Avatar of Lady Absinthia

Status

Recent Statuses

5 yrs ago
Current Happy International Women's Day to all the fabulous female Gm's and Rpers out there
9 likes
6 yrs ago
Bond, James Bond, 007. You can never be replaced and will be deeply missed sir. RIP Connery 😭
7 likes
6 yrs ago
Major Congrats to all my peeps in The Walking Dead - We have reached the 5 year strong milestone!!! HOLY SHIT!
4 likes
6 yrs ago
If things get real bad and you have to resort to cannibalism remember: Vegans first, they are the closest thing to grass fed.
12 likes
6 yrs ago
March didn't come in like a lion... It came in like a T-Rex with PMS, and hemorrhoids, wearing barbed wire undies....
16 likes

Bio

✾ 𝙻𝚊𝚍𝚢 𝙰𝚋𝚜𝚒𝚗𝚝𝚑𝚒𝚊
Keep moving forward ۩
⚘ A Brief History
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I've been at this a long time and when I say a long time I mean a long long damn time. I started out with table top, ADnD, back in the 80's, then dived into others: Nightlife, Mage the Ascension, Shadow Run, HoL, etc. Moved onto Online in the 90's. I've been running various incarnations of a single RP group for twenty years now. Worked helping setting up, building, and/or admining/modding various RP forums over the years: Adventure Quest, Priston Tales, War Gods, etc. It's been a long road filled with ups and downs. I'm an evil GM, you've been warned.

Outside of RP, I am a mom. Yup, I've reproduced and there are little Lady A's running around plotting their own take over of the world. I am a published author and once upon a time an award winning poet. I've done a lot in my life. I haven't done as much as I would like. I've grown a lot. I have a lot more growing to do. I love to cook, baker by trade currently. I went to university and majored in Mathematics. I've programmed websites, worked as a model, worked as a 3d modeler. Shit, I even used to dance. And have been known to sing a bit. Jack of all trades. Master of like 3, lol.


⚘ Looking Inside
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This is where I go into my personality. In the past I would normally make some self deprecating remark about how I am a bitch of a GM, pushing my rpers as hard as I push myself and so forth. Not anymore. People change, or perhaps they just come into their own. This can happen at any age. More than that it can happen several times over the course of your life as you discover and rediscover yourself. Everything happens for a reason, usually that reason is ones owns actions. Or inaction's. Right now, I am in a better place than I can remember being in the longest time. I am happy and at peace. I have no regrets. Maybe I should but I don't. I plan on keeping this peace I have found, I went far too long without it.

Currently I am enjoying several things. Some are things I have enjoyed most of my life: Coffee, chocolate, bacon, M*A*S*H. One isn't something I have enjoyed since I was seventeen: being clean and free of poisons in my system. It is beyond description and I love it: One-hundred and twenty days and counting. Music taste is shifting to more mood oriented than anything, strange I am finding a lot of newer Country I am enjoying and I have NEVER liked country. Watching things like Lark Rise to Candleford and being hooked to the point of reading the trilogy. Recently added yoga to my workouts and all I can say is, "Fuckmaste: the fucked up in me accepts the fucked up in you."

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The first step is scary.
Take it anyway.

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Current Roleplays
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Resources and Tutorials
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My Main RP Peeps
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Everything Else

Most Recent Posts

Mr. Titian
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Location: Shadowell Manor: Lunar Ballroom
Skills: Intelligence, Will
Hit Points: 4
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One ring, then two, then three. With each one Titian glanced in another direction. He didn't know what the hell it meant. Turning he glanced towards Professor Walnut and quirked a brow. Apparently she did know and on her words he came to an understanding of just what those bells had meant. He had heard similar before but not within a house such as this. Granted had anyone really heard the same in a house like this one. Shrugging he looked back at the door to the Lunar Ballroom and contemplated to himself and out loud. "No idea, maybe we should find out?"

It was a wondering but one that stopped as Walnut whispered into his ear. He half froze at the words and then a smile slowly formed on his lips. Then a light chuckle started to bubble up in the back of his throat. It built slowly as the smile broadened and the chuckle turned into a full fledged guffaw. Holding his side he wiped away a joyous tear that had eeked out from the corner of his left eye, his pinky ring glistening from the dampness. "You are my type of fun," he said between the laughter and nodded. Holding his arm out to her he motioned towards the door and leaned down whispering back into her ear.
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✷ 𝕊𝕥𝕒𝕪𝕚𝕟𝕘 𝕋𝕣𝕦𝕖 𝕋𝕠 ℂ𝕙𝕒𝕣𝕒𝕔𝕥𝕖𝕣 ✷

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We have all been there. We get an idea for a character in our mind and we break out a character sheet. We start typing it up. The ideas are swarming all around and we get so excited. Once it is done we cannot wait to break that baby out of the gate and do that debut post. Once it is up and you are going things are great. Then a week passes. A month. Maybe more. And suddenly that character is no longer what you wanted it to be. You have either steered so far off course you aren't Rping anything you intended and we aren't talking evolution or progression, we are talking shit storm. Or you have fallen into the "idolized me" trap. When your character is no longer a character, it's the ~Rper~. You know what I am talking about. When everyone that has ever been in more than one RP with you goes "yeah, same old shit different face claim."

You sit back and wonder... Where the hell did I go wrong? That moment you aren't Rping anymore really. You are just typing.I loved this character. I was so excited about it. Now, I'm just getting the post out. This isn't what I envisioned. Yeah, well snap out of it! It doesn't have to be like that! I'm going to show you how to stay true to character even when you are stressed or tired or just fallen into a rut. This tutorial is here to show you how to stay true to your character concept. Shall we begin? Let's.

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Getting Started

Now, before you can worry about staying in character and true to your character concept you have to have a well worked out character to start with. This is one of the main reasons why I am such a strong advocate for detailed and structured Character Sheets. Without a fully thought out character you can't truly ever stay true to a character concept because frankly there isn't one.

Even if you have never Rped the character before it doesn't mean they haven't lived. Any character that is beyond a few minutes of being birthed has a history. How they came about, how they grew up, how they learned their skills, and how their personality developed. These are crucial factors for not only character creation but in having a character concept you can stick to and develop over time.

The Four Crucial Factors:
  • Physical
  • Psychological
  • Historical
  • Other

Each of these Four Crucial Factors can be further broken down into more specific items of reference. If you have covered these general items though you will have a much easier time staying within your characters concept than if you don't. Of course the deeper you delve into your characters original sheet, the easier it will over the long run. A good foundation is the key to long term character success.

I know many will go, "but I want to develop my character in RP!" Yeah, don't we all but you have to start somewhere. If you can sit and come up with enough skills to kill a god then you can take two minutes explaining why your character prefers to bite their bottom lip instead of rolling their eyes. Others might say they don't want everything revealed when they begin. That is fine. You can always present a less developed CS to the group as a whole but keep a fully detailed CS as your own personal reference sheet somewhere else: say a PM to yourself, a file saved on your computer, or a google document.

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The Physical

The first and easiest factor to reference to when posting for your character is their personal physical aspects. These are hard core things that are tougher to change than the other. They are your default go-to's when you are posting. Physical goes well beyond though just their height, weight, or face claim. There is a lot more you can use if you just think about it or, in the long term cases, reference back to on your character sheet. What do these include?

Physical Factors:
  • Gender
  • Age
  • Height/Weight/Build
  • Ethnicity/Skin Color
  • Eyes/Hair
  • Tattoo's/Scars/Piercings
  • Personal Styling/Grooming

Now we will want to take a moment to see why these are so important and how you can use them to keep your character your character. These are your foundation but also will be used in conjunction with other Crucial Factors down the line.

Gender: Depending on your gender will determine a lot right out of the gate about your character. The biggest thing is how they are treated around society in general. Sure we want everyone to be accepting and no one to be sexist but let's be real here. Most aren't even if they want to be. Thinking first on your characters gender will help you remain real when it comes to focusing on certain situations. There are somethings one gender can get away with that others might not. Use your gender to tread through different interactions with other PC's and NPC's. Think to why you chose the gender you did? And what you wanted to try to accomplish with them being that gender.

Age: Whether you like it or not, your characters age is going to determine a lot about them. The older, the longer the history. The more they have seen or lived through. If you are a newer Rper I always recommend just rping an age close to your own or younger. It is far easier to remain true to a character of an age your have gone through yourself than one that is older. Think back to yourself in situations even if your characters personality is vastly different than your own. How would you have truly reacted at that age? How did you really wished you had reacted? Trust me, you probably weren't or aren't as mature as you think. Why did you pick that age?

Height/Weight/Build: The Simple Trinity as I like to refer to them. Your characters height can be used to note if they have to look up or down to another person while speaking. Their weight will affect how well they handle physical situations, anything from fighting to just getting dressed. Take it from a woman with thunder thighs. It is a much bigger work out getting into a pair of skinny jeans for me than it is for someone with slender legs. Use that! Their build will also play a part in how well they handle things such as running or lifting, or even tying their shoes. If you are built like a brick shit house, I promise you that your flexibility isn't as good as some and you could struggle to tie your shoes or zip up that dress in the back. Why this build?

Ethnicity/Skin Color: While there are tons of social factors that you can use to play up your characters ethnicity or skin color there are other things to take into account. Like how well they handle being out in the sun. Do they burn or tan? Get referred to as pasty or black as the ace of spades? Are they self conscious about these things? Think about these things when posting. If your character has dark skin and it is a low lit or dark room they might be able to get away with more than a person that is neon glowing white. Why this skin?

Eyes/Hair: They say the eyes are the window to the soul. Well do you want that soul wide open for the world to see or do you want it closed off? You will want to think about these things when you are posting. A simple glance of the eyes or looking down when being spoke to can tell a lot about what you want to reveal about your character. If you think about these things when you are creating your character you can default back to them in posts to make sure you are staying true. Same goes with hair. If might not be the window to the soul but it frames that soul. Do they play with their hair? Struggle to keep it under control? Is it still wet hours after taking a shower? Things many don't think about but you should. You can use these things throughout an Rp to keep things interesting and to help you maintain your foundation. Why these features?

Tattoo's/Scars/Piercings: This is one of my favorite things to use in an Rp. Are they wearing earrings? Do they tug on it? Oh, why did I give them that tattoo? What is it's meaning? Does it play into the scene with what they are wearing? Scars? Oh that is a physical map of their history! What scar is where? Where did it come from? Does it still cause them pain, physically or mentally? Why did you give them these markings?

Personal Styling/Grooming: What a character wears and how they groom themselves is a simple thing you can look back on to get into the mindset of your character. Everyone dresses a certain way for a reason and they take care of themselves for a reason. Maybe they dress in grunge and their hair is greasy. Are they poor? Just locked in the Nirvana Era? Perhaps they are battling depression? Are they dressed in suits and ties with perfectly manicured nails and styled hair? Are they uptight? Meticulous? Why did you give them this mode of dress. Sometimes just looking back on how they dress and if they brush their hair can remind you why you made them the way you did when you began. Why do they dress this way?

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The Psychological

The second set of factors that you will want to reference and remember are the psychological. How your character thinks, how they act, and so forth. What goes on mentally and emotionally is what makes a character 'a character'. This is where most people start to drift first. They come up with a great complex character and after a few posts or more they stop using them and we fall into that dreaded 'idolized me' me trap. Or even worse... You are reacting off your own personal emotions instead of your characters. Or even the worst of the worst, you post just to throw shit out there even though your character would have never done. There is a lot to break down when it comes to psychological factors. What do these include?

Psychological Factors:
  • Main Traits
  • Sexuality
  • Overall Personality
  • Habits
  • Fears
  • Likes
  • Dislikes

Let's delve more into why these are so important and how you can use them to keep your character 'your character'. These are your keystone factors, which tie to all others.

Main Traits: Now for every character you should have a list of main personality traits. Some positive and some negative. No one is fully evil and no one is perfect and no, a negative cannot be a positive or the reverse in certain situations. You use these are your ~locks~, the most fundamental of traits for your character and the ones least likely to change over months or even years. They are your check points. Would my character react this way? If you have to justify it on first glance to these main traits chances are they won't and it lets you know to look at it from another angle, from your characters mind and not your own.

Sexuality: This is a great tool when interacting with other characters. Now your sexuality should be determined from birth, even if your character doesn't know it yet or hasn't accepted it. This will help be a driving force when it comes to romance and interpersonal relationships with other characters. Say someone is hitting on your character, depending on your characters sexuality they could respond in different ways.

Overall Personality: A characters personality overall changes over the course of the rp but you want a starting point. If you don't have one you can't grow. If you are just starting the rp you will want to stay as true to this as possible. If it is a year into the rp, think to why they are forking left when they normally would fork right. Once you start going off personality enough just request an update to your characters personality to show the long term change but make sure it makes sense. Remember if you are having to explain yourself or justify it, chances are you are way off course and not staying true to character.

Habits: Ticks and habits are things that are physical that are tied to long term mental conditions and expressions. Does your characters knee bounce when they are nervous and sitting down. Rub the back of their neck when they get shy? If you have these listed out and can check them, remember why you added them to the CS, it helps you stay within your characters mannerisms and mindset making long term game play a lot simpler.

Fears: Okay, let's get away from all that afraid to be alone bullshit. I am talking real fears, usually tied to a noun or a verb. Heights, spiders, drowning, falling, etc. Fears shouldn't be small things but big things. Ones that leave your characters heart rushing and them frozen in their place that require something epic to overcome. Having these in play that you can reference adds not only flavor to your text in those situation but also reminds you why you placed them there. Was it something in their history that brought these about? How do they tie to your characters main traits? Or a scar they carry. Fear is one of the biggest triggers in a character, the easiest to reference, and developer of psychological traits so it will be a good one for you to look back on to get back into your characters head.

Likes: Yeah, no matter how brooding or dark your character is your character has likes. Again, try to steer clear of things that are mental and focus more on nouns and verbs. Tea, coffee, sweets, warm days or rainy, etc. Why do they like these things? In a tense situation could these things set them more at ease? Caught in a post-apocalyptic world would they do something major to get a little comfort of their past? Be willing to trade more cash for a bottle of red wine than a bottle of white. Remember why they have their likes to use when you are posting. Especially when searching, they are more likely to get focused on something they like than something that holds no interest for them.

Dislikes: Just as likes, no matter how perfect a character is, they will have things they dislike and dislikes are usually more powerful in remaining in character than likes are. People tend to have a bigger reaction to things they hate over things they love. It is a survival thing, even if only mental or emotional survival. Perhaps they hate flowers? Why? Well they are allergic to bees and flowers attract them so when a flower garden pops up in Rp they would want to avoid it. Use their dislikes to drive which direction they go or what they are willing to do to get away or avoid something they dislike.

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The Historical

The third set of factors. These are where you character came from, what caused them to be who they are and why they react the way they do. Much of the time people either give far too much information on these or in reality they don't think long enough on their characters history. Why? Because they haven't Rped the character yet but the thing is your character has lived before their first post and so you have to develop a history that ties in everything above and below. Hell they have probably lived more before that first post than they ever will in RP. Much of the time I find it easiest to go to history first and build the rest of the character from there. It is also why I refer back to my characters history before each post. It reminds me why my character is the way they are and also is a reference point to perhaps other situations that are similar in the RP currently so I already know how they will react. What do these include?

Factors:
  • The Past
  • The Present
  • The Future
  • The Family
  • The Relations

Let's look more into why these are so important and how you can use them to keep your character 'your character'. These are your recipe factors, which lead to everything your character is.

The Past: Where your character came from is EVERYTHING for a character. How they grew up, where they were born, even down to what they ate while growing up all plays a part in every physical and psychological aspect of your character. More than that, this is your reference point to remind yourself why your character acts a certain way in different situations. Scar on the arm? Dog attacked them, they are fearful of dogs, sees a dog and takes a step back apprehensively. See where I am going with this? Each of those situations you reference in their history from their childhood home to where they went to school molded your character. Reference these to help get back into that mindset you were in when you typed up the character.

The Present: While the past developed the initial character, the present is still shaping them. Is your character aware of their sexuality, of their bad traits, of their grooming habits? If so, how are they trying to hold onto these, how is what is happening around them when the RP kicks off and how has that changed over months in RP? Also, remember even if you have been in an Rp for 6 months or even a year, which is a long time for you, how long has it actually been in RP? A day? A week? A month? A good rule of thumb - it takes 6 months of RP time to change something minor, it takes 2 years of RP time to change something major. So if it hasn't been much time over all in the actual rp, remember to get back to this!

The Future: We can't write the future but we can plan for it. This is also known as Goals. What does your character want as the time goes by years or decades down the road? They wanting to become stronger? Filter out one of those negative traits, hone one of those positive ones, get over a major fear? Referencing these are like weighting yourself when you are on a diet. It keeps you on track and working towards your goal - more than that it is making sure you do it at a realistic rate. Evil does not bloom in a second, neither goes good. So if it has only been 3 days in RP itself, your character is no where near reaching a goal. So they steps have to be small, minuet. Just like relations developing.

The Family: A family, or lack thereof, will influence a lot about the character. Their accent, skin color, body, how they react to others or how quickly they let others get close to them. It will help influence if they want a family of their own or if they want to avoid it. An absentee father might mean a man doesn't want kids or a girl has daddy issues. Think back to how they are or were with their family to help mold how they are handling the current situation.

The Relations: Outside of the family your character will have other relations and most of them will not be romantic. Teachers, mentors, bullies, friends, roommates, etc. Maybe a roommate had a cat that constantly pissed all over the place, would explain why your character hates cats. Maybe a teacher praised a paper and opened a love for writing, why your character keeps a journal. Relations are a powerful motivator for a characters actions or even lack of action in life.

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The Other

The fourth and final set of factors is other or everything else that was not reviewed above. How while the ones above are all very important, to me these are the ones I go to first and above all others. Especially when I need to crank out a post quickly or if I want to make sure to fully embrace my character once again if I have gone off course. What do these include?

Other Factors:
  • Skills
  • Possessions
  • Hobbies
  • Residence
  • Quotes/Mantra
  • Face Claim
  • Music
  • The RP

Let's go back and look more into why these are so important and how you can use them to keep your character 'your character'. These your building factors. Usually your first glimpse into your character or what gave you your initial inspiration. Let's see why these factors are so critical.

Skills: Now many Rps won't have a skills list but that doesn't mean your character doesn't have any. If your Rp does have skills or abilities then you have a set list for ease of reference. Everything from their fitness to their strength to their IQ or even the languages they speak and when they learned them. A character is more likely under stress to speak in their native tongue than one they learned along the way. A character who is based off strength is more likely to resort to a physical end than a logical one. A thinker will stay in the back during a fight and perhaps a track star will know it is better to run at the right time. You don't have to be in a fight to use your skills and in fact what you do outside of a fight with your characters skills tends to far more important than what they do in battle. How perceptive a character drives an Rp forward a lot more than a good shot will. Remember this and see how your character can stay in character and push the RP forward.

Possessions: Sometimes what your character carries on them is more than just for survival. Yes survival is important, especially in a life or death RP. So having weapons, and taking care of them will make your character want to take a few minutes before sleep to tend to those matters. But what about those little things? A necklace from your mom, a picture from the fair? Things like this can drive a character. Sentimental attachments can make a character do a lot of things to keep them. Remember why they have them and think to what they would do if they lost them.

Hobbies: Everyone needs down time, even characters. It helps them relax, perhaps even bond with other character over like hobbies. Maybe your character loves a certain football team and another character loves football as well but likes a rival team. The conversations you can get from that alone. Is your character hot headed? Yeah, they won't take to getting poked about their team losing the last game. Could lead to a fight! So remember the hobbies. Not only can they fill in down time they can link a characters past, present, and future together.

Residence: Do they have a home or not? Why? Is it decorated in a certain way? Do they keep things here that mean a lot to them? Did that home just burn to the ground? Was it the first time they had ever had a place to call home? These all play into how your character reacts to a situation and how they will move forward.

Quotes/Mantra: Yeah, your character can have quotes before you Rp them for the first time and this is one of my favorite things to make an on going gag in RP. How many times can I get my character to say their quotes. More than that, my characters Mantra helps keep me on the straight and narrow when it comes to a characters actions in RP. Does this reaction or speech actually fit? Again, if I have to justify it or explain it I know I have gone off track and I can reel myself back into place.

Face Claim: Okay I know not everyone has a Face Claim but hey a picture is worth a thousand words and much of the time people will find a face claim before they ever start developing the character. The image gives them that initial idea, that spark and excitement to want to play the character. Look at that character picture and remember how you felt when you first looked at it. Are you still there? How far off course are you? Are you moving the way you want? At the right pace? Use that Face Claim as your first check factor before you post!

Music: Music isn't something that a lot of people use when creating a character but for me, after a Face Claim, it is the first thing I look for, much of the time it is found even before a Face Claim is. Why? Because, if I find a song that moves me and puts me in a certain mood I know I can put that song on down the line and it will help me get back in-touch with that original character concept and makes it so much easier to type. A song can move mountains when it comes to a character so always ensure the character song matches how you want to post.

The RP: This might not seem like a big thing but trust me it is. I have characters that have been RPed in multiple RP's but the thing is, depending on the RP depends on the character. Now basics remain but the small little details that turns a flat character into a fully developed one change. If you are in a life or death RP your character will react differently than if it is just a slice or life one. So remember the RP and what you are doing in the RP and how your character will react for this particular one. Some people play the same character in multiple Rps at the same time so you must make sure you are referencing the correct CS for the RP you are posting in because those little things can make or break a character concept.

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Check Yourself

Now we have gone down the list of things you can reference to make sure that you stay true to your character concept. Thing is that, you cannot realistically check each and every one of these every time you post. It is just too much but you will want to double check yourself regularly and try to work through them all at least once every couple of months.

I do recommend however that you at least check the following with every single post you make, especially if you have a hard time staying in character or wait to the last minute to post. Always check yourself before you wreck yourself. Or your character in this case.

The Check List:
  • Physical:
    • Age: A character reacts differently at every age.
  • Psychological:
    • Main Traits: These are the hardest to change and the ones that will be with you the longest.
  • Historical:
    • The Past: It is why your character is they way they are, remember this. The past doesn't change.
  • Other:
    • Music: If you don't have a song, get one. Music is one of the simplest things any Rper can use to get into the mood to type and if you are in the mood it will be easier to remember everything above.


If you go over these 4 basics before every post, it will become easier over time to remain in character and not fall off the Character Concept Wagon. I will recommend that you add in 1-2 more to check each post that you rotate through until you know your character better than you know yourself so when you type for them there is little effort to remain in character. The longer you Rp a character the better but that is only IF you are staying in character. The longer you are out of character when you post the harder it will be to get back onto the path.

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In Conclusion

Now, I went over a lot of things above and many people do not include everything above in a character sheet. I just went off my own personal CS's that I use in Rp's that I GM. Not every Cs has all these, I do change a few things here and there depending on the RP but many things like Physical and Psychological are always the same because I want people to have a good base for a character concept no matter the RP.

As with any of my tutorials, what I have here might not work for you and there is nothing wrong with that. This is just the process I go through when I am posting for a PC or even an NPC. When you are a Gm I find it helpful to have a list of things so that every PC and NPC isn't the same. I want them to each stand on their own. As an Rper that is just as important because you don't ever want to be known as the Rper who plays the same damn thing no matter what. It gets boring. For the reader and for your to write for them. If you are in six Rps and are typing the same thing out over and over again, chances are you are going to flake out. The more invested you are, the more work you have put in, the more likely you are going to stick it out, and more likely you are to remain true to your Character Concept.

Happy Rping!
Lady A~

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Date: Monday May 23rd, 2017

Flight UA 2199: Will update again once Cecily is posted for.

Flight AA 296: Will update again once Mali is posted for.

Flight MSS 1: The information they needed would come up with a simple search -

Grimaldi Books: Owned By Adelaide Madonna Grimaldi. Located 1501 E 57th St. Chicago, IL 60637. A Rare Books store that specializes in rare books, first editions, and more. The largest occult library outside of the Vatican is located within the walls of Grimaldi Books and may be perused for a substantial fee. Adelaide Grimaldi is a graduate of Yale. Her degrees include Ancient Mythology and Business Management. She was married to Master Gunnery Sergeant David Lawson, who was once thought K.I.A., and many of her charitable donations goes to Veterans Services in the Chicago area. A Graduate of Grimm High School, where her family was the founding council back in the 1700's.

Ms. Grimaldi is the lead expert in the nation on ancient religions and is just recently back from a European Tour on her latest book release: Surviving Grimm: Finding Triumph In Tragedy


A report comes in from MMS in Justice from their tech department:

Breach was no hack job, whoever was part of the theft used administrative passwords and codes to gain access.

Grimm, Indiana: Tim was beyond happy that both of them were agreeing to do this. "Oh thank god," he said before going through a quick deputizing thing. Rushing into his car he pulled out of a locked box under the passenger seat he retrieved two deputy badges. Sadly having to deputize people in a small town was a common enough thing to have him carry these around with him. He had to when Chris was out slaughtering people. Marc, Lawson, and some others had gone through the same.

Quirking a brow he looked over at the footprints that Riley was pointing out and narrowed his eyes. "Fucking hell, that's Bertha," he said under his breath. "Here, we'll head to the crash site, I'll explain as we go," he said before climbing into the driver seat and fastening his seatbelt. Starting the car up he drove to the next intersection and turned the car around before heading down the road on the backside of the graveyard and towards the crash site.

"Had an inmate break out. Bertha is what they call her. She took out two orderlies using balloons. I don't know what is going on with the crash, why we are headed out there but there is word that they found multiple bodies but that two of them they are saying did not die in the crash itself."


Deeper Than The Sands

Date: October 5th, 1924



All Decks: Dinner will start being served during my next update. So if you are attending the meals and such you will want to make sure in your next update you are there and seated.

In the lower level of the ship where even the staff take their meals things are very relaxed. There are not individual tables or even small ones for groups to get together and talk quietly. There are long bench tables that span one end of the room to the other with bench seating. Like cafeteria tables one might see in larger schools or even prison. They are decently nice however. There is no seat assignments and things are relaxed. Food is served buffet style, which means grab your plate and serve yourself before being seated. All foods are local street fare foods popular in Egypt. Ales and Beers and Water are there to drink. Hard liquors are not unless you brought your own. People are loud and rambunctious. Talking drowns out most noises and what it doesn't music played by staff or even other passengers does. This is a good since you are right near the engine.

The Main deck has two lounges. One open air and one enclosed. Both are just your general bar type areas with tables scattered about. People don't really eat there unless it is some soft of small finger food or appetizer that has been placed out. Can't order more unless it is drinks. Anything hard or upscale costs a pretty penny and isn't covered in the cost of travel unless you have an Elite Level Ticket. Though no many of those are caught there. Most people mulling around here are from the lower level who just want some peace and quiet while still being social. That or have a major gambling habit and just want to play poker.

The Second Deck has more formal seating but the seats are not reserved. Tablecloths and the basics. You are waited on here and most of the people on this level are middle class or servants of the Elite who are taking a meal before they have to get to their employers above. You will have an option of several different meat choices before being served. Meals are served in 2 courses. Bread/Sides/Meat and then a small dessert. Wine, Beer, Ale, and water are free of charge, anything more does cost extra out of pocket and it not included in the cost of ticket.

The Elite Deck is a full seven course meal that is served slowly and with grandeur. All drinks are part of the fare of the ticket. Seating is assigned and it is the least crowded area. Light music is provided but nothing that would drown out polite conversation. Since the weather is nice currently and the air is cooling, dinner is served on the Sun Deck above and not in the Meeting Room of this deck. The Lounge will serve anything an Elite Ticket wishes as they play Poker, shoot Craps, talk, etc.
From 10/28/2018 Update


Character Proceeding Forward: Vera's brow went up slightly at George's words. He was there to make sure she was safe? Why wouldn't she be? That was a silly question though in her mind. Peter had died, Neema, Haakon. Even more than those... Others had gone awol. Several had brands on them, which made her question a lot of things. Of course she wasn't safe, was any of them? Or was leaving Cairo putting an end to the danger? No, it was probably putting them in more danger. And Vera was no fighter. She had no training really when it came to combat of any sorts.

In fact she tended to be more of a danger to herself than others. The best things that she had going for her was the fact that she could swim and knew how to ride. So hopefully she wouldn't drown if she got wet and could ride away from the danger. Looking up at George she nodded slightly. "Thank you George," was all she could manage to say to him. While she had accepted the fact she needed protection of some sort she didn't like the idea.

George returned the nod. "Peter would have wanted it mmm," he said after a moment and looked down before glancing back towards the stairs and moving slightly so he wasn't in the way of the flow of traffic from people moving from the second deck to the Elite and back again. Though his mind did dwell on the fact one had pushed by him without even looking back or speaking up. That struck him as odd but he wasn't going to leave Vera alone right then.

Looking over Vera bit her bottom lip. The reminder that Peter was gone made her stomach turn. Would he have though or was he just holding onto a promise from a time when they were two different people? It was something she would never know now. Looking down she noticed she wasn't wearing her watch and sighed. "Do you have the time?" she asked George as she looked back up at him.

Pulling out his pocket watch he opened it and turned it so that Vera could check the time. "Almost dinner mmmm," he said before closing it back and slipping it to his pocket once again.

They conversed shortly over where she would be dining. Vera stating that she would be going to the second deck so that they all could dine together instead of splitting the group up between the Elite deck and the second one. George seemed to understand but he did mention that he would prefer her eat up here as it would mean less people and perhaps less danger. Vera was stubborn about it. Her and Nora had already discussed it and agreed to it, she wasn't changing her mind now.

George relinquished and escorted her to the second deck to find a table and be seated. One that was large enough for the group hopefully. Vera had wanted to wait longer for the others but it was growing close and she hated being late. Pulling her seat out, George took a step back and then pushed it in as Vera sat down before seating himself. They were the first two to show up on the Second Deck in the Dining area from their group.
𝕐our 𝕆𝕆ℂ ℕotes
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Most recent positions map as of last WN. All of you will be receiving PM's from me on Discord, so hold tight while I get those done.

Edit: All Pm's sent through on Discord

Floor 1 Positions - Click here for a larger image (Updated 11-02-2018)



𝔼nter 𝔽our 𝕌nmasked 𝕄en
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Looking over from the book shelves, Carest narrowed his eyes a hair. He was a tall man but rather thin and looking almost emaciated. His large nose made his sunken features look even more so. His hands were covered in pale yellow cloth gloves as he shook his head. "No, no, you may look but no touch. Do not touch, these things are not for you, they are for the family of the house," he said motioning wildly with his hands.

There was a loud ring that echoed through all the rooms of the manor. It dinged once, then twice, then three times. The servants in each room looked up but did not move from their position before turning their attention back to what they had been doing. Oliver just stood there listening to Penance and Tack speak but he didn't look in their direction. Peter went back to his position at the edge of the balcony on the second floor of the Lunar Ballroom. Carest looked over towards the door and huffed a bit as he waved his hand. "Ah, more people to shoo off," he said quickly as he stood there and looked over towards Cobalt.

From the stairs on the left hand side of the central hall Jasper came down them quickly but properly. Nodding towards the two masked figures standing there conversing before walking passed them and into the Grand Vestibule to the front door. Opening it, he stepped aside and four average heighted men walked in, each of them taking off their tops hats as they entered. "Good evening gentleman, I was beginning to wonder if you would be attending," Jasper said as he closed the door to the cold air outside. They were all dressed finely and had shoulder length hair. Three hark locks and one blonde. Two had bright eyes while the other half had eyes that matched their hair. "Was there a problem sirs?" Jasper asked as he took each of their hats and gloves in turn.

"Yes, well we were held up," the man with light eyes and dark hair answered. "Our accompanist could not attend this eve, we were trying to find a replacement. Unsuccessfully."




October 31st, 1943 - Set Up Begins


As the Carnivale started to move passed the gate, Gio informed them they could set up across the road from the Kitchen House. It was the largest plot of open land closest to the front gate and away from the main house so it only made sense. Samson nodded and Jonesy lead the caravan of trucks and trailers down the main road slowly and into the grass. The line of vehicles following in a large line as far into the grass as they could and over to the tree line before Jonesy stopped the main truck. Climbing out of the lead truck, Samson leaned on his cane as he walked, toddling along s he glanced around. Jonesy was slowly to follow but eventually caught up.

The trucks all pulled up and parked. Slowly men started jumping out of them and heading over to Jonesy and Samson. None of them looked like anything in particular. Perhaps just hands to set up and run the place? They didn't look like they were any sort of act or had any talents but hey, looks could be deceiving right? "Alright you slackers, let's get this place set up. We got a show to put on this evenin'!" he yelled out once all the rousteys had gathered around.

"You serious? We're setting up here?" one man called out from under his mustache. Jonesy stepped up and got into his face.

"Yeah and if you got a problem with it you can take a powder for all I care Burley, now get to work," Jonesy snapped at him in a firm voice.

"Oh come on, we have been going for weeks, this place ain't got nothing for us and you know it. Management just taking us on a shit cruise," Burely barked back.

"Hey, enough, we do what she says," a new voice said as it crept through the crowd. A young man came though, holding his side as if he had a cramp and looked slowly around the group.

"You heard the boy, now get to work," Samson said. Burley didn't like it but kicked the ground and stormed off motioning for the other men to follow as they started to unload. Jonesy looked over towards Samson and the boy. "Ben, management say anything to you?"

Shaking his head he plucked a cigarette from his pocket and lit it up. "Naw, you know her. She's even worse than the he was when it comes to explainin' herself," he said before exhaling a long puff of smoke. Jonesy spit onto the ground and wiped the sweat from his brow.

"We'll ain't that fun," he said before starting to walk off. Ben turned slowly and took a long look at the place. "I'm gonna find Libby and check in," Jonesy added as he headed along the line of trailers.

"Well you got any ideas?" Samson asked and Ben shrugged.

"I got a hankerin' or two."

"Care to explain that?" Samson asked.

"Naw," Ben said as he started to walk towards the road.


Year 5: Update

Date: April 1st, 2012








Wayne Maldonado


Location: Okefenokee: C8 -> C7 (Road)
Skills:Athletics, Machete, Hunting


Wayne looked over his left shoulder and spun around. "No shit a guns better, they are fucking jammed you flittering Tinkerbell wannabe," Wayne yelled as he gripped his machete. He swatted at whatever he was speaking to before turning his attention back to the dip fucks around him, oh and the dead that were walking. If they were not careful there would be another Face Eater to deal with shortly and having one more fucker to have to put down in a the middle of them wanting to turn all the living into an all you can eat Golden Coral buffet was never a good thing.

Back where Erica was, there was nothing she could do for Robert. He had gone into an acute heatstroke, not that she knew that. All she would know was that he stopped sweating, which couldn't be a good thing in this heat as they were all sweating like a whore in church. His lips slowly paled and his skin went gray. He ceased one last time before everything stopped. His eyes moving, his shaking, his breathing, and his heart. The man was gone and there was nothing that could be done about it other than making sure that he didn't turn and try to take the rest of them out as his first meal back from the dead.

Sprinting forward Wayne dripped with sweat, his machete coming up and then straight down into the skull of the walker closest to him. It went clear down to the nose before he flung his arm out and to the right sending the thing flying off his blade and into the ditch on the side of the road. "Aww yeah, papa's got a brand new bag," he laughed as he looked at the next few in front of him. "Come on Brutus Es'Apocalypse, get that one in the back," he added as he pointed to one with the tip of his machete. Jerking his head to the side. "Hey don't ask me, ask his ass why he isn't wearing a skirt," Wayne said to his imaginary little buddy.



Tatiana Newnan


Location: Headland: East Main Street M7 (Car: Front Passenger)
Skills: Survival, People Reading, Psychology, Counseling


It seemed the nun wouldn't be joining them. Tatiana didn't ask why and she didn't care. She had her husband back and her son was now surrounded by people she had known for a while. It was probably the safest the child had been in a long time but that didn't mean that Tatiana let her guard down. Not that she though any of them would harm Jamie but people did change. She had changed over the last year. One had to so they could survive. It was the only way. Taking a breath she finally lifted her shirt and patted some of the blood off her face. It would be weeks until it was healed fully and she was pretty sure she had a few broken bones in her cheeks and above her eyes but she was alive and could see well enough.

Turning she looked back towards Jack and Ash on either side of Jamie before looking back at Riley. "Just keep following road around the bend in the road coming up," she said as she leaned back in her seat. Looking out the window the winds were still down and the rain wasn't picking up but the sky was orange and that never turned out well during this time of the year. Not in this area. Taking a deep breath she continued, "Not many, three or four. Ve can handle vhile men watch Jamie," she said looking back over at Riley and then into the back of the station wagon towards Amelia. "You good to fight?" she asked both of them as the car made its way down the road.
March 24th, 1823

Scotland



House Kirkpatrick: Father O'Reily moved quickly to get the child in the carriage and out of the impending battle. Leaving a pray behind for those that were there. Rory and Calum looked back to Lady Kirkpatrick. "Engage or retreat?" Calum asked as his grip tightened on his rosary. There were many that he could see and he wondered how many he couldn't.

"I say we get the hell out of here," Rory said quickly but Lady Kirkpatrick shook her head.

"And leave these rude ruffians to reek havoc all along my kinsman countryside? I think not," the Lady stated rather frankly as she took a few steps forward. "Let us see what we can do about evening out the playing field," she added before she started to chant in Gaelic and a fog started rolling in around them as she utilized her trained skill of Maolain.

"Of course she wants to fight," Rory clipped under his breath before moving a few paces and speaking a few words in Gaelic, among them was the name of a Celtic God of old, Bel, invoking Ruirac and calling on endurance. Rolling his neck to the side he glanced over towards Calum who was giving him a look. "What? I ain't be having my tea this morning."

"Oh Fuddle," was all Calum said before he spoke a few choice words in Latin and called on Nescip while he had the chance. He wasn't going to let his soul fall to those who were looking bent to slaughter them.



(Map Updated - Call your rolls If it does, slowly we will switch over to this system. Each round you will call for your actions, any movement will require a roll. A movement roll will be determined by 1d20 in Soulless Chat, you may roll this on your own. Your number is how many total blocks you can move in a single round without attacking. Forward, back, up, down, diagonal, retrace steps, whatever. Roll your movement, determine where you will go and then call for action rolls if you need them. If a Soulless is within 5 blocks of your icon, they can attack you most likely, so even call rolls if you are taking a defensive stance.)

Port Annan: Millicent looked over towards William before glancing away again and watching through a small slit in the curtains the world pass them by as the carriage started to make its way towards the town of Annan. Egerton rolled his eyes a bit but smirked. "Why yes Richard, do tell us all about how you met," he chuckled under his breath.

Rutherford sat up a bit more straight and grinned towards William. "I would be remiss to say that our meeting was anything but romantic. No grand moments of such. A simple mixing of business was what brought us together." His voice was cool and calm as he spoke before looking over towards Millicent. "Though I have to admit that it was not hard to spot my fiance in a crowd, one does tend to stand out when they are not trying to and all around are. Such is the way of the ton."

Millicents brow quirked a bit. "Truth be told, this engagement was arranged for a mutually beneficial situation," he added. "I must say I did luck out. Tis not every day that a Lord can find a woman of high breeding, a sharp mind, handsome enough, and trained in the arts."

"Oh yes, you really did luck out, perhaps one of her sisters is available for me," Egerton chuckled. Millicents eyes narrowed but she did not turn her gaze back to the men but she did grasp the fabric of her dress in her palm and tighten of a fist full of satin between her finders as her lips thinned.


England



The Bristol Ship: Whatever had been causing the issue seemed to be stopping. The crew of the ship were starting to get things under control as Ludwig just sat on the deck near the railing. Just in case he needed to let loose again. "Bungling Sliswormen," he muttered to himself as he placed his hand on his stomach. Dieter, his ferret not his brother, wasn't looking too well but the small rodent didn't do anything but curl up in the bag his master carried and close his eyes.

Round three my lovelies, make those con checks. Roll 1d20 in Soulless Chat, if you hit an 11 or higher, you manage to keep your stomach calm enough to feel mostly right again. Hit a 6 through 10, you really want to throw up. 2 through 4 and you are throwing up. A 1? Pm me lol

The Sea: Hazel looked up to the man and gave him a once over before she grabbed the netted ladder and started to make her way quickly up the mast until she reached the crows nest above. Climbing over the side her feet hit the bottom and she glanced out over the waters. Looking down she eyed Fyror. "Come on, ain't be gottin' all days now," she said motioning for him to get his butt in gear. (Will need to call a role for climbing)

The woman came towards Regalia and she held her ground well enough. It was an interesting beginning and one that let Regalia know that this woman was not all fluff and finery. This knowledge caused a small smile to grown on her lips as she watched Colette. "Very good, now, my turn," she said as her knees flexed and her fingers adjusted on the hilts of her chosen weapons.

The older woman lunged towards Colette, her sword still in parry position as she got close to her. Bringing the dagger close and past Colette's defense to have the tip touch the womans hip. "Oh, that's one," she said before bringing the sword up and around to go for a second point of contact but Colette was able to block this attack. Taking half a step back Regalia got on the defensive as she waited to see what Colette would do now.



Carlisle: Here we go again!

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