Mahz is the Admin. He's the man with the plan and the Guild's head honcho.
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Recent Statuses

1 yr ago
Ok, I made a major change to the database (but I'm not done). Please hop on discord if you find errors doing something!
18 likes
1 yr ago
I'm making some upgrades to the guild database. Sorry for any errors!
21 likes
3 yrs ago
I'm working on experimental server changes. Email mahz@roleplayerguild.com if you're having problems.
16 likes
7 yrs ago
Getting some more work done on the Guild today and tomorrow.
25 likes
8 yrs ago
Investigating the catastrophic performance issues.
1 like

Bio

Some favorite links I find while scrolling around.

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- @Roach: Advanced BBCode Hacks (Part 2, Part 1)
- @Exit: C O N C E P T S   ᵇʸ ᴱˣᴵᵗ – Amazing experiments in BBCode design.
Articles

- @BangoSkank: RPing Ain't Always Easy : A Collaborative Guide to the Stuff that Makes This Hobby Less Fun Sometimes And How to Make It More Betterer
Bios I love

- @Roach
- @Exit

Most Recent Posts

In Mahz's Dev Journal 11 yrs ago Forum: News
You can now toggle your roleplays' join-status between 'Jump-in', 'Apply', and 'Full'. Hover the status for a longer description. If you're a GM/co-GM, check out the topic's edit page to find the toggle. I implemented this feature late last night so I don't remember if I was finished enough to launch it or not. Yall can lemme know.
In Mahz's Dev Journal 11 yrs ago Forum: News
I'd personally make a notification settings page. Some people only wish to be notified under specific circumstances, and some not at all. That way, it won't become irritating to anyone.
Good reminder. Some types of notifications are reasonable to mute: - When you're done with a convo yet other people keep posting in it forever. Fixed by letting users leave convos. - When other people keep commenting on a user's status that you once commented on. Fixed by putting a mute button next to statuses that you've commented on. - Another user is intentionally spamming them with something that creates notifications. Fixed by reporting the user. Other types of notifications (like @Mentions) need to have guaranteed delivery to truly work.
Why do we need to remove the NRP subforum? We don't we remove the Arena subforum and divide it up and sent the RPs to free, casual, and advanced?
I don't think we need to remove anything right now. But once a topic created in Arena tagged with Casual and Nation actually shows up in the Casual and Nation RP forums, I'll just wait til the last dude stops visiting it.
I still would like a dislike button on the rate. There is a like, laugh, and a thanks button. A dislike button would just get overused like the other ones. Why did we add them since they can get overuse as well?
I didn't start with negative ratings because they're controversial. But since your rating totals aren't public anymore, I'm interested to see how people would actually use negative ratings. "Dislike" seems like the lamest rating of all though. Not even Zuckerberg implemented it. Can you think of any better ones? Even one of these would be better: , , , But then again, giving everyone such a brainless+simple way to send negative vibes just doesn't seem that great of an idea. At least on Reddit it's an anonymous number that increases or decreases. But on the Guild it'd be like "SomeDude69 disliked something you did". Fuck off, SomeDude69. Nobody asked you. What do you think about that?
In Mahz's Dev Journal 11 yrs ago Forum: News
Oh, and what about the quote/quotemention matter (as right now, the only way to make "normal" quotes is to remove the '@' by hand or type the name in manually)? I'd rather avoid sending unnecessary mentions, since with threads that will be browsed by the person anyway, it just means they will have to separately go to the alert tab to dismiss the alert.
I think you should just quote-mention. Clicking in to a quote-mention from the notifications menu clears it. Though I need to improve notification auto-clearing and allow users to delete specific notifications from the list. But altogether I think it's better to err on the extraneous side. Eventually notifications will be auto-cleared when you view the page of a topic that created them, so it won't even be an issue. And I expect most people are happy to see a number next to the bell icon even if they were gonna check the topic anyways. I personally use notifications as a to-do list and often forget to respond to posts that don't notify me, so perhaps other people are similar.
In Mahz's Dev Journal 11 yrs ago Forum: News
Notes: - I'll try to push up the [hr] tag after work. - The @Mention button still needs to inject the mention wherever your cursor was in the editor. @NuttsnBolts: - Yeah, I think you're right that the tags might be too much for the sidebar, but I'll first experiment with changing the styling of tags so they're less jarring to begin with. Like most components on the guild, they were made for a white background. @Shienvien: - Good idea for breaking the "Latest" widgets apart. I will play with various sidebar configurations over time. Fortunately, in the meantime, the sidebar usually seems to have 1 check and roleplay from each of the Free/Casual/Advanced sections when I glance at it. - My core hypothesis is that, in its final form (fully matured with all ancillary features in my head built on top of it), the tag system will obsolete all roleplay and interest check subforums. For example, soon the "Casual Roleplays" forum will show roleplays that have the "Casual" tag no matter where they are created (e.g. those created in the "Nation Roleplays" forum). The cross-pollination will go far in boosting the discoverability of all roleplays.
Some GMs might want a way to indicate how many slots are left if they have restrictions on such, but we are open for other ideas on how to do that than the lengthy one we had.
One thing I want to avoid is too much rigidity and prescriptiveness in the system. For example, I don't think I want to force GMs to come up with a "slot count" for their roleplays. The amount of open "slots" in a roleplays is just more nuanced than that since things like posting volume and roleplay complexity (which change from week to week) are really what dictate whether a roleplay can stomach another player or not, and those are just things that a GM has to consider over the lifespan of a roleplay. For the same reason, I'd wager that "this roleplay is full" is usually negotiable.
We do disagree a bit with removing the NRP section, but only so long as the free/casual/advanced tags can be applied within it. Same goes for tabletop.
Yeah, I won't touch the forums. Not until (if ever) users stop using them. My philosophy here is that people will simply use a better system over time. Users need time to explore a new system and, most importantly, arrive at their own workflow. That's why my plans for the guild are always incremental and co-exist with the existing systems. Also, I need time to experiment and iterate on a system. Also, one nice thing about subforums is that they can foster their own subcommunities/atmospheres. Clicking into the Nation or Tabletop Roleplay forum is much different than just clicking a "Nation" or "Tabletop" tag filter. I will have to think about what this means for the tag system and how I can possibly preserve the phenomenon with tags.
In Mahz's Dev Journal 11 yrs ago Forum: News
I'd like for GMs to be able to toggle the recruiting state of their roleplays to tell players which roleplays they can join. For example, the "Latest Roleplays" widget in the sidebar would be better if it showed only the latest roleplays that are open to new players. Would these be sufficient: - Full: Not currently accepting more players - Open (Jump in): Just begin posting IC - Open (Sign up): Must coordinate with GMs before posting IC (Read OOC rules for details)
In Mahz's Dev Journal 11 yrs ago Forum: News
You can now force a line-break in your user-title with \n. For example, my user-title right now is ¯\_(ツ)_/¯\n¯\_(ツ)_/¯. I noticed that some users' titles were auto-breaking in awkward places.
We generally hoist it up with the small string that comes in mens' pants for this purpose.
@Travesty Can you give it a shot in this topic so that we can look at your code that doesn't seem to work?
In Mahz's Dev Journal 11 yrs ago Forum: News
<Snipped quote by Mahz> Like an option on a page somewhere to sort either search queries (like I imagine with the tags or something) by the number of posts the thread has, its date, among other things. So if I wanted to see what thread has the most posts I might go to this list or search and sort the results in ascending or descending order.
My medium-term goal is to make the "View All Checks"/"View All Roleplays" topic lists awesome for searching, filtering, and sorting by any parameter you'd like. Once I figure that out, it's something I want to roll out to all topics in the forum.
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