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“Hey! Wait!” Racing ahead of the Wisp again Oberon blocked off Mourningstar’s path, holding both hands up in front of him as if to ward her back towards the bonfire. “Where is this coming from?”

Oberon was frankly kind of stunned at everything he had just heard. When he had stopped Mourningstar and asked her where she was going he had honestly expected another vaguely thought out plan delivered in a grandiose manner; a plan to solo scout out the rest of the cave or to use the remaining fire-infused crystals to cause a cave-in over the Goblin encampment. Oberon had stepped in, as he normally did, to try and temper her somewhat and keep her from doing something stupid. He hadn’t expected the Wisp to bombard him the way she did and he certainly didn’t expect the sudden collapse of the Wisp’s persona that came next.

As she slunk past him, somehow managing to have a hangdog expression despite not having a face, limbs or even a torso, he was left feeling terrible about himself. He suddenly regretted every exasperated eye roll or snide comment he’d thought about her as he tried to deal with her earlier, even though he felt they had been earned at the time. He’d thought she was just egotistical, naïve and far too keen for her own good. He’d even briefly considered the idea that she was insane, cracked under the pressure of their situation. Instead it seemed like the ‘Mourningstar’ character was just that, a front, an affectation, and even though that had its own implications Oberon suddenly found himself confronted by the hurt individual underneath that he didn’t even know existed.

“You’re not useless and you’re not a burden. It definitely wouldn’t be a win for me if you got yourself killed, don’t even joke about that. We’ve all died once already, I’m not looking to let that happen again.” Letting his arms drop to his sides Oberon adopted a slumped posture. He wasn’t sure what to do, other than apologise; even that was hard since up until this moment he wasn’t even aware that he was doing anything wrong.

“I’m sorry if you feel like we’ve been ignoring you. There’s been a lot going on and I got caught up in an idea I had; it’s a bad habit of mine. Then the Slime exploded for some reason and then I had to heal that Dire Rat; I haven’t even seen you since you found the stash of crystals.” Making excuses probably wasn’t the best way to go about this, but it was all true; he hadn’t been ignoring Mourningstar, not intentionally at least, and he hadn’t refused to speak to her at any point. Although it was entirely possible she had tried to get his attention while he had been playing with magic and been ignored in turn.

“You never exactly made it seem like you wanted to be friends anyway; you just bossed everyone around and tried to seem scary and important.” Pushing the blame onto Mourningstar was the wrong approach and luckily even Oberon knew this and was able to stop himself before he went too much further. “You’re just…. I think you’re trying too hard. Trying to be the boss, the scary voice, all this stuff about being the Demon King’s General; it’s too much. You don’t need to do any of that; I know it sounds trite by just be yourself, like you are now. Just… less suicidal.”

Digbie called out to them and Oberon looked over Mourningstar’s head to see the Goblin approaching them while dragging a bag along the ground. “By the looks of it I’m not the only one who wants you to stay.”

@floodtalon@Gardevoiran
@MissCapnCrunch given the way Sanctuary was never even intended to be a game in the first place I kind of see clans being a player invention rather than something intentionally added. They clearly added support for clans later on since clan ships are a thing and are limited to one per clan, but I see that as being a response to something the players were already doing, i.e. grouping up and forming factions.

Clan size is probably limited by how much living space your ship has so unless you can get something like a Star Destroyer or a Battlestar you're going to be pretty limited. I imagine something like the Millenium Falcon, Serenity or the Bebop would be more the norm and those things have space for maybe a dozen at most.
In games with clans do the clans earn cash? If so how? What would the clan use the cash for?


I've never been a part of a clan, so I don't really know how that would work. In most games a clan is just a group of people who regularly play together, even most MMO's I think don't have in game mechanics for clans. This game world is probably closest to an MMO than anything else, though it probably plays more like a character action game or FPS given the lack of levels or abilities.

I think in Sanctuary the reason for forming a clan would be for safety in numbers and to allow for the completion of larger and more difficult quests. If zeroing out is still a thing we are keeping from Ready Player One, then a clan would be a way to protect yourself in the badlands by allying with other players. MMO's also have quests and raids that can require dozens of people working together to beat, often requiring a specific strategy, decent gameplay skills and strong teamwork to beat; sure you can try and do this with a group of random people, if you want to give yourself an aneurysm, or you can join a clan and work with a consistent group of players.

As far as money goes, it would be earned by completing quests as normal. Loot would be divided by a prearranfed method and so would gold. Maybe a portion of it goes towards clan expenses/funds; maybe the clan ship can be upgraded? Either in terms of performance or amenities?

Just for future reference, editing in a tag later on doesn't send that person a message. I almost missed this question.
@Raging Fenrir Here's my effort. The history ends a bit abruptly, I can add to it if need be but I was struggling for a way to continue it and wanted to get this up.


@MikkishtheLeprechaun is it Frank West?
@Burning Kitty

I don't particularly mind whether we call all items artefacts or just the unique stuff; I was just being pedantic and explaining my interpretation of it. I'm starting to realise that the movie gave a very different view of this world than the books did. Stuff like Mjolnir armour wasn't in the book at all, but I'm going to guess it was generic gear; I want to stress that I think unique items should mostly be available only through quests or challenges, like the Gundam capsule being a reward for winning the huge deathmatch in the movie.

The plot looks intriguing. So, the Stargate's (love this inclusion by the way) just act as warp points to secret locations but are initially inactive; you need to solve the riddle/clue/puzzle to get the co-ordinates to the first world, then activate the Stargate and go to the next location, presumably find the next clue and so on?

My only issue with the unique setting is if this is a future utopian version of Earth then does it still make sense that Sanctuary has items and locations based on pop culture from decades or even centuries in the past? I also worry at the inclusion of levels because it seems unnecessary both in and out of universe; if Sanctuary was originally created as just a virtual world with no game elements then there would be no reason to have levels, meaning it was something added to Sanctuary after the badlands was introduced. I also don't really see it playing much of a deciding factor in fight in the RP so I just don't see a reason for it and would prefer a setting where your "power" is determined by your equipment, skill and intelligence.

Other than these nitpicks I also vote for a unique setting.

I also vote in favour of pets but would want to draw a distinction between pets, mounts and companions. Pets would just be, well, pets; basically a cosmetic item. Mounts would be anything sentient that you can ride, so something like a Chocobo or Shadowfax; basically another form of vehicle. Companions would be combat capable AI allies like the mechanical dog you mentioned. The latter two should be treated like artefacts, with unique and non-unique versions.

... feel free to tell me to shut up if I'm getting annoying.
The movie I’m pretty sure indirectly mentioned levels. Once I’m pretty sure they referred to avatar death as resetting to zero and I know the wade told his aunt’s boyfriend to level up.


There are definitely no levels in the Oasis. I'll stake my reputation on it.

When you die your account "zeroes out". Basically you lose everything, your entire inventory and every single gold coin and you are given an essentially fresh character again. That's why people explode into piles of loot when they die.

I'm unsure whether it actually deletes your account or not, as in death is an actual permadeath and that character is just gone; accounts are free anyway so it wouldn't make much difference.

The "level up" line was just a general gaming reference I'm fairly sure. Wade was just telling him to "git gud scrub".

Ready Player One or unique setting?


What would the difference be, aside from the lack of references to canon characters or events? Would the game world function differently, would the real world be less of a dystopia?
It definitely won't be a rehash. The third quest in the movie for the keys (video games) was boring only made interested by the corporate war. The quest itself needs to be interesting.


Just for reference the quests in the book were a lot longer and had multiple parts. The third quest in the movie is only the final, final part of the book's third quest.

We still shouldn't do a rehash though.

Everyone can definitely make suggestions. Some artifacts may not be allowed until higher levels if at all. Some may be unique, some may be acquired multiple times (common), there may be artifacts that have both a unique and common version (Master Chief's MJOLNIR armor versus MJOLNIR armor). I might not allow every feature of said item to be allowed for the artifact version or may restrict certain features to higher levels.


I think artefacts by definition are unique, whereas everything else is just a regular item. That's just me being pedantic though, it doesn't really matter what we call them.

The movie made artefacts seems a lot more common than they should be, because they were trying to cram as much stuff in visually as possible. I think they pretty much all are earned as part of a hidden quest or something originally, before being put up for auction or entering the wild when the owner dies and loses everything. You don't just buy the Cataclysm from the in-game store.

If your character has a unique artefact I think there should probably be an explanation in your profile as to how you got it, either as part of your significant quest or other notable information.

Something else that was in the book and not the movie, that may be interesting to use, is the idea of magic/technology specific zones. In the book all items are classified as either magic, technology or neither (say just a regular sword) and zones are either non-combat, magic, technology or both. In a non-combat zone all items and atrefacts are disabled, it is a safe zone. In a magic zone stuff like lightsabers wouldn't work, in a technology zone a wizards staff would be useless and some zones allow you to use everything without restriction.

May restrict certain features to higher levels.


If we were to set this in the Ready Player One universe there would be no levels. Strength is determined by equipment only.

Sorry for the wall of text and sorry if it sounds like I'm being negative or overly critical. I'm more just trying to provide information about the setting because you have only seen the movie and there was a lot of stuff in the book that explained the world that was wasn't included.
@Burning Kitty

I'm tentatively interested in this; my only reservation is what the plot is going to be.

I'd rather not do a rehash of the plot from the movie or the book, mostly because we'd be facing challenges that we already know the solution to in a story we've already seen the end of, but there's not much else to work with. The Oasis is just a game after all, outside of the Egg Hunt and the threat of corporate take over there isn't any other major threat to face.

Maybe there could be a second Egg Hunt? Say a special event organised by the characters of the movie to mark the anniversary of something; anniversary of the Oasis' creation, their taking ownership of the company or just what would have been Ogden Morrow's 100th Birthday or something. There would be a second Egg Hunt with a special prize at the end (untold riches or a unique artifact, maybe even the chance to design your own artifact or area of the Oasis) that our clan would try to win.

It would be something relatively high stakes without being too serious at the same time.

Either way I’ll have a list of Artifacts that the players can acquire, some of which our characters will start off with.


I would very much like to be able to at least suggest our own artifacts. The whole appeal of a Ready Player One RP to me is the mash-up of every pop culture IP ever; obviously there is a focus on 80's stuff but there's plenty of stuff from newer works in both the book and movie.

Besides, I already have a pretty good idea of the kind of character I want to build. Not being able to pick my own equipment would make that harder to achieve.
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