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14 days ago
Current The ad issue is resolved. Feel free to disable your adblocks to support the Guild!
19 likes
9 mos ago
Testing something rq
3 likes
9 mos ago
Yeah, we should. I’ll need to jump through some hoops to defeat bypasses, but that sort of thing is doable.
9 mos ago
Sorry all, our antispam system accidentally went offline. Carry on.
4 likes
11 mos ago
@Ambra Would you believe me if I told you they’ve already started rolling out? =)
10 likes

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Most Recent Posts

In Mahz's Dev Journal 6 yrs ago Forum: News
<Snipped quote by Ellri>

Yeah but he's not active enough to implement such a change, it would most likely take a lot of endless coding to make a GM-changing system. He'd probably have to rewrite some of the forum's code, too.


I have not looked at the backend of the Guild, but it may be as simple as updating a value in a database. It depends on how Mahz implemented GMs.
<Snipped quote by Host>

So they seriously are just trying to one up Kimi to Kanojo then.


Games that meta are always so delightful.
...
So at least one of my representatives is an idiot. I mean I knew that already she's horrid but she's also an idiot on net neutrality too.


Can we not argue today? There are plenty of other discussions to be had.
...
In Mahz's Dev Journal 6 yrs ago Forum: News
@Vesuvius00

Such as a section only open for friends to see? Something like that would make sense.
In Mahz's Dev Journal 6 yrs ago Forum: News
@Vesuvius00

From a development point of view, it makes a bit more sense to prevent certain users from posting on your wall rather than stop their viewing of your profile. Blocking passive behavior is typically less fruitful than blocking specific activities (See: Streisand Effect). Telling someone they aren't permitted to view something may make them more inclined to view it by whatever means necessary, whereas not being able to post is more of a general curation sort of idea.
I don't think that unambiguously set boundaries are necessary given a set level of expectation prior to beginning. Human beings are able to deduce the boundaries of their environment without explicitly being informed of what they are to greater degrees as they mature. The reason humanity does not need to create rules to govern social interaction is because it is generally a given that we know and will abide by those unspoken regulations. When somebody violates these guidelines, it makes people uncomfortable and pushes them to assume that there is something wrong with that person for that very reason. Boundaries are best when self-set because when operating on a high level, you know what the logical result of a set of actions will be. Otherwise, you end up with a massive rule structure because there's no way to cover every possible case when people will abide by the letter of the law and not the spirit of it. So long as there is reasonable trust that others will be both mature enough to understand these implicit boundaries as well as reasonable enough to respect them, there is little reason to implement a particularly rigid structure for boundaries.

Of course, there is the distinct possibility that somebody driving the story wishes to go about it a certain way, but in the end, that also limits the creativity and purpose of this site entirely—introducing other individuals also introduces randomness and unique paths. The greater the restrictions on the possible paths, the farther it drifts from a collaboratively driven work and the closer it approaches a work by a singular author who may have had several ghost writers assist him in the creation process. While this is not necessarily an inherently negative way of going about things, I do believe that it goes against the spirit of these games or stories in the first place. While somebody may prefer a "healthy medium," the governing structure and restrictions on a story (or lack thereof) will cause the medium in its entirety to drift toward one of those two extremes. While I personally prefer to choose an extreme and create a foundation on top of it, I can see why others may be inclined as to choose another route. I feel as they may be limiting their own enjoyment in the end by doing so (though perhaps not; that is not for me to say), but that is another discussion entirely and outside the scope of this thread.
The Guild provided the most optimal outlet for our reality to be able to continue. Many consider it an RP, others an ARG, and others, just a transcription of worlds beyond our own. When the last site we were on became unusable, we were able to migrate here and preserve the history of Existence for years to come. We're about half as old as the Guild, but quickly became one of if not the largest topic on the site. So I'd like to extend a thank you to both Mahz and the rest of the Guild for giving us a place to harbor our friendship that will last a lifetime, and a place for Myriad Reality to thrive.
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