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1 mo ago
Current With $1AUD you can obtain 18,911 Vietnamese Dong... That's more Dong than Bonnie Blue!
5 mos ago
3) Pineapple belongs on Pizza.
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5 mos ago
2) Ensure you are the legal age of 18 before you participate in any mature roleplays. The staff have and will continue to ban any users who actively choose to partake in a roleplay involving a minor.
10 likes
5 mos ago
1) Guild is not a therapy site. If you are experiencing any mental struggles it is advised that you seek professional help.
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Bio

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Art by @ADParis
M A D I S O N C O L E

"But... I don't like cauliflower."

[ ♫ ] C A L L S I G N
Mad-Cat
Previous Callsign: Mad-E

[ ♫ ] N C O R I G I N
Denver-Vegas

[ ♫ ] D - O - B
July 19th, 2654 (22)

[ ♫ ] G E N D E R
Female

[ ♫ ] A P P E A R A N C E
Madison is a young woman in her early 20's with a distinct taste for heavy, hard wear clothes; usually with a choice of factory work boots, a thick jacket with a woollen interior and an old set of torn jeans pants. She has vibrant pink hair which is coloured as her natural hair is a crisp blonde that she dislikes, while her overall skin tone and texture gives her the innocent look of a younger teenager. Whenever she walks she likes to let her feet hit the floor with a heavy thud, giving an impression that she is simply bigger than what her small size indicates.

Ever since the Volkov job she has been in ICU (Intensive Care Unit) and during that time had to have some immediate, life threatening operations performed in order to save her life. Some of the damage she endured included a searing blast to her left eye where the iris and cornea were damaged, thus requiring an artificial insert; and a deep wound in her right arm that got infected in the bone. This wound in particular needed an immediate amputation and was in turn replaced with a bionic limb.

[ ♫ ] P E R S O N A L I T Y
Madison was once described in one simple, four letter word... Loud.

The young girl has a vibrant personality with a matching taste for music. Most of the time when she is in her NC the sounds of a hard hitting bassline can be heard. This music isn't just for show as it helps her to regulate her thoughts in order to sync up with the NC. This wild attitude comes as a serious double edge sword since she lives off pure adrenaline. Madison has been known to run her ammo supplies completely dry, take on NCs far stronger than what she is trained for, and will even risk her own life in order to make a final blow.

However being loud doesn't mean that she is open. She will rarely talk about her past, specifically the death of her parents, and with the events of late she has been more closed off than usual. She is now at the point where others are concerned about her being too quiet, wondering if she still has the willpower to get back into an NC.

[ ♫ ] S K I L L S E T
Mechanical Knowledge - Madison is a skilled mechanic and knows how to make various changes to an NC. After all... she did grow up with a man who rebuilt her original NC from a pile of scrap.

Music Lover - Most of the people on base already know that Madison has an annoying love for music to the point where it can become distracting. What many of them don't know is that she is quite gifted when it comes to her own vocals and will sing to herself if she is alone and unable to hear a beat.

Nimble - This hyperactive girl has way too much energy to store up and not use. Unlike others that are skilled at fighting Madison's strength comes in her speed and agility, a trait that can be seen on the battlefield.

Bonkers!!!! - Probably less of a skill than anything else, but at her peak Madison is quite the insane individual. She has very little natural fear, and if something doesn't work... Just grab a bigger hammer!

[ ♫ ] B A C K S T O R Y
Madison was born in a small community but was left abandoned when her entire settlement was wiped out by a raiding force. She was only a little girl at the time and was discovered by a small group from the colony of Smith's Rest as she wandered the empty wasteland, sad and alone. They decided to take her back and placed her under the care of an engineer known as Duncan Brown. There she grew up for the next two decades, learning how to operate and use the different types of machinery that Duncan worked on.

Through his guidance she became very knowledge about the NCs, learning the different ways to repair and operate them. It was only a matter of time before she ended up fighting for the cause along with the others at the now named New Anchorage. With this team she performed well, taking on other NCs and mercenaries alike until a terrible accident during a Volkov mission, an accident that nearly took her life when a Warhead from her NC exploded at point blank.

Madison and her NC was airlifted by Blur back to base where the team had to cut through the wreckagein order to reach her. For the following months she was placed in an induced coma and heavily operated on so that they could save her life. Eventually the girl woke up and since then she has been struggling to find her true calling. Madison is currently unsure about who she is, her skills, and even feels like a shadow amongst the other pilots. Through all that heartache she can hear the cockpit of her NC slowly calling back to her, begging her to take the controls once again, demanding that the show must go on.

[ ♫ ] T H E M E C H

Mad-Cat is a redesign of the old Mad-E model NC, a necessity considering the amount of damage it endured after the incident. A large portion of the heavy armour plates were removed and the Warhead Launcher was decommissioned, allowing the NC to be reduced back to a standard structure for the mechanics to work on. The team believed that if Madison was to get back into an NC she would be more suited for something a lot more mobile than the heavy, over equipped unit that she operated before.

Mad-Cat is still currently being fitted out but upon completion it will show off its fresh, sky blue design and superior melee combat abilities. The unit has been reduced in size to something that closer resembles a small NC rather than the medium design of old.


  • Hydraulic Legs - The reduction in weight and rebuild of the unit's legs have allowed the NC to be used for more tactical and forceful advances. The hydraulic legs can be used in order to leap towards an opponent, drastically reducing the distance to meters.


  • Rendering Claws - Each arm has been equipped with a set of rendering claws. Rather than just being of a simple metal design these claws are edged with plasma jets, giving the appearance that the edge of the blades are on fire. Not only is this an advantage for tearing apart unlucky NC units but at night it can create an impressive light show.


  • Emergency Protection - Due to how the NC will be more of an up close and personal unit, several safety measures have been put into place. The First is a Damage Awareness System which will take note of any components that aren't working correctly and will reroute power, plasma, and movement through other pathways. This essentially creates a unit that can take a variety of hits and yet still perform in battle.

    The Second is the I'm-Outta-Here command. This series of code was introduced specifically for Madison considering how battle hungry she can get. When the damage to the unit reaches a certain threshold the System will lock her out and activate all thrusters, ejecting herself and the NC out of the battlefield.

[ ♫ ] R E L A T I O N S
Duncan Brown - Duncan was Madison's carer for most of her life but after her accident he left New Anchorage, telling her fellow pilots that he believed he failed in protecting her.
Something for readers to note:
Any spam post that mock the roleplay and/or players will be removed. Any posts that bait the GMs into a fight will also be removed. We ask that people take us seriously and do not waste our time with troll applications.

We will not hesitate in contacting mods to address any trolls. We have done so in previous iterations and will continue within this version. Our concern is our current player base and we will provide the best experience for them possible.


Best of luck for any applying players and we hope to have the opportunity to work with you. :)
Definitely needs more air and spacing. As a comparison grab a book and open up to a random page. You will see smaller paragraphs with a decent amount of detail (books also use a trick of indenting paragraphs in order to indicate it is the same scene and keep the page number to a minimum)

You are also repeating words, it doesn't always flow, and it sounds recipe like in it's structure.

Austin ran till he tripped over a vine which caused his leg to be stuck in the vines. He could see the monster coming closer, so he grabbed his knife before cutting the vines from his leg. Once they were cut, he hid behind a tree.

An example of this done differently and with more emotion could be this:

As Austin ran he felt the thick scrub latch onto his foot, pulling him down to the ground. His heart pounded as he knew he had minutes, seconds even, to escape this organic bear trap before he was discovered by the monster. He had to cut himself free and use the knife attatched to his belt, the very knife that he fumbled within his clammy hands.

Frantically Austin slashed and hacked, he sliced through the vines with a sense of earnest knowing that his life depended on it. He was free! Austin could feel the green tendrils release him, falling away and retreating back into the very earth they sprouted from.

With the beast coming closer, Austin could hear the heavy panting become louder and louder. He made a desperate dash, using a tree as a barrier between the two, hiding in the shadows of the very fauna that betrayed him moments earlier. There he waited, pressing his body against the rough bark, feeling the wood prick into his skin. The subtle pain of splinters was nothing compared to the nightmare he was experiencing.


Admiditly I have managed to lengthen the post by a large margin compared to the few sentences that you wrote, but for a scene like that you need to portray the emotion a lot more and cause your reader to feel scared, worried even about your characters.

Something I do sometimes is imagine how I would cope in a situation like that and try to her the heart rate going a bit. I can then take note of what my body is doing, how it's reacting and what I would do in that situation.

Also, when you write something like when he tripped, noticed how I switched it up and turned the vines into a secondary character. He still tripped, but it creates the illusion that even nature is playing against him.

Art by @ADParis
T A H L I A S T Y L E S

"That is the difference between you and me... Red Star doesn't flow in your veins."

[ ★ ] C A L L S I G N
Spyder

[ ★ ] N C O R I G I N
Red Star

[ ★ ] D - O - B
January 26th, 2650 (27)

[ ★ ] G E N D E R
Female

[ ★ ] A P P E A R A N C E
Tahlia is a healthy blend of both Asian and Australian, a result of Red Star's expansion into the southern continent. Her eyes are slim and direct with a dark brown iris, a trait familiar to the people from the far east; while her sandy, brown hair and pale white skin resembles a more Australian/European look. The Australian has an average height of about 5" 8' and a slim, yet defined build that can fool people into believing that she not a force to be reckoned with.

The former soldier usually dresses in a way that can give off the vibe that she is still loyal to the fierce Red Star Corporation. A set of tan cargo pants complete with a set of white sneakers for comfort; a loose fitting, white tee-shirt; and a hooded jacket that is coloured in a deep dirty brown with no particular markings except for the large black and red star that positioned across the back itself and the smaller badge stitched into the front (can't help that the best piece of clothing she was ever given for cold climates was issued out by Red Star themselves).

Around her left wrist are a variety of bands and beaded bracelets that she makes while sitting on watch. She has a tattoo of the southern cross on her right wrist, a mark that shows how she views herself as more of an Australian than Asian.

[ ★ ] P E R S O N A L I T Y
Tahlia can come across as both an aggressive and abrupt individual, especially when it comes to her body language and outback Australian tact. Not swearing isn't an option, smoking is pretty much a given birth right, but she will obey commands from anyone with authority.

Amidst all this Tahlia will try her best to help and support her fellow comrades, even if her efforts don't always come across with the best results. She likes the peace and quiet as it reminds her of her hometown and allows her plenty of time to tactically plan her next set move. She is smart, she has a dark history, and only reveals parts of her former life to those that she truly trusts.

[ ★ ] S K I L L S E T
Former Commander - Tahlia was once the commander of a small Red Star force. This rank has changed the woman into someone that is able to express off authority and status. Many of the local pilots can vouch for this when she forcefully punished a crew member for stepping out of line.

Perceptive - Tahlia is analytical, cautious, and an observer by her very nature. Years of standing guard over her hometown while picking off targets from over 20 kilometres away allowed her to learn that combat should be avoided at all costs. Eliminate the target before they have a chance to break through your fortifications.

Backseat Fighter - This trait is both her strong point and her weakness as she does not have the best skills when it comes to close, melee style combat. Instead she will tend to used her team of pilots as guardsmen so that she can stay out of the thick of battle and inflict maximum damage. Enemy Pilots may see her 'running away' from a fight, believing her to be a coward, but with every few metres that she gains, the more dangerous she becomes.

Jill of most Trades - Some of Tahlia's less noticeable skills include her understanding of firearms, basic mechanical and engineering knowledge, drinking, and poker. Alone they aren't anything special, but together it's what makes her unique.

[ ★ ] B A C K S T O R Y
Tahlia was the daughter of a renown Red Star engineer and grew up in the remote region of Broken Hill, an old mining town that once funded and contributed to the growth of the Red Star Corporation. From a young age she was inducted into the the NC program and by her late teens she was operating on the battlefield as an NC pilot. Due to her skills, her position within the corporation and a series of events, Tahlia ended up moving up to the rank of Commander and was awarded the menacing death machine known as the AFW-Mk.8.

With Tahlia's new position and her powerful NC she was instructed not to make contact with any outsiders that wished to know more about her or her division, in turn the Corporation would not publish her post mission debriefings within any of it's public archives. The popularity of Tahlia Styles flared up when her team managed to force a retreat on a small army of NC Raiders that were looking plunder Broken Hill for it's valuable mineral resources. It was a David and Goliath battle, a fight that she barely won and the only known record of her military service that was released to the world.

Eventually things started to change when supplies and funding began to dry up. Red Star wasn't using the town's resources any more and rather than support it's locals, they pulled the plug, letting the colony eventually collapse in on itself to form a Ghost Town. Tahlia was one of the last residents to leave. She wanted to protect everyone for as long as possible but when it came apparent that all she was protecting were old heritage buildings, she made the choice to move on.

Eventually she found herself signing up to New Anchorage and has been there for several weeks.

[ ★ ] T H E M E C H

The AFW-Mk.8 (also known as Spyder) is a unique, prototype combination of Bipedal and Quadpedal technology. Most individuals will witness the machine in its standard Bipedal design, with only the rare few getting the opportunity to watch it convert into its Quadpedal setup. By converting to quad mode the back mounted weapon can then be allowed to realign and transform the entire NC into a mobile artillery.

Most of the NC is covered in a black and dark brown colour with a half scratched off Star design from the Red Star Corporation. It is trimmed with red highlights and covered in a variety of battle wounds from decades of service. The interior is a sleek design with keys and warning labels written in a mixture of Japanese and English, along with a screen that provides a wide viewing angle to the outside world


  • Transformation - The shift from Bipedal Mode to Artillery mode can be achieved when the NC lurches down and converts its arms into a set of front legs. By doing it's stability is greatly increased tenfold when compared to many of the standard Bipedal NCs in the battlefield.

  • Meteor Ordinance Cannon (M.O.C.) - This torso mounted, tri-barral weapon is the AFW-Mk.8's primary weapon of choice and uses Mag-Rail technology in order to fire its projectile. Each shell is a unique mixture of both cluster bomb design and napalm, meaning that by the time the projectile reaches the intended target, they are faced with a wall of fire and shrapnel. The M.O.C. range is limited to line of sight so higher ground is an advantage to the operator, but also requires a huge supply of energy. Rapid succession of firing will deplet the operational energy capacity to a point where the NC will hard shut down until the reboot sequence can be completed.

  • Dual Gatling Guns - During Bipedal mode, these fist mounted Gatling guns can be used to easily take out any smaller targets that are within it's range. When the NC converts to Artillery Mode the guns are unfortunately folded up into the NC's arms, meaning that it sacrifices this armament in order to equip it's Meteor Ordinance Cannon

  • Twin MIRV Launchers - Upon the AFW Mk.8's shoulders are a set of twin pods, each with 25 individual ports that contain a collection of Radar Guided MIRV missile. These fast firing missiles can be used in quick succession for any medium range targets, but have the unfortunate trait of overshooting their targets when fired too close. The MIRV Launchers can be used in either Bipedal or Quad mode.

  • Trakdar - Trakdar is a speciality built Long Range Scanner and Surveillance Bot system that utilises a 3D mapping technology in order to give a detailed view of the environment around the NC. This map is additionally enhanced by a drone bot that can be launched from the AFW-Mk.8 in order to give details on areas that can't be fully scanned by the NC itself. Each target that is discovered is painted with a marking which allows proper calculations to be make for the Meteor Ordinance Cannon.

[ ★ ] R E L A T I O N S
Oakley James Styles - Oakley is Tahlia's only son. She rarely talks about him and the records displayed on Red Star's databases all indicate that any further information is currently Classified.


[ ∞ ] W H A T I S N C Q ?
NCQ is a post-apocalyptic, mecha inspired roleplay that is currently operated by @Inkarnate, @Mcmolly, and myself. The Roleplay story itself has been running for several years now and during that time it has had a couple of variations with each version acting as a chapter in the ongoing saga. This is a closed RP and we will not be accepting any new players.

[ ∞ ] T H E S A G A S



I would go with the above proposed course - though honestly what you describe embodies what a collab is supposed to do.


Is there a reason Person B has to write the post moving both their characters instead of just Person A and Person B both making one post for the trip?


In my situation its a 1x1 with someone on the other side of the world so our time zone and the structure of the role play doesn't lean towards a collab.

Some of the suggestions above are quite good and my partner is fine with me moving the character about so it should work out well. I was curious about if that wasn't the case.
Yep.

I was all pumped for this awesome Tokyo Ghoul RP. The story seemed rich, the GMs were interesting, the Characters created were great... and then the posting started. Within 3 hours there was 20 posts and I hadn't even posted yet. The GM posted several times as well which didn't help. The most annoying aspect was that these were advanced style posts with over 5,000 characters per post.

I dropped it and told the GM off for basically forcing me out of the RP because I couldn't keep up. I got a pretty bland response about how it's not their fault and in the end a small handful of us left.

In my view, speed posting has it's place but if you offer a roleplay that is going to have a decent turnout and are expecting highly detailed post, then you need to keep in consideration that some players have lives outside the internet. It's a quick way to kill any roleplay if you ask me.
Scenario:
Two players in an RP, they are controlling one character each.
Player A discovers that they need to go to a location that is a set distance away.
Player B has to write the a post that moves both Player A and Player B to the new location.


The question is this...

Taking into account the rules and guidelines on powerplay, metagaming, Godmodding and Autoing [Link to understanding the Terms], how would a player successfully write this scenario out? It's always been a little bit of a concern as I don't want to step on anyone's toes but occasionally these kind of situations come up and I know I have difficulty resolving them correctly.

The easiest answer will be to Collab, but in this situation let's assume that it's not an option.
I'm quite happy to continue on with my two girls and do agree that some new blood may help boost the story. Our small group also knows the world pretty well by now so when a new player applies it should be pretty easy to get an answer about something.

This'd also give me an opportunity to revamp the CS as I feel that I've gotten more used to the characters and how I want them played out. Madison I'm gonna keep her depressed and have her struggle with the NCs and PTSD. She's pretty much gonna be like Mako out of Pacific Rim with her experiences hindering her sync level. Tahlia on the otherhand will focus on her personal past and how she got to where she is at this moment.

Same with the NCs, I can do a re-jig to make sure they work well.
Detailed and pleasant to view.

I usually incorporate a variety of headings and formatting, including indents, light grey coloured text and bullet points. It allows the reader and GM to see what it is I am trying to convey, as well as the details that they want to check over. The white that is commonly used sometimes feels a bit bright against the background (Personal Opinion).

As for the information I tend to give a fair amount and enjoy making a longer character sheet, but I'm not like some people that go to the n'th degree with details. I will tend to gloss over what I'm describing and let some of the details fill themselves out in either IC or people's imagination.

Overall, in my opinion, you can never go wrong with the basics:

Name:
Age:
Gender (if questionable) and/or species (if fantasy/sci-fi):
Personality:
Background/backstory:


As a starting point, these... but Personality is something I find doesn't get perfected til a couple post in when you get the feel of the character.
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