Name: Ioannes/Yahya Abd-al-maseesh
Age: 24
Sex: Male
Race: Human
Class and Level: Level 5 Fighter
XP: 6,500
Patron Deity: Estina
Alignment: Neutral Good
Appearance:
Biography: Ioannes/Yahya was born as Ioannes, the son of two travelling merchants from one of the kingdoms near to Giray. His early life was a series of travels and education aboard his parents' airship, as he learned the tips and tricks of being a merchant.Of course, when near or in Giray, he was instructed to hide his talents, lest he be taken away from his parents. They needn't have bothered, because when he turned thirteen, a band of pirates attacked his family's small merchant ship, killing said parents and putting him in chains to be sold to the Girayind Bureaucracy.
In-Universe Flashback"Boy," said the bearded, mustachioed man in silken robes who was now apprising his newly-clothed form with an apprising eye, "what is your name?"
"Ioannes, sir," said the child, still afraid. "Can you please take off my collar? I promise I'll be good." He pointed to the slave collar stuck to his neck. Then, realizing that he might have drawn his master's ire, Ioannes continued:
"I have nowhere to go anyway, if I run away, I'll just end up on the streets. So you don't need to collar me." This much was the truth.
"Ioannes, that;s Yahya in our tounge," the slavemaster continued. "That settles it, your name shall be Yahya, Yayha." His face then turned grim.
"One job of a 'Slave of the State' is not to show favoritism to those who haven't merited it yet. Even then, I will not put you above your fellow slaves. Do you understand, Yahya?" He was now using Yayha's new name, in order to mark the boy as property now, able to express his own opinions only because his owner wished it, a wish that can be taken back.
"I understand," said Yahya meekly. "What other things things am I not permitted to do?"
"You are not to shirk your training. You are not to disobey the orders of your superiors. You are to be subject to regular review from your superiors. And finally, if you have any Gods or Goddesses, you are to abandon them until you are 18, during which you can worship whatever Diety you choose. Am I clear, Yayha?"
"I am clear," Yayha mumbled.
"Speak more clearly!" the slavemaster howled.
Long Term Goals: Look out for the interests of Giray. Find alternatives to the Slave System that allow Giray to have the best people without forcibly taking them from their families.
Personality: Kind, Empatethic, Tempramental
Background: Soldier
Feature: Military Rank
Personality Trait: I'm always polite and respectful
Ideal: Our lot is to lay down our lives in defense of others.
Bond: I fight for those who cannot fight for themselves.
Flaw: My hatred of my enemies is blind and unreasoning.
Ability Scores: 29 point buy
Str 16 (Base 15, Human +1)
Dex 12 (Base 11 Human +1)
Con 12 (Base 11 Human +1)
Int 16 (Base 15, Human +1)
Wis 11 (Base 10, Human +1)
Cha 11 (Base 10, Human +1)
Hit Points:
Hit Dice: Roll(5d10)+0:7,2,5,3,1,+0 Total:18
Hit Points at 1st Level: 11
Hit Points at Higher Levels: Roll(5d10)+1:4,7,5,10,9,+1Total:36
Movement Speed: 30 (Base)
Armour Class: How much protection do you have?
Initiative Modifier: +1
Proficiency: +3
Feats: None?
Skill & Tool Proficiency: List off the skills and tools you are proficient with, and where you get that proficiency from (Class, Race, Background)
History (Fighter)
Perception (Fighter)
Athletics (Soldier)
Intimidation (Soldier)
One Type of Gaming Set (Soldier)
One Type of Vehicle (Land)
Features & Abilities: Race:
Ability Score Increase. Your ability scores each increase by 1.
Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium. Speed. Your base walking speed is 30 feet.
Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
Class:
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Spells: None yet.
Languages Known: Common, Celestial
Equipment:This is a high magic campaign, and thus you will be allowed to start with:
- Half-Plate Armor (Common)
- Enchanted Musket that inflicts +1 Damage at each shot (Uncommon)
- Standard Equipment given by background and class
Background:
Girayid Mamluk Insignia
Dagger taken from Enemy
Bone Dice
Common Clothes
Pouch containing 10gp.
Class:
Chain Mail Shirt
Longsword and Pistol (Two Martial Weapons)
Light Crossbow with 20 Bolts