Avatar of MiddleEarthRoze
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    1. MiddleEarthRoze 12 yrs ago

Status

Recent Statuses

8 yrs ago
Current 78.media.tumblr.com/ac13757… - mfw people ask for incest ships
1 like
8 yrs ago
I can't believe I've stuck myself with three girls for all of next year who think screaming, shrieking and making sex noises consists of banter. -_-
9 likes
8 yrs ago
Pepsi Max ftw!!!
8 yrs ago
The facts and lore of a specific universe: Canon. A large piece of artillery used to shoot shells: Cannon. Writers, please learn the goddamn difference. This has been a public service announcement.
14 likes
9 yrs ago
Posts will be delayed until wednesday, my dudes. Got some uni wori to catch up on.
1 like

Bio



Howdy all! I figured it was about time I spruced up my bio section. Or, y'know. Wrote something in it other than WIP.

So! Things to know about my mostly-good self:

I'm a 20 year old female, hailing from a not-so-small town in the north east of England. I'm currently about a third through my second year at Uni, and have made some awesome friends there so far. I also debate. That's always fun - arguing has always been an annoying trait (for others, that is) of mine, so putting it into something one can have on their CV is great. The competitions are super fun too. Anyway, roleplaying.

If you've known me for a short or long while, you'll likely know what an absolute slut for fantasy I am. High fantasy to low, I love those kind of roleplays and will nearly always be interested in new ones that crop up. The same applies for Sci-Fi, but at the moment, I'm not feeling inspiration for a good ol' spacefaring RP. Gotta get the Mass Effect out again, get me craving some Turian booty again. However, I won't go for only these ones. SoL can interest me if they're run properly, alongside horror, mystery, romance, etc. I won't ignore something simply because it doesn't have magic or flying bears in it or something. As for level, I like to consider my writing high-casual to low-advanced. Hopefully others will agree with me on that one, haha. Anyway, here's a list of specific fandoms I enjoy, kind of in order of preference:

  • Lord of the Rings Universe (Including The Hobbit)
  • Dragon Age series
  • Elder Scrolls
  • Mass Effect Trilogy
  • Star Trek (I'd love a Discovery one right now!)
  • Star Wars (Specifically the time around the Prequels; while I shan't get into the whole Prequel/Original war on which is better, roleplaying makes for more excitement in the prequel era. Clone Wars guys, c'mon!)
  • Buffy the Vampire Slayer
  • Fringe
  • Greek Mythology (PJO, but with the amount of Camp Half-Blood roleplays that have come and gone, I'd prefer one based more on the Original Mythologies)
  • Norse Mythology
  • Marvel
  • Left 4 Dead
  • The Walking Dead (Or any Post-Apocalypse Roleplay, really.)
  • 'A Song of Ice and Fire' Series
  • House of Night Series
  • True Blood
  • Deus Ex
  • Blood Ties
  • The Vampire Diaries (I admittedly abandoned the show and books when the plot got too boring, but I still like the Universe. I'd join a roleplay based in it, if it had original characters, that is.)
  • Pacific Rim


Aaannndd I'll stop the list here before I go on forever. Basically there's a lot, particularly in the realm of fantasy. Hit me up if you want me in your roleplay, of if you'd like to do a 1x1 based around any of those areas, or even some additional ones if you think I'd be interested. I love original plots and Universes too, especially if they're done well.





Current Active Roleplays:
CURRENTLY UPDATING
The Elder Scrolls: Fruits of Contention
The Elder Scrolls: Oblivion - Crimson Skies (GM)
Escaping the Blight (1x1)


Most Recent Posts

@Norschtalen@Lucius Cypher

Apologies for the wait; your finished reviews will be posted tomorrow. Myself and my Co-GM have been busy with catching up on other posts today, and we didn't want to give you an unfinished or unfair review because we didn't read your sheets properly. I can say however, that just from a cursory read of both of your CS's there is a massive improvement, and they both look really awesome!

@Leos Klien@Frizan@BurningCold@POOHEAD189@LadyTabris@Leidenschaft@MacabreFox
For everyone else posting, here is the current roster of available enemies:
The Dremora that killed our Coward of Kvatch has been quite nicely dispatched by Orintur.
One Dremora, a Dremora Mage (And also, his summoned Scamp), and 2 Clannfear Runts have been dispatched in a collab with myself (Just Niko, not Naenya), Poo and Foxy.

That leaves us with 3 (Unsummoned) Scamps, 1 Dremora Churl, one Dremora Churl Mage, and that Mage's summoned Scamp. Just to spice things up, I'm going to throw in another Dremora Churl so every character left to post has a foe to fight.

@MikkishtheLeprechaun@ShieldsOfWar

Not rushing you or anything, just wondering if you guys are still interested?
Glad to see a smile back on Rannon's face, Feri agreed, laughing as Gideon's wagging hind-quarters kept bumping into her.

"I think we've made him excited at the word "walk"." Giving Gideon another scratch on the ears, Feri gathered her things together; putting her corset and coat back on to save her carrying them as the trio journeyed.





After a good few hours of hard walking, the trees around them began to thin out, marking the end of the Kokari Wilds and their entrance into the Hinterlands. While not exactly safe from the Darkspawn, Rannon and Feri had been lucky in avoiding any other attacks during their trek through the forests, and they had travelled quite some distance by keeping their breaks short and infrequent. However, as they entered safer lands, Feri felt spent. For Rannon, perhaps it was easier to walk so long and so fast with his long legs... but Feri was rather short, and her legs did not fare well over long distances. As told to her by her mother, Dwarves were natural sprinters, and were very dangerous over short distances. They were not however, built for cross-country jogging. Her human half wasn't doing much to help her, and with slightly winded breath, she collapsed onto a rock near a large outcropping, holding her head in her hands for a moment.

"Rannon - I think perhaps we should get some rest. The light is dying, and we'll need to be up early tomorrow to make the most of the daylight." She said, tone heavy with exhaustion as she sat up and looked back to him. The sun was on the cusp of setting, lighting the sky with brilliant orange and pink hues, casting long shadows across the grassy earth. "Besides, I don't think my legs will work again now that I've sat down. My feet are killing me." Feri kicked her boots off with a groan, looking at the still upright Rannon expectantly.

"Well? Let's get a fire going! This is a good a place to camp as any." She said, struggling to her feet in just her socks with a strained smile at the soldier and his dog. There were plenty of trees nearby, the grounds littered with dead sticks and branches - with the lack of rain for a few days, it meant everything was bone dry. Perfect for a warm, crackling fire against the cold of the night.

In no time at all, the three were settled by the fire, the sun completely set and the sky clear enough to see the stars above. Head upturned to gaze upon the wondrous sight, Feri smiled before turning back to her small cooking pot. The stew inside was plain, but it would fill the two rumbling bellies of herself and Rannon.

"Are you from Redcliffe, Rannon?" She asked as she sprinkled some salt into the pot, giving it another stir before turning back to him. Their walk had been so exhausting, the two hadn't had much time to discuss anything; also being on edge all the way up to the border of the Wilds, hoping they wouldn't run into more of the Darkspawn, yet every noise they heard was assumed to be such. Those creatures were so foul that even long after a fight, they left a mark on you. It was no wonder their blood was poison, thought Feri. Their mere presence is enough to turn your stomach.

@POOHEAD189
"Vampires aren't seen this far south, actually." Lis was swift to correct the large fellow; not in a mean or patronising way, of course - the man may have simply misspoke. But if there there were just about 3 things in this world that Lis knew, it was killing, sailing, and knowing about those monstrous denizens of Bania. While not an expert, Lis had spent over a decade in that land, coming across all manners of beasts and folks to deal with and kill. She'd come to learn of their ways, especially those surrounding Vampires. The group she had hunted with would spend months over one rumour of a vampire, in the slight chance that they could capture and kill it. Even when such endeavours paid off, they didn't always manage to kill the foul thing without losing many of their number alongside it. But as both Nuva and Allard stated, it wasn't necessarily a Vampire - but by no means did that make it less dangerous.

Just about to reply to the others in agreement that it was likely something else, Lis paused as the bickering of the gnomes filled the room. Watching on incredulously, she couldn't believe how blasé Hobnob was being. 'Only a powerful Mage'? That was not something to be relieved over! Her expression soured further as the gnomes continued to chatter over each other, now talking about a dog of all things. Despite their skills in inventing, Lis was finding them incredibly infuriating. Such matters as this one being discussed were not be brushed off lightly; that was how people got killed, or worse.

"Those idiots will be the death of us all." Her tone was scathing; while glad they had left the room, Lis' temper remained prickled. "Do they honestly think one trap would stop a powerful mage? This thing, whatever it is, clearly wants this book. Even if we avoid our worst case scenario, a mage is nothing to be taken lightly. They're capable of getting out of whatever stupid trap that gnome has cooked up, and then turn the world into hell around us. At least we know the strengths and weaknesses of a leech, but mages? Those bastards have access to all manners of dark magics; ones that can twist our minds, make us capable of killing the ones we hold dearest by turning our bodies into puppets. Spells to make your eyes explode and spine to snap..." She paused now, shaking her head slightly. Not just in anger at Hobnob and his lackeys, but memories - bad ones. Bania held more monsters than she cared to think about. "Don't even get me started on the summoning magic they're capable of. Ghosts and demons are harder still to put down; and one small trap set by those fools will not save us from such a fate."

Lis remained silent after this for a few moments as the others spoke; downing the remainder of her tankard and putting it aside. Listening to what Nuva said, Lis sighed with a shrug, still scowling.

"There are plenty of things it could have been. Vampire, mage, conjurer... or it could have been an innocent book collector who gave off creepy vibes to the household." Lis looked now to Virgil and Secret, placing her elbows on the table, hands pressed together. "But we do need to prepare for the worst. While disappearances are best to look at in situations like this, it would be beneficial to look into strange deaths too. Or people having gaps in their memory, acting in ways they normally wouldn't. The best thing to do would be to actually find this Strater, so we can get a good look at him and gauge our own opinions." Probably a fruitless task, but it was worth it. If this was some random book vendor, then he wouldn't be in hiding most likely. If he was harder to find... well, that suggested some kind of foul play. Either way, Hobnob's attitude was off-putting. Waving the serving girl over for another drink, Lis' scowl was firmly fixed on the door the gnomes had left from, eyes glinting at the wood as if it itself had suggested something foolish.

"Those walking tree-stumps wouldn't know danger if it picked them up and ate them." She muttered acidly, nearly snatching the now-full tankard from a somewhat nervous looking wench.
@gcold

Okay, not too sure on mine. Rhasha rolled a 2, so does this mean he fails to save Daelin from the Kamal, himself getting somewhat injured in the process? Or is Daelin still gucci, and Rhasha gets really badly injured and turned into a shish kebab again?
As Rhasha was the worst injured of the PCs and is still recovering, he'll just try and get Daelin to safety without fighting. He can also provide more healing with his restoration magic.
@Norschtalen

Oblivion wasn't realistic in the slightest. Excellent game, but not realistic. You could peg someone with an arrow and as long as you hid, they'd forget all about it.

You can play a realistic stealthy character, but as stated above you don't have the skills. Light armour, marksman (with a bow, not throwing knives - more power), offensive and defensive spells are all nearly necessary things that will make a rogue character more believable. This is what your character is lacking. For a political intrigue or something taking place in a city, she would be awesome. For what our group do, not so much. A hunter would work nicely as long as the mentioned things are put in. Hell, she can still kill people! It was an interesting and different thing for her to have, especially when compared to the rest of the group. You'd just have to anticipate negativity from the group if it got out.
I am finally awake, now down to business! Good start on your sheet, we don't have much in the way of stealthy characters right now. Well, we did, but the roleplayer abandoned us so I killed his character off.

@Norschtalen

Name: "Fortunate Aisha"? Is that what people call her, or what she calls herself? If it's the former, why do they call her that? If it's the latter, it takes a special kind of big-head to give oneself a nickname like that.

Picture: There is literally nothing "Redguard" about that picture. The skin is tanned, the facial structure is clearly caucasian, and the hair and eyes are not dark enough, unless she were albino. The picture would be fine for a Nord, or Imperial at a push. If you want to keep her Redguard race, change the picture and description in her appearance section.

Appearance: I'd like to point out there is nothing practical about her outfit, not in the world she'll be living in. Feel free to keep it, by all means - but it's not practical in the least. Akaviiri is an extremely dead language, and no tattooist would know it. If they did, they would be a scholar, not a tattooist. Also, cute mention of the Face Sculptor. Please remove it; she does not exist in this game, and it seems irrelevant to mention in the appearance section unless Aisha actually had appearance-altering surgery. Which wouldn't happen. Because the Face Sculptor does not exist right now.

Personality: Those two paragraphs seem to disagree with each other. Does she have a split personality? She mindlessly murders people, but prays to the Divines. Is kind to most, but as soon as she starts working she becomes dark and ruthless? And the link with the backstory here brings us back to the crux of the problem: her being an assassin.

Backstory: The first obvious problem with this is that Aisha cannot be an assassin. If she is taking contracts (You haven't stated who from, either), she is a threat to the Dark Brotherhood. You even point out in your backstory that she starts looking for rumours of those contacting the Night Mother and performing the Black Sacrament in order to find new customers. Do you honestly think the Assassin's Guild would allow jobs to be taken from right under their noses? Aisha would be dead before she could cry "murder". On the other hand, if you decide to change this from Aisha not taking contracts, but killing of her own accord, then she would be nothing more than a murderer or serial killer, and not an assassin.

And while the priestess did not want her adopted daughter to go down that path, inadvertently she taught her the sort of mindset needed for that line of work.


How? How on earth could that happen? This Priestess has turned from a life of crime and embraced the Divines - it would only make sense that she would act accordingly to her new role. Saying that Aisha accidentally picked up a mindset from a Priestess that would no longer have that mindset is impossible. Furthermore, the issue with being an assassin stands with Aisha's adopted mother as well as Aisha herself. How could she be such a successful assassin without incurring the wrath of the Dark Brotherhood of Morag Tong?

SHe was scared at first, but soon she learned how to dance circles around even the most seasoned warriors and take them out with simply blows to the legs, body, or chin.


Oh, she managed to take down "seasoned warriors" without any training whatsoever in self defence or combat? Surely you can see how ridiculous this is - if you're going to have her do these things, she needs to be trained by someone. Fighting or hand-to-hand is a skill that one can pick up by themselves, but over years of failing. If she tried this she'd probably be dead.

Instead Aisha did some research and learned how to make poisons. Simple things with what she could find around the city, and occasionally the countryside. She practiced her "Cooking" at the tavern she still worked out, and occasionally went out "Hunting" for materials. It wasn't long before she simply managed to lace one of the apples being served to the man with poison, killing him two hours later as he convulsed to death in his bathroom.


Alchemy is not a skill one can be self-taught at beyond perhaps the novice stage. Sure, books would tell you recipes, but Alchemy is a precise art that you need training in. Also, she get's into the Nobleman's house how? There are a lot of things happening in her backstory that just aren't backed up with the skills required to do such tasks.

As the issues with her "job" still stand, if taking that away she would not have enough money to purchase 2 horses and a "Decorated, armoured wagon". Especially with the locks you put on them. Master-level locks that can only be opened with a Bound Dagger? And which enchanter did she pay vast amounts of money to to make something that complex? (And pointless - it's fairly easy to summon a dagger if you know your way around Conjuration.)

Skills: Myself and my Co-GM believe that she is far too young to be an expert in anything, especially without any training or help. Put up her age by a good few years and give her training in her backstory, and she can keep both of those skills. However, it's called "Marksman" and not "Archery".
It'll be "One-Handed Blade", not just "One-Handed."
Illusion, Alchemy, Conjuration - as mentioned above, she needs to have had training in these skills. A teacher or some kind.
"Translating". What exactly can she translate? And who taught her it?

Inventory: As above, the issues with her alchemy and cart need to be rectified in her backstory to allow her to have them. Also, "She also has a "Rage" poison that can cause people to go into a berserker rage even if they normally aren't violent or even strong." Will have to be removed. There is not an ingredient in Cyrodiil at this time that has a rage or frenzy effect. While they do exist in Skyrim, as with spells, we won't be using anything from the game of Skyrim.

As it stands, a lot around your character's backstory needs to be changed to make everything else work. Now, we don't have a problem with a stealthy character; but from what we see now, Aisha probably wouldn't last very long in the Planes of Oblivion. She has no armour, no protective spells, doesn't like "face-to-face-combat", and her only ranged spell is that of a thrown, conjured dagger. Her personality makes me wonder why she'd join a group of do-gooders - who would be very likely to send her to the authorities or just kill her upon finding out about her "hobby" - to try and save the world? Psychopaths don't care about stuff like that. You need to put forward a character that has a decent reason to be risking their lives to save Tamriel (The reasoning doesn't have to be that hard - for example, my character enjoys the learning experience of spelunking into the Deadlands. That's literally it.), and also one that could actually survive against the forces of Dagon.
@Norschtalen

For your first scenario, it's unlikely. Too close to what the Dark Brotherhood does, and they would not appreciate competition when they already had the Morag Tong to deal with.

The whole issue with your character is that assassinating is not something you can just wing or decide to pick up for the fun of it. She needs to have been taught by someone how to fight, to kill, to protect herself. It's all circumstance and luck in her backstory - and if she just kills for fun, why not be a bandit, or highwayman, or mercenary? Her skillset needs to be explained, not her reasoning. She's clearly a psychopath, that's enough reason for killing.
@Norschtalen

Myself and my Co-GM are reviewing your CS, won't be able to give you a concise list of changes until tomorrow. However, I can tell you now that pretty much her entire backstory needs to be re-worked. Nothing about her becoming an Assassin is believable or realistic; she picks everything up by accident or by luck. That's not how the real world works, so she's going to need somebody to train her. More feedback will follow after I've slept, but that's something for you to work on while I do.
Noted. I'm away from my computer right now (on mobile) so I won't be able to do the dots now. A few things I would like to address, though I assure you I'll still fix this.

1. I can try and change it. it'll change the drama but ultimately I think I can make it work out similarly. Stronghold girl who ran away with an Imperial soldier. I'll also adjust his height to be a bit below average for an orc, though most of his "I'm scrawny" image is mostly in his head. Still I'll make him match the image in his head.

Stronghold Girl and Imperial Father would work very nicely.

2. I could just change his mother into being a high ranking but retired member of the Imperial Legion. Also an orc. Basically she's someone who once was of high authority, like a captain or something.

While an Orc would be allowed to join the Imperial Legion (Mostly because of her boyfriend/husband being a member), it's doubtful she would get to a high rank. You'd be better off having his Father create the influence. If you're killing his father off, then it could be an old family friend of his giving his deceased friend's child a second chance.

3. This one might be a bit more difficult. I felt that simply getting into the Arcane University would jut be the easiest way for Malakaus to get something of a magical education. Alternatively could I say that he worked as an apprentice for an enchanter from Morrowind? The enchanter could be a friend of his mother or something. And being from Morrowind could also explain how he even knows about Levitation.

Turns out the Arcane University is the hardest way to gain a magical education, not the easiest. The Apprentice route is much easier, and works with his backstory well, especially in regards to knowing about Levitation. Still going to have to refuse a Scroll of it though.

4. And yeah the last sentence is just suppose to be an easy way to explain why he would be found wherever the current plot is. "Off looking for clues about this spell" could lead him anywhere, even to the gates of oblivion. I would say he's heading to kvatch simply because that's where he thinks he can find a lead. He probs wouldn't, but it's a start.

I think for someone without much experience out in the real world, it would be very fool-hardy of him to go off without a destination in mind. A suggestion my Co-GM came up with is that he is travelling either to or back from the Mages Guild in Leyawiin. While not a member of the Guild, information and libraries are open to the public. As Leyawiin holds the School of Mysticism (The closest school to Levitation) He may have gone there in search of more information. Either there or back, when he reaches the crossroads between Leyawiin, Kvatch and Imperial City, survivors or onlookers may tell him of the news of what has happen in Kvatch. He may then choose to journey there, and meet up with our group. Mere curiosity is a good enough reason.

As for the crossbow I'll admit the idea I had for Malakaus is that he fights in heavy armor, uses a spiked shield for offense and defense, and a crossbow he made himself (forgot to mention that tidbit) to have a range option. My other idea is basically a cross between a shield, crossbow, and spear, but I don't know if that seemed too crazy for you.

Going to say "no" to making his own crossbow. Too detailed, and too complicated for a Journeyman of Smithing. Have him find it some other way, and my previous comments about it's specialities still stand. As for your hybrid weapon - you were right to assume it's craziness.

As for his skills Malakaus knows how to use a sword, yeah, but he's only received basic training. Unlike the others he never actually fought in live combat before as he went to become a smith after basic training instead of benign sent on patrols and fighting bandits and such. He has hand-to-hand skills since that's what he relied on most as a child, and what he continues to rely on as an adult.

At the very least make him a novice in one-handed blade. One doesn't spend 7 years in the Imperial Legion without learning how to use a sword. Also, the skill is listed as "Marksman", not "Archery". I've done this so it encompasses all types of ranged weapons - a crossbow is different to a bow, after all.

And finally as for the amulet it was kinda the point about his father. He was deemed "heretical" by the other orcs, not only for taking a human for a first wife but also for being less macho and more cunning. Of course this doesn't please Malacath, which is why his tribe was attacked.

If someone - like your character - worshipped Malacath, it would be very unwise to go against his teachings. His teachings include not being sneaky. Hence my comment - it's not about other Orc's beliefs, but Malakaus' beliefs.


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