Avatar of LemonZest1337

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Recent Statuses

2 yrs ago
Current The longer you spend awake the less time you spend asleep.
1 like
4 yrs ago
Every hour spent not eating is an hour spent getting hungrier.
2 likes
5 yrs ago
Cats are like dogs. Except dogs are better.
7 likes
5 yrs ago
Oh boy! Oh BOY! It's almost time for MHW: Iceborne.
1 like
5 yrs ago
Fresh and juicy

Bio

I'm just some filthy Australian.

Most Recent Posts

@knifeman

POSSUM SISTER!!! POSSSSSSUUUUMMMM SISTERRRRRR!!!

I think Maybell is going to be adorable, I just hope she doesn't get shoved in the bag of holding. O.O

Her need to solve problems may be a problem but I really like that as a character trait. The party really is going to have a lot of different situations that don't favor curtain members of the party. And this really makes me look forward to seeing what kind of trouble or band of misfits is going to get into.

@Landaus Five-One

HUMAN SISTER! HUUUMMAAAAAN SISTERRRRRR!!!

Overall I really like Rhaya, her kind of combat expertise is probably going to be needed down the line. Though I feel her medium spells are a little strange, I might just be misunderstanding something. But 6-10 minutes delays on her wind wall/ tempest strike? That seems like a really long time for something that is to be used in combat.

Aside from that though she looks great. And I'm excited to she her run around with the gang.
@deadpixel101

Simon's cs looks great, though I have to Agree with Akaya about the verbiage making things a little confusing. Also I can't wait to find out what kind of nasty ass monster attacked Simon, that thing should be fun if we manage to find it. His magic/tech mix is also really cool, having a magic ricochet thing is actually super badass. Can't wait to see the moth boy in action.

Also if Francis makes a sword all glowy and bright. Would Simon be attracted to it?

@Polaris North

Aight I like you're character. though like I said with Akaya's character, bottling up these emotions is only going to end poorly. I'm looking forward to it. Also can't wait to see him flip his shit at someone, that'll be a treat.

Though I have some stuff to say about the spells, I like them all don't get me wrong. But maybe the blade Sharpening one and the illumination one should switch places. Sharpening enchantment being moved to the medium section and light enchantment to the lesser section.

Aside from that I love him. Though we seem to have a lot of kids running away from things, hopefully that running can be put to good use in the forest.
@AngelofOctober Aight buddy you gave me one massive CS to read. But here's my review.

Ok so this CS is great and oh so very long, as to be expected of ya boi. And overall it was just grand. Having a colab in the there was also a great touch.

BUT! I found one major problem. And it in his magic section, Idris has two medium spells. Now that being said he doesn't have a special attack so it would make sense for him to have the second spell, even if he is half elf. But the thing is, he kinda dose have an ability. The misc battle section outlines how he can sense magic and when it's going to be cast and what not, now I know that isn't an attack per say. But I remember at some point it was brought up that something like that could be considered a special ability.

Aside from that though the CS is fantastic. Seeing his family is also pretty awesome.


Sylph watched as the hectic scene continued to unfold, still looking for an opening. Suddenly there was an opening, but it wasn't exactly the one she was looking for. It looked like Outsider had managed to blow a huge hole in the golem, but wait. Someone was inside it!? And that someone had just done something to outsider as the mighty beast's shield shattered, and before even getting a chance to recover a giant stone fist slammed the Outsider sending him flying into a wall. Sylph covered her mouth as she hovered, she had to go see if Outsider was alright. But first there was a massive golem to deal with.

With a quick flap of her wings she flew straight for the back of the stone behemoth, She extended her large clawed feet and crashed into the golems back. The damage the golem took was far less than Silvia had anticipate. Why did rock have to be so hard? She quickly kicked off the giant and started to make some distance, if it felt that bad to hit the golem she couldn't imagine how Outsider felt having been hit by the golem. Silvia caught a glimpse of the other heroes trying to catch the man who'd burst from the golem's chest, and she'd heard about him being the higher priority, but she knew someone had to finish off the stone colossus. She wished the dammed thing wasn't so hard.
@Akayaofthemoon

I love the CS! Astraea is going to be a great big sister! I feel like her and Archy are going to be a troublesome pair. And that's not just because her magic kills him. I feel like they are both going to bee far too trusting of some less than savory people, that should be fun! Also the the emotion that she keep bottled up can't be good for her, hopefully this journey sees her overcome the sadness that lingers inside her.

Archy hug


Aya stepped through the portal and into the Stray Sheep, she didn't expect to be greeted by Walker let alone Walker and Karma strapped in to some kind of device. She didn't bother asking what the device did as she knew Shade would explain exactly what the hell was going on. Aya was surprised again by the function of the device, and how Karma had decided to betray them. Her face was rather placid in spite of the situation, she didn't wish to kill a child, but that didn't mean she'd stop someone else from doing it. God know the kid was going to die anyway, if he wasn't already dead from the brain scrambling.

She let out a sigh. "You lot have fun with this... I'll be at the bar if any of you need me. She seemed oddly calm about the situation, though this was all a facade and she honestly was a little disgusted at the thought of killing a child. Though she did have to admit she'd beaten children, so she knew she couldn't be one to judge anyone here. She'd take a seat at the bar and get herself a fruity cocktail, taking a sip every now and then as she mulled over the events of the robbery.
Aya will probably just let the others deal with it. She's not going to try stop anything, but she isn't going to be on board either.
Caroline lowered her heavy bolter after the last of the stubber crew turned to paste. Steam still poured from the barrel of her weapon as Caroline placed it on the floor. She may be strong, but after firing a weapon like that even even Caroline appreciates a rest. She looked around at the mutilated bodies that littered the floor and growled quietly under her helmet, these scum had gotten what they deserved. She rolled her shoulders as Victorine started talking with the Captain, Adalard wasn't a woman of words so she was happy to stay quiet and listen.

Caroline's attention was draw to the heretek as the Captain pointed it out. Caroline would've been more than happy to turn it's crippled frame into scrap and pulp, but Victorine suggested it may still be useful. Caroline wasn't super pleased with the decision, but that is attributed to her inclination to murder any heretic on sight. Lucky for her there was still one heretical scum aboard the ship, and he was a coward no less. It seemed that she would get her shot at him too, because Victorine told them to find and kill him. Of coarse Victorine actually asked if who was up for the task, but for Adalard there wasn't really a need to think of an answer.

Though Adalard was not the first to volunteer, Caroline found herself a little surprised. Lisbeth despite her wounds wanted to help find and slay the cowardly filth that was slithering around the ship. Lisbeth may be on the smaller side, but her devotion and determination had proven to far outdo Caroline's expectations. Caroline would have to arm wrestle her later too.

Caroline rolled her wrists and picked up her heavy bolter. She turned to Lisbeth "If you get the head, I get the spine." She said with a nod. "I would also like to assist in stopping this degenerates spread of sin and cowardice."




Age: 10

Species: Dhampir: Dhampirs work a little differently than a normal vampire. First off is their ability to withstand sunlight, though it still burns their skin terribly and hurts to stand in for long periods of time, it won't ultimately lead to their demise on its own. But their skin isn't the only thing sensitive to light, their eyes are also sensitive to light, this is both a perk and a hindrance. In the light they find it much harder to see, while in darkness they can see much better. Though their ideal environment is one of low light. Dhampir are also susceptible to any form of celestial magics, and are unable to be healed using celestial magic instead getting hurt by it.

Dhampirs also have very weak empath abilities, getting very weak signals from people when they are in a state of intense emotion. They receive the signals like a faint static, or a fuzzy feeling. The different emotions only have very small differences in the signals they send, making this an ability that can't be used well without a good deal of training. Dhampirs also get slight physical enhancements being a little stronger than normal humans, but these enhancements are hardly noticeable on an untrained body. A Dhampir who's never worked in his life isn't going to be beating any form of laborer in an arm wrestling competition. Lastly comes a Dhampirs slightly enhance healing ability, making them recover from wounds almost ten times as fast as a human, while this healing isn't going to help them in the midst of combat it will make them able bodied and ready to fight again much faster than others.


Description: Archibald Insists on wearing simpler cheap clothes, not getting the whole deal with fancy clothes. Although he's a Dhampir his appearance is on the human side lacking any actual hint of being half vampire. He is a rather small boy for his ages, only being 133.6cms tall and weighs about 20 kilograms. Any trinkets he carries are either on his belt or in his backpack.



Strengths - Archibald is a playful kid, always goofing around with friends and family, though he dose understand that sometimes things need to be taken seriously. He is also very respectful towards older people making sure to behave when around adults. He'll also listen to his elder sibling almost without question. Being around other people is one of the things Archibald love, being a highly social kid. This is also where his love for helping others comes from, because helping others makes them like you, while sometimes even letting you spend time with them, so it's honestly a win win in Archibald's eyes, though some may take advantage of this quality. Archibald is a firm believer that sharing is caring, and Archibald cares a lot about those around him, even total strangers sometimes receive charity from Archibald. He's the kind of boy who would give you a loaf of bread if you were hungry, even if he himself was starving.

Flaws - Archibald isn't the bravest child, in fact startling him is almost too easy most of the time, a simple tap on the shoulder can get him when he's not expecting it. But he's not only jumpy, also being easy to intimidate. Someone who's a foot taller than him could intimidate him if they tried, let alone terrifying monsters of the forest. Archibald is incredibly Naive, he sees the good in everyone and everything, sometimes completely missing obvious bad things or tricks. Offering help to anyone who may need it, sometimes ending in him possibly helping bad people do bad things, not figuring out what's going on until it's too late. Archibald has a tendency to get sidetracked or distracted, sometimes it's by something small like a fly buzzing around him or perhaps a bird off in the distance. Archibald is also kind of. He's not the sharpest tool in the shed, his probably not going to be the one figuring out a puzzle in a dungeon.

Neutral - Archibald doesn't really have a hobby, mostly because he can't really sit in one place long enough to find one. Though a good way to stop Archibald moving is to place an animal on his lap, Archibald could sit around for hours simply patting a cat or a dog, or any animal for that matter. There are few things that give Archibald the same sense of wonder or amazement that Animals do. Even magical creatures aren't safe from Archibald's love, though the more scary aggressive ones are avoided for obvious reasons. Another way to get Archibald to sit still is with the delicious promise of food, for a small boy Archibald can eat a huge amount. And Family dinners are the reason he lives and breathes, loving the experience hanging out with his family while also stuffing his face with yummy food. Though he's not a critic when it comes to food, eating just about anything you put in front of him.

Piggy back rides. Doesn't matter if he's receiving one of giving one, piggy back rides never fail to make Archibald smile. Archibald loves throwing his hands into the air as someone runs around with him on their shoulders. And if there is one thing Archibald dreads aside from losing loved ones. It's the day when he gets too big for piggy back rides.


Skills: Archibald has the uncanny ability to start fires. He's mastered the art of raising and maintaining a flame. It could be a campfire or it could be a fireplace, either way he can make the fire just right. But don't expect him to cook or anything, he struggles not burning things. Though Archibald can't do the spinny stick thing, he normally starts his fires using Bang and Spark.

Archibald is also surprisingly good at climbing, though he can't compete with animals he's still pretty darn quick for a kid.




Focal Crystal: Archibald's focal crystal is a half and half crystal, the top half being a vibrant orange and the bottom half being light gray stone. He holds it like a candle when he uses it. Archibald always keeps his Focal crystal on his belt.



Special Equipment: Archibald has a pair of enchanted flint stones called Bang and Spark, now on their own they are nothing special. But when used together they can create small balls of fire, perfect for starting campfires or lighting torches.

Equipment: Archibald doesn't carry many personal item, though he always makes sure to have a spare hoodie and bandanna on him, in case he needs to go outside. He always wears his trusty backpack, it's tough as nails and has clearly gone through many years of love as is clear when looking at it's rather weathered form.

Weapon: He has a boomerang. And using it properly is one of the most impressive thing he can do. It's not enchanted or anything, so if the boomerang doesn't come back then he has to go and retrieve it. Though it is mostly used as a club, or being thrown to trip up a fleeing target.

Special Attack: Bite. Archy has a nasty bite, and if he feels inclined to use it against you, get ready for a deceptively powerful set of teeth powered rather strong jaw. This put together make a bite from Archy a particularly nasty thing, though it's mostly ineffective against armoured creatures like giant Arthropods or crustaceans.



Magic Lv:5

Spellbook: Archibald's spellbook isn't super fancy. It's simple and gets the job done, this is a feature that is fairly common with Archibald in general. It's a well made leather journal, it's sturdy and has taken a lot of loving at this point, how it still remains in one piece is a mystery (Even to Archibald). Archibald keeps it stashed in his bag at all times.



School of Focus: Archibald focus is on water magic. splash



Lesser spells


Tap: The spell tap is very simple, it makes a slow jet of water much like a kitchen sink would. The water can come from any exposed area on the hand, be it just one finger or the entire palm of your hand. It's not intended to be used as a direct attack. It finds much more use in survival situations, like filling a water bottle or a cooking pot. What makes this spell unique is that the water it produces doesn't magically evaporate like most other water based spells, as it's purpose is to provide water.

Water bomb: This spell has a little bit of umph compared to Tap, though it is still very weak. It's just a simple water ball projectile, but water to the face can be mighty annoying for most creatures. It' can be rapidly fired if needed. It's main use is as an annoyance but given the right target it can be very useful.

Bucket:This spell a weak form of hydrokinesis that allows you to control a buckets worth of water. Archy requires a water sauce to pulls from in order to use this spell, so Bucket and Tap make a great great combination.

Intermediate spells


Tendril: Tendril is used to summon tentacle like appendages made of water. They are mainly used to restrain enemies holding them down like watery chains, though they can also strike targets with a considerable amount of force. Though they don't have to be used in combat situations and a creative enough mind could find many different uses.

Misc Battle Info: Archibald isn't much of a combatant normally preferring to be more of an annoyance. This isn't to say he can't damage opponents, he's just not much of a up close fighter and lacks a strong form of ranged attack at the moment.



Arrival:
Some things in this world are never meant to be, frowned upon by society and shunned into the shadows and left there to rot. Archibald is one of those things. Born into a family that was not meant to be, in a place where he'd never be accepted.

Archibald's parents were not meant to be together, at least that's how society sees it so they were forced into hiding their relationship from the rest of the world. Viola Nicodemus was Archibald's mother, and she had fallen in love with a Vampire. But this wasn't the usual case where a Vampire would lure a woman in and prey on her. The love was mutual between the pair. Arcadis Valkyr was the Vampire who'd be bewitched by Archibald's mother, and he was beautiful, even by vampire standards.

They kept their relationship concealed for half a year, till Viola fell with child. The result of their forbidden romance now visible to everyone. In only a week Viola had become incredibly anxious, worried that everyone would somehow find out about her and Arcadis and that not only her life, but that of her child was at risk. Months drifted by as she continued to worry. And no matter what her beloved said she would continue to do so, the child was not even born yet and she worried for its life, it was tearing her apart. But the thought of finally bringing this child into the world was the thing that kept her going.

Then the time finally came to bring the child into the world finally drew upon Viola, she had to make the journey out of town so she could be with her beloved at the moment of their child's birth. The trip was arduous, pushing the pregnant woman far more than was healthy. But meeting up with Arcadis was more than worth the effort. Their meeting should have been something of unimaginable joy, but when Viola got to the meeting place and found Arcadis with a somber look on his face. Her heart sank.

The news he brought threw all of their plans into turmoil, it seemed that Vampires were just as against their partnership as humans were and they now hunted Arcadis for his actions. This presented his parents with a choice. It was either they dragged their child around the land with them as they ran from Vampires and humans alike, or find a safe home for their child. Although the choice broke their hearts, they knew they couldn't drag their child into their situation. The couple only needed to think for a moment before Viola remembered hearing about the charitable Gertrude and the many children she'd given homes. While Viola didn't know Gertrude personally, the tales of her charity had traveled around. And it seemed that if anyone was going to accept their little Archy. It would be Gertrude.

After cherishing the one moment they would ever have as a family, Viola would leave Arcadis so she could quietly creep to Gertrude's mansion. The trip was even more arduous than when she was carrying the babe in her stomach, each step bringing her closer to the time where she'd never see her child again. When she finally made it to the door of the mansion she was in tears. Her hands trembled as she lowered her child onto the doorstep of Gertrude's mansion, her little Archibald was going to be happy here, she felt it. After saying her final goodbye she vanished off into the night, leaving Archibald to be found crying on Gertrude's doorstep.


Theme Song:

WIP



Name: Sarah Endswitch

Age: 22

Gender: Loli

Guild: Dragons Cry

Appearance: Describing Sarah as small would be very accurate although a little dangerous if she's in earshot. Her small stature and baby face make her look a lot younger than she actually is, and her young look has gotten her mistaken as a minor many times. Her vibrant hair is a personal pride of hers running all the way down past her shoulders to her waist. She keeps this bright blue mess of hair well cleaned maintained and most importantly... Out of her face... Speaking of her face, it's home to a set of big azure eyes that gleam like precious stones when she's excited.



Voice: Sarah's voice is exactly how you would imagine it. High soft and adorable. Just picture girl scouts with cookies, then you pretty much got it. Though this cute and fuzzy tone is slaughtered when she gets angry, she doesn't sound like the most intimidating person but there is an undeniable venom that shows itself in her moments of anger.

Height: 5 foot even or 152.4cms

Weight: 94.8lbs or 43kg

Emblem location/colour: Sarah hasn't acquired an emblem yet but she hopes to soon.

Personality: Sarah is a joyful little munchkin always happy and trying to have a good time, though her temper often gets in the way. She's very easy to anger having a fuse comparable to her stature, while she's not one to just hate people for pissing her off, though she knows how to hold a decent grudge. She has two distinct ways of showing her anger. It's either a harmless "humph" and a pout. Or she'll sound like she's about to gut you and hang your entrails on the walls.

Sarah is also stubborn as a rock, this can be both a positive and a negative dependent on situation. There is a benefit to never giving up, having the ability to try and pull through no matter what. But sometimes that kind of reckless abandon can end in situations that could have been avoided. Getting into an argument with Sarah is ill advised. Though her rough exterior isn't without cracks and she is a thoughtful and supportive person, not often but she'll be there when it counts.

She may give you a hard time but if Sarah has picked you as a friend, you can look forward to her never leaving your side. Her Loyalty is something that is almost impossible to break with brute force, and if you even think about hurting her or her friends you'll have hell to pay. Sarah isn't one to take anyone's crap, and if you give her any problems you better be ready for her to get you back.

Positive personality traits:
  • Stubborn
  • Supportive
  • Fun
  • Loyal


Negative personality traits:
  • Stubborn
  • Short tempered
  • Vindictive


Skills: Sarah is a rather good cook, she did feed a family of 14 when she was still living with her family. And That many mouths requires an expansive range of cooking skills, after all not everyone has the same tastes. She won't cook master quality meals, but if you need a lot of mouths satisfied she's the Loli for the job.

Along side her cooking skills Sarah is a master at cramming things into other things. Say you need someone to get all your stuff packed into a briefcase or cabinet she'll be able to neatly and effectively fill them to their absolute limit. Just don't blame her if they explode when you open them wrong.

Now if there was ever a Loli you didn't want to get in a drinking competition with it's Sarah. Nobody (including herself) knows how this tiny woman can down so much alcohol. She can drink as much as someone 4 times her size before getting tipsy, though her getting drunk is not a pretty sight at all.

History:

Dot points so I don't forget.
.Farm
.Big family
.Fights monsters on farm
.Monsters give up after getting beat loads of times
.Sarah want's to keep fighting
.Decides to (try) join Dragons cry

Magic: Sarah's magic lets her take the form of many different beast forms, each form having their own set of abilities. While she can switch form in rapid succession it puts a large amount of stress on her body and mind, making her exhausted and disorientated. Another thing to note is the amount and the magnitude of changes her body has to go through to achieve the forms wears her out in varying degrees. This being said once she's changed into a form she can sit in it comfortably as long as she desires.











Magical Items carried:

Extra Information:

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