Angelique did not reply to Joshua’s statement. Spiritomb just grinned to confirm that it was, indeed, a troublemaker. Cofagrigus gave him a glare before turning and hurrying after Angelique, the Trick Room falling just as it reached her. Then Spiritomb dispersed and Angelique continued leaving, this time not being stopped.
Joshua got a stare from a few of the trainers as well, but then their attention was turned to where Angelique went.
‘She appears to be leaving town. Let’s keep a watch on her until her exit has been confirmed,’ the girl with the Seviper stated, and the adults started making their way through the streets… while keeping an ample distance from Angelique. The girl was about to follow, though turned to Joshua for just a moment. ‘Did she do something? Did you do something?’ she inquired, her eyes focused, body ready to continue follow Angelique. If his answer was didn’t keep her here, she’d likely be leaving.
Then, yeah, Dawkin was seemingly intending on leaving. In case he was let to leave, here’s the town options again.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Kristy, the Desert Princess. Ground-type Gym, Minor League 6.4. Desert Miner’s Hangout. The workers of the Desert Mine live around here. They can give tips about the desert! 6.5. Research Lab. For archaeologists, those who want to talk to Dunstan and those who want to resurrect fossils. 6.6. Stone Store. Where all the stones of the Desert Mines or Frozen Cave eventually end up! Lots of evolutionary and other kinds of stones! 6.7. Bug Garden. A garden within which bugs thrive. Vivillons can be hired here for tracking down the Mythic Oasis! 6.8. Warehouses. Because the things they mine here needs somewhere to be stored. This includes Ancient Pokémon, apparently, as some of the warehouses are pens. 7.1. Amelia. She’s still in town, Dawkin could go see her if he wanted. 7.2. ???. A girl in a dark dress with a Seviper slithering behind her is in town. Wouldn’t be that special, but people are turning their heads in interest like she’s well known.
Connected areas: Route 6. The Vast Plains open up to the north of Raremine. The shorter paths lead to Route 8 and 16, while west far enough leads to Lakewatch Town. Route 7. The single rocky desert of Isson, it connects to the Desert Mines, the Old Tombs and to the Mythic Oasis.
@Rune_Alchemist Teh-heh. By allowing Kergin to attack as well, I've given Wyvern Riders a considerable advantage in fights. Eh, they still have their weakness to arrows and then the fact they're a significantly larger target, heh. Nicely posted.
@Eklispe Yeah. Quite reasonable in this situation, yeah. I do intend we get into larger battles with a bit more strategy than just following the line soon enough. Nicely posted.
@Pirouette@Apollosarcher How's it going for you two? First one to post gets the first post on the second page~!
Now, Pirouette did state she was travelling, perhaps I should keep that in mind. Hm. And Marwood spoke to Reina, and needs her reply first. Huh. Weeeeeeeeeeeell... Okay.
So, since the two presented their whole teams for one another…
Pokédex Entry #280 – Ralts, the Feeling Pokémon. The horn on its head can sense emotions, and its own mood will be affected in turn. It will approach positive emotion and its body will warm, while it will shy away from and avoid negativity and hostility. Quite rare to see in nature.
Pokédex Entry #165 – Ledyba, the Five Star Pokémon. Known to be timid, Ledybas group together for security and warmth. If on their own, they'll be rattled and uneasy. To communicate with others, it conveys its feelings by altering the scent of the fluid it secrates from its feet.
Pokédex Entry #415 – Combee, the Tiny Bee Pokémon. Three are connected at birth and stick together for life. They spend their life gathering honey from flowers to please their Vespiquen. At night, many Combee stack up to become a beehive and sleep.
Pokédex Entry #15 – Beedrill, the Poison Bee Pokémon. Extremely territorial, should someone intrude on their grounds they attack in furious swarms. They fly at high speed and attack with their venomous stingers. A poisoned prey is then taken back to the nest to feed on.
Pokédex Entry #390 – Chimchar, the Chimp Pokémon. A gas burns in its stomach that fuels the flame behind it, which is extremely difficult to put out except for when it puts out its own flames to protect its surroundings while asleep. It lives on craggy mountains, using its agility and grip to scale sheer cliffs and walls.
Pokédex Entry #361 – Snorunt, the Snow Hat Pokémon. They're found in snow-regions in groups of five. In warmer seasons, they tend to sleep deep in caverns. They can survive on only eating snow and ice. According to old folklore, a house visited or inhabited by a Snorunt is sure to prosper.
Pokédex Entry #443 – Gible, the Land Shark Pokémon. It lives in holes in caves warmed by geothermal heat. It awaits prey to stray too close to said holes, and then pounce out to bite them. While usually found underground for heat, they’ve been known to venture into colder climates while huddling together with others of its kind for warmth.
Pokédex Entry #255 – Torchic, the Chick Pokémon. It has a flame that burns within its body, which it can take advantage of to spit fire at foes. It is famous for being one of the most comfortably warm Pokémon to hug, thanks to the warmth and fluffy coat. It’s known to struggle in darkness.
Pokédex Entry #25 – Pikachu, the Mouse Pokémon. It stores electricity in sacks inside its cheeks, which it unleashes if threatened. They live in forests, and use their electricity to roast berries. It monitors its surroundings by raising it tail and sensing electricity. If multiple Pikachu gather up, their power increases.
Pokédex Entry #686 – Inkay, the Revolving Pokémon. It’s capable of flashing lights from the dots on its head that drain an opponent’s will to fight, after which a wild Inkay tend to flee. It dazes pray with these same lights, then catch them. Evolving them involves first getting them to a high enough level, then forcibly turning them upside down.
Pokédex Entry #345 – Lileep, the Sea Lily Pokémon. It attached itself to rocks at the bottom of the seafloor using powerful suckers and disguised itself as seaweed until it caught prey swimming close with its tentacles shaped like flower-petals, devouring said prey whole. It went extinct over 100 million years ago, exists today only due to reanimation through fossils.
So, it’s a battle in front of the Pokémon Center. Battles in towns happens, so nobody’s going to mind assuming they’re not breaking any of the surrounding buildings or hitting any passerbys. The road that they’re fighting on is mostly ground that has been beaten to an even dust by centuries of people walking on it, with plenty of grass around the buildings around and all around the houses are the trees of Stillwood Village, stretching up high around them and creating a rooftop with their stretching crowns high above, the air rich in the scent of forest and spores… or the heavy smell of Gloom depending on how Ralia put her back down. That aside, the villagers and Pokémon might stop to watch the two because they’re curious on the battle in the middle of the street, always interesting to see.
With the natural speed advantage, considering Eep was more or less etched to the ground, Del definitely got off that Harden albeit it did give Eep some time to prepare his own move, and Del was then intending to charge in with Poison Sting. What did Erika command?
Amelia and Dawkin noted the individuals around, dressed in fairly casual clothes with the exception for the girl in a dress, but they were unmistakably adults with a mission in mind. When Dawkin asked his quite reasonable question, most of them kept silent, but the girl with the Seviper turned to him and spoke quietly, just loud enough for him to hear.
‘There are reasons to keep one’s eyes on Angelique when she walks through a populated area. Believe me when I say you’d be happier not knowing. Move along,’ she said, before peeking past the wall she was hiding behind in Angelique’s direction, otherwise keeping quiet.
Meanwhile, at the actual confrontation.
The young man, after having listened to what Angelique said, stepped forward to grab the neck of the ghost-trainer’s clothes when she turned to leave. She didn’t move very quickly, so it was easy for him to catch up. He reached for the neck and made the motion to grab, only to find that his hand went right throu-
Amelia felt a sudden flare of spectral activity all around Angelique, curling along her body, and the sensation of a powerful blast resounded from the site of the battle along with a wave of something, the same kind of energy she had picked up on that Angelique had been communicating with her Pokémon with. The blast was accompanied by the actual sound of a physical blast, making all the surrounding peeking trainers flinch and ready their Pokéballs.
For the young man, said blast was a wave of black energy, suddenly shot out from where his hand had approached, rather violently repelling him and potentially causing him to stagger as he couldn’t possibly have been ready for that. Angelique staggered a few steps forward from the force of the same blast as well, her back towards him as she fought to maintain balance. There was a sudden convergence of power from Angelique, small purple spirits surging across the surface of her clothes to gather at her neck, right where the young man’s hand had attempted to grab her.
The spirits started spinning at her nape, spinning and forming a disk of purple spiritual energy with green larger spirits circling, before a ghostly face took shape in the middle. Now, obviously the young man knew this Pokémon. He also knew the move that had targeted his hand, as it was the same one Greninja had used just a bit ago. Dark Pulse. Except, it had been far less controlled, and seemingly shot out on pure reflex in response to an unexpected event.
The Pokémon at Angelique’s neck spun its spirits and announced its name at him.
‘Spiritooooooomb~’
Pokédex Entry #442 – Spiritomb, the Forbidden Pokémon. A Pokémon formed by a multitude of spirits bound together by an Odd Keystone. They were bound into the fissure of the stone with a dark spell many years ago as punishment for their mischief and misdeeds. If freed, it is known to be as aggressive and mischievous as ever.
… Except, the Spiritomb had no Odd Keystone, which was usually a staple for the Pokémon’s formation. Instead, it appeared to be linked directly to Angelique.
‘… … …’ Angelique had stopped, standing still at the place she had staggered to, not turning around to look at him.
‘… Don’t do that,’ she simply said with a passive voice, before slowly placing one foot before the other and continuing her slow walk away from the scene. Spiritomb sat on the back of her clothes looking at him still. If she was let to walk, the Spiritomb would eventually disperse, the many spirits comprising the Pokémon scattering to surge about Angelique’s body briefly before seemingly vanishing. Cofagrigus and Trick Room still hovered in the air, the former considerably more alert and with a more serious look in its eyes after having let a stranger lay a hand on its trainer, glaring at the young man.
I made a post a bit quickly as soon as I saw because I felt people had waited long enough.
Now, then. Yeah, enemies will react to what you do.
Tl;dr Isolde's going to get a little hurt on the enemy turn because the Mercenary came and attacked from the side. Fighter's too tough to go down in one turn. The Soldier is guarding the Mercenary's flank.
Meanwhile, because it amuses me and because Morag's a boss character and the Thief wasn't doing anything worthwhile, Voss is facing a slightly out-of-the-ordinary tactic. This guy didn't become boss by fighting fair, I might note, heh.
Also, I put in the blue arrows for individuals heading somewhere in full speed.
Yeah. That'll do. Everyone. Have at it.
Edit: Made an edit to the Mercenary's attack after examining the Wyvern Rider's sprite to see how they ride. Hah.
Morag paused his swings as a new voice joined in. The Mercenary boss turned his head to glare at Voss with his one eye, and then turned to look at the lock again. Inside the cell, Romilda had blinked at the realization of whom she heard, turning to look as best she could in Voss’s direction, his exact position slightly behind walls from her current viewpoint. Morag looked back and forth between the lock and Voss a couple of times…
‘So, I guess instead of making all this racket you’d prefer me to grab you and make you dispel this lock for me, eh? Fine, I can do that too!’ Morag grinned under his mask as he darted off from the cell. However, instead of doing the sensible, Morag grabbed the foot of the downed thief and lifted him through sheer strength, the relatively lightweight Thief swinging into the air, before Morag turned in Voss’ direction and dashed. Mid-way, however, he swung the Thief and threw the smaller human at Voss, with remarkable accuracy. Clearly, this man’s strength and skill was his best attributes.
Intending on taking advantage of the distraction of his thrown Thief, Morag would come running after the improvised ranged attack to follow it up with the diagonal slice of a sword, if all went as Morag planned. Watching the Mercenary boss’s movements it would become clear that this wasn’t a regular soldier Voss had just so nicely decided to face on his own. How would he counter?
Romilda moved a few steps so she could look out through the window, looking to see how Voss was doing.
Isolde barged ahead, Kergin flying past the retreating Mercenary as they barrelled through the corridor ahead of the others. As Kergin blew past, the Mercenary stumbled, his escape route now filled with hostile Wyvern, and upon hearing Reina’s footsteps approaching from behind he swore under his breath and spun to cut at her with his sword.
Except, he was utterly outmatched as three blows came into one at him, with Reina’s sword stabbing into him, Marwood’s lance running him through, and Aldo’s dark magic rising from the floor as shadows to strike through him from below. The man dropped his sword and promptly fell.
‘What is it, my lady?’ Aldo asked Reina from behind, frowning at her. Seems they weren’t so coordinated he knew what she was shouting about, but he had added his attack regardless. He then kept quiet at Marwood said his part to Reina.
Titania followed close behind, nobody yet having been hurt for her to potentially heal.
Further along the corridor, Isolde was heading for the Fighter in the lines back there.
Now, unfortunately, her opponents didn’t exactly just stand there waiting for it when they saw a Wyvern come flying towards them. The Mercenary to the left of the Fighter Isolde was heading for stepped in, ready to assist his companion. Isolde suddenly found herself facing both, the Mercenary attacking at her side with his sword while the Fighter prepared to meet her head-on. The axe-wielding enemy struck back against Isolde, who managed to block the strike with her Halberd while Kergin bit into the Fighter’s shoulder… but the Fighter refused to fall, holding the Wyvern in place as the Mercenary stepped in and cut swiped upwards with his sword, hitting Kergin’s and possibly Isolde's side. Thanks to a Wyvern Rider’s naturally decent defense and a relatively weak Mercenary (lower level) it didn’t do any dramatic damage, but regardless, that should hurt a bit. She now had two enemies focused on her, and somewhat of a need for a healing staff, potentially.
If she remained, of course, both would team up to avoid taking more damage and try to their opponent down, even if they were not as powerful as the Wyvern Rider. Isolde could probably win, the Fighter was already very hurt from Kergin’s bite, but these weren’t exactly ideal circumstances.
The enemy Soldier jumped past the Mercenary, protecting his flank and looking further into the corridor at the rest of the group, intending to keep them from interfering if possible. Fairly basic combat formation here, seeking to bar their progress.
Enemy Base Level: 2 Enemy Base Weapon Mastery: E Enemy Equipment Quality: Iron Notable Deviations: None
Blue Lord Reina - The princess of Gardo. Appreciates the finer things in life. Weapon Mastery: Sword: E Level: 1 Equipment and Items: Précieuse (Rapier), Vulnerary, Fire Emblem, Tactician’s Stone
Blue Wyvern Rider Isolde - Clumsy, but reliable Wyvern knight. Weapon Mastery: Axe: D Level: 5 Equipment and Items: Halberd, Tactician’s Stone
Blue Cavalier Marwood - The prince of Renais with a good heart and a rebellious streak, cares deeply for others. Weapon Mastery: Sword: C, Lance: D Level: 4 Equipment and Items: Reginleif, Steel Sword, Tactician’s Stone, 5,000G
Blue Cleric Titania - A tough healer from Rausten, she forges her own path to help as many people as she can. Weapon Mastery: Staff: D Level: 5 Equipment and Items: Heal, Mend, Tactician’s Stone
Blue Shaman Aldo - A shaman researcher and advisor on things magic in service of Grado. Magically gifted and incurably serious. Weapon Mastery: Dark: E Level: 1 Equipment and Items: Flux, Vulnerary, Guiding Ring, Tactician’s Stone x4.
Green Shaman Voss - Scholarly Shaman of Grado. Usually prefers the company of books over people. Weapon Mastery: Dark: C Level: 4 Equipment and Items: Flux, Nosferatu, Vulnerary
Green Summoner in Cell Romilda – Notorious dark-magic criminal. Captured and had her magic sealed by Rioga. Weapon Mastery: N/A (sealed) Level: ??? Equipment and Items: ---
Red Mercenary boss. Morag - The leader of the Spike Guild. Proud, confident and looking for wealth and fortune above all else. Weapon Mastery: Sword: C Level: 10 Equipment and Items: Iron Sword
@Rune_Alchemist Alright. Nicely posted. *goes and checks movesets and type-matchups and whatnot* ... Huh. Okay.
Alright. @Pirouette, if you would, post your first commands. Given that Del starts out with Harden we can assume Eep's also going to get the time for the equivalent of two moves... potentially, depending on the actions, as we can keep in mind that Del is way faster than Eep. XD
Anyways, Pirouette post, then it's my turn to figure out what goes on, heh.
@Pirouette Yupp. Nicely posted. Eep's up first, then. I'll assume he went forth a bit, if you're doing it right here? Heh, I'll just read up on all where you are and write a description of the area next time I post, which isn't really any of you need to wait for, I'll just do it eventually, heh.
@Joshua Tamashii Oh. He... he grabbed for her. Whelp. Okay. Um. Lesse now.