NuttsnBolts is a Moderator. They assist users and keep the forum running smoothly. They have power across all forums.
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1 mo ago
Current With $1AUD you can obtain 18,911 Vietnamese Dong... That's more Dong than Bonnie Blue!
5 mos ago
3) Pineapple belongs on Pizza.
5 likes
5 mos ago
2) Ensure you are the legal age of 18 before you participate in any mature roleplays. The staff have and will continue to ban any users who actively choose to partake in a roleplay involving a minor.
10 likes
5 mos ago
1) Guild is not a therapy site. If you are experiencing any mental struggles it is advised that you seek professional help.
10 likes

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Most Recent Posts

@Gwynbleidd Winds howling...
By being interesting.


Laughed at this, but honestly @Surtr Inc hit it right on the mark.

To start, you need a title that will catch people's attention. This can be done with a name, brief description or even throw in a pseudo title. The tag system will help as well seeing as you can categorise the roleplay to a specific genre. From there it's everything inside your thread, and this is where you have to show your best.

Clarity, presentation, colours, images — the who, what, where, and when of the roleplay must be the centerpiece of your OOC. @Dervish touched on this but you have a total of about 15 seconds to grab the user's attention. They need to know everything about your RP before they even read through the page, and they need to see that this information is presented as best as possible. When does this roleplay take place, where is it located, what will be the objective, and more importantly, who will they be able to play. In any roleplay you can create an amazing world but if you don't give a detailed section on who the players will create, you will either get nothing or any kind of character that you never could have thought of.

On top of this, I'd be patient. you've only been in the site for a couple of days and it may take some time for people to either see or enter into your roleplay. there's a careful meta-game of playing the bumps where you can be over eager to the point of driving people away, or slow and lax thus leaving people to think you've ghosted.
All cleared @HeySeuss
Gonna close this up cause it seems to be getting out of hand. Now I could go through and issue warnings as I received more than one report about this thread and users, but I would rather not.

Do not recreate the thread.
Welcome and enjoy your stay.
@Ever sorted
Specifically, what makes a good villain in a Roleplay setting. How do you go about crafting a worthy antagonist for your players? What do you keep in mind while you're creating the big bad, and what differentiates a mediocre baddie from a quality villain?

How do RP antagonists differ from standard antagonists in other fiction, such as novels and film?


You need a motive, but that's something that can vary so much between the type of villain you create. You don't necessarily need to be an evil character as well but someone who opposes the protagonist(s).

In Avatar if you look at Firelord Ozai, he never really appeared much until the third series but his actions to expand the power of his nation was seen throughout the story. He did that by force and oppression, but the character himself was nothing more than a cunning firebender. Put aside the fact that Aang was the avatar, he held a strong fighting match against a young boy who was little more than a basic skilled fighter.

Azula on the otherhand was more chaotic and was seeking her selfish father's approval. Her desire to please him grew more and more as the series went on and her actions grew darker and darker, almost to the point where she went mentally insane after her friends decided to abandon her.

On a different scale, and only cause I played it recently, but Transistor has a brilliant villain who dare I say... isn't a villain. In that story the premise is that the city of Cloudbank is being overrun by the Process, something that the antagonist started, but it only turned that way when their careful plan fell apart. The truth is that the villain in that series wanted something to change but it went against the wishes of the people, even if it was a better choice for them. So they forced it upon the people, and well... they screwed up. The process then follows a blue/orange morality and begins destroying everything, but only because that's what it does. To say the process is evil is like saying a cheetah hunting a gazelle is evil. It does not know it is wrong by human standards, but simply following it's own natural way.

I can explain a bit more later, just ran out of time for now...
Hello and welcome to the Guild.
Welcome back!

Sorry, but that was before my time so I've never seen you before now.
Can I also add...

The emotions that you feel are an asset for any Creator. You can write about them, convey your message with feeling and depth, and show people why your character feels so raw and hurt. In a way, never look at your emotions as a burden but an element of growth for you to teach and educate others. Many others go through similar scenarios and the stories you read of great triumphs often are connected to struggles and hardships of a writer.

One such example is J.K. Rowling who made an international seller but at her point in her life she was practically homeless with a baby. Her depression inspired creatures like Dementors, a key monster in the Harry Potter universe.

What makes these creatures special in Harry Potter was that many readers identified with that struggle, people chose animals to symbolize their own Patronus, and you had a generation of teens find something that they could enjoy, write about, play games about, and even share their common interest with others who they would call friends... all from one struggling person who wrote a novel in a coffee shop.
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