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13 days ago
Current I turned 40 recently. Nothing happened, no crisis or anything. Turns out it's just another year.
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@Bunnita Nobody gets special treatment. Like @JJ Doe said, everyone has to make a good impression. And I accept characters based on a large number of factors, one of which being diversity. I know a lot of people are attracted to certain types of characters, but if everyone wants to be that kind of character type, it's not going to work.

I can help everyone by saying that I use the Five Man Band as a reference when accepting characters. Of course, it is a massive generalization, but a decent guideline nonetheless.

@Archangel89 If you want to, sure. But, are you doing Aaron again? You can do a new character if you want.
@Kimiyosis Real life picture, no drawings/anime.

@Archangel89 Nope, this is a new installment of TSW.
@Archangel89 Yes, dear. Please join us with a character sheet.
Excellent.

Also, and I think I forgot to mention this, sticking to one element for your character is not a requirement. You can go with as many as you want as long as it makes sense that those kind of spirits would be attracted to your character's personality and behaviors. For example, the last spirit for my character is going to be of the Fire element, so it will go: dark-dark-dark-fire.


Selene Palamecia
Many are the ways in which this charismatic dame with strong passions and beliefs defy and contradict the established norms of society. Selene will stride loudly and proudly ā€˜where angels fear to tread’ and speak her mind and heart without doubt or shame for all to hear. She is fearless and volatile in her endeavors and emotions and behaviors which against all odds favor the outcome appropriate to the situation. She is by no means cruel or unjust, quite the contrary, but Selene is on her own side and her deeply rooted philosophies will not budge for anything or anyone.

Besides pulchritude, Selene is a chiefly cerebral individual radiating sublime perception, aptitude, cunning, and sophistication. However, despite these lofty attributes, this tenacious girl is acutely egocentric in that she assumes her will to be the will of others and any form of opposition is a struggle with Selene’s own personal integrity, which can cause her to become emotionally conflicted and moody. Furthermore, Selene is intensely self-critical and introspective and brooding. She can dwell on the pains or perceived injustices of her life, often to the point of indulgence, which may be irrelevant to her person or the situation at hand.

All of this leads to extensive philosophical musings concerning the circumstances that brought her to a specific point in time, accompanied by a cynical, world-weary, and jaded view on the faults of mankind and beyond. Therefore, Selene values her own passions as above those of others, which can manifest as arrogance and a martyr-like attitude. Either way, she is natural born leader in that she can drive lesser mind to follow her into impossible odds and fervent battle, and her magnetic allure can play mind games on the most hardened veterans.


Appearance
Selene stands at 5’4ā€ and weighing in at roughly a hundred and twenty pounds. Her posture is elastic and her build slender and lean, accentuating fluidity in her flow and movements. She has dark blonde hair and green eyes. Selene has an impressive collection of sneakers which usually dominate her footwear. The rest of her fashions are not particularly varied: dark leggings for the whole year, sometimes seemingly infinite layers of loose fitted, black sweaters and cardigans, and lastly an extremely oversized knitted, dark scarf that is possessed by a spirit—it has a graceful display when Selene moves around, especially in combat.


Weapon


Selene uses a gunblade-type sword that has a gun action built into the hilt. The barrel of the gun runs inside the length of the blade. She mostly uses it as a melee weapon, as the ammunition capacity of the sword is rather limited. It can carry three rounds of shotgun shells. The gunblade is of a rather minimalistic design, being shorter than other types. It allows Selene to be more fluid in her motions. The sword was first introduced to her at the academy, and she began to practice with it shortly after being admitted at the age of eight. However, due to the nature of her spirits, Selene tends to lean towards their function and mobility rather than being duking it out face to face with the enemy. Her fighting style is based on hit-and-run tactics; striking her enemy and then disappearing into the shadows again to strike another target.


Biography
Selene was born in Tenebra. Her mother was but a simple villager mesmerized by the local cult leader, which became Selene’s father. The Land of the Mist, Tenebra, is a place of esotericism and mystic worship of Kami, as it was the place of their civil war. Selene’s father had prophesized to his followers that a kami known as ā€˜Diablos’ would rise again from his second born, whom were to be a boy. When Selene appeared, the prophecy became false and the cult exiled Selene’s parents. Realizing his delusion, Selene’s mother took her two children girls and ran away, leaving the father somewhere in the Tenebran Dead Lands.

The firstborn of Selene’s father is her older sister, Monika. She became one of the most powerful Guardians to ever exist and was headhunted by academies on Elysium. Selene became a Guardian as well, but not in the same capacity as her sister. Being left in the shadow of her sister’s prowess and fame, Selene formed her rather sinister, but passionate nature and always striving to be her own force. However, she has no brooding ill-will towards her sister. They get together whenever they can and love each other as siblings should.

Due to the sister’s talents, Selene and her mother was able to leave Tenebra and receive residence on Elysium. It was not in the most luxurious of sectors, but infinitely better than living in the Land of the Dead that is Tenebra. Selene was ultimately accepted into Oakridge Academy where her sister studied, a few years ahead of her. It became quite apparent early on that Selene would become a Squad Leader someday, but her spirit combination of dark and fiery elements was rare for that profession. However, she did not care in the slightest. Selene was quick to establish herself as the dominant force of her class, being the one who determines the outcome of matters. She was sent to the principal’s office and disciplined on more than once occasion, but only because she saw to her friends’ best interests.

Throughout the years at the academy, Selene was the one who kept her group of friends together as they explored different subjects and arts. She constantly kept contact through phone messages and get-togethers. Her greatest fear has been that they would be separated after being admitted by the U.D.F., but as a favor from her sister—who pulled a few strings—they were put together in the same squad with Selene as their commander. It is through this position, and a passion to advance within the Great Warmachine, that she intends to find and know her father if he is still alive.


Spirits
ā€œOrb of Darknessā€
Element: Dark
Ability: Amplify
Status Effects: Blind
Description: This spirit manifests as a black, smokey orb projectile. It detonates upon impact and affects everyone in the immediate area. The personality of this spirit is that of impatience, insolence, and intrusiveness. It may sometimes emerge from Selene’s body in the shape of a ghost-like figure with giant, hollowed eyes and myriads of slender arms.

ā€œBloodlustā€
Element: Dark
Ability: Lifelink
Status Effects: Meltdown
Description: This spirit manifests by extending Selene’s canine teeth, allowing her to bite and penetrate hardened skin. The spirit lunges Selene toward her targeted enemy with great speed upon use. Selene and her target are enveloped in black smoke during this attack. The personality of this spirit is that of isolation, brooding, and jealousy. It may sometimes emerge from Selene’s body in the shape of a bat-like creature of smokey shadows.

ā€œEnveloping Shadowsā€
Element: Dark
Ability: Fear
Status Effects: Vigor
Description: This spirit resides in Selene’s scarf. It manifests by enveloping her in smokey shadows that imposes temporary flight. Selene dashes from foe to foe and strikes them once with her weapon before returning to a safe position. The personality of this spirit is that of detest, enmity, and secrecy. It may sometimes cause Selene’s scarf to flow in the air akin to garment under water. However, it has choked her on more than one occasion.

ā€œInfernoā€
Element: Fire
Ability: Trample
Status Effects: Imperil
Description: This spirit manifests as a massive burst of fire in the target location, sprouting embers and thick smoke. The personality of this spirit is that of hate, arrogance, and restlessness. It may sometimes emerge from Selene’s body in the shape of a golem-like creature of ember and smoke.


Relations


Trivia
  • Loves dark Chocolate cake.
  • Can sleep through almost anything and is difficult to wake up.
  • Has a weakness for scarves, ponchos, and sneakers.
  • Is into both men and women, and is single.


In a universe comprising copies of copies, you are the original version of yourself.


Premise
Years ago, a great calamity fell from the heavens and the world of Libra was stricken with a terrible malady that turned both man and beast into monsters. They named it the Divine Disease and its heralds the Mordrem. In order to prevent total annihilation, humanity built a massive terraformed space habitat named Elysium to which they escaped and left the world below.

The Mordrem thrive on the consumption of spirits, which are an important part of Libra’s ecosystem. Because of this, the spirits within all things of nature—mountains and rivers, flowers and trees, thunder and wind—abandoned their natural embodiments and sought refuge in beings of prominence in order to protect themselves from the Mordrem. The people who were chosen by spirits became known as Guardians. They can exert the natural power of spirits as magic, and therefore a valuable asset in the war against the Great Threat.

Humanity’s primary concern is to retake the world that they have lost. In this great endeavor they formed the United Defense Force, which is an independent military coalition with its base of operations and training on Elysium. All men and women are encouraged to join this Great War Machine and do their part. However, the corrupt politics of Elysium has brainwashed its aristocratical society to focus on the Golden Future, an imaginary utopia beyond the stars. While the rich and powerful live safely on Elysium—basking in luxuries of android servants, advanced medical technology, and healthy nourishment—the impoverished suffer on the surface of Libra, which is overpopulated, polluted, stagnant, and constantly ravaged by natural disasters and the Mordrem.

You are a Guardian, who recently graduated from a military academy on Elysium and is ready to join the United Defense Force. The squad to which you have been assigned consists of your friends that you went to school with. On your first mission together, which is to secure valuable assets in a city under siege, you accidentally discover highly classified information about the Golden Future. This sparks a chain of events that will lead to the realization that you have a much greater purpose in the cosmos than you could possibly imagine.


Codex
This is the codex. It contains all the information about the world that you need. It is far from complete, as we are talking about an entire world, but hopefully we will get there one day. If there is any specific information that you want to read about, then ask for it and we will sort out an entry. Make sure to read the codex a few times before the roleplay, so that you have some idea of where to look whenever you want to reference something.



Combat System
This is the combat system for this roleplay. Read it carefully before asking about something, but do ask if there is something that is confusing. However, the rule of thumb is to ignore it in the actual roleplay. It is designed to be a background thing, so let it be a background thing.



Character Sheet
This is the character sheet. Submissions are not 'first come first served', so take your time. You can either submit your character to me through a private message or in the out of character thread. When I have accepted it, you can post it in the character depository.



Rules
Be nice and courteous, follow my writing standards, and make a good impression with your character sheet.

@JJ Doe will be my co-GM for this roleplay. He was in the first 'the spirits within' until the end, and he has been a tremendous help in writing the codex. A lot of the information in there is his doing, so if you have any questions you can ask either of us. He is an expert on spirits and thought of the different types -- pure, corrupt, diluted, and so on.
@Altered Tundra Sounds wise. Just relax, no rush. I will wait for everyone's submissions before even thinking about final decisions. And whenever you or anyone else needs help or guidance, I'm a private conversation away—don't be shy.
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