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9 yrs ago
Current You did good, McGregor. Made us proud.
4 likes
9 yrs ago
No offense intended. But there's a sweet spot on the sliding scale of realism, and most of the interest checks I usually see skew too far to the realism end for me.
2 likes
9 yrs ago
Can't describe how quickly I go from excited to sad when a mecha premise turns out to be realism wankery.

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Cool. I hope we hear back, I'd hate for this to die.
"How foreign d'you think? Compared to the 'backup' we had yesterday?"

All things considered, Daisuke was in a bit over his head with the occult knowledge. Had never really been his thing. A few tries at searching the internet hadn't really produced anything useful, either, so this... This was the best source of knowledge he had. Even if Sasori didn't know much, he was still dialed in better than the delinquent.

The face didn't bother him. Much. He wouldn't let it. It was simple enough to confront if he accepted simply that it had been defeated. He and Kimiko'd done it once, and they could do it again if they really had to. Even if it was uncomfortable, it was better to try and understand it. So he committed as many of the details as possible to memory during that brief look.

"If it vanished fifty plus DRUs, took over them in the first place, and didn't leave a trace... Well, this thing's dead. I'm as sure as I can get about that with all this. But if it's up there with whatever made them disappear, that's pretty foreign. Even compared to Benkei." He gave Sasori a thoughtful look.

"Got a guy you'd talk to for that? 'Cause I've got a lot of questions, and not that many answers."

@Crimmy @Plank Sinatra @Kafka Komedy
Cyare Staunton


@Plank Sinatra @Onarax @Expolar

grrrroooaaan

After a couple years of traveling constantly, well-cooked food starts to sound really, really good. Traveling foods like jerky, trail mix, and other things that keep easy get bland after a while. You get used to it, but it only heightens how good everything else is. Just the smell is enough to get your attention, even if the food is pretty simple fare. Angel Ferrara was not someone to cook bad food. If he ever did, his big heart would break in two and only be mended once he had cooked something perfectly. Not something she had ever witnessed, but it wasn't a difficult guess.

The pout was no idle threat.

Her stomach had decided to turn traitor, too, and rumbled its consensus. She disguised the rolling of her eyes, mostly at herself, with a long sip from her mug. She was still smiling when she lowered it and twisted in her seat to look at the kitchen though. Her eyebrows went up several notches and her smile got a little wider when she saw the duo. The coffee was doing a good job of bringing some color back. Another sip passed her lips, her eyes leveled with a note of attempted resentment at both of her teammates.

"You don't have to guilt trip me. I'll eat breakfast." The complaint fell a little flat given that she was still smiling, but she persisted. "Especially when it smells so good. Morning, Angel. Rei. Thank you."

"Did Rei find you the apron, Ferrara?"
<Snipped quote by Abillioncats>

Calling him out for being egotistical when they were simply stating their opinion was rude and wrong. There was nothing egotistical in what they said.

Even if they were, calling them out for it like that is going to cause tempers to flare even more.


Without a central plot or equivalent, subplots are inherently lead by ego, or rather, whoever is the most popular at the time. A GM can offer guidance and oversight, but if they're not going to make any semblance of a central story than those of us who have the misfortune of disagreeing with other players are going to get shafted, or simply forced to do as Crimson mention and stick with their own subplot and hope that someone takes an interest in you. Because as Krayzikk said, subplots shouldn't be relevant to others, which gives everyone a convenient reason not to care about each other. Regardless if your subplot is as important as somehow getting your hands on some sort of WMD or as menial as going to the beach.


I've been at work for hours and the argument is resolved, but I just wish to clarify because people seem to not have parsed what I meant. Most specifically, I didn't call Lucius egotistical; believe me, I've called people egotistical before and it's more straightforward than that.

I referred to a way of thinking as ego, as in, relating to one's ego. Attached to a plural "you", referring to the fact that everyone has an ego and that certain lines of thinking are related to it. Nor was my remark on relevance directed at him specifically, but as a rebuttal to the line of thinking he presented. Which factors in to the second clarification; I never said subplots should be irrelevant, just that whether or not they are relevant is an irrelevant factor.

But the argument has come and gone, I just wanted to clarify what people seem ro have misinterpreted.
An overarching plot however will happen regardless if there are players who take part, and it will affect them whether they choose to ignore it or not. While I'm always in favor of making things player centric, the world does not revolve around our characters. Lives go on regardless if we're paying attention to it or not, and the spontaneous of when it all comes to head sounds more interesting than picking apart our own character's flaws or an excuse to have a empathetic SoL chapter.


This isn't a plus.

A subplot is as relevant as the people involved want to make it, but the point is that that is a choice. Making a plot that affects people whether or not they want it is a poor way to make people want to stick around.

Whether or not what you do is relevant to everyone else should be irrelevant. In and of itself. That's just ego.
I fundamentally disagree when dealing with a game specifically, and one on this scale. A story should have a definite ending, but we're not telling a definite story. We're playing a game, with many, many more plot threads and focus characters than any sensible story would ever have for the simple reason that there is no one story.

I've been running games on various sites with a solid chunk of the people here for the better part of a decade, and that's where I'm coming from when I say; some RPGs are designed with a beginning, a middle, and an end. This one hasn't been, and it shows. I think that trying to make it have one would be a poor decision.

@Plank Sinatra @Kaithas @NarayanK

Certain things you learn when you live in a Grimm-infested forest. Lessons that are applicable in all sorts of situations, like how to evade a Grimm, basic survival tips, rudimentary combat training, that sort of shit. But the big one is that if you find yourself confronted by a Grimm, you don't run blind. If you want to live, you don't let it out of your sight. You lock eyes, you watch it, you try and get away, and you do not show fear. Grimm will always want to kill you, but confidence will trip the average Grimm up. Even if just a second.

It was preeeeetty much the same idea here, just instead of a Grimm it was someone scarier.

"The school didn't know there was a Manticore. Goodwitch was surprised, for sure. Someone fucked up, given that the mission was ranked S, but they weren't stupid. We had Jumpercable and a senior team backing us up, plus Goodwitch." Ben stared back like a gauntlet had been thrown, still giving that friendly smile. Show no fear. Mention of weapons made him think of his own, the shield on his back, so he shrugged off Joyous Guard and rested it against the wall without breaking eye contact. The shield made a hefty thunk the moment it left his hand, making him suddenly glad he hadn't set it on a chair. "And Lauren exaggerates. A little. Head didn't come all the way off."

Here, his grin turned a little sheepish.

"Purse is kinda my fault. I told her I didn't think she could do it. I stand really, really corrected." The downright cartoonish rummaging sounds coming from somewhere to his right, where he could not (should not [would not]) look continued, and given the look he was still getting from her Dad, talking was still a lot better than silence. "We were celebrating the mission. It went really well, lot of that's thanks to her. And poor Luke, but I don't think you've met Luke."

"Poor guy had a real shock while we were out there."
I am decidedly against creating a new thread.

There is some refining to be done, mostly the revision of the OOC given that the Character Tab cleanup is already in process, but we've got a solid enough foundation. More solid than anything we're going to get trying to start from scratch.

And I've said it before, and I'll say it again; attempting an overarching plot didn't go great last time, and I don't see a point in trying again. At least among those I talk to (which is a substantial portion of the playerbase), people are more attached to the character dynamics than any overarching plot. Missions and subplots serve excellently for those in need of something more linear, when we have dedicated people to run them.

Any overhaul to the plot is going to suffer from the same issues we have now, but on an exponentially larger scale.
I'm still around, I just... Haven't really had anything to post. I could prod Plank but I don't know who else is still around.
Mahz added the feature for a GM or co-GM to make a zeroth post in a topic, so to speak. We used it over in Beacon for an updated CS list.

You could make one and use it as an active characters index, that way nothing is gotten rid of and a player coming back is as simple as moving their entry on the list.
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