Avatar of Lugubrious

Status

Recent Statuses

1 mo ago
Current Now running: World of Light: The Tale of the Dark Itself
5 mos ago
Forever and ever, amen
8 mos ago
Calling out from Scatman's world
1 like
11 mos ago
Called into action - by threats that seem harmonized
1 yr ago
Tomorrow comes

Bio

Current GM of World of Light. When it comes to writing, there's nothing I love more than imagination, engagement, and commitment. I'm always open to talk, suggestion, criticism, and collaboration. While I try to be as obliging, helpful, and courteous as possible, I have very little sympathy for ghosts, and anyone who'd like to string me along. Straightforwardness is all I ask for.

Looking for more personal details? I'm just some dude from the American south; software development is my job but games, writing, and trying to help others enjoy life are my passions. Been RPing for over a decade, starting waaaay back with humble beginnings on the Spore forum, so I know a thing or two, though I won't pretend to be an expert. If you're down for some fun, let's make something spectacular together.

Most Recent Posts

I don't mean to be needy and all, but am I going to get added to that big first post in the character's tab? I want to know my "Most likely to..." thing so bad hahaha


Whoops, sorry. I'll add you immediately.
Permission was given. Because of the new connection between the Uri and Escre, outsiders may come to live among the Uri as well.
<Snipped quote by PyroDash888>

You've had three pages of OOC worth of attention, it is time we move ours onto actually important matters.

@Lugubrious Could you put a chart up on the conference doc that outlines what each difficulty level means for the hunters taking on each mission.

@Guess Who Firstly, I don't think you decide those things. The success or failure of a mission, and how many credits received are the domain of the Lug so don't just be giving yourself credits. Secondly I don't know the scale of A-S but from a hunters perspective your mission wasn't anything special as far as difficulty goes. There wasn't any (in RWBY standards) extreme dangers or twists, reinforcements or something that cause your team additional difficulty. Of course Lug has the final decision but I don't believe that qualified as a C rank. In my opinion is was barely B but that's just me. Wait for Lug's ruling before you start giving yourself rewards.


I thought that the little paragraph for the missions did that? This:
D’s are noncombat, like field trips, C’s can be completed by and are aimed at newbies, B’s are fairly difficult for new students but fairly mundane for experienced ones, A’s are challenging for virtually everyone and really, really hard for newbies, S’s are seriously dangerous for everyone involved and probably fatal for anyone less than absolutely prepared, SS’s are to be attempted only by senior/teacher teams, and even then are ludicrously challenging. SSS’s are, basically, ‘stop the moon from crashing into Remnant and obliterating all life.’


So if Protesters was only passed by the slimmest of margins, then it's A-rank, and worthy of 4 credits. Mission antagonists only get 3 credits, regardless of the mission's actual difficulty
@liferusher I'm surprised you didn't take the opportunity to post as Thor in Zander to Zander now that she's won her fight.
@Lugubrious Does Escre truly not know why the (apparently) all-knowing god of Time left her alive? Even with all that inspiration the simple act of taking her soul caused Escre? It was never Fated for Vowzra to end her misery xPP

Totally.


Not only does Escre not know, but I do not know. I figured Vowzra was just being callous.
Liferusher, what rank is Thor eventually going to want to reach?

Guiz. I need a magic for the last member of team Iron Enigma.

I'm drawing a blank on what her magic should be.


Yoyo magic.

Or Mystic Fate magic. It's like celestial spirit magic, but with beasts that represent Tarot cards.

Or Weapon Soul.
What's that smell? The sweet blood, oh, it sings to me. It's enough to make a man sick.
Escre - the Great Spirit


Upon the lip of the Planet Cord's top Escre sat and looked down at Arguilla with pale eyes. Until now, it hadn't truly comprehended the sorry state of affairs that mankind was in. The Liaison's final report had not informed the Great Spirit that the continent currently lay in the crushing grip of eternal winter. Through the snows a snake had moved, bending flesh and mind alike to his evil degeneration, spoiling humans and dragons alike and transforming them into twisted mockeries of themselves, but not before blanketing the planet in a veil of eternal night. Though Escre could see through the storms and the shadows from its lofty perch, it almost wished that it could not. Humans froze, starved, or died in droves. Like some of the other gods Escre had been intrigued by the possibility of a war between races, but now there would be no war if the Cimex moved to attack...only a slaughter. From atop the world, Escre could hear the screaming of spirits it held most dear. One or more of its outsiders were being subjected to a fate far worse than the mercy of death, and though Escre could hear those tormented screams, it could not see from where they came. It seemed that even the second kind would not escape the purge of chaos.

But Escre willed it differently.

It held out its sinister left hand, and its scythe appeared. From the edge of the tower of bone it began to descend, drifting downward through the chaos that was the lower atmosphere toward Arguilla. Mankind could fight the monsters that the other gods had created, or content with the endless, glacial midnight, but not both. Escre intended nothing less than to wipe out every Dyun in existence, and so return the balance.

Then, a light blazed far off in the sky. The Great Spirit, never before privy to a spectacle so marvelous, ceased its descent to watch. Before its eyes the tiny thing descended, melting away snowy clouds and accursed darkness beneath its radiance. Where the seed landed, a most wonderful thing took place. Life, not the silver of Escre's but the gold of perfect wheat and the green of tender new leaves, swept over the planet, washing away its blight like a damp cloth over an ailing man's brow. From the epicenter of this Rejuvenation, as many of the people of Galbar would hereafter refer to it, there grew a marvelous tree. The Tree of Life rose from the blemished ground and towered above the forests and mountains. Less tall than the bare Planet Cord it was, but far greater than a simple landmark was it too. White flames enveloped Escre, and like a comet it descended to the tree.

As it was wont to do, it watched in silence as Vowzra ended the suffering of the afflicted woman and drew forth from her body a tiny babe. Suddenly feeling that it had intruded on an event that it did not understand, Escre masked its presence, turning invisible to even a god's eye. Before its gaze, the god of Time left, carrying his precious cargo with him, and Escre was alone before the Tree. It did not follow.

Instead, it approached the dying woman, and knelt by her side. Escre allowed itself to become visible, and the woman watched him with blood-addled eyes. The warden could see her spirit; faint it was, and resonating erratically, as if incompatible with its own shape. A quick examination of the desecrated body revealed that she wasn't altogether human, but that even in her final moments she felt great pain. Why had Vowzra not terminated her? Death was not the worst fate a soul could have. Why allow a spirit to tear itself to pieces when it could be reused and given purpose anew? Escre reached out with its sinister left hand and plucked the fading spirit from the woman, then between two claws squeezed it to get the corruptions out. Then, it let it go, and the spirit sank into the ground, bound for the Astral Home.

Looking at the ground now, Escre saw something else and very new. In the course of its business on Galbar it had taken numerous lives, but only by removing the spirits within them. Never before had it seen this strange red liquid spilled. It dipped a metal claw into it and held it up. Thicker than water it was, and more rich. Escre found it oddly...inspirational.

In a flash, Escre stood, holding its lantern. From within the contraption it released a black spirit, and after weaving an outline of blood in the air, the Great Spirit swung its scythe, and where before there had been just blood and life energy there stood a familiar shape. The Liaison looked upon its master with a new eye, this one crimson rather than cyan. “A hero never dies,” Escre told it. “In your veins courses not blood, not mana, but something wholly new...lifeblood. The hymn of winter has died, made meaningless by Svieand's idiocy, and a new song rises along with this new dawn. You are Invidia, the Liaison, and you are the first of a new Sanguine Communion.”

Soon after, Escre retracted its steps to the Astral Home. It stood before the great silvery orb, and for the first time felt less than satisfied. The night had left its mark, not only on the world, but on its watcher. “Thicker than water...” the Great Spirit whispered, and placed its metal claws on the sphere's surface. A wave of red began to spread across it. “It was foolish to make my Astral Home so much like water. The most pure is the most easily tainted. This time it will be thicker...richer...” The white glow of the Astral Home had become scarlet, and the veins that protruded from its surface and into the cavern walls resembled veins more than ever before. The Astral Home's tempo increased, louder and deeper and stronger than before, a beat that any god could hear, regular and reverberating, every seventy-seven seconds.

On the surface, the Fountains of Life turned red. The Liaison knelt at a pool, and drunk deep. ”This time,” it told the pool, ”We shall not fail in our duty.”

Might – 1 MP remains
Free – 1 spent to recalibrate the Astral Core, and make all of the creations linked to it hardier, and more difficult to corrupt. 0 FP remain
Inherent powers used to revive the Liaison, now called Invidia
Khookies – 6 spent to begin the Sanguine Communion, an Order of monks to replace the Pallid Communion as defenders of humanity. 20 spent to rise to Level 4. 1 K remains.
Looks like someone wants to join without even introducing himself.
<Snipped quote by Lugubrious>

But it's a rodent that gets into people's heads... and... and it was Shiro's idea... and... he used a derivative of the same word five times when he named it... WAAAAAHHHHHH!!!!!

FYI: Sapphir's gonna be the person pouring water on it.


It's telepathic, sure, but it's as dumb as any other ferret.

@Lugubrious

I want ten.


Here you go.

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