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2 mos ago
Current With $1AUD you can obtain 18,911 Vietnamese Dong... That's more Dong than Bonnie Blue!
5 mos ago
3) Pineapple belongs on Pizza.
5 likes
5 mos ago
2) Ensure you are the legal age of 18 before you participate in any mature roleplays. The staff have and will continue to ban any users who actively choose to partake in a roleplay involving a minor.
10 likes
5 mos ago
1) Guild is not a therapy site. If you are experiencing any mental struggles it is advised that you seek professional help.
10 likes

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@NuttsnBolts
Screenshot, plz.

L O R E U M I P S U M
Dolor sit amet

D E T A I L S :
Suspendisse fermentum pellentesque dui, quis consectetur dui hendrerit a. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Nunc tempor risus sit amet posuere sollicitudin.
  • Item 1: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla sed pharetra erat, id interdum enim. Duis porta turpis et varius laoreet.
  • Item 2: Pellentesque id felis ut ex ultricies dictum ac vel turpis. Fusce ullamcorper mauris quis dapibus semper.
  • Item 3: Maecenas ultrices felis id rutrum finibus. Morbi at consequat mauris. Donec quis eros mi.
Simple CS design

EDIT: (Yes, an edit in this early) The grey color I use is CCCCCC, but some people use different shades. It's just enough to soften the look and allow white to act as a natural bolding agent. Even without 'colour', greys can help any reader as blocks of white tends to look rather harsh on the eyes.

Firstly Underlines and spacing
L O R E U M I P S U M
[h3][color=ed145b][u][b] L O R E U M I P S U M [/b][/u][/color][/h3]
L O R E U M I P S U M
[h3][u][b][color=ed145b] L O R E U M I P S U M [/color][/b][/u][/h3]


By positioning the colour code outside the underline code, the line will be white, otherwise it will follow that colour. Also note that each letter has a space in between it so that the headings don't feel so cluttered. Compare the below.
L O R E U M - LOREUM

It's not much, but it can help with changing the look and feel of a heading by making it grander. Also I tend to put 4 spaces between words so they are packed out and not crammed together to accidentally form a single word.

The other thing to try is spacing between lines and where you place your BB code. Horizontal Rules are easy to see as they tent to be unusual with their workings.
Example
[Hr][Hr]Word[Hr][Hr]
Word[Hr]
[Hr]



Word


Word


By adding a new line, the HR actually drops to the next line, thus creating a space. This unusual attribute also extends over to align tags, indents, headers and even lists. Understanding this will allow you to trick the code into adding spaces when you need it, and hiding them when you don't. Going back to my header example you can see it in effect.
L O R E U M I P S U M
Dolor sit amet
[h3][color=ed145b][u][b] L O R E U M I P S U M [/b][/u][/color][color=ed145b][sup][b]Dolor sit amet[/b][/sup][/color][/h3]
L O R E U M I P S U M
Dolor sit amet
[h3][color=ed145b][u][b] L O R E U M I P S U M [/b][/u][/color][/h3][h3][color=ed145b][sup][b]Dolor sit amet[/b][/sup][/color][/h3]


By keeping the text within one H3 tag, I can reduce a space and condense my wording up. Also, note that I used a sup tag which will keep the font of the H3 text, but the text size will be closer to normal text size, thus tricking the reader into thinking a different font has been used for regular text. Sup also raises the text so it will blend in with the heading, but the sub tag can be used for a similar effect with words in a paragraph.
Dolor sit amet:
Suspendisse fermentum pellentesque dui, quis consectetur dui hendrerit a. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Nunc tempor risus sit amet posuere sollicitudin.


Finally, the TAB button is also a space button (most people work this out by now) so it's great for creating tables and an alternative to indents.
Lorem Ipsum
dolor sit amet | 5 |
consectetur | 72 |
adipiscing elit | 100 |
Nulla sed pharetra erat | N/A |
id interdum enim | Yes |

[u] [b]Lorem Ipsum[/b] [/u]
[i]dolor sit amet[/i] | 5 |
[i]consectetur[/i] | 72 |
[i]adipiscing elit[/i] | 100 |
[i]Nulla sed pharetra erat[/i] | N/A |
[i]id interdum enim[/i] | Yes |


Basically combine these and your CS should appeal to pretty much anyone. Hope that's what you were after, but the more you experiment, the more you can work out what helps in CS designs and what doesn't work.

Note: PNG images of underline flourishes and dividers help with the overall look as well.




Sorry if It's not the best grammar wise or such. This is how the whole post looks as code.

New Rant

Darn those creative people who can prettify their posts based on the limited BBCodes allowed. I've been practising for days and I can't- just- what are you made of? Rainbow bubbles and vomit of van Gogh, Picasso and da Vinci's soul, heart and mind? ;__;


How so?

It's not too difficult to beautify a post, well to me at least. Something I noticed a few months ago was the use of greys as text, along with knowing how to fool the BBC code into performing in certain ways.
In Mahz's Dev Journal 10 yrs ago Forum: News
Will images be able to have a shortened URL of some kind, or even a displayed URL under the image, for ease of use in a roleplay/post?
Adding a Bump
A roleplay set in the Myst franchise where Writers hire out Agents to go and cause shenanigans in each others' ages.

Complicated since the mechanics and rules behind writing ages are rather arcane even by Advanced standards. Complicated further by the fact that I am one of the few people in the universe who even knows what Myst is.


Played Myst. Got confused off Riven, never played the others.

What makes it difficult as well is that the universe went from fairly understandable with the original game, to highly complex in the later ones (Just looked up and didn't realise there was 5 games... I only knew of 3). There would also have to be a mystery or something to drive the story as it would just feel like it's missing something in the mix without one. :/



Again... Still would love to make that racing one I mentioned earlier in this thread, but I know I'm not the best at GMing alone, nor believe that it would be easy to manage without metagaming and powerplaying.
In Mahz's Dev Journal 10 yrs ago Forum: News
@Mahz Love the nuked GIF that appears on the spambot pages!

@Natsucooldude Got time off tomorrow morning (14+ hours from now) if you wanna collab. Sorry I haven't written anything. It's a bit hard to make a judgement on what to say and do without you there.
In Mahz's Dev Journal 10 yrs ago Forum: News
True, hadn't considered the farm account type, @Mahz. But only a fraction of spambots are of that type, yes?


Yes, but sometimes they're the hardest to control because a large sum of them can be built up over time and released at any given point. Because the mods won't be able to spot them in the new user listings, they might have to go through the IPs and often that can be a bit tricky when they could be linked up to proxy generators.

Ultimately it comes down to how complicated the coder wants to make the bot. They can even make them act as a fake human in the intro section with a vague "Hello. I'm new" that people may dismiss as a normal timid member until they change to bot mode a month or so later.

EDIT: Holy crap my grammar is bad tonight :P
Random rant:

(About myself.) DEVIATION. Oh Lord, forgive me, former partners, when my character doesn't like yours in the end or act awkward in some many parts.

Sometimes when I sign up for a private roleplay listing for specific pairings, I create characters that were honest to goodness designed solely to be the soulmate of my partner's muse.

And then in my head, the character breathes on its own and I realise, at one point, my muse would be turned off or uninterested in their supposed "true love". So I either try to shove in an enforcement plot device to somehow make the initial plan work, or my character starts acting like Cupid hit it in the sun don't shine - painful, awkward, but mostly just painful to watch.

Either ends tragically, just in case you're not seeing the picture here. And it makes me feel like a sudden shower and flash flood when I promised the weatherman I'd be an awesome sunny day.


I'm a gamer, my psycho ex was a gamer too... amazing how similar interest can be what you feel should build a relationship, but many times that's not the case.

Even though a roleplay can have people playing as lovers, it doesn't always work out because how people perceive the relationship are completely different. That's why many stories that involve love seem to be a bit far fetched with scenes that would never happen. All those movies where the guy and girl are left alone after the crowd vacates the scene for no reason, the moment when they kiss and it starts raining at that exact point in time, when they lie in bed together and... (wait... do people use condoms in Smuts or is there Smut STDs everywhere... Sorry, Off-topic).

Anyways... In order to get a relationship going in an RP you probably have to break the laws of realism a bit to help with that. Purposely forget that important detail that they wouldn't forget so that they end up together, or make it so unreal that it seems real. I know I'm going to hate saying this, but Twilight is a perfect example because it's such a stupid love story that SOMEHOW works, and yet it shouldn't.

It's partly why I personally don't to romance stuff at all. I do like unreal events and characters, but playing emotions and forcing a love story between people is something that I know I can struggle in with reality, so faking it is just pointless task that will sound like teenagers constantly saying "I wuv u!"
@Gowi
A mastermind in story telling and was able to rally up players for a revival of an old rp.
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