Mahz is the Admin. He's the man with the plan and the Guild's head honcho.
Avatar of Mahz

Status

Recent Statuses

1 yr ago
Ok, I made a major change to the database (but I'm not done). Please hop on discord if you find errors doing something!
18 likes
1 yr ago
I'm making some upgrades to the guild database. Sorry for any errors!
21 likes
3 yrs ago
I'm working on experimental server changes. Email mahz@roleplayerguild.com if you're having problems.
16 likes
7 yrs ago
Getting some more work done on the Guild today and tomorrow.
25 likes
8 yrs ago
Investigating the catastrophic performance issues.
1 like

Bio

Some favorite links I find while scrolling around.

BBCode

- @Roach: Advanced BBCode Hacks (Part 2, Part 1)
- @Exit: C O N C E P T S   ᵇʸ ᴱˣᴵᵗ – Amazing experiments in BBCode design.
Articles

- @BangoSkank: RPing Ain't Always Easy : A Collaborative Guide to the Stuff that Makes This Hobby Less Fun Sometimes And How to Make It More Betterer
Bios I love

- @Roach
- @Exit

Most Recent Posts

In Mahz's Dev Journal 9 yrs ago Forum: News
@Lady Amalthea You should be able to collapse the statuses sidebar now.

In Mahz's Dev Journal 9 yrs ago Forum: News
@Altered Tundra Do you you know when about it started happening?

30 days ago I launched the autosave system which I think is the only time I touched the editor in quite a while.
In Mahz's Dev Journal 9 yrs ago Forum: News
@Lady Amalthea Yeah, sure. It's on my list now. Just trying to wrap up some other progress. And I also haven't yet made it to the hidden-post fix we discussed on the other page, but it's on my list as well.

@Altered Tundra Weird, could you take a screenshot?

@Genkai I think it'd be a nice feature. Maybe I could start with something simple like showing your last viewed page (if ghost-mode permits).

Working on some bugs and chore/foundational work right now.

Some of the posts above I haven't yet responded to since I had more to say than time allows.
@Catharyn If you click and drag the browser width on desktop, you can see that I've put some thought into responsiveness.

But I ended up removing the <meta name="viewport" content="width=device-width, initial-scale=1"> directive since some people were having issues with it two years ago. So until it's re-added, everyone gets the desktop width.

It's something I should revisit again, but this sort of UI work (testing on all mobile / browser configurations) is relatively daunting for a project like the Guild that has such limited resources.

As for SEO advice, feel free to PM me. While the Guild performs pretty well in the SERPs, I'm always down to hear some feedback here.
Done
In Mahz's Dev Journal 9 yrs ago Forum: News
@Ellri Not a bad idea. I like the idea of clicking a button to cycle it through the 4 states (Unselected | Maybe | Must | Not).

I agree that Interest Checks should have the same exact system. I wanted to field test the RP version first to get feedback.

I definitely need to add a sort for join-status. Maybe an "Only show open roleplays" checkbox would be a start.

Thanks for the feedback.

Probably makes sense to get the Interest Checks version online first.
In Mahz's Dev Journal 9 yrs ago Forum: News
@Lady Amalthea Yeah, I'll fix it on my next batch of Guild work.
@CoyoteLovely Welcome. Hopefully you have luck finding what you want.
@Grape Welcome

What did the green grape say to the purple grape?
In Mahz's Dev Journal 9 yrs ago Forum: News
It would seem to make the most sense to have some sort of global queue of bugs and features where I work on each one to completion one after another.

But I've found it more productive to listen to my energy levels and the other unpredictable factors like it.

Sometimes I'm at 1%, sometimes I'm at 1,000%. Sometimes I hit a writer's block where I'm stuck til I make progress in unrelated features/bugs. Sometimes I'm just burned on one subsystem yet am motivated to make progress on other subsystems. Sometimes I don't have enough contiguous uninterrupted time to tank and spank a hard subsystem. Sometimes I have to invest time on systems that aren't even visible to users.

It's just the nature of choosing among imperfect trade-offs and finite resources.

Unfortunately that does mean some subsystems and features languish far longer than I'd like.
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