Avatar of Mokley

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Recent Statuses

3 mos ago
Current I would like two months alone in the forest in a comfortable cabin with good wifi and a stocked library please and thank you
3 likes
4 mos ago
the library just gets more amazing.
2 likes
5 mos ago
brb my reality is being challenged
1 like
6 mos ago
One more day.
1 like
6 mos ago
Anemia sucks. I feel like there's an invisible vampire sucking my energy through a straw.

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I have no idea what I'm doing.

Most Recent Posts

After sage advice to Thomas, Ifor confronted the injured Varric -- then offered a chance at peace.

Golde thanked Temp for her diligence, then proceeded to administer to Ifor's and Varric's wounds.

Thomas, recovering from shock, offered a plan for their continued survival.

Elliot moved quietly away to investigate the source of the yellow light -- but was interrupted a second time by Temp's sharp logic.

Ifor suggested weapons and quick movement toward the light in the distance.



With the bleeding, nonsensical Varric limply in tow, the saltsoaked troupe made their slow way along the sand; a gentle rise of rocks on their left, the breathing and moonlit sea to the right.

The chilled breeze struck their wet skin. Stars shimmered overhead. The sand became littered with old seaweed and bits of rock, empty seashells and the occasional jellyfish.

Eventually, after they passed an outcropping of stone, the yellow light came into better view.

Ahead of them, a bright yellow obelisk floated over the stones that extended into the waves; its yellow light illuminated the froth and spray, the glimmering wetness of the smoothed stones. The obelisk itself was as tall as a lamppost, tapered at its base and chiseled at the top. It glowed consistently and steadily while the quickening ocean winds struck waves against the rocks.

A huge winged shadow dove and splashed in the surface of the roiling water, then flapped into the sky again.

In the blue light of the moon, the visitors might interpret the silhouette as that of an enormous, ox-sized eagle that turned in the air and soared back the way it had come, a fish grasped in its dangerous talons -- only this creature had the fur and hind legs of a lion tucked beneath a tufted tail.

The griffin flapped its impressive wings and stretched out all four feet, landing atop a huge, straight-faced boulder that stood sentinel in the water within the light of the yellow obelisk. There was another griffin laying there, its feathers furrowing in the wind -- and next to it, a bright campfire.

From the shoreline, looking out toward the boulder in the sea, there was little detail to be made out -- but the two small silhouettes that moved between the griffins were undoubtedly human, and undoubtedly children. They wore furs and leathers, but little else could be discerned.

The first griffin, having deposited its captured prey at the campfire, flapped and bobbed and turned at the edge of the boulder. It spread its wings and launched into the wind again for another hunt -- headed this time very close to the shore where the castaways walked.

There was a good shadow near the rocky incline beside the shore, and the troupe had not yet been spotted. The rocks beside them would offer somewhere to hide, or could quickly be climbed to the mossy, mushroomed field above. Should they continue forward, the sea-littered sand ahead stretched past the shadows and into the light of the yellow obelisk, where certainly they would catch the attention of the children and their beasts.

Meanwhile...

In the glow of the lantern light, Izzy laughed ... and cried.

Dogs barked again, then quieted with wagging tails. A group of men at a campfire laughed together. A flute twirled a light melody on the cool wind. The waves of wheat rustled gently.

The lantern's gentle pulse of light synchronized with Izzy's sobbing breath, and almost seemed to breathe with her. She might notice a tingling sensation in her throat and lungs -- a radiating warmth that wasn't unpleasant, drawn in with each breath and each brightening of the light.

Out of the wheat field, through the gate of the stone fence, walked a woman in a long soiled dress; she wore thick gloves, dark-tinted goggles and a wide-brimmed hat over straw-blond hair, and she hunched under the weight of a basket full of grain.

She straightened a little, breathing a bit heavily from a day's work in the field, and she pushed her goggles up onto her forehead to see Izzy clearer; her pale brown eyes were full of concern. She shifted the basket on her back, and for a quiet moment she considered whether to involve herself in these troubles. She looked back at the lantern atop the pillar, squinting in confusion at the odd pulsing of the light, before she returned her attention to the crying stranger.

"You all right then, dear?" she asked in a lilting, gentle voice. "You'll catch cold, swimmin' in yer clothes like that." She tried a hesitant smile, and again was quiet while she shifted her weight, considering her next decision.

"Strangers aren't too common in Woondaly. Yer lost, I kin tell. You got somewhere to go?" She tilted her head, and she extended a hand for Izzy to take. "My name is North. I'm just on m' way to the windmill to drop some grain, then I'll be headin' home to my boys. Please, come with me. We'll get you warm and dry and fed -- if ya don't mind close quarters with the goats." She laughed a little, hoping to raise the visitor's spirits.
@Cairo@drewccapp@Virgil@WittyReference@c3p-0h@baraquiel

Writing now -- should I assume the group of you have decided to go together to investigate the yellow light? Is there any other course of action any of you will do instead, and is there any of you who plans to break from the group?
@Girlie1Bomba good questions! I'm on my phone so forgive formatting and autocorrect issues haha.

The living ships are kind of rare and extremely expensive and don't have a very positive reputation: they're probably known to be more trouble than they're worth, and they're not being made anymore (though there are rumors they've been reproducing on their own). The pcs likely have heard of them but wouldn't have seen one before.

Battleship version: I'd say a few battle versions were made like this ship, and most battleships have some level of organic structure or sentience, but they're mostly machine. The Helium Frightful is mostly organic, which is rare and not desirable to most.

Helium makes actual noise most often, but can make sounds on a level similar to Witnessed and Whisper - so yes to telepathy, but not exclusively.

I didn't even consider the interior flexing with the movements! Maybe it bends, but slowly and only at wide angles. Nothing that would impede your path, but maybe rooms aren't always exactly the same size, depending on where they are.

You've got mechanical noises and organic noises: gears and humming and whirring and heartbeat and breathing and whining and growling. Good luck sleeping! :D

Lucky has probably been on a vessel that was alive at least in some part, and it's possible it could have been alive to the same degree.
I've been a little crazed the last few days but hopefully should be sane enough to post very soon! XD
In Mote 8 yrs ago Forum: Advanced Roleplay
Good luck!! Dream of spring break! :D
Oh the importance of the tree references will become very clear later. ;)

*cackles*
It was a spur-of-the-moment idea, I'm thinking he'll help install a thing on your HOBO upon request that would give you sort of a .... dimmer switch? Connected to a helmet or a nifty little thing attached to your head, so you could control the levels that affect you.

Mostly, I don't want Witnessed to feel like he has to stay quiet all the time if multiple PCs are adversely affected by him saying anything. x3
Yeeaa I see your point! x.x Fun fact, I originally had a different image there, but a friend told me it looked dumb so I changed it. xD That's on post zero though, and was meant to be just a cover image for the RP as a whole rather than an indication of the current scene. I'll look around for something else. x3

Interaction with the dog owner is a-ok! It'd probably take .... idk, 15-20 minutes or so to walk across to the start of the town.
Aaww poor Izzy. <3 ;-;

(I'd like to clarify, because it's important to some plot elements, that there are no trees anywhere around here -- not even a sapling. The only trees are very far, possibly a couple miles in the opposite direction of the town. Here is only a wide flat open landscape with small rocks and mushrooms. Once you climb up over the rocky incline, you'll see the town in the distance immediately.)

I've marked your washup point with an X:



Also. Ifor is best mom. x3
@Scrub Mage@Vaelin150@Girlie1Bomba@vide@Eventua

Post is up! As you like, using these stolen blueprints as a general reference, feel free to insert whatever features/accommodations/smaller vehicles/deficiencies you like within the ship. I'll run with whatever your characters see, otherwise will describe rooms and stuff as they become important.

Golby will be in the cockpit running like a maniac between the two navigation stations, with the radio playing a series of different songs all in the same style.

Depending on what you guys do (or wanna do) we might spend a round doing ship things or skip to wherever we're going. :3
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