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7 days ago
Current Two days ago, Noble Arms is indisputably four years old, spread out across three threads, and the third thread is still ongoing and about to reach the endgame...
3 likes
18 days ago
Can't believe that I actually got an RP close to its endgame, btw...
4 likes
1 mo ago
Noble Arms is now either four years old, or three years and eleven months. The third thread had lasted for more than one year.
1 like
2 mos ago
New Interest Check, everybody!
2 mos ago
My Roleplay, Noble Arms: The ASEAN War, will reach its 4th year in June or July. It's been a long journey.
1 like

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Most Recent Posts

How many perks/traits can we have?


2 Traits, 5 Perks, 2 Custom Flaws.
"The pursuit seems to have stalled," Par spoke to Akira. "That means that we can meet up with our friends now." And with that, the 19-year old boy wheeled around north, to where Gabe and John, as well as the soon-to-be-former slaves, were.

Once they were in sight, Par would be first overjoyed...then dismayed at the fact that two of the slaves had explosive collars. While he was capable of disarming those infernal devices, time was of the essence, and the slavers were already regrouping. Thinking quickly, he said to Akira:

"Can you go to where John - the older man with the wounded shoulder - is and help him guide the slaves to safety? I and Gabe - the blond - will go and destroy the radio tower that might transmit the detonation signal." If Akira got off the mutated bear, Par would then go to Gabriel and first say, evidently smiling in happiness:

"Gabe, I'm glad you're all right. Anyway, fancy getting on George - that's what I named the bear - and heading for the remote detonator? We're going to need to make it quick." Should Gabe get on, which was also dependent on whether Akira got off, Par would continue:

"I'm angry you got hurt," as the duo - if Gabe did join - went off to the radio tower, a crude structure made up of wooden scaffolding and scrap metal. Then gunshots would ring all around, some of them hitting George! Apparently, the slavers had the bright idea of defending the radio tower.

"You filthy spying lying backstabber," a guard heavily armed in leather armor, carrying an assault rifle, and flanked by two hounds, spoke. In the alleyways and behind dumpsters, two other pairs of slavers appeared to beset the duo and their steed in a crossfire. "Never expected you to be one of those Ignoramuses who dislike affordable labor."

Par had his submachine gun out now, ready to fight his way out of things if he must. He then settled for a bluff:

"My gun is filled with armor-piercing bullets, and it's directed right at ya. Are you willing to die just to get me and my friend?"

The slaver grinned.

"The Guildmaster and Mr. Big want whoever did this to suffer. And suffer you will." He and his people then prepared to fire...

It was up to Gabe now to save the day.

@shadowsaint007, @Madly33, @The_written_John
Is it cool that I be a deku or no?


What's a Deku?
@ArenaSnow, still here? Basically, let's just say that if Angels are involved, Ioannes would like to meet one...
Should I wait for @Boop_Im_A_Dragon, before posting?
Name: Amara Myers

Appearance:


Race: Human

Age: 23

Skills: Amara is the sort of person who's at home in the ballroom and the battlefield, a strong, hardy young woman who knows her way around guns and melee weapons, as well as unarmed combat. Skilled in speaking and etiquette, Amara is also a social person, able to nagivate high society and the woods. However, her main weaknesses are in science - she doesn't know enough about that stuff - as well as lockpicking; she can do stealth, but not lockpicking. Medicine is also another weakness - she knows only to inject Stimpacks, while she should not be called upon to repair more than her own weapons. And, of course, despite her speaking skills, she doesn't know how to haggle...

Gear: Submachine Gun, Pistol, Double-Edged Sword, Kevlar Vest.

Bio: Amara was born in the frontier town of Christmas Hill, a Wastelander settlement founded after The War, which made its living by exporting timber, game, and fur down to Boston. Her mother, Mary, was a healer and the most beautiful woman in town, although she had to deal with the suffering of having lost her first husband, a trapper named Dustin. However, their lives took a turn when a stranger came into town, heavily blooded and asking for medical attention, which was given by Mary. As it turned out, the stranger was a businessman from one of the more civilized settlements, Diamond City, who had been travelling to escape the responsibilities of his station, and got attacked by raiders. However, his near-death experience, as well as Mary's intervention, had changed him, and he now resolved to do better.

Over the next few years, as Amara grew into an adolescent, the businessman, whose name was Sirius Smith, visited the small town in order to 'explore business and investment opportunities', paying for a new school and a sawmill, as well as a tannery that made everyone involved more prosperous. Not merely that, but he asked Mary to marry him, and Amara to become his daugther. Amara was 16 then.

Diamond City was a different place than the frontier, but Sirius was truly a good person and tried to make them feel at home, as well as protect them from anyone who would treat them badly because of their origins. And, of course, Amara was a strong, spunky woman with a core of steel, and who learned how to navigate High Society quickly. Of course, she never neglected her weapons training, and as she grew older, she returned many times to the frontier in order to 'toughen herself up'.

Now, however, a true danger has come to the Wasteland, and Amara, feeling the call of duty, has begun inquiring how she can help...

Misc: Nothing yet.
Name: Amara Myers

Appearance:


Race: Human

Age: 23

Skills: Amara is the sort of person who's at home in the ballroom and the battlefield, a strong, hardy young woman who knows her way around guns and melee weapons, as well as unarmed combat. Skilled in speaking and etiquette, Amara is also a social person, able to nagivate high society and the woods. However, her main weaknesses are in science - she doesn't know enough about that stuff - as well as lockpicking; she can do stealth, but not lockpicking. Medicine is also another weakness - she knows only to inject Stimpacks, while she should not be called upon to repair more than her own weapons. And, of course, despite her speaking skills, she doesn't know how to haggle...

Gear: Submachine Gun, Pistol, Double-Edged Sword, Kevlar Vest.

Bio: Amara was born in the frontier town of Christmas Hill, a Wastelander settlement founded after The War, which made its living by exporting timber, game, and fur down to Boston. Her mother, Mary, was a healer and the most beautiful woman in town, although she had to deal with the suffering of having lost her first husband, a trapper named Dustin. However, their lives took a turn when a stranger came into town, heavily blooded and asking for medical attention, which was given by Mary. As it turned out, the stranger was a businessman from one of the more civilized settlements, Diamond City, who had been travelling to escape the responsibilities of his station, and got attacked by raiders. However, his near-death experience, as well as Mary's intervention, had changed him, and he now resolved to do better.

Over the next few years, as Amara grew into an adolescent, the businessman, whose name was Sirius Smith, visited the small town in order to 'explore business and investment opportunities', paying for a new school and a sawmill, as well as a tannery that made everyone involved more prosperous. Not merely that, but he asked Mary to marry him, and Amara to become his daugther. Amara was 16 then.

Diamond City was a different place than the frontier, but Sirius was truly a good person and tried to make them feel at home, as well as protect them from anyone who would treat them badly because of their origins. And, of course, Amara was a strong, spunky woman with a core of steel, and who learned how to navigate High Society quickly. Of course, she never neglected her weapons training, and as she grew older, she returned many times to the frontier in order to 'toughen herself up'.

Now, however, a true danger has come to the Wasteland, and Amara, feeling the call of duty, has begun inquiring how she can help...

Misc: Nothing yet.
Sorry for not getting this earlier!
Want me to play the gun dealer?


Yeah, you can if you want.
@Letter Bee
Perfectly fine, I get that you need me to reply; I meant to earlier, but I couldn't think of anything that would take up at least a paragraph.


Ah, it's okay.
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