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7 yrs ago
Hot dogs are already cooked. Might as well just sear them to add flavor.
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7 yrs ago
I love it when I catch up on my posting.
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7 yrs ago
If you take college seriously, it opens doors. Harvard and Hopkins makes it easier, but you can do well anywhere.
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7 yrs ago
Prefer to brainstorm on Discord for that reason.
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7 yrs ago
Windows 10 is very much like a German prison camp guard, "Ah, I see you are tryink to escape work fifteen minutes early, Herr Colonel Hogan, here ist an update zat vill stall you!"
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Now Recruiting! RP is here.


Sky galleons of Mars by Flavio Bolla

TL;DR Summary

  • Inspirations: Black Sails, Spelljammer, Guardians of the Galaxy, Thor, Master and Commander.
  • Mashup of Steampunk, Fantasy, Sci-Fi and so forth. To wit: sailing ships, airships and seagoing vessels of various types are able to, via a complex mashup of magic and technology, take to space with crews. By the same token, there is flintlock technology and cannons, but also magic swords and spells.
  • Elves, Dwarves, Orcs, Goblins, Dragons, etc. Not much has been fleshed of this, because it's better to let players do that in the process of creating a character.
  • Characters will be ship's crew, having been enslaved in service to a horrible entity named Lord Korzbubathul, a dimensional horror. The crew just overthrew their master...though aren't sure if he's dead.
  • They have just arrived in the great Space Pirate Republic, headquartered on the ancient space station of Quattryn, a lawless place where there is freedom and danger, rife with thieves, killers, anarchists. It smells of gold and gems, fancy perfume and a whiff of death at all times.
  • Ship is not named or even described yet, pending player input. Only exception: The ship's cat Waldo is a black, fey beast with strange powers, like a friendly, playful sphinx. Besides what we have up above, there is no setting stuff done.
  • Crew runs according to a pirate code of democracy where quartermasters and captains are voted in and actions are subject to referendum. That means characters get a vote, get to argue, and implement conflicting beliefs. It means politics!
  • People should be cool with the concept of on-the-fly brainstorming and setting lore that is not really set up ahead of time.
  • Discord Chat!

In Character Info

They took freedom at the point of a blade; metaphoricaly anyway. There were lots of ways that the crew killed of the minions of Lord Korzbubathul, a slobbering thing of slimy flesh, one or many eyes depending on what time of day. It, no gender, definitely no gender, don't even think about how its kind reproduces, had enslaved crew running its ship, plundering and serving as mind-blanked killers on its behalf, serving its agenda.

No one is quite sure who, what or how it happened that they were able to break free from the narcotic control of Lord Korzbubathul, but it was flushed out into the cold vacuum of space by a series of events. As the haze wore off on the slave crew, its dedicated servants, the overseers and officers that did little work besides give the orders, tried to fight back, but the slaves found that they were soft, easy prey.

They woke from their mind-slumber with little knowledge of each other, and a head full of memories and trauma aboard a ship. Somehow, they limped into the Free Port of Quattryn with their prize, the only place that would have them. To stay alive and prosperous in the Space Pirate's Republic, they had to work. They had a ship; they had a crew and they had common cause. The Spheres, as space was known, was a cold, uncaring place for those on their own...

Out of Character Info

So there are obviously things not even yet described, such as the operation of the ships and so forth in space. We will be leaning on the magitech to describe a lot of the functions, a fusion of mystic power and 19th century, at best, machinery. In some cases, we're looking at wildly different tech within the overlapping types of motiffs we are invoking here.

The ideal player thrives on brainstorming and enjoys themes of rebellion, like the Pirate's Republic in the Caribbean. I am intentionally not drawing on Spelljammer, besides getting a slight boost to start with, so I am not apologizing for any accidental duplication, nor am I claiming originality. Most of my thought processes came from a DVD set of Black Sails, a couple other books on the Spanish Armada and privateering and thoughts on what the power dynamics could look like in space with fantasy races.

That is to say, I had a couple brainwaves and then I wrote this stuff down. But I want to find good partners to work with on this.
Someone suggested a colony of orcs or half-orcs where "all these" half orcs came from; I see only mine. I will work on a location stub to be posted at a later date.


I have a half-orc gunner, yes, but yeah. Orcs in Space. The thing is, I feel like they should be all over the place.
<Snipped quote by HeySeuss>

Does this mean a sailor can walk the decks of a ship, while in "space" and breath air? Gravity?


Yes. It is more like the Astral Plane in a sense, than actual space. The ship has a power source (working on the stub) that powers what generate the gravity and atmosphere. There is limited power in these for weapons systems, atmosphere and gravity. Depending on how the ship moves, it draws power that takes away from speed. For example, turning, diving, ascending, moving in any way besides forward per the bow. Magicians can also draw considerable extra 'juice' from these power systems, so movement that conserves this 'fuel' is prioritized.

Also, the distances are not like Space as we know it. Stars and planets, sure, but not as we know them in space.
Hey everyone,

In order to set up physics for the RP, by "Space" we really mean an alternate plane, like a Plane in D&D terms, or similar that is spacelike in terms of appearance with planetary bodies and stellar bodies, but rooted in a medieval or ancient understanding of space. We're way away from hard Sci fi here and I thought it best to clarify that.

Edit: The Astral Plane, basically, Medieval concept that explained space in more theological or mythical terms than anything.
Can we make sure to keep all sheets in one post from each player? Organization thing.
Let’s start shifting sheets into the character sheets tab, folks!
Man, I'm turning into a jack of all trades.

That's what you get when you make a literate dragonborn-
Not miffed, just laughing. I don't mind covering multiple roles, it's quite fun, and reminds me of a time not too long past.


He's our maester.
I get the dusty job of sitting in a room keeping stock. Someone has to ration out that grog. Might even do a science lesson for the more inclined crew members. Like why Rum exists, and why in turn it gets watered down.

So yeah, record keeper it is, once I make the change, we good, or is there anything else I need to change?


Charting and spyglassing too. Perhaps as a lookout?
If everyone is okay with Arkitekt's character starting as quartermaster, that's fine. It is a voted position on a pirate vessel, so someone can run against her. I can also be convinced to go with a captain submission, but it needs to be convincing for me.

Let the drama begin. :)
Name: Drako Jones
Species: Dragonborn(Bronze)
Faction: Pirates
Synopsis of Character: A Dragonborn from a destroyed world, whose love of knowledge and loner nature as an interstellar archeologist attracted the wrong attention. Has a good heart, and kindness in his eyes.
Synopsis of Role: Fluent in multiple languages, proficient with navigator tools, map making, exploration, and magical item analysis and creation. Knowledge in both practical and random information, Drako is a skilled writer, having kept multiple journals of his adventures, and has knowledge of various world customs, and is a good translator when the need arises. He's a bad cook though. Has a pesky habit of going left whenever the choice of left or right is presented, which can cause problems, but he also seeks the secret to immortality, though for what reasons are unknown.
Relation to Ship/Crew: Navigator/Record Keeper

Don't have a good picture, but hope this works. I can make changes as needed. Did my best to adapt the Artificer Class and Archeologist background to the setting. Feedback would be very welcome.


I think the only issue here is that Hour Error has a navigator character role already locked in. Can you guys talk out where the role intersection/division might be to prevent overlap or create a dynamic of Helmsman/Navigator/Cartographer or something of that nature? As an Artificer/Archaeologist, it seems like his wheelhouse would have to do with the collecting of information (and potential sale of such) including the creation of charts/maps and log information. Could easily be the person tasked with inventorying and mapping.

Just a thought.
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