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I like to RP!

You'll find that I tend to like running games, rather than playing in them.

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Victoria’s eyes had drifted to the window, focusing on the glass while the girls spoke. Penny’s voice draws her back, her head slowly tilting toward the short girl when she asks her question.

How many?” It takes for a second of thought before she recalls, “I’m told somewhere near fifty students this year. There’s a little over a hundred in total.” Not a large number. Said out loud, it gives some clarity as to just how rare and important the five girls in the room may be.

Another tremor passes through the vessel, this one larger and longer than the last. It’s violent enough to shake the table, and the former threat of spilled drinks will become a reality unless quick action is taken. Victoria reaches to plant her fingers over her own saucer, ensuring it remains firmly planted on the table until the shuddering stops.

When it does, she raises several fingers to touch her left ear, brushing back pale strands of hair to reveal a small earpiece tucked there. Her eyes return to the window, lingering several seconds before the woman rises quietly to her feet.

Excuse me.” She requests. She gives no explanation, nor any instruction. Instead she takes a few smooth steps to the cabin door, slipping outside and leaving the five girls to themselves.

The pattering of rain against the nearby window provides a dull underscore for each introduction, as does the quiet rumble of the ship in flight. In the foggy atmosphere outside can be seen the occasion streak of lightning, thin and luminescent white lines that creep their way through the sky. The interior of the cabin, however, is warm and inviting, shielded from the elements just on the other side of the polished glass.

Victoria’s gaze traces across each of the five girls as they introduce themselves, lingering as long as each speaks before moving on to the next. For Vanna she really is like a mirror, immaculate poise and nigh-unreadable expression.

Penny may be able to take some solace in the fact that, embarrassing as he introduction may be, the Ars Magi doesn’t bat an eye when the girl plants her head into the table. Instead, she takes a long sip from her tiny saucer of tea while Dana tends to the wound. It’s a small bruise, something well within her capability.

After a moment of consideration, the woman address Nicole: “I’m afraid you might find Palmyra not as fashion-forward as Hasta.” Victoria’s cup clinks against the tables surface as she sets it down once again. “Most of the city is dedicated to serving the academies in some way—but I’m sure you’ll find enough boutiques to make due.

A low rumble passes through the ship, one brief shudder that rattles plates through the ornate silverware set laid across the small table. A brief turbulence.

Diana and Lennox...” She muses, “It’s rare to find noble candidates.” It’s a numbers game, after all. No bloodline has proven to produce consistently magic compatible candidates, and the nobility is the smallest part of the population—the smallest pool to draw from. “You’ll find most of your peers at the Officers Academy.” She refers to Nova Lux’s sister school, the adjoined military academy.

We’ll be arriving in the next hour or two. It’ll be a day or two before you’ll a have time to explore the city proper. You’ll need to settle in first, and your tests need to be run.” This may come as a surprise considering all five candidates have already faced a barrage of poking, prodding, and measuring just to get to this point. It seems they have only more to look forward to in the coming days.

A short pause and the woman tilts her head to address Dana. “How long have you been able to use your magic?” Perhaps, like Vanna, she’s impressed by how naturally the cheerful girl channels her power. It’s hard to tell, given her expression seems never to change.


At some point in their lives each Nova Lux candidate learned they had the gift of magic, the ability to manipulate one of the natural elements. Perhaps it was learned at a young age, or perhaps only recently. Regardless, it wasn't long long before the Novus Orbim Imperium knew as well.

It was determined in short order through a variety of tests that their varying talents were notable. While others may be capable of magic, their bodies in particular were an ideal conduit for the raw magic that suffuses the earth. Accordingly the arrangements were made shortly after, parents informed, travel plans made. There was at least a month worth of waiting, time to say goodbyes and get things in order.

And then it was time to go.





𝙰𝚒𝚛𝚜𝚑𝚒𝚙 𝙻𝚊𝚞𝚛𝚞𝚜
𝙸𝚗 𝙵𝚕𝚒𝚐𝚑𝚝

𝙰𝚙𝚛𝚒𝚕 𝟿𝚝𝚑, 𝟷𝟷𝟽 𝙰𝚅
𝟻:𝟺𝟽 𝙿𝙼
Dana Noel, Penny Grenoble, Nicole Cognoscenti, Diana Khay Vanna, Astrelle Lennox



For some it may be the first time traveling aboard an airship. The ship itself is the Laurus, a mid-sized transport vessel. It bears some passing similarity to the seafaring vessels of old, though its hull is made of sleek silver metal and its deck enclosed in shimmering glassing windows. Magitech engines extend from it like wings, dull orange contrails left in their wake. Like many pieces of magical technology it occupies a strange space between new and old, but has become the main source of traversal between Sanctum Cities.

It also happens to be relatively safe. Not just in that the technology works, but also in that Nox doesn't tend to gather in the upper atmosphere in quite as large quantities as on the ground. This means exposure to that toxic substance is minimal and that it's relatively rare that Voids will manifest and rip the whole thing to shreds.

This particular trip has not exactly been expedient. Nova Lux is located in the military city of Palmyra and a single airship has been dispatched to carry the new candidates to their final destination. It departs from Sisica, traveling on to Norba, Hasta and Valentia afterward. Each finds a small passenger cabin waiting for them, a cramped but neatly decorated space to place their belongings and wait. The cabins have adequate space for a single passenger, enough to fit a small couch and compartments for storing one or two cases of luggage, more like a train cabin than an airplane. They seem to be among a very small number of non-military passengers, the bulk of the crew made up of blue and gold unformed Imperium soldiers.

All five passengers are left to pass the time alone until shortly after the penultimate stop in Potentia. It's only after the last passenger boards that each girl receives a knock at their door, and a request to join their host in one of the larger cabins. For the girls from the western side of the world this is likely a welcome reprieve, their flight having now stretched on for near a dozen hours now.

Once escorted they find said host is a young woman perhaps somewhere in her twenties. Her eyes are a pale red, her hair long and pale blonde, body clad in the neat military uniform of the Imperium. Her hands are folded in her lap, her expression placid as each girl is escorted into the cabin. Seating has been arranged around a small table, as well as a small selection of teas, sandwiches, and tiny snacks. A window at the side of the room grants a view of the dimming sky and wispy gray clouds outside. Rain has begun to pelt at the glass, a steady splatter of droplets as the ship soars through a cloud bank.



"Hello." The woman's voice is quiet, her eyes passing slowly across the assembled candidates. "My name is Victoria Glass, with the Wings of Justice. I am your escort to Palmyra." A short gesture is made toward the table. "Please make yourselves comfortable."

Most will be familiar with the Wings of Justice. They serve as a sort of special forces of the NOI, directly performing the Imperator's bidding. Serving as a Wing or a member of the Imperial Guard is one of the highest honors an Ars Magi can aspire for, as far as the public knows.

"I thought you might want to meet your future classmates." She continues after a minute more, giving enough time for those willing to acquire drinks or food. She herself collects a small saucer of tea, holding it gingerly in her lap. "If you would," She continues, "Introduce yourselves. I can also answer any questions you may have."

For some this may be the first time seeing an Ars Magi in the flesh. Most have caught only glances of magical girls from a distance, or consumed their exploits through Imperium propaganda. Vanna and Estrelle are the notable exceptions; Estrelle has been in enough important places to have sighted them, and House Diana have their own Magi bodyguards that Vanna has been in the of care at some point in her life. Vanna in particular finds the woman has a familiar stolidity--something that must be drilled in through years of training and experience.

@Ponn @Plank Sinatra @Onarax @shadowsaint007 @Pink Khione
Okay, submission are closed.

I didn't expect quite this much interest in the game, which has been both pleasantly surprising and also forced me to make the difficult choice of pairing down to a manageable crew. There were a lot of really great submissions, and even if you didn't get picked I'll be keeping those who have applied in mind if any of the chosen players have to drop for some reason.

The final picks are:

Those folk may post their characters in the Characters section.

I have also created a Discord server for the game, kindly join that.

I'll give everyone a day to report in before I kick us off with an IC post.

Thanks!



Answers to setting questions:

  • Technology is near-future for the most part. Basically what we have today but just a bit better. Electronics are smaller and faster, smartphones can fold, public transit is improved and a workable solution for most people.
  • Global communication is still a thing but all connection is done via satellite. Due to no ongoing maintenance and interference from the Nox that blankets the earth said satellite communication can get pretty dodgy sometimes. Communication is thus much easier within a single Sanctum City, and gets slower/more expensive from one city to another.
  • Global population is less than a billion, around 3-4 hundred million sounds like a good number. I'm going to take the easy way out and not give a specific year, but somewhere between 2050-2100.
  • I'll have to add it to the map, but the Imperator sits at the city of Nova Roma near the Black Sea.
  • Notably Nova Lux and the largest military academy in the Imperium are both located in Palmyra. Though this is outside Nova Roma and technically the Imperium's center of power, House Mars control of the city is nominal at best.


Yep, choices will be finalized tomorrow.

I wish I could take everyone, but having to keep track of 12 or so characters is, as noted, a nightmarish prospect. Especially if the plot is going to move forward at anything resembling an acceptable pace. And as this is intended to be a primarily GM-led experience rather than a bunch of people doing their own thing, I think a small group is the best way to go.

I'm giving some thought to running two versions of the game for two separate groups, but I won't make any promises.

here's my application! she's more of a anti-hero than a righteous magical girl but i wanted to try and see if this character may get accepted into this rp anyway ^_^ hope you like!


Thanks for your submission, Astrelle looks good so far.
Hey! I'm interested in joining but I'm not sure which element I feel like choosing yet — is it fine to choose one that other characters already have or do you have a preference for the leftover elements to be used?

Sure, you can have the same element as another character. Shouldn't be a problem. Just remember the deadline is Wednesday!

Character stuff:

YOUSEEBIGGIRL


She large. No problems here!

@Inedible Here is my submission to the competition, hope you like her!


Sadie also looks pretty good, thanks!
You know what, call me interested. Are the entirety of the Sanctum Cities urban, or do the fields cover some less-developed terrain such as, for example, very forested mountains?

I missed this question too, my bad. To answer: Mostly urban. There's some agriculture on the ring, but it's not really 'countryside'. Most of the available land is used and built on, so no very forested areas.
Whew, we've got a lot of magical girls. I'm probably not going to be able to take everyone, but I like all the submissions so far.

I'm going to walk back my earlier statement and close a bit earlier than planned. All submissions will be due by Wednesday the 14th. I'll pick 4-5 from that group.

That said, on to the ones I've missed so far:


Sorry I missed this the first time, this looks good to me.

There we go.


Another fire user! That's fine, and this looks good.


I figured we'd get a noble or two, so that's good. Aether isn't an element I expected, but I think it'll work. I like it!


Hopefully this works and doesn't step on any toes, especially for the people who are still writing their CSs.




And here's the other noble. This also looks pretty good, nothing to correct.
Re-write for Penny looks good, don't see anything that needs to be changed there.

OK ok ok, I wasn't happy with my first Minako pass either. I made another one, let me know what you think.


I think this works better, yep.


This all looks pretty good as well!
Glad to see submissions coming in! I'm thinking I'll let recruitment continue for this coming week and then we can see about getting started.

Edit: I'll get a look at the ones just recently posted/reposted in a few hours!

Character Sheet up!



Penny seems good! The only thing I should note is that magical weapons generally manifest as part of your transformation.

That said I think I'd be fine making an exception and letting Penny using Grand Eisen as her weapon. It'd just be that it becomes far more effective in her transformed state. Untransformed she could still use it to help her channel her magic, but she'd run out of juice pretty quickly.


Also looking good!

Various answers:

@Inedible just for the record, what exactly are the Six that founded the NOI? Separate entity from the Duodecim, right?

Whoops, that's from an old draft. It should be the Twelve, who the Duodecim families consider their originators. I'll fix it!

@Inedible
How fleshed out are the individual sanctums in your view of the universe? Reason I ask is primarily wondering how much freedom/lewee we have to shape the sanctums when drafting a character, assuming of course nothing is contradictory to what someone else has already done.

EDIT: Also are we allowed to have characters that are a part of a Duodecim family?

It's perfectly fine if you want to make up some details about whatever city you choose.

Likewise you can also be from a Duodecim family and make up details about them.

@Inedible
What are the names of the Jupiter cities? I'm not sure if they were left off or if I'm just not able to read them on that map

I forgot to name them! I've fixed the map, they are now respectively Danaster (North) and Norba (South).

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