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Glossary




Sonomachi




A large city located somewhere on Japan's coast, it boosts an incredible variety of locations, from the Setsuna Mountains, inhabited by a variety of ancient and powerful spirits, to the Old Port/Industrial District, ran by the worst of Sonomachi's scum. This is a city that stands at a unique position in the conflict between the Crimson Denizens (commonly known as Youkai) and the Chasers, because of the concentration and power of the passages between both worlds, earning it the nickname of "Maelstrom of Strife".

The only other known place with so much resonance between the Crimson Sky and the Human World is the city of Prague, back in the heart of the Old World.

Chasers


Humans who dedicate their lives to fight off the threat posed by the rogue denizens of the Crimson Sky. They wield special powers and, sometimes, Treasures to assist them in their struggles and come from the most varied walks in life, united only by the flimsy banner of their cause.

Youkai


Denizens of the Crimson Sky, the Youkai are beings composed primarily of Spiritual Power and can come in all shapes and forms, though, most assume the guise of humanity, even if temporarily. They follow a flimsy hierarchy that is based on each individual's power level, which is turn is based mostly on said individual's age, meaning that the older an Youkai is, the more on top of the Crimson Sky's food chain they are likely to be.

The Crimson Sky




A parallel world, beyond the boundary and borders of the everyday men's reality. It envelops and overlaps with the Human World on the places they are closest, meaning that a city on the Human World will be all but perfectly copied on the Crimson Sky, with the noticeable difference that there will be no humans around.

Pretty much any damage caused on the Crimson Sky will not be reflected on the Human World, even if you demolish a building it'll not do anything to its "real" version, unless the barrier between both worlds is exceptionally flimsy at the time. The contrary, isn't valid (most of the time), since the Crimson Sky get's "reset" at each sunset of the Human World, being a fresh impression of how the later looked at that time. Exceptions might happen to places of great concentration of Spiritual Power, such as a temple, or a hospital, since the laws binding both worlds get warped by strong concentrations of power.

Lastly, the Crimson Sky derives its name from its most defining characteristic, the sky that is bathed in the blood red light of the Moon that hangs ominously overhead. Inside the Crimson Sky, the time seems to go slower, and the night is permanent; the Sun never been allowed to touch this cold land. This discrepancy means that staying for extended periods of time in the Crimson Sky is a taxing task for humans and there's no known reports of anyone who survived for more than a week locked in that realm. The contrary is valid as well, since most Youkai can't survive on the Human World for extended periods of time; their Spiritual Power slowly drained, making then disappear little by little, this being the prime cause of Youkai attacks on humans to steal their Spiritual Power for themselves allowing for a continued existence on the Human World.

Treasures


Special items said to break the rules of reality, like a ring that makes the user immune to flames, a chime that can put those who listen to its tune to sleep, or a sword that can cut someone's spirit, without leaving a single wound on their flesh. These items are by their very nature extremely rare and to posses even one is the mark of powerful individual; during the whole recorded history it's said that no one had more than three treasures at a single time. To affirm the contrary is to declare oneself as a fool.

Hunters' Association


A gathering of the Chasers from all around the world, the Association offers help and support as well as basic handling on the maintenance of the Masquerade, by keeping the common people in the dark about the Chasers' activities. Sometimes, the Association issues bounties and missions for the Chasers and handles any reward they get. A member is expected to pay an annual fee based on their earnings, though it can be postponed if there's undeniable proof that a Chasers can't cover it for that year.

To turn one's back at the Association, or break their very lax set of rules, is to have a deathwish, since their priority is to keep the general populace safely in the dark about the truth of this world.

Youkai Junction


A coalition formed and ran by Miss Chikage Akane, probably the most powerful Youkai known, the Junction serves as a node to protect the Youkai who aren't dangerous to human lives and has a similar role in upholding the Masquerade, and handling of missions as the Hunters' Association, though their ultimate goals differ greatly.

The worldwide headquarters of the Youkai Junction are the rundown alleys of Sonomachi's Old Downtown, popularly known as the Youkai Ghetto, most properly speaking the Red Cloud Music Store, Chikage's personal facade business.

YTC


Shorthand for Yotsuba Technology Corporation, the worlds' lead technological conglomerate, having businesses in fields that range from pharmaceutical products, to fine electronics, military grade weaponry, power generation, so on and so forth.

They are also (unknown to the main public) the lead in Crimson Sky and Youkai research, having little to no morals in their pursuit for global monetary supremacy. With such a track, it's no wonder that YTC is the main opposing force to both the Hunters' Association and the Youkai Junction.

YTC is officially ran by a Shadow Council, whose true identities are unknown even among themselves (or so is said); the official face of the company is Edward Harker, a man better not to be crossed, any further information isn't known.
CHASERS
BOUNDARY OF THE CRIMSON SKY


GM

@KoL

Co-GMs

@TheWindel & @McFazzer




"When the night falls
the boundary is pierced
and beyond it
lies a world of red."


Intro


Mysterious occurrences have been happening through the city. Rumors tell about queer looking creatures stalking the shadows, people disappearing from the streets during the night, crime syndicates so powerful that the law can't even touch them and much, much more.

The common men dismiss such tales as nothing but urban legends, fabrications of the collective sub-consciousness of all who inhabit this sprawling jungle of concrete and steel.

However, there are few who know the truth that lies beyond every corner, within the back alleys where the light never shines and above the rooftops where the wind howls fiercely. These persons are know as Chasers, men and women of every age and path in life that always have at least two things in common.

First, they all know that the world is much more than the eye meets, that the supernatural beings wait inside every shadow, waiting to prey on the unwary. And second, somehow everyone of them has seen what lies beyond this world, the other side of reality that is best left unknown to the everyday men, this other world is know as... The Crimson Sky.

The Crimson Sky


All Chasers know of the Crimson Sky, in fact the ability to get in and out of there is the first and foremost difference between a normal human and a Chaser, and most of them gained their other abilities when they were sent there by accident, or dragged there by one of the Crimson Sky's inhabitants.

Entering and leaving the Crimson Sky can only be done during the night, for those who know how to do it, it is just a matter of crossing the right street or turning a in the correct direction corner. However, the easy with which it's done, meaning the number of places where the crossing can be done, varies with the phases of the moon, being much harder on new moon and almost childishly easy on the full moon nights.

The Crimson Sky is home to a number of different creatures that the Chasers dubbed Youkai for easy of reference. Some of them are friendly, some indifferent, but the great majority are nothing but predators always seeking their next meal.

Story


Welcome to the world of Chasers: Boundary of the Crimson Sky. This is a world of rooftop jumping action, supernatural beings hunting and eldritch mysteries stalking behind every corner.

Your character is a Chaser, a human with supernatural powers/skills that allow them to bring the fight back to the dwellers of the Crimson Sky.

Rules


No Godmoding, Mary Sues, Drama Queens and such.

No OOC fighting.

Post your Character Sheets on the OOC, for evaluation.

Be reasonable when fighting IC (no auto hitting/ infinite dodging, no killing/ harming someone else's character without their permission and all that).

Be cordial. Respect other people and you will be treated equally, not and we will have to ask you to leave, kindly.

Please respect all of the GMs. We should be the final arbiters of any dispute.

Follow the Guild's rules for content/language. Take any improper material to PMs, please.

Keep your IC posts at a minimum length of one paragraph and please try to write as well as you can. We know that English is not everyone's main language, but that's no excuse to being negligent.

Although there is no strict posting order, please do not spam posts. Wait at least until two people have gone before you before posting again.

If you're going to leave for an extended period of time, or drop the RP, please let us know. We might be become a little sad because of it but we will respect your choice, but leaving without prior notice causes unneeded distress for all the other players.

Everyone will be allowed a maximum of 1 character.

And finally... Have fun! Because that's what we are here for, right?

Character Sheet


Name: Your character's name.

Title: Every Chaser is known by a unique title (usually related to their powers), put some creativity here.

Gender: Your character's gender.

Age: Your character's age.

Height: Your character's height.

Weight: Your character's weight.

Appearance: Your character's appearance, an image (anime pictures only, please), description, or both are all welcome.

Personality: Between one and three paragraphs is an acceptable size.

Short Bio: Same as above.

Powers: Every Chaser has a more or less unique set of of powers (usually, related to a theme), be creative here as well.

Weapons: Your character's most important weapons.

Equipment: Your character's most important non-weapon equipment. Characters can have at most one Treasure.

Other: Anything not covered above.
@rechonq@Queue13@j8cob

We'll be handling the final evaluations at the OOC, since it'll be up as soon as I get back home in a couple hours or so. Just one thing for some of you, don't bring WIPs for the final assessment. This isn't a race against time, so finish your characters first before we ca talk about what needs or not to be changed.

@Ashifili

Now, you're being salty. You know an idea can fail many times before it works, not? As @TheWindel said, I've put more thought than ever on this version of Chasers as the upcoming OOC will demonstrate, even so, it doesn't excludes the possibility of a fluke.

On my end, I'm always willing to move onward with anything that I begin, that's the only thing I can say. Also, again as Windel said, you can reuse him, but you might have to adapt the character a bit. Other than that, you're welcome to rejoin us, if you so do wish.

@TheWindel

Have you seen the vampire countess who has a thing for umbrellas and is named Lucille above? Now, tell me about concidences...
To all the characters who just died: Walk it off.



You take my like, just because you brought Monty into the issue.
Glossary




Sonomachi




A large city located somewhere on Japan's coast, it boosts an incredible variety of locations, from the Setsuna Mountains, inhabited by a variety of ancient and powerful spirits, to the Old Port/Industrial District, ran by the worst of Sonomachi's scum. This is a city that stands at a unique position in the conflict between the Crimson Denizens (commonly known as Youkai) and the Chasers, because of the concentration and power of the passages between both worlds, earning it the nickname of "Maelstrom of Strife".

The only other known place with so much resonance between the Crimson Sky and the Human World is the city of Prague, back in the heart of the Old World.

Chasers


Humans who dedicate their lives to fight off the threat posed by the rogue denizens of the Crimson Sky. They wield special powers and, sometimes, Treasures to assist them in their struggles and come from the most varied walks in life, united only by the flimsy banner of their cause.

Youkai


Denizens of the Crimson Sky, the Youkai are beings composed primarily of Spiritual Power and can come in all shapes and forms, though, most assume the guise of humanity, even if temporarily. They follow a flimsy hierarchy that is based on each individual's power level, which is turn is based mostly on said individual's age, meaning that the older an Youkai is, the more on top of the Crimson Sky's food chain they are likely to be.

The Crimson Sky




A parallel world, beyond the boundary and borders of the everyday men's reality. It envelops and overlaps with the Human World on the places they are closest, meaning that a city on the Human World will be all but perfectly copied on the Crimson Sky, with the noticeable difference that there will be no humans around.

Pretty much any damage caused on the Crimson Sky will not be reflected on the Human World, even if you demolish a building it'll not do anything to its "real" version, unless the barrier between both worlds is exceptionally flimsy at the time. The contrary, isn't valid (most of the time), since the Crimson Sky get's "reset" at each sunset of the Human World, being a fresh impression of how the later looked at that time. Exceptions might happen to places of great concentration of Spiritual Power, such as a temple, or a hospital, since the laws binding both worlds get warped by strong concentrations of power.

Lastly, the Crimson Sky derives its name from its most defining characteristic, the sky that is bathed in the blood red light of the Moon that hangs ominously overhead. Inside the Crimson Sky, the time seems to go slower, and the night is permanent; the Sun never been allowed to touch this cold land. This discrepancy means that staying for extended periods of time in the Crimson Sky is a taxing task for humans and there's no known reports of anyone who survived for more than a week locked in that realm. The contrary is valid as well, since most Youkai can't survive on the Human World for extended periods of time; their Spiritual Power slowly drained, making then disappear little by little, this being the prime cause of Youkai attacks on humans to steal their Spiritual Power for themselves allowing for a continued existence on the Human World.

Treasures


Special items said to break the rules of reality, like a ring that makes the user immune to flames, a chime that can put those who listen to its tune to sleep, or a sword that can cut someone's spirit, without leaving a single wound on their flesh. These items are by their very nature extremely rare and to posses even one is the mark of powerful individual; during the whole recorded history it's said that no one had more than three treasures at a single time. To affirm the contrary is to declare oneself as a fool.

Hunters' Association


A gathering of the Chasers from all around the world, the Association offers help and support as well as basic handling on the maintenance of the Masquerade, by keeping the common people in the dark about the Chasers' activities. Sometimes, the Association issues bounties and missions for the Chasers and handles any reward they get. A member is expected to pay an annual fee based on their earnings, though it can be postponed if there's undeniable proof that a Chasers can't cover it for that year.

To turn one's back at the Association, or break their very lax set of rules, is to have a deathwish, since their priority is to keep the general populace safely in the dark about the truth of this world.

Youkai Junction


A coalition formed and ran by Miss Chikage Akane, probably the most powerful Youkai known, the Junction serves as a node to protect the Youkai who aren't dangerous to human lives and has a similar role in upholding the Masquerade, and handling of missions as the Hunters' Association, though their ultimate goals differ greatly.

The worldwide headquarters of the Youkai Junction are the rundown alleys of Sonomachi's Old Downtown, popularly known as the Youkai Ghetto, most properly speaking the Red Cloud Music Store, Chikage's personal facade business.

YTC


Shorthand for Yotsuba Technology Corporation, the worlds' lead technological conglomerate, having businesses in fields that range from pharmaceutical products, to fine electronics, military grade weaponry, power generation, so on and so forth.

They are also (unknown to the main public) the lead in Crimson Sky and Youkai research, having little to no morals in their pursuit for global monetary supremacy. With such a track, it's no wonder that YTC is the main opposing force to both the Hunters' Association and the Youkai Junction.

YTC is officially ran by a Shadow Council, whose true identities are unknown even among themselves (or so is said); the official face of the company is Edward Harker, a man better not to be crossed, any further information isn't known.
@Hawlin

Don't worry, it'll be done in a few hours, I just have to get back home and finish some last few preparations.
<Snipped quote by KoL>

One post per day isnt that fast yaknow


No, no, I wasn't talking about speed. I was talking about the total number of players, silly rabbit.

@KoL DAWW * Waits till I can use the nickname honeybuns * I just gotta wait a little bit longer.


Patience is a virtue.
@GrafRoy Zeppeli

For now it seems good, I'll take a more accurate look once I get out of work.

@Hawlin

Pretty much what @TheWindel said, more detail's on Sonomachi (the city where the story will happen) will be granted on the main thread, or IC.
@KoL God let us have second Characters KoL, I'd have Chi call Boss Honeybuns now.


Nah, not yet. There's too many PCs running around at this time.
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