education and technology are starting to take off.
- Magic was a thing in the past, documented in history.
- The history, of course, is inaccurate. The real story is there.
- The Empire, which rules the continent and has for a long time, is built upon its founding myth, of the binding of magic by Jovon.
- Beasts of out of legends mount a ferocious attack on the Imperial family. They are led by men that seem to know magic, which is impossible since magic has been suppressed for millennia.
- Your character, a female descendant of Jovon and Yariel, his queen, watches her family being attacked and knows that the only thing she can do to save herself and even have a chance of fighting the fell beasts is to follow the instructions of a family legend - go down these stairs and insert that stone there.
- The plot proceeds from that start.
- Looking for advanced and someone that can collaborate on the design. The world as it is would be of your designing. I already worked out the world as it was. They now collide.
- You can PM or reach out to HeySeuss #6650 on Discord.


In Character


The official histories claim that Jovon, who became first emperor, defeated Ciron, the last great magocrat, a sorcerer that lusted to rule and coveted his wife to be, Yariel. Magic, that tore the world apart, was at last done for. Ciron, who represented all that was wrong with the world, was the end of the era.

Since that time, with the magic's sources suppressed, sealed away, civilization flourished under a peaceful rule without spirits, good or bad, to interfere in the affairs of mortals. The magic ebbed away without replenishment and there was a stable, prosperous golden age. No one had magic anymore, and order and peace prevailed. Humanity was not without strife, for there was unrest in the Empire, but the magic that nearly tore the world apart with its apocalyptic power was no more. The damage was limited.

Until, of course, someone found a way to partially unseal magic, and the Imperial family found itself under assault by fell beasts of a like from the legends of the Age of Tempest. Even the muskets of the guard could not stop these things, or the men that led them, wielding fire and lightning, felling those that ruled the Empire. It is the hell of the old stories come again, the old fear that someday, someone would figure out how to undo the ancient bindings.

An heir, knowing of an old family catacomb and a contingency against such a thing, stumbles down the stairs, as the palace rumbles, coughing from the dust, with a runestone in hand, to be inserted into a crevice only in the most dire of circumstances. They were Empress Yariel's instructions to her descendants, handed down from mother to daughter in the Imperial Family. Only to be used in the most dire of need, when all seems lost.

Her savior, Yariel's contingency against the return of magic, the intended guardian of her bloodline, is none other than Ciron, the great villain of history.

Out of Character


There is, of course, a deeper story of what really happened, and I will be happy to discuss that in Discord with interested players. I need to use Discord to brainstorm quickly. What really happened in the Age of Tempest is a well kept secret, because the truth would shatter the Empire anyway. Who the heroes are, who the villains are, who did what? It's been centuries and an Empire intent on unifying a continent with ideas has been at the histories. The truth has long since been lost. Some of this plot will be the system shock of your character talking to a man that knew the heroes of the age in the flesh...and the danger of what he might say if it got out.

Is there an element of Mary Magdalene and that debate to this plot? Absolutely.

But what remains is that magic has returned and the Empire is being torn apart. And your character has to make decisions under duress.

If that's your kind of plot, please reach out and thanks for reading!
Dakgu always felt, through his life, that he benefited from underestimation. Myrmith Tinuviel certainly underestimated his cunning. An experienced, sorcerous elven ranger with an incredible god complex, the elf fell for it and that's when Dakgu became the Elf-Scalper.

To be fair, the mad ranger had a huge price on his head and was burning villages, a real menace. But the lordling that put up the bounty was grudging to pay and then had Dakgu banned from his realm after he did it. He was used to that brand of thanks from the bunnies.

By that time, Nar Mat Kordh-Ishi, specifically the warlord of the company, Old Radush One-Eye, heard of him and brought him on as the warg-keeper and lead scout. The rest was a terrifying reputation for prowess in battle that included a cutthroat corps of orcs that ran side by side with wargs and slit throats in the knights, felling sentries and enemy leaders ahead of the marching, chanting, skull-bedecked, black-iron-disciplined ranks of the Orcish Free Company, who were noted for their strength and brutality in the open fight.

They'd conquered a kingdom for a Queen, a rumored witch, that way, brutally chopping down opposition, a legion of heavy orcish infantry marching in ferocious discipline while old One-Eye watched and directed this fell orchestra.

Dakgu's skills came from his mother, taken from him by human bandits, and a human that took him in with his wargs, when he was orphaned in the world. Always half a warg himself, Dakgu did not socialize or trust easily, but Brand tried, and perhaps he even succeeded a little in that the strange orcish youth was had decent interactions with Bosfyrd with Brand's sponsorship, even if his experience with human employers, including as a member of one of the most feared mercenary companies on the continent, was shit. It did not help that he had a cleft palate and a speech impediment that caused humans to mock him.

Well, only really stupid ones these days. Dakgu was a master of the cold glare, promising the retribution for such things. He led such humans to their death when trying to capture or kill (well, kill period) Myrmith Tinuviel. They mocked his speech right up until they died terribly in the face of blood-magic, arrows and horribly possessed animals perverted to the purpose of the ranger's vengeance on civilization.

He slipped into Bloody Harold's realm by completely bypassing the patrols of the border, mercenaries hungry to loot the roads for their wealth, unpaid and antsy. Dakgu, ever the superlative pair of eyes, was able to identify some of the banners; the Bear Men, l'Oriflamme, the Red Fangs, the Tempest. Others, he identified by region of origin based on equipment. By all accounts, these were the forces that helped murder Brand, and their time would come.

But for now, one orc, even with a terror of a warg for mount and companion, really a full partner as was the way of Nar Mat Kordh-Ishi, he avoided the battles, even if there was a part of him that called for blood. But the greater, and more dangerous part of Dakgu, as he slunk in the green and the mud, as the spring rain fell, counseled to measure twice and cut once, to fight coldly and to win. That voice had carried him through everything.

The landmarks became more familiar, part of the last few years of his childhood, even as the skies went gray and the elements pissed down on him -- and he ignored the elements. He was long of limb, but hunched over, gray-green muscle exposed, and the orc himself wearing a mix of fur and leather and spikes. Like all of Brand's Brood, he knew the way to move through this broken terrain quickly, the tricks of a woodland strider. In a way, he'd been one of Brand's best students, despite the fact that he was an Orc and considered by so many to be deficient. His grasp of the natural, and link with his wargs, was a formidable phenomenon that even a druid looked at in askance.

But as an orc, he was in tune with the savage, merciless ways of nature. Not for him the gentleness of elven and human rangers, he relished the challenge of life as an Orc; the adversity made you stronger. And Brand taught that in a sense.

But as he came closer to the runes that marked the perimeter of the Barrows, he knew he'd have to deal with the 'family.' Some would grasp the necessity to fight Bloody Harold with the uncaring ferocity of a storm, to crack rock with the relentless patience of water, and to burn like a forest fire. They'd bring too much of their cultural morals to the fight. Dakgu knew differently.

But as the first one there, he had time to consider how he'd say it, not that he was ever very good at saying it. But Dakgu's wisdom was the raw kind, the dangerous cunning of a low thing that would not be trespassed with impunity. The body of one of the few good things in his life was on display in the village, left there by a man in samite robes, with rouged cheeks and a greedy eye for gold. Dakgu had no respect for kings or thrones, the laws of that world never held much bond on him. Gold never impressed him.

He made his camp among the graves of other rangers, where Brand's body should lay. There were runes all around and a glow in the air; things grew here as they never did outside its perimeter, a splash of color and beauty. It was a place of private wonderment, but the beauty seemed to Dakgu to pall. This was Brand's place, not his. The trees and undergrowth, however, were like walls, keeping the rest of the world out. It would due as a place of refuge and a place to meet unseen, so they could begin a campaign of the likes that Harold would not believe that a mere handful could carry out.

He was a creature of blood, and this was a war of blood.
I'm sorry but this is just too fast paced for me and I think I'm going to have to drop out


No problem, we wish you well on what you do in the Guild.
Name: The Ranger Barrows
Type: Location
Faction/Unit: Brand's Brood
Synopsis of Role: Deep in the Nightwood is a gathering place and burial ground for rangers since the misty beginnings of known history. The barrows are shrouded in truly ancient trees and it takes rangers, who know the tricks and the runes, to slip through, due to the defensive magic of the place. Rangers have been laid to rest in this place for a long time, with only other rangers able to read the faint carvings in the rocks that mark their burial places.

It is also a meeting ground, with rough amenities for someone to make camp there for quite some long time. It's not really a home, but a holdfast.

The place is defensible, if needs arise, but non-rangers have never been able to get through. It was Brand's wish to be buried here and it's the Brood's duty to see it done.
Bills Due



Sensor links were up and Fiver, his astromech droid, was bleeping along his messages as well -- Intruders added a comm channel for the droids and ran a linked network that the droids generally managed in network. The pilots' chatter was the despair of the communications operators on the Right -- the Intruders spoke the lingua franca of the Outer Rim, Huttese, when they fought.

They were a dangerous squadron, experienced smugglers, pirates and Outer Rim defense force types, used to clawing for every little advantage they could find, often in obsolescent junk. Commanded by a Twi'lek female, Ma'Vena, callsign "Mom," the Intruders were a fierce squadron, unified in hatred of the Empire. Willing to fight something so powerful and numerous.

The Alliance, so used to never having the best of anything, came through for once and put these beings into something that let them strive and contend on an equal level with the Empire.

The X-wing was still a new platform, and Shan had come in just as they were phasing out the Z-95's, which were alright, but at a decided disadvantage against TIE fighters. Not so the X-wing, which had the slender lethality that a starfighter should, at least in his mind. In the cockpit of one of these, he felt like he was part of a sleek and dangerous predator, gliding on the solar winds in search of prey.

Many thought of space as empty, but he always felt as if there were currents in that vastness, something that got him weird looks even from his squadron. He could wax poetic about space, the splash of colors in a nebula or the harsh light of a star. It was silence, but it was a thunderous silence.

Clang, Shan's callsign, they said, worked on a different frequency. He was their weirdo, a guy that knew tech but not from an educational standpoint; he'd get into the guts of something and figure it out on intuition and experience. Space never failed to stir him.

The sensation was shattered by the order to initiate their operation.

They used Orivod, a large asteroid on the verge of being a moon, to shadow their approach; for whatever reason, the rock interfered with sensors and communications, so the approach would be with comms from the fleet totally unable to get througth. It was a risky commitment.

He felt the thrum of the engines as the power system shifted power into those and a lighter-than-usual front shield, while they were out of range. The idea was to build up the thruster momentum while out of range in order to make the approach with the shields shifted forward during the attack approach. S-foils were locked, for the same reason. Lacking jammers, they needed every bit of thrust they could get. Max thrust, the chariot of the heavens.

Because the orders were to make an attack run on a Victory II-class star destroyer.

As they burst from the cover of the asteroid on their final approach, like a covey of mynocks, spreading out in twos and threes, the X-wing's leading the Y-wings and trying to draw the fire with their superior maneuverability. He was tuned into the comm chatter, and returned some of it, including, "Lock S-foils in attack position," but he could never quite recall what he was saying in the focus of the moment, the sharp edge of awareness that came into play when he was flying.

A Victory-II was not the largest ship in the Imperial inventory, but up close and personal, with the turbolasers thundering away and smaller defenses engaging them, it was big enough to turn Shan's piss cold. He tried to cling to his typical composure, his awareness of the minute and sense of the intangible, as he jinked to avoid the fire.

Others were not so lucky; if the Punisher was the Rebels' pound of flesh, and even despite the surprise of the Cutlass and Intruders' approach, there was still the silence of disintegrating squadron mates and the hum of the engines, the blip of the warning radars, the binary staccato of Fiver's status updates. They were paying the bill for it.

There was a instinctive flow to his motion as he banked to engage a TIE trying to find an angle on a Y-wing, as the TIE broke it's attack to evade, and the two starships danced. But it was the subtle added thrust here, or the turn there, as he took to the outside arc beyond the TIE and played the Imperial against a squadron-mate's cone of fire that allowed him the moment where he had the unshielded Imperial in his fire control reticule when the Imperial tried to evade one cone of fire only to find himself positioned briefly in the sights of another.

He took the shot with all four cannons, feeling the pulse of their firing, and watched the enemy disintegrate. He swung back into the run, further back from the others as they made their runs. The X-wings fought like brood mother Nexu, scraping for every angle and bit of purchase the rebel pilots, experienced fringe spacers, could find against TIE pilots, who were academy-trained professionals. Theirs was a pitiless ballet in the cold void, shadowed by the huge wedges of the Imperial fleet.

And while they spun to stay out of the sights of the TIEs and put the TIEs into their own sights, the Y-wings unloaded on the Punisher.

All that was in a single run, with the Cutlass commander ordering his Y-wings clear.

"Finish it and break off!" Mom growled on the comms, along with, "fierfe--" and static as her own ship disintegrated. Moments later, another Intruder finished off her killer, but the damage was already done.

Intruder squadron lost twenty-five percent of her X-wings...but they could see the Punisher bleeding air and flame from holes in the hull in the rearview mirror that the pilots all used.

It better be worth it, the thought bubbled through the concentration that typified Shan's flying, but he left the bubble there, not wanting to process the grief of his squadron leader's death while still in the fight.

Totally understood. People can just post the sheets over in the character tab.
Lore stub;

Name: The Webwood
Type: Magical Forest
Faction/Unit: Wildlands
Synopsis of Role: A crossroads that is home to fey spirits both benign or cruel, home of the damned and the forgotten- only the strong survive while the weak perish.


For reference, this is best kept on the same page as the character sheets you guys post up. Stubs all in one post, and organized if possible. :)
Name: Dakgu Elf-Scalper
Race: Half-Orc, half something else.
Faction/Unit: Brand's Brood
Location: Nightwood, outside of Bosfyrd, an old meeting ground for rangers stretching back to the mists of time.
Synopsis of Role: A warg-handler, bounty hunter and lead scout of the Orcish mercenary unit Nar Mat Kordh-Ishi, the Elf-Scalper was orphaned with his mother's wargs during puberty and finished growing up under Brand, who taught him, but also socialized him. His mercenary company has an absolutely fearsome reputation and is currently based out of neighboring Ceril, where they managed to secure themselves a foothold and patronage in the form of their young queen, a rumored witch. His warg mount, Khashgol, is a mound of muscle and predatory instinct.
Hello, glad to see all the interest. I am popping up the OOC now.

Some badass forest battle artwork to help set the mood.

Guidelines


  • Discord Chat for the RP. - to plot, collaborate and otherwise make things interesting.
  • "Jump In" really does mean, "Jump In." I want only a couple things over in character sheets - a name, a faction (Brand, Harold, other) a location (At the start, generally Bosfyrd, though this may change.) and maybe a one sentence summary of the character. Yeah, because we need to be writing posts, not character sheets, and this way we can quickly -add- essential characters.
  • Please use one sheet for all stubs, character and lore.


Character Stubs


The whole point of this system is to quickly introduce a character's name, faction, species and a quick summary of who they are in order to get them into the fight quickly. We're doing away with large sheets as an experiment. You can even write this stuff -after- you make the first post.

Name:
Race:
Faction/Unit: (ex. Brand's Brood, loyal to Bloody Harold, mercenary, etc.)
Location:
Synopsis of Role: (One sentence, keep it moving. Ex. A young half-elf raised by Brand after his parents were killed in an unfortunate nighttime skiing incident that involved alcohol.)


Lore Stubs


The whole point of this system is to quickly introduce a location, unit or faction. This allows you to quickly create a reference item for the lore. We will work on a way to organize all this as we move along, but please add this to your character stubs.

Name:
Type: (Location, culture, military formation, type of beast etc)
Faction/Unit: (ex. Brand's Brood, loyal to Bloody Harold, mercenary, etc.)
Synopsis of Role: (One sentence, keep it moving. Ex. A large, haunted forest that is rumoured to hold the ruins of ancient civilization. From time to time, people are never seen again after entering it.)
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