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2 yrs ago
Build a fort with the blankets and pillows.
7 likes
2 yrs ago
Today is my 15th wedding anniversary 💕.
23 likes
2 yrs ago
Legit watching how long that 1v1 interest check stays on the front page. I'll never quit this site.
4 likes
2 yrs ago
Discipline a heretic and he'll be loyal for a moment, put him to the flame and he'll be loyal the rest of his life.
2 likes
2 yrs ago
Sometimes the heresy purges itself.
2 likes

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Most Recent Posts

LOL, uni-mind at work @RawrEspada4
@Furiosa

Aye. Think I can do that.

So first was mainly setting the scene Sunday.
Sunday afternoon, autumn.

We introductions firstly. 4-5 characters attended old Starboard. Abit of interaction and details introduced about the perfect posse, Marlin flying and her job at deadalus, max and his flight company plus his worried, Ren and his medical and family issues. Keighley introduced as a student/commodities trader.

We also had several other charecters introduced outside old Starboard. A journalist and writer following up a story in south side, a mechanic and his life, also for shadowing the grand prix slightly. Xia headed to coffee shop, mostly wandering the city.

Late time skip people hinted at jazz evening and led on there ways.

...

Second time skip opened with the jazz event start.
Marlin and Victoria are reading Ren abit.

A journalist has aproached them and come uncomfortablely close to their fathers business.

Xia, Ren and Lormax are at the event for jazz evening and a few starts of interactions are planted.

The main event you'll want to go to if want to meet most characters is the jazz evening.

Joel the mechanic is at a nearby location and remarking about hating jazz. Theirs anothet hint at grand prix. Also a somewhat up town, down town reference alla Greece seems to be growing their.

At current. Your best bet to meet most characters is the jazz evening.
@TwelveOf8


@Jay Kalton

Here's a quick summary @PrinceAlexus did earlier. Just jump right in.
<Snipped quote by PrinceAlexus>

@Pilatus

One last one to check..


Good to go

@Monacho
I'm at work, so I'm glancing at them one at a time.
@Jay Kalton@Jay Kalton

Everything seems in order. @Pilatus just has to double check everything is happy for them and your good to join in thr crazyness.


This one is good to go!
Joel the mechanic is at a nearby location and remarking about hating jazz. Theirs anothet hint at grand prix. Also a somewhat up town, down town reference alla Greece seems to be growing there.
@TwelveOf8


Damn, he's even wearing the leather jacket.
@Furiosa@TwelveOf8

You certainly don't have to read all the past posts to get in the game. It wouldn't hurt to skim over some of the most recent ones to get a feel for where everyone is and then go back and read over more as you have time.
@DeadDrop

We've kicked around a few ideas, but for now We're keeping it fairly open-ended. Our events are carrying the interactions of the players. Some events are small (like the current jazz night) while others will be larger and built/alluded to over time. Once we have everyone connected in some way we can look at an over-arching plot or plot events on a greater scale.
Our new IC is up in the Advanced Section. Remember to invite your friends to the game!
Hello all,

A little over two weeks ago @PrinceAlexus and I launched Sol City as a new take on the "Slice of Life" genre. Our goal was (and continues to be) to provide the open world sandbox that many enjoy and throw a few blueprints into the toy bin as well. So far it has really taken off, much more than we expected honestly, but we're not satisfied yet. It was suggested to us to drop an advert here in the Advanced section as this would be the only forum we had not yet approached, so here we are!

For those of you that may not be familiar, there is no magic or dystopian angle in our game. It’s simply a setting of everyday people living out their lives in a fictional/fun city setting. Drama, romance, bring the world to life how you want it to be. Right now we have about twelve players, around twenty-five locations and a nifty map (that is regularly updated) to keep track of them all. To keep things moving, we're introducing regular events for our time skips as well as a few unexpected twists and turns just to spice things up and keep interest alive. It is our goal to recruit 20-25 players at a minimum while the city can continue to grow without any limits.

We are wide open to suggestions and we want this to be a community project. Everyone is invited to take as much stake in the game as they please. Your plans/input/ideas are going to be valued, i.e., you can expect things like time skips and major events to be discussed in the OOC openly and feedback encouraged. If you are worried about the post count, don't be, just head over to Page 9 of the OOC and you can find our first GM Update that will have you caught up in one post. It's still encouraged that you skim over the OOC, but it's really not a requirement. We wanted to make it as easy as possible to jump in our game.

So to sum all this up, we just want to create a Slice of Life RP, we're not going to vanish like ghosts and are committed to making a fun RP for everyone as long as they want to play with us. We both enjoy the genre and want to do things a little bit different, embrace ideas from everyone and also keep it alive with our own to keep things fresh and creative.

Thanks for reading our IC! Let us know what you think or any questions you may have.
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