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@Queue13

Not to sound like I'm trying to nag or anything, but how did Stab enter the Black City? Hellfire was flying, so it's understandable, but the city is walled by high ramparts and there's a battle happening on the only gate that there's, so she couldn't get there on foot unless she crossed said gate, where Eclipse Princess and Nix are fighting a horde of cannon fodder from CC's army.

I won't ask you to redo your post (such is @TheWindel's prerogative), but I still would like to know how she slipped past my character with no stealth ability, since Eclipse Princess would kill anyone that crossed the gate. Next time I just want you to pay more attention to the going of the RP (actually read the IC, or at least ask us about it), so that this kind of discrepancy can be avoided. The battle in the gate was even mentioned above on this very OOC page, as the following quote shows:

@Scarifar

Well there's more chaos in the Black City, so you can go there. There is a big fight in the front of one of the Black Gate, with a big ass giant made of clouds and thunder. There are also a whole bunch of Outlaws at the gate engaged in pvp, and a couple more shooting Arms Slave with cannons.

Alternatively, there is a swarm of level 3 dissolutions in the city. Slime monsters who are very agile, immune to piercing attacks, and can regeneration passively. Though they're chasing CC, they'll attack anyone cause they're still dissolutions.
@KoL
Alright, I'll make the requested changes soon, although I'm having a very difficult time following the necromancer rework. Could it please be reworded so it is more understandable when you get a chance?

EDIT: Martyrdom has been updated.


Sure, I'm sorry if it wasn't clear enough. An example is all that you should need to understand it.

Suppose it based on you character, who's level 03.

- He can't raise back anyone from above level 03.

- He can control up to his level x2 in levels of undead creatures, as long as they aren't above his level, that being currently (3x2=6). In other words, he can control: 2 lvl 03 undead; 1 lvl 03, 1 lvl 02 and 1 lvl 01; 3 lvl 02; etc... up to 6 lvl 01 undeads. In sum, any combination of levels that doesn't go above 6.

- The undead lose any social/cognitive abilities, as well as turn into ugly decrepit versions of the original creature/avatar.

- Undead will last for as long as your avatar stays online, but will crumble to dust as soon as you log out or in case your avatar dies.

- Abilities can change these base standards.

Now, about your rework on Martyrdom, there's still an issue left, that's that healing effect along with the no death clause. To balance that, either make the healing smaller than the amount he has to sacrifice to use it (so that he can never use it to fully heal himself like it allow currently, under the right circumstances), perhaps base the heal on the amount of debuffs he's purging, since the ability seems to go better with that fluff (say, 2% regen for every debuff he absorbs, this way it still has the potential of being a full heal, but is balanced) or make it so that he can die while using it (so that you have to play it safe while using it) if you choose this last option, I suggest you reduce the damage it causes and the heal proportionally as well. E.g.: 40 % damage, 50% heal, or anything like this. Either way you can reduce the cool down a bit to compensate the loss.

I hope these clarifications helped.
@Mega Birb

Ok, so the thing is that (after much delibaration) we tough a rough limit for how many undead any necromancer can control at a time and their maximum level.

- You can't raise targets higher than your own level.

- You can control any number of levels of undead you can control is twice your level. Example: 2 of equal level than yours, or any combination of levels as long it doesn't violate the above rule and also doesn't get past your level x2.

Also, they can't be used t impersonate other players, since they aren't capable of anything but fighting and or grunt work, and clearly look undead and decaying llike zombies.

Now these are guidelines to all necromancers (not only your character), but you can potentially alter them with abilities, like raising more dead (but not more powerful ones), or make them able to pass as normal players.

This is one of the balance changes we will implement, so we are already asking you to consider it in your plans, so that you don't have to redo any significant changes later.

Now, aside from that, his second ability has come out as needing some serious rework because it's capable of too many things and just a huge cool down doesn't balance it adequately.

That's all that I can remember now, if there's more the others can say it. For the time being, see ya.
Okay,Mhm sorry im gonna back out of this one...sorry.


See ya!

Bump for people.
Bump for people.
@Scarifar@Queue13

For the time being you two can assume that you've been approved.

Is my character OK already, though? Like, is he accepted? Forgive me if I sound a little impatient or anything, but I've been waiting for a little over a day now.


@TheWindel, @Lucius Cypher and I are either busy with college, work or college and work, plus other real life obligations, that's the reason for some delays, please try to be a little more mindful when you make such comments. Your question could have sounded a lot less impolite, if you had stopped on "Is my character OK already, though?" The rest was really unnecessary.
I'm beginning to rethink my decision to start at Level 3. In the ic, I see that there are people who're now Level 5. Plus, if I am interpreting what Windel said correctly, they're going to Level Up again after this event.

I'd like to request to start at Level 4 at the very least so I (and Queue and Mega Birb) don't fall too far behind. If we can't, then I understand.


Maybe you should make up your mind, don't? That's quite an issue since you do have a character that could potentially level up along with everyone else, but want to ditch him and build another one ahead of the other beginners. Is that really fair?

Well, maybe I should say that we are planning to allow people to rework their existent characters before the next arc (the need to adapt/expand things is comprehensible, after so much time with stale ideas), since we are going to implement a few changes on DGO's system (a heavy update to the game, IC-wise). This matter is still mostly to @TheWindel's discretion, but I feel like your request will sound a bit unfair to the other beginners, for the reason stated above.

Summing it up, in my opinion, if you want to enjoy the benefits of a higher level, stick to the character you have and, if you want to begin anew, abide to the same conditions as the other beginners.

@Mega Birb

Regarding your new CS.

- The real life part is ok, I can't really say more than that regarding this part.

- The avatar is missing his level 03 feat, you should go there and pick one.

- About his abilities (only the ones he currently have access to). The first and second look ok, though the crows look like mashed up mix of an AoE attack and a single target curse for me, perhaps you should shape them like either one or another, or at least be more specific on how it works. As for the last one, in my opinion, it's an absolute no with such a big senseless debuff that has the potential to turn a battle into a game of throwing sticks, even a 30% reducing to attack damage is a huge thing, nearly nullifying it is way too much, that's for granted.

Finally, regarding your question about portraits: http://www.roleplayerguild.com/topics/91558-character-portrait-tutorial/ooc. I use this method alone. I know there are others, but this gives out the best looking and most controlled results. After you get the hang of it, it barely takes 10 minutes to do.
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