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2 mos ago
Current Just your average D&D nerd.
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1 yr ago
Looking for a Shadowrun 1x1 Check details here; roleplayerguild.com/posts/5…
5 yrs ago
I'm just a D&D junkie between DMs.
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5 yrs ago
And I'm back!
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5 yrs ago
To all my players and writing partners; Don't worry! I've not vanished or forgotten you. I've had something come up, and will be taking the rest of this week off from my RPs. See you next week!
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To say the fight was unfair would have been a dramatic understatement. Four humans, armed and combat-trained, fighting a single xeno aboard their own ship. The poor fools had never stood even the slightest chance. As soon as the priest's hand had wrapped around the hilt of that chain sword, Urgrugg called upon his power. Immediately, he felt it, the energies of the warp coursing through him, surging forth to bend to his will.

His entire body became enveloped in flames, which danced and played over his flesh and clothing, but did not burn him. That was not all he did with his power, though. As soon as the first spells was complete, he summoned forth the power necessary to unleash a burning nova. It blast out from him, turning the entire cockpit into a hellish tsunami of daemonic flame. Before the rest of the crew even had time to draw their guns, he had turned all four of them to ash. Burning as it was, the ship's emergency systems kicked in, and the cockpit was stripped of its atmosphere. Quickly releasing his first spell, he and the rest of the flames were extinguished almost instantly, when the cabin became livable again a few moments later. Though it enhanced the power of his pyromancy, Urgrugg realised upon reflection that the first spell had likely been entirely unnecessary. He had cast it as a defensive measure, but the humans were so unlikely to survive the nova the effort was unnecessary.

As he contemplated his performance in combat, he heard a loud, crackling noise coming from one of the coms. Walking over to it, he realized that the transmission between the captain and the man he had been speaking with had not ended. Pressing the appropriate button, he spoke, "Your little dogs dead, human. Should not challenge better." His low gothic what it was, his voice alone would have given away that he was not human. As he waited for a response, the thought occurred to him that if the captain hadn't gone to the trouble of ending his call, he must have assumed that the other three would be enough to make the kill. Insulted, Urgrugg snorted, and spat upon the late captain's ashes, leaving a great green glob of ork mucus as his gravestone.

'So it's confirmed. Just the kind of crass nature I'd expect from xeno scum.'The response was surprising, to say the least. For one thing, from the sounds of the voice, it was a human female who had ordered his death. Stranger still, by her tone, she did not seem upset. If anything, she sounded annoyed. 'My name is Elizabeth Septum Marcus, high inquisitor of the Ordo Hereticus of the Emperor's Holy Inquisition. Normally, a filthy xeno beast such as yourself would be dealt with by a separate ordo. However, when the reports stated that you were a free-practicing psyker, it was assumed that the information stating you were an ork was in error, and you were designated as a witch. Now that it's proven true, though, it's quite fortunate that things turned out as they did.

'Don't resist capture, and your death will be quick and painless. As a specimen for study, you're quite rare, and it would be best to damage you as little as possible for the dissection. Before you respond, you should know; I have just entered the system, and I have an entire Adeptus Sororitas Preceptory with me. We came because information we obtained from our diviners led us to believe a space hulk of some importance would be appearing here, and I was sent as the fastest to be able to come with a sizeable force. However, I have the authority to turn the whole of their might against you, should you choose to evade capture. What do you say to that, you great, green beast?'

There was no response. By the time she had mentioned an army headed his way, he had all the reason he needed to make his way onto the massive hulk. The thought of an ensuing battle of such size made him shiver, deep in his orkish bones. He had not taken part in a proper war in decades, maybe longer. As he walked, he headed for the deepest sections of the ship, letting the flow of latent warp energy in the ship guide him to his intended destination. If his foe was bringing an army, he would need to prepare one to meet them with. For that, he'd need time, which would be in short supply. Even the feeling of his potential impending doom made him giddy with joy.
A thought just occurred to me. How in hell are we going to meet up without killing each other?


Well, given his status as a mercenary-and his somewhat pressing need to be on a ship leaving the hulk-Urgrugg doesn't have any interest in shooting potential customer. At least, in so far as he'll hesitate just long enough for someone to reach for/aim their weapon before killing them.

I can't help but feel the irony in any situation where the ork is the least likely in a group to start a fight.
I'll get an update in today, but just a quick thing; there isn't any sign of Imperial ships as-of-yet - so everyone's posts going on about Imperial vessels/battlebarges/whatever are factually incorrect at the moment. While Outpost 3-12/19 will likely have called for reinforcement(s), you are all probably closer to the Hulk than any other assistance.


And this is why I chose the generic term, 'other vessels.'
Oh and yes, i am one of the baddies >:D


Hey, me too! That's the idea, actually. Did no one give you the minutes from previous meetings?


Welp, I've arrived. Anything I should know @Jbcool?
The journey through the warp turned out to be far less boring than he had assumed. The gellar field should have acted as a shield against the various warp entities whose home they were passing through. Instead, it acted as a cage. As he traveled aboard this originally unimaginable vessel, he saw more and more how such a thing was able to exist in the hands of random mercenaries. The simple truth was, it was far from the prize it would have seemed on paper. For Urgrugg, though, that ultimately meant inflight entertainment.

Not long after they had taken off, the crew had set to work making ready for warp entry. Most of the process was standard, if somewhat modified. The ship was given time to build energy for the initial entry, the small engine needing more time than usual to fill the capacitors. It would be necessary, though, as the ship would need the extra energy to tear open the hole into the warp, but still have power left for the gellar field. While that was going on, the rest of the crew saw to the dull, ordinary tasks associated with entering a rough patch of travel. Cargo was tied down, various equipment and personal belongings were put away and fastened securely. At the time, Urgrugg simply stayed out of everyone's way. He had very little in the way of personal belongings. Beyond that, no one seemed eager to entrust any potentially vital tasks to an ork, and he was happy to let others do the work. It took very little time for the ship to get ready, in terms of his previous experience with warp travel.

Just before entry was when things started to get strange. First, the entire crew, Urgrugg included, were ushered onto the bridge. Second, instead of the sudden jerk that generally meant entry into the warp, he was almost thrown from his feet when the ship started hurtling towards the solar system's sun at maximum velocity. When he managed to reorient himself, he realised that the ship had, at some point, entered the warp. More significant, though, was that the engines were quiet. When the green skin turned to leave the bridge, the ship's captain told him to stay. It quickly became obvious that there was something they had not told him before, when he still could have conceivably left the crew.

Truth be told, he understood why when they explained it to him. The ship's engine required every ounce of power it could generate to project gellar fields around the most key areas of the ship. Considering the only places on the ship that were shielded were the power core, the atmosphere generator, and the bridge, it made the term 'key' seem almost an understatement. Even the ship's engine was left out of the protection of the field. Apparently, the reason they had built up so much speed before entering the warp was so the ship's momentum could carry them forward without the engine actively providing thrust. He had known that a gellar field was extremely difficult to produce, but just how little protection their advance generator was able to provide but clearly into perspective how amazing it was. This was was very clearly an act of desperation for whoever had designed it.

The odd design did not end there, though. In addition to the restricted quarters while they were in the warp, the ship was also forced to leave the warp on a regular basis. At a minimum, it had to exit at least twice every standard day, in order for the crew to determine their location, replot their course, and make corrections to allow for any needed changes in their trajectory. Since the engines were unable to provide thrust during warp travel, turning was impossible. Beyond that, the warp was not entirely like space. While there wasn't exactly an 'atmosphere,' the warp was not a void. There were things in it, and each thing that collided with the ship stole some of its momentum. That required even more stops to be made, so that momentum could be replaced. Finally, there was the issue of technical difficulties. Being an imperial ship, and an extremely advanced one, meant that it was old. As tends to be the case with old technology, it had a habit of breaking down and needing maintenance. However, the gellar field wouldn't allow for such work, so even more stops had to be made when an issue came up. Before long, it became quite clear that the ship was not the ideal vessel he had thought it was when they first told him about it. Instead, it was more likely one of the earliest successful attempts at a warp engine, with 'successful' being a misnomer. Ships like this one weren't meant to be secret weapons, but instead existed to prove that warp travel is practical only on a large scale.

None of that really mattered, though. Urgrugg was less than happy with being forced to spend countless hours cooped up with spineless humans with nothing to do but complain about their boredom. However, as travel in the warp tends to have, there were more than a few complications. When systems broke down, for example, it was normally a simple matter of leaving the warp, fixing the problem, and then continuing. A few times, though, the systems that broke down were some part of that process. Once it was the gellar field itself, once it was the warp drive, and twice it was some part of the navigation system which had to be fixed to determine where the ship would emerge if it left the warp. Each time, Urgrugg relished the opportunity to have something to do. Without fail, when the crew was sent to try to repair the ship to the point that an exit could be made, they fell under attack. Urgrugg was always the one sent to their rescue. The daemons did not know what to make of this strange, warp-channeling ork, and in their confusion, he was able to strike them down.

By the journey's end, the crew had been changed. Instead of the original seven humans and one ork, they arrived with only four men and the one xeno. The crew consisted of the ship's captain, their medic, the astropath, and a priest who had spent most of the trip with a pistol aimed at Urgrugg. The green skin himself had been cut, stabbed, bludgeoned, and at one point even lost an arm. In true ork fashion, though, he made a full recovery each time within a matter of days. Even his arm ended up being reattached, though it did leave that hand with notably less feeling. As always, his battles left him with just more scars to be added on top of the hundreds he already had. Compared to the rest of the crew, he may as well have walked there along a trail of flowers.

When he finally got a look at their destination, though, he was fairly certain the worst was yet to come. The massive hulk of various wrecked ships, and the staggering number of other vessels that their long-range scans were showing surrounding it, all pointed towards a coming battle. Luckily, as small as their craft was, it was unlikely in the extreme that they would be noticed by the other ships. There were any number of places that a vessel of their size would be able to land, and a good number of them looked to be connected to the main bulk of the behemoth. If nothing changed, they would be able to land unnoticed near the loading dock for the primary munitions. From there, it would be a straight shot to anything left of the offensive systems. So long as nothing complicated matters, there would be little cause for concern. A perfect example would be the captain speaking through a com-link with an 'Inquisitor Marcus,' as the priest reaches for a chain sword. They really should have held off on the automated landing sequence until after they had ambushed him.
@Jbcool I'm afraid I'm a bit confused. We seem to have a situation going on with, by my count, four individuals vying for the position of 'tech person.' Of those four, one of them already has an approved character, and has posted in the RP proper. However, there seems to be some talk of 'dibs' and someone being 'here first,' neither of which in reference to the aforementioned, already approved character.

I can't help but feel like I'm missing part of this conversation, and it seems, at least to me, like something the GM should weigh in on.
@Jbcool So, should we expect more people to be joining our little troupe, or are we free to cycle through the order now that everyone with a current CS has posted?
@Hank Urgrugg will be arriving with his small crew, on their small ship, away from the rest of those boarding the hulk. I won't spoil the surprise, but it goes without saying that it's a trap, and one he's actually Not expecting.
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