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He also hoped that she hadn't had any sweets. Because it seemed every time she did she would run around hyper for the rest of the day. Which wasn't too terrible just a slight inconvenience for himself and the people occupying the castle.


If Raven ever meets Lyra she'll give her a bunch of candy.
Jesus Christ I'm not saying you can't use the magic, but this particular spell in that amount of magical power and force!


That's not what you said. You said I couldn't use this spell, any of it, at all, no matter the alterations I could not use this spell which is akin to saying that Dawn can't use magic.

If you'd said I had to dial back the magical power and force I would have done so and in fact working with the Co-GMs is more or less what I ended but doing but what you actually said was "No." No discussion, no compromise, no working with me to find something more fitting all you said was no and left it at that.
As for Dawn, well . . . Nidhogg has plans for Dawn.


If Dawn gets kidnapped or killed or something Elizabeth is going to have another knock down a cathedral moment.
Sure, at first. But unless the roof gets blown off a lot of that stuff is going to be coming back down. And if its a fusion explosion as stated earlier everything remotely flammable is going to start going up as well.

Ferrin's damaged section will help a little, I just hope he knows to get out of the way. Otherwise its going to be like standing in front of a giant shotgun.


I don't believe there is anything actually flammable in the dome other than the other wizards. What I said was that the flames were fusion based. The effective upshot of which is that until the point where they stop being supplied with power they are self sustaining. Though I kind of want to see that. He's just pounding away at the wall then suddenly: BOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@Silvan HavenLuckily, we've a weakening in the structure thanks to Ferrin and this isn't a regular explosion, more like a pillar of fire blasting upwards, so I think the heat is the main issue. A big issue for Cody and Robin, really, as I'm sure that Shiro and Manami have their own escape plans. As for Dawn, well . . . Nidhogg has plans for Dawn.


You made that sound kinda ominous.
Jayne Cobb
@Prince of SeraphsI'm okay with new post, though a quick note that there was only one undead creature in the smaller dome, and he was closer to the inner wall, and likely not too badly affected. I'll get my post up soonish, just have to put in some major edits.


I thought six or seven of the zombie things got caught in the smaller dome and the bigger one phased through into the smaller one to avoid Lux and his purifying magic?

So, defusing this! Normal activity, go! Trinity conjures a few brass instruments to blare rudely over the end of Elizabeth's odd, aggressive outburst. She plays a rousing victory march, cheering Karn with lyric and trying desperately to keep collateral to a minimum. She looks pointedly at Elizabeth and Nero, but more Elizabeth.


I might be missing something in her magic but exactly how does musical instruments stop people from fighting? Or is it more of a distraction like "Look at me! Look at me! I have music!" kind of thing?
@Lunarlors34@Natsume Honnaji@Raijinslayer

@Caits@Zarkun@Expolar

I've made the appropriate edits I hope that is satisfactory. Also Cody you might want to move rather quickly.

As to her personality, hm... I'd need to give that some thought.


Goth
@Prince of Seraphs you aren't making this easy.

The whole point is I think it is over powered because she is a new character-I do not believe it would be easy or even possible to create something like this, yes the whole thing, in such an easy way.

I do not believe that it is a move a new character should have.

I do not know how I can explain myself any further.


It's not explaining yourself that's the problem. It's the uncompromising nature of the way in which you explain yourself. The pillar of fire that Dawn's summoned is based for the most part on the building blocks of his unique type of magic. If he cannot use that spell in its entirety then you are effectively saying he cannot use his magic at all. Which completely invalidates him as a character. I'd prefer being told when I've first created my characters that the GM isn't going to let me do anything with them at all.

With that in mind assuming that you're not telling me to bench Dawn for the rest of the RP there must be a less powerful version of this spell that he would be able to summon out of pure instinct at this moment. Which is where the aspects of the spell come in, certain things would need to be dialed back if the spell is being nerfed. You can see the list above. You need to work with people when problems arise, not just demand a solution without offering any sort of compromise.

The best I can say is that given the setting, we'd really rather not see the city destroyed. The biggest issue I see with it is that given it's strength and that of Dawn, one of two things should happen. Either Dawn is now incapacitated and as such the spell shouldn't last a long time as a result, as spells such as that are typically described as sustaining themselves from the users reserves, or the spell is short lived due to inexperience, but Dawn remains conscious and incredibly weakened.


Okay so the main issue is that given the nature of God's Wrath Nidhogg could hypothetically lead it around the city and burn the entire capitol to the ground which is not something that we'd want to have happen. Shortening how long it lasts is a good idea but would another option be to revise the mobility of the magic. Because Dawn is so new with his magic I could effectively turn it into simply an explosion of magical power that manifests in a massive pillar of fire, one which doesn't move or target anyone specifically other than those in the immediate blast radius. Would that work?
@Prince of Seraphs
The drastic stop part is what gets me to be honest. I would love to know exactly what could be done to stop it.
E.g. could Manami's water magic (assuming she uses a powerful spell) stop it? Because her magic would be vaster and stronger than Dawns, I assume, and thus using fires weakness could stop it? You never specified how hot said flames were, you did say would burn through anything but water doesn't really 'burn' so curious.
Plus her water is different to normal water magic to begin with. In essence it's a 'gift from god', and is very good defensive spell wise. (Her attacks are most effective against guys like Nidhogg or the shadow creatures)


To answer that I think I'll have to wait till after me and the Co-GMs figure out what I should be editing but as it stands now by its very nature this spell can't be simple to dissipate or else it loses all effectiveness and thus any reason that someone would summon it in the first place. The idea behind Dawn's magic that I had it that it's not actual fire but a controlled fusion burn that manifests as flames. (Those physicists in the audience please don't jump down my throat about how impossible that is, the answer to whatever your objection may be is 'because magic'.) With that in mind that type of fire doesn't need oxygen to burn and so could not be smothered by a typical extinguisher such as water.

Yes I realize that sounds overpowered. When I first proposed this I asked for help devising weaknesses and no one responded so I'm still trying to work out the fallibility of this magic. The short answer is the three ShadowHeart Members together could probably cancel it out but it would take a good chunk out of there magical reserve. Bear in mind though that that answer comes before changes that are due to be instigated to what Dawn summoned.
The move is over powered, when you put in into the context that it hasn't been used before, which I believe was in the post. It just seems over powered to do it by accident like that and successful on the first try.

It's seems unnecessary and just like there's trying to be a bit of showing off. I feel that it is overpowered for a character that has just begun.

That's it.


Thank you Caits I know the definition of overpowered. That is not helpful in the slightest. I need to know specifically how and which components of the spell are causing the problems? This is how Dawn reacts to the fear aura, that won't change so some facade of the spell must. Which means I need to know which parts of it are problematic and which fit the situation.

The fact that it targets a specific person, how long it lasts, that it moves with a base line of consciousness, how large it is, how difficult it is to stop, how hot and violent the flames are. Simply put all of those can't be a problem because if they were Dawn would be left with virtually no magic.

So @Zarkun@Expolar next time you have a free minute if you could give me a hand figuring out what to do with this I'd really appreciate it.
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