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7 yrs ago
My power grows exponentially each day as we come nearer to Halloween.
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@Nallore Alrighty, looks good. Feel free to move her on over. Only required relations for her will be with surviving members of the Royal Family. But feel free to extend beyond that.
@Nallore Okay, here are my comments:

- This is likely the weirdest comment I've ever made, but I am mildly OCD apparently. Her mother and sister both have 4 names, whereas she has 3. So if you could add a 4th name... (again, I cannot believe I am writing this O.O)
- Darke Name will be Anul
- Residence: the Palace - Second Bedroom, Third Corridor Off the Long Walk
- She can have two more general skills if you like. But she doesn't have to have two more.
- Whereas she can wear green, the Royal Family does wear red by tradition so she'd need to have a red cloak on top or something like that
- For crown, think you meant crown - as sans crown means no crown

Occupational Skills - Put these in as written
Bluff - The ability to erroneously persuade another person that you can perform a given task or that a given event will happen.
Diplomacy - The ability to come to a mutually agreeable outcome without bloodshed through use of skill and tact.
Castle History - The knowledge of the rich history of the Castle, including notable ExtraOrdinary Wizards and Queens.
Riding - The ability to ride a horse at twice the speed of an unskilled rider. This includes trick riding and basic care for the horse.
Court Etiquette - The knowledge of how to act in the capacity as a member of the Castle's Royal Family. This includes awareness of political relations and customs.
Formal Dancing - The ability to dance with graceful form and composure. This includes the ability to switch roles (a female will know the male's role and vice versa).
Administration - The ability to delegate tasks to others in order to ensure that everything runs smoothly.
@FantasyChic Approved. Move her on over and get working on relations ^^
@FantasyChic Few fixes to be made...

Under Darke Name, please put - Ruel

Under General Skills, both potions and FootFollowing as classed as occupational skills for witches, so those will need to be removed. Unfortunately, Fleur did not randomly roll them when I determined her occ skills. For the remaining of her general skills, here are the needed descriptions

Cooking - The ability to prepare a dish without poisoning oneself or others.
City Knowledge (the Port) - The knowledge of where to find various shops and other locations at the Port without great trouble.
Leadership - The ability to guide a group of individuals, teams, or organizations.
Persuasion -
Swimming - The ability to swim great distances without drowning or excessively tiring. This includes being able to tread water for up to five hours.
Persuasion - The ability to convince someone of something, whether it is true or false.
@Peridot@Nallore@BlueSky44@FantasyChic

Day 5 of 7 for cases. Tomorrow is the last day to get roll requests in.

@Peridot: Day 5 for Alec!

@BlueSky44 Missing a birthplace. Once you've added that in, he's good to move over. He'll be present already at the OMEN headquarters in DC and you can bring him in either this round or next round.
@FantasyChic So the list of Charms and Spells are not definitive - they're just examples. But I will say that those are only for Wizards. Witches are a lot more spontaneous with their magyk, as they sort of come up with their magyk as they go along for the most part. It's a lot more creative than wizards' magyk. Sort of like...wizards' magyk is more scientific, while witches' magyk is more art like.

@ihinka No worries ^^

@jdh97 Yup as Nally said, we still got space ^^


October Crypt

Location: the Alucard Institute @Nallore


October paused for a moment, looking at Carolina with a face of genuine confusion. The early bird gets the worm? What sort of nonsense was that? She shook her head slightly, assuming that it must have been an expression of some sort of brain trauma on Carolina's part. They had been through quite a lot in the past few days, so she supposed it would make sense. Or perhaps Carolina was merely using her acting skills to show how periods made one a bit delusional?

"You're doing excellently at saying nonsense," October finally said, deciding that her last explanation had to be it. She followed her friend into the classroom, taking an open desk next to her. The other students in the class hardly seemed to be in a good mood. Most of them stared down with various expressions of dismay at their desks, with October raising an eyebrow. Such a dejected and sour atmosphere, one appropriate for a funeral...She regretted briefly that this school would likely be shut down soon.

"Good morning, class," Faust said, as he swept into the room. He was wearing a different meatsuit than he did normally. However, October couldn't help but note that this one seemed to suit him much better - no pun intended. "Today will be your first lesson in a History of Persecution. And what better way to learn than through experience?" Faust added, his mouth twisting up into a smile. The atmosphere of the room went from bad to terrible in seconds, as he made his way to the chalkboard and took up a piece of chalk.

"As you are all aware, no one completed the task on your first day at the school to retrieve the artifact I had hidden in the town," Faust said. "Someone more naive may assume that this was because you were simply unable to - but as it stands, the artifact is missing."

"Maybe a normal took it," October suggested. A few other students murmured agreement. It was clear they were largely doing so in hopes that Faust wouldn't carry out whatever threat he had in mind.

"Maybe they did, Miss... Miss Crypt, isn't it?" Faust replied curtly. "But a lesson will be learned either way. Now, does anyone know how much cyanide the human body can handle before death?" Faust paused for a moment, seeing only October raise her hand. "Approximately 3 mg per liter of blood in the body. There are about 5.5 liters of blood in the human body. Every day until the artifact is returned, three students will be randomly served dishes containing 22 mg of cyanide...Perhaps you will survive. Perhaps you will die a painful death. If you simply choose not to eat, you can last for three weeks."

"That, my dears, is your lesson on persecution."


Cecily Ashworth


Location: Pinto Rental Cars - Airport - Mexico
Skills: Constitution (Passive)

"Not a problem," Cecily replied, taking Natasha's suitcase in her spare hand. That was one of the life skills her parents had arguably given her - the ability to carry numerous pieces of luggage on almost any terrain. Once, she had actually sat down to do the math and estimated that she spent at least 10% of her childhood in airports. She didn't even know what she could really call her hometown, so she tended to just give her birthplace - Seattle - as it made things simpler. Otherwise, the only thing with any real accuracy would have been one of the million Hudson News Stands that all airports had past security.

She followed Natasha into the rental facility, listening idly to the conversation in Spanish, despite not being able to understand just about a single word of it. Thankfully, it took far less time than she had imagined. She was prepared to spend about an hour or so there, entertaining herself with whatever thoughts came into her head, as Natasha spoke with the rental agency. "That was fast," Cecily observed with a bit of a smile.

"And yeah, I drive stick. Got a deathtrap of an old chevy impala back in Justice," Cecily explained. While they had made the '67 impalas as both manual and automatic transmissions, she had ended up with the manual one. It was a luck of the draw sort of situation and she was fortunate enough that her driving instructor, back when she lived in New York for a year, had insisted that she learn to drive a stick. "Are you good if I put on some music during the drive?" Cecily then added. She wasn't sure if Natasha would want the car as silent as possible, in order to rest. But she found that she always felt a little calmer behind the wheel when music was playing herself.

Iris Kingston


Location: Justice Asylum
Skills: N/A

"Destiny is going to be there?! Oh, I love her perfume!" Jaina squealed. It hadn't occurred to her that Risa was speaking metaphorically. No, instead her mind went straight to a girl she had went to high school with - Destiny Johnson. They both came from military families, but Jaina truthfully knew her because her twin had had a thing for her. She finished off a final cartwheel before sweeping into a bow, coming up just as Risa dropped the orderly.

She let out a content sigh before skipping over to Risa with a large grin on her face. The fun times just kept on coming! She could only wish Cynthia had been there to see the fun - but she'd get to see the Russian Circus that evening! She couldn't help but wonder what acts they were putting on - and maybe she'd be able to rejoin! She'd never put much thought into what she would do after she left the asylum, preferring to go wherever life took her. But she did miss the trapeze deeply. "Let's do that again~! That was soooo much fun!"

Meanwhile, Iris was pounding on the door. No one had come to let her out yet and what patience she had was growing thin. She had lost two patients in less than twenty four hours. While that may have been a relief to some psychologists, it was horrifying to Iris. She truly cared about her patients and wanted to help them, and she couldn't do that if they escaped from the asylum. Not only would the general public be in danger, but her patients were a danger to themselves. She didn't even want to think about what could happen if the police found them first. In her experience, officers were rarely properly trained as to how to handle the mentally ill.

"Allo?! It's Dr. Kingston, the translator locked me in 'ere!" Iris called out. She banged her hands on the door a few more times, hoping that the noise would attract someone over. Maybe Agent Tinder would be able to help Jaina as well, just as he was helping Cynthia. There had to be some sort of connection between the two escapes. Jaina and Cynthia had been good friends in the asylum - and for both of them to escape the facility in less than twenty four hours, it seemed more than coincidental.


Beatrice Decker


Location: in a TANK
Skills: None

Beatrice smiled crookedly at Lola's explanation that she didn't know the meaning of the word safe. It was a word that she was altogether too familiar with herself, as it could have been her life motto up until this very point in time. She had always played it safe. Her survival had been factored into each and every decision, ultimately forming a moral compass where as long as she was breathing at the end of the day, good and evil, chaos and order, none of it held any true sway on her.

She studied Lola's words and movements attentively, knowing that there likely wouldn't be time for a refresher course. Her years of studying in college must have paid off, because she found the pattern was rather simple to commit to memory. Shove the shell in, pointy end first, and then shut the hatch. The controls seemed to be fairly self explanatory. "Got it," Beatrice confirmed, before slipping into the recently vacated gunner's seat.

She took a moment to familiarize herself with the controls once more, before looking through the scope. It was odd - she had never been this close to a tank in her life. The only other time she had seen one in person was during a school trip to a museum in Justice when she was ten. And yet, she was something of a natural amateur tank gunner. It simply clicked in her mind, everything that she was supposed to do, and she couldn't help but smirk from sheer confidence. She was going to enjoy this.

"Lola - confirmation on what exactly you'd like me to target?" Beatrice asked. While she felt entirely comfortable with the controls, she wanted to ensure that she followed the plan to a T. There wasn't going to be room for sloppiness or mistakes with this. They had a limited amount of shells and she didn't want to waste any of them. It wouldn't be too long now until the fighting began.
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