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7 yrs ago
My power grows exponentially each day as we come nearer to Halloween.
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Virginia Crypt


Location: Russian Imperial Circus Tent City (Regent's Park)
Skills: Biology

Virginia gave Ludwig a bit of a funny smile, seeing the man so clearly transfixed. From what she had already seen, he was a marvel. He didn't cling to any single thread of sanity, instead a jumbled case study of abnormal psychology that also boasted trained skills the likes of which she had never seen before. She had to repress the urge to giggle lightly at the two rapid fire blinks, followed by the end of the stranger's trance. Yet she still helped him to his feet, as she was brimming with curiosity.

"You have made your ancestors proud," Virginia reassured Ludwig. She opted to follow the Viking and the Madman to the Council proper, uncertain as to what exactly Mary would wish for her to do. She had already given her dear friend all of the advice she could with the information she held. But if Mary were to ask her should Germany be approved to the Council, Virginia would agree wholeheartedly. Ludwig's madness resonated well with that of the Crypt's.

She took her seat, smiling with amusement at the common of the rats gnawing on Christine's brain. She couldn't help but wonder whether rats would prefer one part of the brain over the other - or if perhaps it would somehow be akin to stimulating a shock like Galvani's work. "Oh, thank you," Virginia replied, as Ludwig noted her paleness. She was often compared to a corpse or a member of the Soulless. It was one of the few compliments those in London society would pay her when it came to matters of beauty.

Virginia nodded. She didn't mind watching the two and she was certain that James would be safe with her. "Little devil, come sit. The Mamushka should be starting at any moment now and you wouldn't want to miss it, would you?" Virginia urged her brother. James almost reluctantly slipped off of Myshka, before falling to his knees and staring at the tiger head on.

"Thank you, Deadly Cat!" James said. He then rose to his feet and gave Myshka a little bow, before rushing off to Virginia and plopping down in her lap, just as Adam had done in Ludwig's. Virginia ruffled James' hair affectionately, before returning to her previous conversation with Ludwig. "Yes, we are Crypts. I must imagine you have encountered members of our family before? Which ones, if I may ask? I trust that you befriended them, as we are likely just as sane as you."

Then something dawned upon James as his eyes lit up. "Adam!!! Let's become blood brothers! Let's swear an oath of loyalty to the death!" James exclaimed, wiggling around with excitement at the idea. Virginia couldn't help but chuckle, glad for James to have a playmate - and a friend.


Guinevere Stark

Location: Brotherhood Headquarters - Outside the Main Lab - New York, New York
{"Maybe I'm just not cut out for this line of work..."}


No one seemed to understand what she was saying - typical. She couldn't help but think that had Tony been there, he would have understood in an instant. It took a special sort of person to comprehend to discuss the intricacies of quantum tunneling with, one of Guin's favorite topics in quantum mechanics. Maybe their brains were wired a little differently than the rest of the world. But the fact that no one paused to take note irritated her, to say the least.

Before she could reply to Richard, the world seemed to invert itself and Guin found herself...as her. She was back in her own body again! She let out a small sigh of relief, about to explain to everyone what had just happened, when Allison's eyes glowed a frightening shade of pink. The next thing she knew, she was seeing stars as she felt her head crash into the wall. Her vision refused to clear up and all she felt was pain, located in various pressure points of her body.

A+ follow through! Guin thought. It took her a moment to realize she hadn't exactly said it and she was instead collapsed against the wall in a feeble position. She could hear everyone as if they were underwater, barely able to make out the conversations. They were opening the doors? Magneto was there? The virus would be released early? Everything had gone so horribly wrong in a short span of time. She feebly raised her hand to her ear, flinching slightly as she pressed her comm to switch over the channel.

It felt like a slow and painful process, as she typed in the manual access code for the Stark Secure Server. It was thirty characters long, with a variety of symbols, upper case letters, and lower case letters. It didn't resemble any word in the English language. Her entire body felt broken as she painstakingly pressed in the code. She missed the old code - WARMACHINEROX86. It had been a not so subtle jab at Rhodey, but an amusing one. Her hands were shaking as she finished punching it in.

"J.A.R.V.I.S., enact the Jericho Protocol...Less than five minutes. Use the workaround I sent you to get a live feed of my location," Guin said weakly. She hoped that the AI had received her audio message, as she tapped her comm a second time to switch back to the main channel. She heard the muffled noise of Magneto talking about who she assumed had to be her. God, everyone was obsessed with her. She stood to her feet, finding the task surprisingly not too difficult, despite her blurred vision.

"I'm right over here, asshole. C'mon, let's have at it. Let's fight. I'll take you on and I bet I'll even win. You can leave Pietro the fuck alone."





Overview

Location: The Castle
Time Frame: Centuries after the events of Septimus Heap; Medieval-Feel
Rp Tags: Fantasy, Medieval, Large Group, Small Group, Adventure, Romance, Slice of Life, Magyk, Politics, Dragons, Casual, Advanced
Type Of RP: This is a high fantasy adventure roleplay with a mystery twist. While characters can die, the chances of death are far lower than with my other roleplays. Journey around the Castle, explore its quirks and charms, and figure out whose side you are on: the side of the Darke or the side of the Lyte.
Goal of the RP: Restore balance and order at the Castle; solve the mystery of Queen Meliscente's death; grow more powerful in your trade. Fight. Love. Live. Survive.
Age Requirements: 13+


Premise

In a world similar to our own in many ways and entirely different in many more, there stands the Castle. Located in what is known as the Small Wet Country Across the Sea, the Castle's walls were constructed to keep the Darke of the forest at bay. Witches, werewolves, and other creatures had been preying on the Castle's inhabitants, stealing children in their beds and causing many tragedies. But with the construction of the moat and the One Way Bridge, the citizens could rest easy. They, and their Queen, were safe.

Hotep-Ra introduced Magyk to the Castle, creating marvelous sites such as Wizard Tower and Wizard Way, as well as teaching those with magykal talent to hone their skills. Magyk is much more than science that we do not yet understand; it can be studied, it can be harnessed, and it can be used. With the ExtraOrdinary Wizard leading the Ordinary Wizards, there was peace in the Castle and prosperity. Witches, werewolves, chimeras, and the like were kept at bay. Trade that came in from the Port brought new treasures, decorating the Long Walk of the Palace.

But in a world where Magyk is real and vibrant, the problems we face become only more complex. The eldest daughter of Queen Meliscente, Princess Valda, was CradleSnatched by witches when she was very young. And while Queen Meliscente had other children, it was only recently that her eldest child was rescued and returned to the castle, over a decade later. There was much celebrating that MidSummer Feast Day, as Valda became the Crown Princess, next in line for the throne. The Royal Family of the Castle, with the throne inherited by a matriarchal system, had long been loved by the people.

Or of course, so it seemed. Under a month ago, Queen Meliscente had fallen extraordinary ill, with no Physik or Magyk being able to revive her. She had been on a trip to the Land of Long Nights, meeting with officials in order to discuss trade and relations before the Big Freeze set in. While her subjects were informed her death was caused by an unfortunate illness she caught on her trip, some believe that Darke Magyk killed the Queen. Among them is the ExtraOrdinary Wizard, Arya Rincewind.

But amongst this Darkenesse, life goes on. They grieve for the loss of their beloved queen, but Crown Princess Valda will become Queen soon enough. Her Journey, a rite of passage all Crown Princesses undergo once their mother has passed, has been completed. Witch Covens look on with apprehension at Valda's impending coronation, knowing that Valda's Coven will gain immense prestige with a Witch Queen on the throne. Young children still flock to Wizard Tower, little hopefuls just dying for an Ordinary Wizard to catch a glimpse of them and appoint them as their Apprentice. Alchemie slowly grows more and more influential in the castle, with now four Alchemists working in Alchemie Way. Scribes craft new, elaborate Live Maps that reflect the movement of each being within the Castle walls.

Yet make no mistake, my dears. Something wicked this way comes.

Characters

Active:

  • Arya Rincewind, ExtraOrdinary Wizard (Morose)

NPCs:

Deceased:
  • Meliscente Segovia Alys Maerwynn, Queen of the Castle


The Castle


Welcome to the Castle. This community has existed for centuries in the Small Wet Country Across the Sea. The Castle began as a small village where its inhabitants built a wall and a ditch around it to keep out wolverines, witches and warlocks. As time went on, the walls were expanded, and more houses were built. Later, when a baby was stolen by the Darke Forest Creatures, they worked on the wall they have now and they dug the ditch deeper. On MidSummer Day, they breached the banks between the ditch and the Moat was built.



The summer before the Moat was built, a pretty barge arrived with a young woman and three daughters. They had dark hair, violet eyes and spoke a different language. The woman was given the best house and was made Queen. Her house later becameThe Palace. She never explained where she came from or why she left.

Many years later, when one of the queens descendants was Queen, Hotep-Ra arrived and healed the Queen's daughter, who was ill. For this, he was made the first ExtraOrdinary Wizard and built the Wizard Tower.

Places of Interest



Paths

In this roleplay, there are several paths that you may undertake. No path is superior to another, though some paths have limited space allotted to them. These paths will be marked with an *, and simply mean that you must inquire with the GM for availability. If the path does not have an *, that just means that we have no limit on how many characters can choose that path.

In addition to there being paths, there are also various stages on these paths. In most trades, you begin as an apprentice. As you study and learn, you are eventually promoted to Senior Apprentice. Once your master deems you have learned enough, you then "graduate" and become a master of the craft in your own right.



Magyk

Magyk refers to the powers of wizards and witches. These include the ability to sense things and to cause others to forget things. Most people can perform a few basic spells but in order to do more advanced forms of Magyk or Darke Magyk, a person needs to have talent at Magyk. Magykal talent has a chance of occurring in anybody but being related to other people with the talent will increase that person's chance of having it through inheritance. The seventh son of a seventh son is said to have extraordinary Magykal powers.

Wizards' eyes become green when they are exposed to Magyk. The Heap Children as an example used to have either blue or grey eyes but their eyes turned green in color once they had learnt enough Magyk. Witches' eyes can vary although the most powerful witches always have blue eyes. Zelda Heap is a good example with her sky blue eyes which indicate that she is a white witch. Warlocks are male witches (rare) so they also have blue eyes. Witches, unlike wizards can be born with their magical eye color or develop it later.

Using Darke Magyk affects Magykal green eyes and gives them little flecks of black until eventually the green is lost. Ultimately, whether or not a person's eye color will change depends on two things: their ability to do Magyk since non-magykal peoples' eyes won't change no matter how much Magyk they are exposed to. Or in the case of with the talent for Magyk - the amount of Magyk that they are exposed to.

Frequently, but not always, Darke Incantations are Reverse chants, which are almost always evil, and only make sense if read backwards, hence their name. Usually alchemists use and explore Darke more than wizards.

Resources

Rules
*Rules are enforced and you will be removed if you break them.
  • Gm Is Goddess
    • Gm has final say on all matters
    • Gm does check on posting and log in habits
    • If you are holding up the RP and joining other Rp's you will be called on it
  • CS Sheet Provided Must Be Used
    • Use code provided below
    • Do not submit WIP's - Final CS's only
    • Post CS for approval in OOC
    • Only GM approved CS's allowed in CS Tab
    • Change color code to one not in use
    • If you have problems with changing out the color code or any of the coding, just pm it to me and I will take care of it for you.
    • May not use default CS color, any colors currently in use by active characters or that are close to another characters color
  • Real Life cause and effect will be in place

    • Realistic Character Sheets only (for this setting)
    • Things like jobs and skills must fit with characters back story
    • Don't go overboard - seriously, enjoy not knowing things and learning as you go.
  • Language - No Filters
  • Gore - No Filters - This might get gross
  • Taboo subjects will be crossed but will be maintained to fade to black if needed
  • Romance is allowed but this is NOT a Romance RP - Pg-13, then fade to black
  • Follow All Forum Rules
  • Communication is Key
  • The world is controlled by the GM - All NPC's, weather, what you see, what you find, what happens, everything. So if it isn't in my post, it didn't happens
  • If you wish your character to have "connections" please run it by the GM first to ensure it is acceptable and isn't already being done by another.
  • Randomization and LLA are used in this RP - Please refer to Lady Amalthea's tutorial for a description if you are new to this concept
  • Posting Habits

    • Minimal of 2 well developed paragraphs per post
    • Must IC post once every 7 days (It is your job to keep up with when you need to post. Your last post hits Day 8 and I remove you from the RP.)
    • I do not accept no inspiration as a reason not to post
    • Keep up with all IC and OOC posts
    • No word in IC or OOC after 7 days is grounds for removal from the RP.
    • If you need additional time to post you must notify the Gm by day 5 of your counter. Extensions will not be granted after that.
    • No spamming OOC
    • Under Extras in the CS mention your favorite witch or wizard (any story, doesn't have to be Septimus Heap) so I know you at least skimmed this...
    • Minimal 2 posts between your last
    • There is no additional time granted due to forum glitches unless the forum is fully down. A week to post is plenty of time even if the forum glitches a day or two
    • Collabs may not be started after your day 5 counter
    • If you are collabing and your partner vanishes or does not reply, you must finish the collab and post it before the timer runs out
    • If your collab partner vanishes you are granted temporary minimal bunnying privileges to complete the collab
    • If your collab partner vanishes, you need to make the Gm aware so it does not count against you
    • Know your personal posting limitations before applying to join
    • If you cannot post, you must contact the GM and make me aware, you will be granted extra time to post (do not take advantage of this) - I realize real life comes first but you know your schedule better than anyone, if you join it is your responsibility to keep up and not hold up the rest of the Rpers. I will work with you, just let me know what's going on
  • Spots are not first come first serve
    • Gm will review completed CS first
    • Gm will review previous Rp's and posting habits
    • Gm will then notify you if you are approved
    • Character deaths will happen, no one is safe - it will be randomized and you will be notified when your death approaches. (This does not mean you are out of the RP, it will mean however you need to make a new character should you wish to continue - I recommend having Back Up Characters Ready)
    • I am looking for long term highly dedicated Rpers.
  • Once Cs's are approved, relation sheet will go up and must be completed and added to CS
  • Rules and Cs sheet will be added to and changed as need be depending on problems or points that come up.
  • Under Extras in your CS please post a link to a post you have done in the past to show you have read the rules. If You submit a CS without this it may be declined.
  • Special - To New Comers To The Guild - Pm The Gm for a tid bit to add under extras instead


Character Sheet

Please read through the instructions for this character sheet carefully. There are some sections that you cannot fill out until the character has been approved by the GM, as I'll be giving you the information to put in those sections (such as the Darke name and occupational skills). I also recommend completing your general skills after you have received your occupational skills, as there cannot be any overlap.

And to nip this in the bud, you must pick one of the Paths above. Foreigners can currently only be from the Land of Long Nights. Other Paths will become available throughout the RP, but we're starting with these main ones for now. Additionally, I've created example character name banks to help you get a "feel" for the naming styles in this period. It's very much a mixture of common English, Latin, and Faux-Medieval. The exception is the Land of Long Nights - those names are much more Norse in feel, such as names like Snorri.

Female Names: Marcia, Jenna, Sarah, Lucy, Zelda, Marissa, Cerys, Jillie, Alice, Galen, Rose, Mathilda, Etheldredda, Esmerelda, Eleanor, Dot, Syrah, Dolly, Jannit, Linda, Morwenna, Myriam, Meredith, Daniella, Datchet, Romilly, Doreen

Male Names: Jo-Jo, Erik, Simon, Nicko, Septimus, Silas, Alther, Augustus, Barney, Benjamin, Boris, Bill, Brian, Dan, Edd, Edmond, Ernold, Hugh, Jim, Julius, Marcellus, Merrin, Milo, Rupert, Sam, Terrence, Skipper, Tertius, Theo



Relation Sheet

You will record your thoughts and opinions on other characters. To start the RP, you are required to have one relation to start with. If you're having trouble coming up with one, let me know and I can sort it out for you. There'll be periodic moments throughout the RP where I ask that you update these.



Sound Track

  • Hero by Ruelle - Dark Magyk's Theme





Overview

Location: The Castle
Time Frame: Centuries after the events of Septimus Heap; Medieval-Feel
Rp Tags: Fantasy, Medieval, Large Group, Small Group, Adventure, Romance, Slice of Life, Magyk, Politics, Dragons, Casual, Advanced
Type Of RP: This is a high fantasy adventure roleplay with a mystery twist. While characters can die, the chances of death are far lower than with my other roleplays. Journey around the Castle, explore its quirks and charms, and figure out whose side you are on: the side of the Darke or the side of the Lyte.
Goal of the RP: Restore balance and order at the Castle; solve the mystery of Queen Meliscente's death; grow more powerful in your trade. Fight. Love. Live. Survive.
Age Requirements: 13+


Premise

In a world similar to our own in many ways and entirely different in many more, there stands the Castle. Located in what is known as the Small Wet Country Across the Sea, the Castle's walls were constructed to keep the Darke of the forest at bay. Witches, werewolves, and other creatures had been preying on the Castle's inhabitants, stealing children in their beds and causing many tragedies. But with the construction of the moat and the One Way Bridge, the citizens could rest easy. They, and their Queen, were safe.

Hotep-Ra introduced Magyk to the Castle, creating marvelous sites such as Wizard Tower and Wizard Way, as well as teaching those with magykal talent to hone their skills. Magyk is much more than science that we do not yet understand; it can be studied, it can be harnessed, and it can be used. With the ExtraOrdinary Wizard leading the Ordinary Wizards, there was peace in the Castle and prosperity. Witches, werewolves, chimeras, and the like were kept at bay. Trade that came in from the Port brought new treasures, decorating the Long Walk of the Palace.

But in a world where Magyk is real and vibrant, the problems we face become only more complex. The eldest daughter of Queen Meliscente, Princess Valda, was CradleSnatched by witches when she was very young. And while Queen Meliscente had other children, it was only recently that her eldest child was rescued and returned to the castle, over a decade later. There was much celebrating that MidSummer Feast Day, as Valda became the Crown Princess, next in line for the throne. The Royal Family of the Castle, with the throne inherited by a matriarchal system, had long been loved by the people.

Or of course, so it seemed. Under a month ago, Queen Meliscente had fallen extraordinary ill, with no Physik or Magyk being able to revive her. She had been on a trip to the Land of Long Nights, meeting with officials in order to discuss trade and relations before the Big Freeze set in. While her subjects were informed her death was caused by an unfortunate illness she caught on her trip, some believe that Darke Magyk killed the Queen. Among them is the ExtraOrdinary Wizard, Arya Rincewind.

But amongst this Darkenesse, life goes on. They grieve for the loss of their beloved queen, but Crown Princess Valda will become Queen soon enough. Her Journey, a rite of passage all Crown Princesses undergo once their mother has passed, has been completed. Witch Covens look on with apprehension at Valda's impending coronation, knowing that Valda's Coven will gain immense prestige with a Witch Queen on the throne. Young children still flock to Wizard Tower, little hopefuls just dying for an Ordinary Wizard to catch a glimpse of them and appoint them as their Apprentice. Alchemie slowly grows more and more influential in the castle, with now four Alchemists working in Alchemie Way. Scribes craft new, elaborate Live Maps that reflect the movement of each being within the Castle walls.

Yet make no mistake, my dears. Something wicked this way comes.

Characters

Active:

  • Arya Rincewind, ExtraOrdinary Wizard (Morose)

NPCs:

Deceased:
  • Meliscente Segovia Alys Maerwynn, Queen of the Castle


The Castle


Welcome to the Castle. This community has existed for centuries in the Small Wet Country Across the Sea. The Castle began as a small village where its inhabitants built a wall and a ditch around it to keep out wolverines, witches and warlocks. As time went on, the walls were expanded, and more houses were built. Later, when a baby was stolen by the Darke Forest Creatures, they worked on the wall they have now and they dug the ditch deeper. On MidSummer Day, they breached the banks between the ditch and the Moat was built.



The summer before the Moat was built, a pretty barge arrived with a young woman and three daughters. They had dark hair, violet eyes and spoke a different language. The woman was given the best house and was made Queen. Her house later becameThe Palace. She never explained where she came from or why she left.

Many years later, when one of the queens descendants was Queen, Hotep-Ra arrived and healed the Queen's daughter, who was ill. For this, he was made the first ExtraOrdinary Wizard and built the Wizard Tower.

Places of Interest



Paths

In this roleplay, there are several paths that you may undertake. No path is superior to another, though some paths have limited space allotted to them. These paths will be marked with an *, and simply mean that you must inquire with the GM for availability. If the path does not have an *, that just means that we have no limit on how many characters can choose that path.

In addition to there being paths, there are also various stages on these paths. In most trades, you begin as an apprentice. As you study and learn, you are eventually promoted to Senior Apprentice. Once your master deems you have learned enough, you then "graduate" and become a master of the craft in your own right.



Magyk

Magyk refers to the powers of wizards and witches. These include the ability to sense things and to cause others to forget things. Most people can perform a few basic spells but in order to do more advanced forms of Magyk or Darke Magyk, a person needs to have talent at Magyk. Magykal talent has a chance of occurring in anybody but being related to other people with the talent will increase that person's chance of having it through inheritance. The seventh son of a seventh son is said to have extraordinary Magykal powers.

Wizards' eyes become green when they are exposed to Magyk. The Heap Children as an example used to have either blue or grey eyes but their eyes turned green in color once they had learnt enough Magyk. Witches' eyes can vary although the most powerful witches always have blue eyes. Zelda Heap is a good example with her sky blue eyes which indicate that she is a white witch. Warlocks are male witches (rare) so they also have blue eyes. Witches, unlike wizards can be born with their magical eye color or develop it later.

Using Darke Magyk affects Magykal green eyes and gives them little flecks of black until eventually the green is lost. Ultimately, whether or not a person's eye color will change depends on two things: their ability to do Magyk since non-magykal peoples' eyes won't change no matter how much Magyk they are exposed to. Or in the case of with the talent for Magyk - the amount of Magyk that they are exposed to.

Frequently, but not always, Darke Incantations are Reverse chants, which are almost always evil, and only make sense if read backwards, hence their name. Usually alchemists use and explore Darke more than wizards.

Resources

Rules
*Rules are enforced and you will be removed if you break them.
  • Gm Is Goddess
    • Gm has final say on all matters
    • Gm does check on posting and log in habits
    • If you are holding up the RP and joining other Rp's you will be called on it
  • CS Sheet Provided Must Be Used
    • Use code provided below
    • Do not submit WIP's - Final CS's only
    • Post CS for approval in OOC
    • Only GM approved CS's allowed in CS Tab
    • Change color code to one not in use
    • If you have problems with changing out the color code or any of the coding, just pm it to me and I will take care of it for you.
    • May not use default CS color, any colors currently in use by active characters or that are close to another characters color
  • Real Life cause and effect will be in place

    • Realistic Character Sheets only (for this setting)
    • Things like jobs and skills must fit with characters back story
    • Don't go overboard - seriously, enjoy not knowing things and learning as you go.
  • Language - No Filters
  • Gore - No Filters - This might get gross
  • Taboo subjects will be crossed but will be maintained to fade to black if needed
  • Romance is allowed but this is NOT a Romance RP - Pg-13, then fade to black
  • Follow All Forum Rules
  • Communication is Key
  • The world is controlled by the GM - All NPC's, weather, what you see, what you find, what happens, everything. So if it isn't in my post, it didn't happens
  • If you wish your character to have "connections" please run it by the GM first to ensure it is acceptable and isn't already being done by another.
  • Randomization and LLA are used in this RP - Please refer to Lady Amalthea's tutorial for a description if you are new to this concept
  • Posting Habits

    • Minimal of 2 well developed paragraphs per post
    • Must IC post once every 7 days (It is your job to keep up with when you need to post. Your last post hits Day 8 and I remove you from the RP.)
    • I do not accept no inspiration as a reason not to post
    • Keep up with all IC and OOC posts
    • No word in IC or OOC after 7 days is grounds for removal from the RP.
    • If you need additional time to post you must notify the Gm by day 5 of your counter. Extensions will not be granted after that.
    • No spamming OOC
    • Under Extras in the CS mention your favorite witch or wizard (any story, doesn't have to be Septimus Heap) so I know you at least skimmed this...
    • Minimal 2 posts between your last
    • There is no additional time granted due to forum glitches unless the forum is fully down. A week to post is plenty of time even if the forum glitches a day or two
    • Collabs may not be started after your day 5 counter
    • If you are collabing and your partner vanishes or does not reply, you must finish the collab and post it before the timer runs out
    • If your collab partner vanishes you are granted temporary minimal bunnying privileges to complete the collab
    • If your collab partner vanishes, you need to make the Gm aware so it does not count against you
    • Know your personal posting limitations before applying to join
    • If you cannot post, you must contact the GM and make me aware, you will be granted extra time to post (do not take advantage of this) - I realize real life comes first but you know your schedule better than anyone, if you join it is your responsibility to keep up and not hold up the rest of the Rpers. I will work with you, just let me know what's going on
  • Spots are not first come first serve
    • Gm will review completed CS first
    • Gm will review previous Rp's and posting habits
    • Gm will then notify you if you are approved
    • Character deaths will happen, no one is safe - it will be randomized and you will be notified when your death approaches. (This does not mean you are out of the RP, it will mean however you need to make a new character should you wish to continue - I recommend having Back Up Characters Ready)
    • I am looking for long term highly dedicated Rpers.
  • Once Cs's are approved, relation sheet will go up and must be completed and added to CS
  • Rules and Cs sheet will be added to and changed as need be depending on problems or points that come up.
  • Under Extras in your CS please post a link to a post you have done in the past to show you have read the rules. If You submit a CS without this it may be declined.
  • Special - To New Comers To The Guild - Pm The Gm for a tid bit to add under extras instead


Character Sheet

Please read through the instructions for this character sheet carefully. There are some sections that you cannot fill out until the character has been approved by the GM, as I'll be giving you the information to put in those sections (such as the Darke name and occupational skills). I also recommend completing your general skills after you have received your occupational skills, as there cannot be any overlap.

And to nip this in the bud, you must pick one of the Paths above. Foreigners can currently only be from the Land of Long Nights. Other Paths will become available throughout the RP, but we're starting with these main ones for now. Additionally, I've created example character name banks to help you get a "feel" for the naming styles in this period. It's very much a mixture of common English, Latin, and Faux-Medieval. The exception is the Land of Long Nights - those names are much more Norse in feel, such as names like Snorri.

Female Names: Marcia, Jenna, Sarah, Lucy, Zelda, Marissa, Cerys, Jillie, Alice, Galen, Rose, Mathilda, Etheldredda, Esmerelda, Eleanor, Dot, Syrah, Dolly, Jannit, Linda, Morwenna, Myriam, Meredith, Daniella, Datchet, Romilly, Doreen

Male Names: Jo-Jo, Erik, Simon, Nicko, Septimus, Silas, Alther, Augustus, Barney, Benjamin, Boris, Bill, Brian, Dan, Edd, Edmond, Ernold, Hugh, Jim, Julius, Marcellus, Merrin, Milo, Rupert, Sam, Terrence, Skipper, Tertius, Theo



Relation Sheet

You will record your thoughts and opinions on other characters. To start the RP, you are required to have one relation to start with. If you're having trouble coming up with one, let me know and I can sort it out for you. There'll be periodic moments throughout the RP where I ask that you update these.



Sound Track

  • Hero by Ruelle - Dark Magyk's Theme





Overview

Location: The Castle
Time Frame: Centuries after the events of Septimus Heap; Medieval-Feel
Rp Tags: Fantasy, Medieval, Large Group, Small Group, Adventure, Romance, Slice of Life, Magyk, Politics, Dragons, Casual, Advanced
Type Of RP: This is a high fantasy adventure roleplay with a mystery twist. While characters can die, the chances of death are far lower than with my other roleplays. Journey around the Castle, explore its quirks and charms, and figure out whose side you are on: the side of the Darke or the side of the Lyte.
Goal of the RP: Restore balance and order at the Castle; solve the mystery of Queen Meliscente's death; grow more powerful in your trade. Fight. Love. Live. Survive.
Age Requirements: 13+


Premise

In a world similar to our own in many ways and entirely different in many more, there stands the Castle. Located in what is known as the Small Wet Country Across the Sea, the Castle's walls were constructed to keep the Darke of the forest at bay. Witches, werewolves, and other creatures had been preying on the Castle's inhabitants, stealing children in their beds and causing many tragedies. But with the construction of the moat and the One Way Bridge, the citizens could rest easy. They, and their Queen, were safe.

Hotep-Ra introduced Magyk to the Castle, creating marvelous sites such as Wizard Tower and Wizard Way, as well as teaching those with magykal talent to hone their skills. Magyk is much more than science that we do not yet understand; it can be studied, it can be harnessed, and it can be used. With the ExtraOrdinary Wizard leading the Ordinary Wizards, there was peace in the Castle and prosperity. Witches, werewolves, chimeras, and the like were kept at bay. Trade that came in from the Port brought new treasures, decorating the Long Walk of the Palace.

But in a world where Magyk is real and vibrant, the problems we face become only more complex. The eldest daughter of Queen Meliscente, Princess Valda, was CradleSnatched by witches when she was very young. And while Queen Meliscente had other children, it was only recently that her eldest child was rescued and returned to the castle, over a decade later. There was much celebrating that MidSummer Feast Day, as Valda became the Crown Princess, next in line for the throne. The Royal Family of the Castle, with the throne inherited by a matriarchal system, had long been loved by the people.

Or of course, so it seemed. Under a month ago, Queen Meliscente had fallen extraordinary ill, with no Physik or Magyk being able to revive her. She had been on a trip to the Land of Long Nights, meeting with officials in order to discuss trade and relations before the Big Freeze set in. While her subjects were informed her death was caused by an unfortunate illness she caught on her trip, some believe that Darke Magyk killed the Queen. Among them is the ExtraOrdinary Wizard, Arya Rincewind.

But amongst this Darkenesse, life goes on. They grieve for the loss of their beloved queen, but Crown Princess Valda will become Queen soon enough. Her Journey, a rite of passage all Crown Princesses undergo once their mother has passed, has been completed. Witch Covens look on with apprehension at Valda's impending coronation, knowing that Valda's Coven will gain immense prestige with a Witch Queen on the throne. Young children still flock to Wizard Tower, little hopefuls just dying for an Ordinary Wizard to catch a glimpse of them and appoint them as their Apprentice. Alchemie slowly grows more and more influential in the castle, with now four Alchemists working in Alchemie Way. Scribes craft new, elaborate Live Maps that reflect the movement of each being within the Castle walls.

Yet make no mistake, my dears. Something wicked this way comes.

Characters

Active:

  • Arya Rincewind, ExtraOrdinary Wizard (Morose)

NPCs:

Deceased:
  • Meliscente Segovia Alys Maerwynn, Queen of the Castle


The Castle


Welcome to the Castle. This community has existed for centuries in the Small Wet Country Across the Sea. The Castle began as a small village where its inhabitants built a wall and a ditch around it to keep out wolverines, witches and warlocks. As time went on, the walls were expanded, and more houses were built. Later, when a baby was stolen by the Darke Forest Creatures, they worked on the wall they have now and they dug the ditch deeper. On MidSummer Day, they breached the banks between the ditch and the Moat was built.



The summer before the Moat was built, a pretty barge arrived with a young woman and three daughters. They had dark hair, violet eyes and spoke a different language. The woman was given the best house and was made Queen. Her house later becameThe Palace. She never explained where she came from or why she left.

Many years later, when one of the queens descendants was Queen, Hotep-Ra arrived and healed the Queen's daughter, who was ill. For this, he was made the first ExtraOrdinary Wizard and built the Wizard Tower.

Places of Interest



Paths

In this roleplay, there are several paths that you may undertake. No path is superior to another, though some paths have limited space allotted to them. These paths will be marked with an *, and simply mean that you must inquire with the GM for availability. If the path does not have an *, that just means that we have no limit on how many characters can choose that path.

In addition to there being paths, there are also various stages on these paths. In most trades, you begin as an apprentice. As you study and learn, you are eventually promoted to Senior Apprentice. Once your master deems you have learned enough, you then "graduate" and become a master of the craft in your own right.



Magyk

Magyk refers to the powers of wizards and witches. These include the ability to sense things and to cause others to forget things. Most people can perform a few basic spells but in order to do more advanced forms of Magyk or Darke Magyk, a person needs to have talent at Magyk. Magykal talent has a chance of occurring in anybody but being related to other people with the talent will increase that person's chance of having it through inheritance. The seventh son of a seventh son is said to have extraordinary Magykal powers.

Wizards' eyes become green when they are exposed to Magyk. The Heap Children as an example used to have either blue or grey eyes but their eyes turned green in color once they had learnt enough Magyk. Witches' eyes can vary although the most powerful witches always have blue eyes. Zelda Heap is a good example with her sky blue eyes which indicate that she is a white witch. Warlocks are male witches (rare) so they also have blue eyes. Witches, unlike wizards can be born with their magical eye color or develop it later.

Using Darke Magyk affects Magykal green eyes and gives them little flecks of black until eventually the green is lost. Ultimately, whether or not a person's eye color will change depends on two things: their ability to do Magyk since non-magykal peoples' eyes won't change no matter how much Magyk they are exposed to. Or in the case of with the talent for Magyk - the amount of Magyk that they are exposed to.

Frequently, but not always, Darke Incantations are Reverse chants, which are almost always evil, and only make sense if read backwards, hence their name. Usually alchemists use and explore Darke more than wizards.

Resources

Rules
*Rules are enforced and you will be removed if you break them.
  • Gm Is Goddess
    • Gm has final say on all matters
    • Gm does check on posting and log in habits
    • If you are holding up the RP and joining other Rp's you will be called on it
  • CS Sheet Provided Must Be Used
    • Use code provided below
    • Do not submit WIP's - Final CS's only
    • Post CS for approval in OOC
    • Only GM approved CS's allowed in CS Tab
    • Change color code to one not in use
    • If you have problems with changing out the color code or any of the coding, just pm it to me and I will take care of it for you.
    • May not use default CS color, any colors currently in use by active characters or that are close to another characters color
  • Real Life cause and effect will be in place

    • Realistic Character Sheets only (for this setting)
    • Things like jobs and skills must fit with characters back story
    • Don't go overboard - seriously, enjoy not knowing things and learning as you go.
  • Language - No Filters
  • Gore - No Filters - This might get gross
  • Taboo subjects will be crossed but will be maintained to fade to black if needed
  • Romance is allowed but this is NOT a Romance RP - Pg-13, then fade to black
  • Follow All Forum Rules
  • Communication is Key
  • The world is controlled by the GM - All NPC's, weather, what you see, what you find, what happens, everything. So if it isn't in my post, it didn't happens
  • If you wish your character to have "connections" please run it by the GM first to ensure it is acceptable and isn't already being done by another.
  • Randomization and LLA are used in this RP - Please refer to Lady Amalthea's tutorial for a description if you are new to this concept
  • Posting Habits

    • Minimal of 2 well developed paragraphs per post
    • Must IC post once every 7 days (It is your job to keep up with when you need to post. Your last post hits Day 8 and I remove you from the RP.)
    • I do not accept no inspiration as a reason not to post
    • Keep up with all IC and OOC posts
    • No word in IC or OOC after 7 days is grounds for removal from the RP.
    • If you need additional time to post you must notify the Gm by day 5 of your counter. Extensions will not be granted after that.
    • No spamming OOC
    • Under Extras in the CS mention your favorite witch or wizard (any story, doesn't have to be Septimus Heap) so I know you at least skimmed this...
    • Minimal 2 posts between your last
    • There is no additional time granted due to forum glitches unless the forum is fully down. A week to post is plenty of time even if the forum glitches a day or two
    • Collabs may not be started after your day 5 counter
    • If you are collabing and your partner vanishes or does not reply, you must finish the collab and post it before the timer runs out
    • If your collab partner vanishes you are granted temporary minimal bunnying privileges to complete the collab
    • If your collab partner vanishes, you need to make the Gm aware so it does not count against you
    • Know your personal posting limitations before applying to join
    • If you cannot post, you must contact the GM and make me aware, you will be granted extra time to post (do not take advantage of this) - I realize real life comes first but you know your schedule better than anyone, if you join it is your responsibility to keep up and not hold up the rest of the Rpers. I will work with you, just let me know what's going on
  • Spots are not first come first serve
    • Gm will review completed CS first
    • Gm will review previous Rp's and posting habits
    • Gm will then notify you if you are approved
    • Character deaths will happen, no one is safe - it will be randomized and you will be notified when your death approaches. (This does not mean you are out of the RP, it will mean however you need to make a new character should you wish to continue - I recommend having Back Up Characters Ready)
    • I am looking for long term highly dedicated Rpers.
  • Once Cs's are approved, relation sheet will go up and must be completed and added to CS
  • Rules and Cs sheet will be added to and changed as need be depending on problems or points that come up.
  • Under Extras in your CS please post a link to a post you have done in the past to show you have read the rules. If You submit a CS without this it may be declined.
  • Special - To New Comers To The Guild - Pm The Gm for a tid bit to add under extras instead


Character Sheet

Please read through the instructions for this character sheet carefully. There are some sections that you cannot fill out until the character has been approved by the GM, as I'll be giving you the information to put in those sections (such as the Darke name and occupational skills). I also recommend completing your general skills after you have received your occupational skills, as there cannot be any overlap.

And to nip this in the bud, you must pick one of the Paths above. Foreigners can currently only be from the Land of Long Nights. Other Paths will become available throughout the RP, but we're starting with these main ones for now. Additionally, I've created example character name banks to help you get a "feel" for the naming styles in this period. It's very much a mixture of common English, Latin, and Faux-Medieval. The exception is the Land of Long Nights - those names are much more Norse in feel, such as names like Snorri.

Female Names: Marcia, Jenna, Sarah, Lucy, Zelda, Marissa, Cerys, Jillie, Alice, Galen, Rose, Mathilda, Etheldredda, Esmerelda, Eleanor, Dot, Syrah, Dolly, Jannit, Linda, Morwenna, Myriam, Meredith, Daniella, Datchet, Romilly, Doreen

Male Names: Jo-Jo, Erik, Simon, Nicko, Septimus, Silas, Alther, Augustus, Barney, Benjamin, Boris, Bill, Brian, Dan, Edd, Edmond, Ernold, Hugh, Jim, Julius, Marcellus, Merrin, Milo, Rupert, Sam, Terrence, Skipper, Tertius, Theo



Relation Sheet

You will record your thoughts and opinions on other characters. To start the RP, you are required to have one relation to start with. If you're having trouble coming up with one, let me know and I can sort it out for you. There'll be periodic moments throughout the RP where I ask that you update these.



Sound Track

  • Hero by Ruelle - Dark Magyk's Theme
@Peridot Day 6, please post today since you’re driving the counters up
@FantasyChic I won’t have access to discord until I get home in 9 ish hours tonight (only logged in with my laptop and don’t have the account info), so if you let me know on here when you’ve replied I’ll just pm the roll request to lady a




@Nallore@FantasyChic@BlueSky44@Peridot
December 28th, 2016 - 9:33 P.M. EST - 0 Days Since Hel Returned


Lobby - Coventry Horrors Hotel, Coventry, Massachussetts...

Fairfax's expression hardened. While he had been in a relatively jovial state up until now, Seraphina's compromise didn't cut it for him. Folly may not have been his daughter, but she was his descendent. He felt responsible for her wellbeing, especially after the deaths of her parents. "Send me back and I'll do my utmost to destroy time as it exists," Fairfax promised. "I will leave under my terms, only if Amiyra is safe."

It was clear that he wasn't going to compromise on this. Folly raised an eyebrow at this...before it gave way into a smile. She then nodded before leading the way to the library. It wasn't too far from the hotel and as luck would have it, someone had left it unlocked. It had been built by the Carnegie Foundation and looked like pretty much any other library they had built. As Folly pushed the doors open, the lights turned on due to the motion, revealing a sprawling collection.

"What exactly are we looking for, Lilith?" Folly asked.

Jessica's Apartment - Clearwater, Florida...

Keep on moving, the angels haven't found you just yet. There's some mild chatter on angel radio, yet none of it is conclusive or seems to be about her. There's some talk about heading to Altsoba to take care of a stray - whatever that means - but that's about it. As for her phone call with Chikashi's daughter, there's silence on the end of the line, followed by a frustrated sigh and some loud beeps. It sounds like she's playing a video game on the other end and just lost a boss battle - shame.

"You could send a carrier pigeon," Sayuki recommended. "It's what all you old people use, right?"

John F. Kennedy Memorial Airport - Ashland, Wisconsin...

Rather than be served a malt, the O.M.E.N. agents instead raised a bit of an eyebrow at Alec. It wasn't genuine surprise - in fact, it was something akin to disappointment. While they already held prejudiced opinions against the F.B.I., they hadn't imagined they'd sink this low to drink on the job. The pair then exchanged a side eye before one of them split off, heading towards the front of the plane. There was a screen set up, ready to begin a teleconference between Alec and those already at Washington D.C.

A few other people traveling would be skyping into this conference as well, until all of the planes could arrive.

The other agent pulled out a tablet, typing on it quickly before turning it over to Alec. There was a reason she wasn't in any criminal databases. "She's a physicist PhD candidate at MIT," the agent explained. On the screen was the MIT Physics Department website, which had a list of their current graduate students and photographs. Edwina Fairfax's research interests were listed as well, most of them involving light and its diffraction patterns. "Got any other scientists you want to frame for murder, boss?" the agent asked sarcastically.

Hunter Hotel, Omaha, Nebraska...

Robin hesitated for a moment, mulling over her cousin's words. Mariana seemed like she wanted to do this. And truthfully, Robin did as well. Necromantics destroyed her family and she became a hunter in order to prevent that from happening to anyone else, ever again. If this was a chance to finally change the tide...Then they had to take it, right? And while she was hesitant about the idea of working with Hel, Mariana had a fair point. They could just double cross her if they needed to.

"Then let's do this," Robin decided. She didn't see the need to conceal that from Aloise, though she had a feeling the woman may very well have spoken Spanish as well. Her background seemed to suggest it. "For everyone that's ever been hurt...Let's do this for them. And when this is over, we cross Hel as well. No more necromantics - period."

Fergus

Location: O.M.E.N. Panic Room - O.M.E.N Headquarters - Washington D.C.
Interacting With: Bronwyn Calliban @FantasyChic


"I'm afraid I don't kiss and tell, dollface," Fergus said with a wink. His words were flirtatious yet it wasn't genuine. In his eyes, there was a certain emptiness and trauma. Bronwyn would be able to sense that he had been inhabited by darkness for a long time - what exactly, she wouldn't know - and that he had been changed because of it. He wasn't quite human - not anymore. Fergus then glanced around the room, seeing the screens blinking onwards. They now had video and audio communication with various others - including Agent Alec Fletcher of the FBI.

"Thank you all for joining us," Irwin said, clearing his throat. "I know that everyone has different amounts of information, so I'd like to get onto the same page. We have had an Altsoba Level Event. The Norse Goddess of Death, called Hel, has come for our world. We mean to end her before she can end us."

"Why you? Simple. Because you have guts, as well as the skills that no one else in this world has. Young lady, would you mind sharing what you know about Hel with everyone? After that, we'll hear a report from an MI13 agent who was in the field when this catastrophe began."

"Oh, got to love the Brits...Anyone got some tea? Irish coffee, if you have it?" Fergus quipped, only to receive a death glare from Irwin.


Nancy Parker


Location: Ville au Camp: Main House (Room 202)
Skills: the Cards, General Human History

Nancy scrunched up her nose as the caramel bounced off of it and onto the floor. It seemed a bit like a waste of candy to her. "Rude!" Nancy protested, yet she fully intended to have Giouse try again. She tended to carry a decent supply of candy on her, always fitting for the time period of course. Caramel chews happened to be her favorite that the 1940s had to offer in this part of the United States. But rather than get a craving for sweets, she began to feel the tingle in her fingertips. She let out a mild sigh of annoyance. "The bloody new Paradoxes must be setting me off," Nancy said.

It wasn't too hard to remove her deck of cards from where she had tucked them into her jumper. The real challenge was shuffling them. Rather than giving them the good thorough shuffle they deserved, her handcuffs prompted her to instead cut the deck numerous times. She then randomly plucked out cards and reinserted them back in, until she felt with confidence that they were all a jumbled up, random, and chaotic mess - as in, just like her.

She pulled out the Eight of Swords, the High Priestess, and then the Six of Wands. Yet before Nancy could even begin using her gift and analyze the omens, she was struck by a curious feeling. Something felt complete. The true meaning behind her first reading for the day dawned on her. "No death and destruction for Ville au Camp - not yet, anyways. First reading was about death, though," Nancy explained. Her cards had been about Aziza Tarek, she now knew. The Tower represented her past with her husband, the Fool the new life she was embarking to begin, and the Ten of Swords was her death. "Jury's still out on whether you'll hurt your back," Nancy then quipped.

As for the current reading, it was child's play. Whereas some were more challenging, this one she could have done with her eyes closed. The handcuffs didn't seem to have any bearing on her ability to see the future here as well. She got a bit of an amused smirk as she viewed the three cards, quickly matching them each up with their meanings. "We've got a mission!" Nancy exclaimed excitedly. She had been so put out when she couldn't go to fetch that stray Paradox. Yet in this situation, Nancy was certain she'd have to be picked to go. Alicia couldn't do this one. Eve would stay with the new Paradoxes - who obviously couldn't do it. Giouse was too critical to risk losing, as was the Hat.

"One of the new Paradoxes - his name's Bartholomew - this is all about him. See, the Eight of Swords is all about isolation and self imposed restrictions. It's him growing up and doing computer programming, making life in a simulation, not actually living, stuff like that. Then there's the High Priestess - my favorite card, actually. She's brilliant. Mysteries, secrets, intuition... Well, I imagine he wouldn't like it. I know his secret now - he was on the outs with his parents, doesn't think or talk about them."

It didn't occur to Nancy to potentially withhold that information from Giouse. "Lastly, we've got the Six of Wands...This is where it gets interesting. That one's about victory, good news, being the boss. See, our new friend had a cat when he died and his cat will be adopted by some Greek woman. She'll eventually place a trinket around his neck - and she shouldn't have this," Nancy paused. If her hands were free and she had something to sketch with, she would have shown Giouse what the trinket looks like. "It has to do with Alicia's timeline - the Californian one. But you know, usual drill. Get the trinket, put it back where it belongs, and so forth."

"I should go let Eve know - I'm sure Justice is lovely in that time," Nancy said. "And dangerous. So I doubt she'll let the little Paradoxes go. They don't even know how to defend themselves."

Andromeda Aldrich


Location: Ville au Camp: Main House (Porch) -> Kitchen House
Skills: None

While Andromeda wasn't thrilled about their being only one bathroom for everyone to share, she could make it work. She had lived in the dorms in college and stayed at plenty of hostels and other alternative living situations as she traveled. Plus, it couldn't be any worse than sharing a bathroom with Walter. He took longer in the bathroom getting ready than her college roommates had - and they had gone through the entire hair and make-up routine each morning. She smiled slightly at that thought in spite of herself. It didn't matter that from where - well, when - she was that he wouldn't be born for a few decades. She felt as if 2016 and 1943 were coexisting, with Walter still alive (hopefully) and kicking.

Andromeda's thoughts occupied her throughout the tour, much as they had ever since she woke up in 1943. The architecture of the house was lovely and she was certain it was filled with history and quirks. Had she not been so preoccupied with this new existence, she would have taken a moment to examine them a little closer. In some ways, it was a bit like walking through a museum. Even the grounds forced her to remember that she was no longer in the modern age. Her hand reached up and she found the locket she had awoken with. It was a replica of the one she had had in life - one that was designed to keep the owner safe from dark forces. It hadn't done much good for her in the end, yet she fiddled with the locket as they walked outside.

Yet as she stepped inside the kitchen house, she already had a few opinions formed about her fellow Paradoxes. The shoe-less girl was a bit irritating, surprisingly less than the blonde girl. The boy - he seemed too young to be called a man - reminded her of the stereotypical rebellious genius with hints of paranoia. She wasn't sure what to make of the other two, however. They definitely seemed to know one another and from what she could tell, the ginger was already getting comfortable in this environment.

While she knew she ought to introduce herself, something held her back. Maybe after this next information session with Lady Luck.


Scott Rydzynski

Location: Heading to Pike's Place - Seattle, Washington
Interacting With: N/A


As he headed towards Pike's Place, Scott was accustomed to the occasional odd glance he got. He carried enough to be from the heart of the South, but he was a native to this region all the same. He just happened to have a fine appreciation for his weapons. And if anyone ever stopped him, he tended to show them his open and concealed carry permits, followed by the middle finger. He didn't even have Peach, his shotgun, on him at the moment. Scott tossed his pack of cigarettes to one of Seattle's many homeless in his stroll, glancing up towards the sky with disapproval as the clouds seemed to part.

While the rest of the nation looked at Seattle's weather with horror, natives to the Greater Seattle area had learned not just to deal with the rain, but to thrive. His complexion didn't lend well towards sun exposure, anyways. Still, as he kept on walking down the gradually steepening sidewalk, his mind flickered back towards the girl in the bakery. Maybe she was already dead - and that was why the strange vision had ended. But it was different than the vision from the previous evening - he had interacted with her. He had managed to change things.

It made his head hurt to think of the implications. He wasn't the thoughtful type - he preferred to solve all issues with one simple, tried and true method. His guns.
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