NuttsnBolts is a Moderator. They assist users and keep the forum running smoothly. They have power across all forums.
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2 mos ago
Current With $1AUD you can obtain 18,911 Vietnamese Dong... That's more Dong than Bonnie Blue!
5 mos ago
3) Pineapple belongs on Pizza.
5 likes
5 mos ago
2) Ensure you are the legal age of 18 before you participate in any mature roleplays. The staff have and will continue to ban any users who actively choose to partake in a roleplay involving a minor.
10 likes
5 mos ago
1) Guild is not a therapy site. If you are experiencing any mental struggles it is advised that you seek professional help.
10 likes

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*Knows he has to work with Natsu on a Post*

But where is everyone else up to? :)






I... I...

Now wonder children these days are stupid. This is an actual book!!! A BOOK!!!!

WHY?!?!?!?!

nooooooooooooooo.com
I think it's because people assume death = losing the game = out of said game (= no credit when mystery is solved).


I'd hate to see them play DanganRonpa. :P
@Tarquin... and that, Ladies and Gentlemen, is how you kill an RP.

Metagaming, don't do it. Otherwise you're a dick.
HMU?
*Googles*
Oh... Hold my unicorn... Now is it wrong that I both had my mind in the gutter and was thinking Despicable Me. Probably not a good mix >_>
Issue is that many people have different standards and quality. Seen it all from lazy people to people that will metagame to make their character seem superior, and even people make a character sheet only to play a character with a completely different personality and agenda.

You wouldn't see it much in a 1x1, but in a group RP these traits can become infectious with people subtly adjusting their writing to counter play so that they don't get metagamed or power played out.

As for how I view 1x1s. I try to keep them the same as a group RP, but it's harder as I feel you're acting as both gm and player. Surprise moments don't always work out, and I have seen 1x1s where someone created an npc and the other player kill off that npc with their character, so communication is key in order to prevent this. :\
@Pair of Hearts, @Gowi's rp had someone who said, "mention me if you want me to post". Not even making the effort to check up on an RP they entered.
In Mahz's Dev Journal 10 yrs ago Forum: News
Anti-Spam System Proposal


The first feature we need is a regressive ratelimit. The fewer posts/PMs you have, the longer you have to wait between posting. This addresses the issue of a single spambot creating posts as fast as the forum can accept them (as it was in the recent spambot attack). I will also ratelimit by IP address so a spambot can't just even their spam across a bunch of accounts so easily.

For example, if an account has 0 posts, they would only be able to create a topic or post every 10 minutes. Once they get 5 posts, they can post every 5 minutes. Not sure of the numbers yet, and I obviously don't want to kill the momentum of a new user, but that's the idea. Really depends on what kind of spambot behavior we have.

Existing established users wouldn't be ratelimited (beyond perhaps a sanity-check of a few seconds to prevent double posting once and for all).

When addressing spambots, in my experience, you don't need perfect countermeasures, just countermeasures that makes things annoying enough for them to stop (if there's a human driving them). It's possible that a ratelimit alone is enough for me to re-enable registrations while I work on the following features.

The second feature is a moderation-queue for new accounts. It should be a list of the first 5 or so posts by each newly registered account. From there, mods can nuke spambots or, more importantly, promote new-but-legitimate users into full members so they can escape the ratelimit. That would make our lives a lot easier, bless our moderators who have had a very shitty modkit over the last two years.

The third feature is a general report-post/report-user system. Something we've needed for a long time but kept getting procrastinated due to our two-year lucky streak of minimal spambot issues.

The fourth feature, though more of an unlikely wishlist feature, would be a system for trusted users to vote to nuke spambots without mod intervention. Mods would simply see a feed of accounts nuked by the community which they could then reverse if there was some sort of wrongful nuking.

I'm implementing those in order (ordered by urgency) and hopefully the ratelimit alone is enough to discourage the spambots that attacked us last weekend.


My Critique on the 4 proposals.
  • First Proposal does make sense and I have seen it used on another forum in a similar matter, however I think the wait could potentially harm new member's contribution to a new RP, thus causing them to miss out. If someone on day 1 with 0 posts wants to enter a roleplay, they may need to post to say they are interested, post the character sheet and perhaps ask a question or two for clarification on details, that could be a 30-40 minute wait. On the internet with the speeds we run and post at, that's a very long time.
    I'd actually be inclined to have a counter of sorts where every x minutes (eg: 15 perhaps) your allocated post limit is set to y amount (ie: 3 posts every 15 minutes). A regular poster wouldn't notice it too much as the chances of making 4 or more posts in 15 minutes wouldn't be easy, per say, but to a copy paste spammer they would hit that limit very early on. Until the member reaches z posts (eg: 30 posts) or a set time frame they are classed as a newbie and will have this limit placed on them. You would also have to be clear as to the number of posts they could have during their y time frame so that they can manage their replies more eficiently and not always burn out with simple "Interested in this RP!" posts.
  • Second Proposal is fine. A simple tick to say that a member is all good, but it's not something that should be relied on all the time as it's extra work.
  • Third Proposal is much appreciated. It's always nice to report, not just bots, but also bad behaviour. I do think more should eventually be added into this for both clarity and ease of use (eg, being able to report members, PMs, and Visitor Messages).
  • Fourth Proposal...

    The fourth feature, though more of an unlikely wishlist feature, would be a system for trusted users to vote to nuke spambots without mod intervention. Mods would simply see a feed of accounts nuked by the community which they could then reverse if there was some sort of wrongful nuking

    I can see the potential for abuse. While the intention is good, an issue can occur when a group of people decide to troll and harass an innocent member. There would need to be several things added to this for it to work fully.

    • Only what I would call elite members should be allowed to use this feature. People who have been here for over a year or two and only those who have a high post count. Generally these would be people who are more invested into the forum than your newer members and know the insides and outsides of the site
    • Everyone who flags a post has their name added to a public list of flaggers on that particular post, and possibly on their member page. If 'Internet Tough Guy' wants to bully all the newbie members, then you have all the information on his profile so that he can be addressed and even have these powers removed. That way only the members who do the job right will be able to use this feature
    • Flagged users shouldn't be banned, but perhaps have their post per time frame (going back to first proposal) reduced (ie, from 3 post every 15 minutes to 1 post every 15 minutes). That way the community is still helping contribute to the maintenance of the forum but you are not relying on moderators for cleaning up the errors and possibly loosing a few new members because the community thought 'MrBOT' was a bot and not a legit user.
I like this Commander Sky.


Well Sky isn't a commander and the RPer who controlled him was removed from the role play.
In Mahz's Dev Journal 10 yrs ago Forum: News
@NuttsnBolts

Don't go down a morality argument route without being prepared to fight a long and painful battle. If you choose that, you have to define right and wrong, separate good and bad, draw lines that nobody will agree on. You cannot say one concept is ethically good or non-evil while another concept is wrong without some form of basis for that belief. I've specifically avoided arguing morality because that will never get anywhere and nobody will agree.


So what are we fighting right and wrong about? I just simply compared the Guild to a news agency and said that there is nothing wrong with smut. Is all this because you don't like smut?
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