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18 days ago
Current The second thread of my RP, Noble Arms: The ASEAN War, is 7 months old, but the overall storyline has lasted for 22 months.
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19 days ago
I've been here since Oldguild.
1 like
19 days ago
Tomorrow will be a great day...
1 like
23 days ago
5 days till Noble Arms: The ASEAN War, my RP, reaches the 22nd month of its storyline, scattered across two threads (the first lasted for 15 months and the second for 6 - 7).
2 likes
2 mos ago
My Status? Good.
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@Letter Bee

one story is about 3m on average, unless you accidentally misread a measurement, in which case 1 Story is about 10-12ft.

Edit: Then again, it's not standardized, so apparently it can vary wildly... huh. I always thought that would be standard throughout the world?


I misread a measurement. Large is 10 meters or even 16.
Question, regarding the size of the mech, what size would one define as a small, average and tall?


Small: Four meters.

Average: 8 Meters.

Tall: One Storey.
Name: Andrew Avalon - Field Captain

Appearance:


Age: 26, but looks 20.

Personality: Andrew is a man dedicated to a goal that is hidden from other people, including his team. A kind person who generally wants to seem optimistic due to a need to keep up a positive apperance, Andrew wishes to be loyal to his team while expecting them to be loyal to him. Though he wants to be fair, Andrew admits that despite his age, he has many inadequacies and flaws, including vanity in his good looks. Surprisingly, despite his usage of advanced science to maintain said looks and longlivety, Andrew opposes transhumanism beyond a certain point; he will not accept the alteration of fundamental human drives using scientific means.

Backstory: Andrew Avalon was born in Australia, in an Independent settlement that used to pay tribute to Red-Star before Haven emerged from its hidden Burrow and threw out the tribute collectors and their collaborators and brought relative peace to the surface. The next years were spent in education, as the Democratic Union Party of Haven organized mass literacy programs among towns and villages. Andrew found that life was happier there than it was in his early childhood, and committed himself to Haven as soon as he was old enough to be tested as an NC Pilot.

Finding himself with a fair Sync Ratio of 85%, Andrew Avalon was soon recruited into Haven's NC forces, piloting a Mech as part of the Havenite People's Protection Units in various actions against Red-Star's raiding forces. And after a string of successes and even counter-raids against the Asian MegaCorp, Andrew was 'scouted out' by a company of Mercenaries who were looking for new talent among the Independents of the world. Theodore Narra, General Commander of Haven, allowed said Mercenaries, the Electrum Company, to hire him as one of their members; the commander's rationale was that he wanted a liason in the 'mercenary scene', someone who would increase relations between Haven and various 'Merc Guilds'.

And with that, Andrew now had the perfect way to increase his experience...

Tactical Preferences and Skills: Andrew is a jack of all trades, but has mastered only few. Swords, guns, bare fists, Andrew has dabbled in many styles of fighting but is most comfortable with ranged weapons. When fighting with NCs, Andrew prefers to help his team as much as possible, shooting from mid-range, boosting Utility and Support Mech's systems, and occassionally going into melee range should circumstances be dire or he be provoked into an assault. As for non-combat skills, Andrew is a cook, a singer, and knows how to maintain his own guns and his NC.

Notes: Andrew is Bisexual.

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NC Character Sheet:

Code-name: Angel of Kobane.

Appearance:


Body Type: Bipedal/Hover

Type of NC: General-Purpose

Equipment & Armaments: Gauss Blaster that shoots both regular bullets and explosive gel, a meta-material blade that can encase itself in an energy field, and a dagger and chest-mounted set of machine guns for close combat. But the trump card of Kobane are two things: A 'Quantum Signal Booster' that increases the speed and encryption of Inter-NC communication, and a 'Wireless Energy Transmitter' that allows it to provide extra power from its fusion reactor to other NCs on its team. Said fusion reactor is also extra-efficient compared to other NCs...
@Letter BeeIt says ita a GM job


Yeah, I forgot.
Also, if no one claims Field-Captain, dibs!
@ArmorPlated, can you put your approved Character in Characters?
@Finny, sounds good!
III. Magic System









@FoxSoxs, Now that you've explained the idea better, I like it. Go with it.

@Noxx, Gundam and Code Geass-like Mecha are actually allowed, but for High Sync Pilots.
@FoxSoxs, Well, the main issue seems to be that NC Cores (the reactor/cockpit/central computer units of the Mechs) are precious and regarded as irreplaceable, while the NC bodies built around said cores are not. This is the reason Mercs and Independents with NCs can function, as they typically code it so that if a Corp siezes their NC, they can rig the Core to explode. So a 'Salvage Mech' would be a waste of a good Core. It's not insurmountable, but still an issue.
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