Co GM gonna have a look. We jointly approve ideas and so, so it's just how we run things as we each have different perspectives. Helps us see ideas better.
I'm intrested. I am not saying no and far from it. I did a semi disabled charecter with a walking stick.
I'm just wondering how you would make things work out longer term and so, or feel written into corners. How they interact with the city and so. We Don, t want anyone to feel isolated and limited is all.
*Stumbles in smelling of hydraulic fluid and grease*
Oh wow, honestly did not expect this many responses so quick! @PrinceAlexus has been holding down the fort nicely though. I've been working on getting the next thread ready all afternoon. Gonna take a break for a little bit. I've had a lot of coffee today and I can feel my pulse while sitting still.
Glad to see the interest so far! We're happy to have you!
Dislikes: - Politics - Modern Art - Social Media - Relationships - Surprises - Video Games
Zodiac Sign: Scorpio
Special Talent: Taught herself how to count cards in Blackjack
Profession: Deputy US Marshall, newly assigned to Sol City District
Bio/Personality: Paige comes from a stone-cold conservative family from Delta City in Central Florida. Her father being a minister and her mother a lawyer and a judge, she was imprinted with an immense sense of morality since she was old enough to comprehend the meaning of discipline. To her the value of one’s word is akin to a blood oath even to the most trivial of arrangements: Give her a statement and she expects the truth. Make an appointment and you damn well better show up on time. She takes her job extremely seriously, but has mellowed some in her years of experience- a sharp edge that has been weathered to deal with the streets. She's learned how to deftly walk the lines between justice, proof and truth knowing the difference in being a law-enforcement officer and lawman (or woman).
Currently, Paige finds herself transferred to the Sol City district where a combined effort between Customs, ATF and the Marshal Service are being prepared for a large operation to counter the importation of drugs and weapons into the city. Paige was selected as she recently participated in an ongoing identical operation in her Florida home district. However, her transfer was amid some controversy. After lengthy investigations and multiple arrests, Paige shot dead a well-connected weapons dealer in a sting operation. A man that could have provided further information to aid in the operation were he allowed to be interrogated. He was known to have participated and set up multiple hits against officers and witnesses alike as well as being point on multiple overseas weapons deals. While many were privately happy to hear of his termination, it was decided that Paige had to be transferred rather than punished. Sol City was a natural choice.
The exact details of the encounter are known by Paige alone as she encountered the man without backup. In her testimony of the events, she simply stated that he pulled a gun on her and she fired in self-defense. There were no witnesses.
Paige in Chapter One:
Paige entered Sol City on a quiet Wednesday night after a long flight in from her hometown of Delta City, Florida as part of a Federal taskforce reluctantly brought in by Sol's mayor to clean up the growing criminal enterprises in the city. The night of her arrival proved to be the only quiet night for Sol City since her landing as she proceeded to deftly hand out her near vigilante form of law-enforcement towards the more unscrupulous residents. In her brief time in Sol she has made serious waves in the underground taking down sleazy members of Sol's most notorious gang, the infamous (and richly protected) Jazz Night attacker and the mafia gun dealer, Jackie Costa.
However, Paige's growing relationship with her former friend turned enemy, Milo Ventri, has been the focus of her private life since their tense reunion at the Winter Party. Her initial disdain for him turned slowly as she discovered his unsettling connections with a Detroit-based mob racket that nearly cost him his life. With Paige's help, Milo was able to break from the hold of the mob and in doing so the two began feeling a growing sense of belonging to one another in spite of their past and shared relationship with Milo's former love, Ana Harlow.
Milo's freedom came at high cost though. In the days following her capture of Jackie Costa, a mob assassin nearly killed Paige in her apartment leaving her badly beaten before she managed to dispatch him. Chapter One of Sol City ended with Paige in Sol Memorial Hospital recovering from her injuries. In Chapter Two, Paige will be back on the streets with her own score to settle against those that came after her and anyone else that gets in her way.
Profession: Mechanic/Owner Apex Designs, a small, single-door garage, tucked away on the industrial Southside end of town with enough room for about three cars inside.
Bio/Personality: Joel is a man who views himself as someone not necessarily doing what they want to do in life, but doing what they're good at. He enjoys repairing the automotive woes of many of Sol City’s wealthy clientele. However, even though his work is considered some of the best in the city, he’s often equally known for his lengthy vacations and costly invoices. Additionally armed with a business degree that he earned off of an only briefly offered scholarship in his youth, he very carefully balances work, play and sometimes outright laziness. He keeps no set schedule and can be found in his shop sometimes at the most bizarre of hours.
Outwardly, Joel has a very arrogant aura that often turns off others. He’s been told that he’s “unapproachable” and though he likes the thought of being intimidating, sometimes he does feel a genuine desire to have deeper conversations. He enjoys flirting and being in some social venues, but often feels bored and out of place. He doesn’t consider himself extroverted. Interestingly, he tends to talk non-stop while working on vehicles and has his own crowd of conversational regulars, often the bored and retired older men of the city, that stop by just to see what he’s working on.
Joel is very aware of his eccentricities and has a warped sense of justice. He enjoys watching people that may have wronged him or refused his advice “get what they deserve” to the point of comedy. He likes that some may look down on him for his chosen profession, but at the same time wishes he was doing something else. He’s never satisfied for very long.
Joel in Chapter One: Joel continued to his eccentric and reclusive lifestyle throughout most of Chapter One only making brief appearances on the outskirts of major city events when his pathway unfortunately crossed with the regular citizens of Sol. Joel spent the vast majority of his bizarre schedule preparing his custom-built Nissan 300ZX for the Sol City Grand Prix. A project which he also used as a convenient excuse to not participate in major events such as the Winter Party and downtown Jazz Night despite the encouragement of his friends. Only after being forced to take a detour off the outer loop one night after being chased by the police for speeding did he happen to meet Marinalia “Marlin” Olympus at the Old Cargo Airport where he and his business partner, Tommy Lomax, kept many of their imports from Asia in the Daedalus Airlines warehouse.
As chance would have it, Joel would again encounter Marlin at the same airport as he and the team rolled out the car for testing on a rented area of the facility. Unbeknownst to Joel, Tommy for some time and effort arranged sponsorship of the car with Marlin’s family to give the team a publicity boost for the upcoming race. As part of the agreement, the car would “race” a sleek air-racer piloted by Marlin for exhibition. Furious at being kept in the dark over the agreement, Joel at first wanted nothing to do with the show, but after watching Tommy lose to the plane, he took the wheel and won in a quick rematch much to the chagrin of some of Marlin’s wealthy family who turned out for the demonstration. A bit of a rivalry and tense friendship began to grow between Joel and Marlin.
The Grand Prix weekend put the team in the spotlight as other teams and cars descended from around the world for the final race of the Formula GT season on the streets of Sol and after a hard-fought race, Joel and Tommy managed to best their arch rivals from the factory Nissan team and win the Grand Prix after three years of trying. Joel was instantly elevated to national fame in the days following the race however, the drama following the race was more than he could bear starting with his falling out with Marlin’s snooty family at the Olympus Heavy Industries Victory Gala. After leaving the party to step outside, he encountered a drunken Siobhan Murphy and a flirtatious friendship was formed. He made an agreement to modernize Siobhan’s derelict, inherited Corvette after he returned from a business trip to Japan.
Chapter Two sees Joel returning from Tokyo after a two week hiatus from Sol where he claimed his share of a secret wager made with Nissan before the race. Fame has changed him little and looks to continue his eccentric business only out desire rather than necessity.
Tell us about yourself:
Age: 32 What part of the world are you from?: VA, USA How many years have you been writing/roleplaying: Around 17 How often do you have time to post?: Usually 2-3 times per week, maybe more depending on my work schedule/other things. Anything else you want to mention?: I actually work a pretty cool job, but it does demand a lot of time out of me sometimes. I'm married and have three kids. Roleplay/Writing is one of my few surviving hobbies in adulthood next to working out and reading a book occasionally. I usually only have time to write one game at a time here on the Guild so this is it for now. I'm going to my level best to make sure its a winner. I try to take care of my players, so if you're reading this and thinking about joining, we'll be glad to have you.
Areas 1. Central Point 2. Corona Park 3. Old Harbor 4. Riverside 5. Southside 6. Western Shore
Places 101. City Hall 102. Luna Sports Facility 103. The Old Starboard 104. The Coffee Pot 105. Sol City Zoo 106. Swan Song’s 107. Old Sol Museum 108. Solaris Universatas 109. Footsteps Bar 110. The Lighthouse 111. Light Lane 112. The PIT Nightclub 113. Nova Wave Arcade 114. Visionworks Radio HQ 115. 501 Club 116. Sol Memorial Medical Center 117. Park View 118. SCPD HQ 120. Sol City Volunteer Rescue Squad 121. The Run 122. Club Aether
Not Pictured 201. Northeast to Sol International 202. Southwest to Solaris County Regional (Old Sol International)
Landmarks 301. Costa Bridge 302. Main Street Bridge 303. Matthews Bridge 304. Heart Bridge 305. New River 306. St. Alexus Bridge 307. Wild Island Bridge
IC #2 READY AFTER TWO-WEEK LAUNCH, EDIT IN MEMBERSHIP FIGURES AND LINKS WHEN READY
S O L C I T Y
Modern Slice of Life
Welcome citizens of the Guild to our adventure
The Idea Reforged
A little over two weeks ago @PrinceAlexus and I launched Sol City Chapter Two continuing our take on the "Slice of Life" genre. Our goal was (and continues to be) to provide the open world sandbox that many enjoy and throw a few new ideas into the pot along with some others we found to be successful.
The original Sol City went more than 500 IC posts over 8 months, surviving the Great Guild Lag and arriving at its planned-out conclusion. We are proud to bring you our new offering, rebuilt, upgraded and better than ever with 29 locations covering everything from dive bars to diamond studded events.
For those of you that may not be familiar, there is no magic or dystopian angle in our game. It’s simply a setting of everyday people living out their lives in a fictional/fun city setting where drama, romance and a few surprises bring the world to life. Right now we have about eighteen players, 29 locations and a nifty map (that is regularly updated) to keep track of them all. To keep things moving, we're running regular events for our time skips as well as a an over-arching plot. It is our goal to recruit 20-25 players at a minimum as the city can continues to grow without any limits.
We are wide open to suggestions and want this to continue to be a community project. Everyone is invited to take as much stake in the game as they please. Your plans/input/ideas will be valued in the same way as our first game, i.e., you can expect things like time skips and major events to be discussed in the OOC/Discord openly and feedback encouraged.
If you're worried about post count, don't be, just jump right in. We aim to make it easy as possible to get in the game be it post 5, 50 or 500. We do encourage you to read through the old thread at your leisure, but it is not required.
Thanks for reading our IC! Let us know what you think or any questions you may have.
Hello and welcome to our intrest check. Please sit down, read and enjoy a complimentry digital cookie. We are back with a new offering for the Guild's good citizens.
Coming off the successfulcompletion of SOL CITY, we're looking at doing it again with a second chapter. To the uninitiated, our game follows a familiar tone and concept to what you may have seen or participated in before, but with a more focused and involved approach from the GM Staff. It’s simply a game of everyday people living out their lives in a fictional/fun city setting. Drama, action and romance bring the world to life how you want it to be. Creative freedom is something we belive in heavily and feel that it was one of the main reasons for our success in the first game which can be found HERE.
There IS an over-arching plot line to the game, however it is constructed in such a way that allows players to involve their characters as much or as little as they wish without having to read any of the previous chapter. Naturally, there will be unexpected twists and turns to spice things up and keep interest and membership flowing. However, we want this to continue to be a growing community project that brings our fictional city to life. Thanks to a vested group of Guild members, we are fortunate enough to be able to look at doing this again and continuing in that goal.
If you have an idea, we are always open to suggestions on how we can best tailor our game to fit the players and make things work for everyone. For example, player made locations became a real hit in the first chapter along with our easy-to-use MAP that gave the city a sense of time, direction and immersion.
We want you to know that we’re committed to sticking with the game and if you decide to join then know that we would like a commitment from you as well. We’re not asking for a blood oath here, but if you wish to join, the main thing we ask is that you please consider a long-term approach for your perspective character rather than just a single scene that you may be envisioning that lasts a few posts and then fades. Our last game lasted, 500+ posts, 8 months and completed at our planned end.
Welcome to Slice Of Life (SOL)- Done differently. We made mistakes and success along the way, survived the Great Guild Lag and more.
Most importantly: We never gave up.
So, if you want to join or have any questions please drop us a line here. We don't bite! (I already killed the vampire last time.. You're OK. Just watch out for the zombie... Aim for the head. But I don't need to tell you that.
The City of Sol
SOL CITY is the largest city in the Northwestern US in our fictitious universe, taking the place of Seattle, the surrounding geography and even parts of British Columbia. Bright light and shining Sol City gained its name from being a beacon to early travelers and to this day, still draws the young and adventurous alike.
Influences are drawn far and wide with ideas from North America, Canada and Asia. Both player and GM driven plots bring the city to life for whichever route you choose to take.
Comprised of 29 different locations, neighborhoods, public buildings, pubs and dives, the City has grown from its original concept and will continue to expand and evolve with the games players that join us on this round.
So explore, enjoy, start anew and make your mark. The city awaits…
This game will be of a familiar tone and concept to what you may have seen or participated in before, but with a more focused and involved approach from the leadership. There is no magic or dystopian angle for those of you reading this that may not be familiar. It’s simply a game of everyday people living out their lives in a fictional/fun city setting. Drama, action and romance bring the world to life how you want it to be.
perhaps a few unexpected twists and turns just to spice things up and keep interest and new membership flowing. We are wide open to suggestions and we want this to continue to be a community project on the Guild. Everyone is invited to take as much stake in the game as they please. Your plans/input/ideas are going to be valued, i.e., you can expect things like time skips and major events to be discussed in the OOC or Discord openly and feedback encouraged.
We want you to know that we’re committed to sticking with the game and if you decide to join then know that we would like a commitment from you as well. We’re not asking for a blood oath here, but if you wish to join, the main thing we ask ia that you please consider a long-term approach for your perspective character rather than just a single scene that you may be envisioning that lasts a few posts and then fades.
So to sum all this up, we just want to continue a fun Slice of Life RP. We're not going to vanish like ghosts and are committed to making a fun RP for everyone as long as they want to play with us. We both enjoy the genre and will continue to do things differently, embrace ideas from everyone and also keep it alive with our own to make sure things stay fresh and creative.
So, if you want to join or have any questions please drop us a line here., we don't bite! @PrinceAlexus