Claire started out with a decent win and ended up at around 350 coins! Then she got into a losing streak down to 275 coins… Minor win! 325 coins! A bit of a losing streak, went all the way back down to 250 coins… SAME decent win, after a Mime Jr came up on the digital screen and stopped the last bar for her! 350 coins! HORRIFIC losing streak, down to 185 coins. A series of minor wins that all led up to around 280 coins! A decent win going up to 380 coins! A bad losing streak down to 260 coins. Somewhat of a win up to 290 coins. Major win to 350 coins! Small pieces of losing and winning back and forth that slowly edged her up to 380 coins again… Sudden terrible losing streak, down to 250 coins. Major win when a Drilbur came up and rotated the first bar from a loss into a win! 350 coins!
… This went on for an hour, going up and down. Claire managed to get up to 380 coins again before leaving.
She went over to the roulettes!
As the ball rolled and an Alakazam watched the wheel… Claire found herself on a bit of a losing streak. She lost five straight times, all the way down to 130 coins. So, then, she decided to play one more time, max bet of 50 coins… and freakin’ won! Suddenly 430 coins! As she started to win, she kept playing. … And then she won again!? 730 coins. She lost once after, 680 coins… Then she won again to 980 coins. Yikes. People and Pokémon at the table are now staring at her with envy and suspicion. She lost thrice down to 830 coins… Then won. 1130 coins. Claire departed the table with people glaring at her back.
As her winnings are closest to 900, Claire is apparently skipping the cards.
So… Claire approached the queen herself. Valerie, the queen of contests and casinos, apparently. She was sitting at the Dodrio races, where the Dodrio she bet on won yet again.
She took out a whole bunch of coins, because of course she had bet on a mildly low-odds one, and then turned and gave over half of it to the Lopunny next to her.
‘Spread these among the riders of the Dodrios. Congratulate the Dodrios on a job well done,’ Valerie told with a little smile, and the Lopunny bowed gratefully.
‘Togepi!’ called the little Pokémon on top of Valerie’s table…
Pokédex Entry #175 – Togepi, the Spike Ball Pokémon. As its energy, it uses the positive emotions of compassion and pleasure exuded by people and Pokémon. This Pokémon stores up feelings of happiness inside its shell, then shares them with others. Considered a symbol of good luck, it is said that individuals who treat it kindly will become lucky.
He’s holding an Everstone…
In the beginning, Claire walked up to Valerie. This has made a lot of people very angry and been widely regarded as a bad move. Completely ignoring those infuriated glances by Valerie’s fans who kept themselves on a respectable distance, Claire got the woman’s attention as she got closer.
‘… Oh? And who might you be?’ Valerie asked, tilting her head and looking up at Claire, since Valerie herself was seated. Togepi looked up at Claire curiously.
‘Did you come to challenge me? Hm… Well, then,’ Valerie turned and faced to Dodrios. ‘Let’s say it like this, then. We’ll bet on the Dodrio Races five times, and the one who won the most coins win,’ Valerie suggested.
Pokédex Entry #85 – Dodrio, the Triple Bird Pokémon. It uses three brains to execute complex plans. It has three hearts, three sets of lungs but only one stomach. The three heads are no longer identical, representing joy, sorrow and anger each, occasionally squabbling with different opinions. They’re largely aggressive and should be approached with caution for pecks.
‘Of course, that isn’t entirely fair, I know these Dodrios and you don’t, but… we can make that up for in coin prices. If I win, you pay me 1,000 coins. If you win…’ Valerie gave Claire a little smile. ‘10,000 coins. Sounds good?’
‘Toge!’
If Claire accepted, the following five were the Dodrios.
Zodiac. Looks pretty strong. The heads occasionally quarrel, but they have a good track record when cooperating. Decently good driver, too. Decent odds of winning.
Biscuit. A nasty but average Dodrio with a tendency to mess up other riders with pecks and tripping. Pretty rarely wins themselves because the heads squabble, but can mess up the others, throwing wrenches into the odds.
Grassball. A shiny Dodrio! … Has a pretty terrible record. Often trips and looks exhausted already. Though, like, if you do bet on her and she wins…?
Empress. The constant favorite. Rid by a pro, bred by a pro. All three heads in sync. Wins the most, gives the lowest reward when she does.
Lucky. Supremely average, usually loses to both Zodiac and Empress, but occasionally she outperforms them all. Valerie just won betting on her…
Erza switched up his team and went on to challenge Route 11 for a couple levels.
Thing is, he's fighting trainers.
And trainers aren't as willing to just grind against as wild Pokémon.
Beat these, and earn a bunch of levels in return, assuming Erza uses all the Pokémon he wishes to train.
‘Hey, how come all Pokémon lay eggs, and not just the birds? Why do I even think that’s odd? Arrgh, I’m frustrated, and I’m taking it out on you!’
Bird Keeper Carl wants to battle!
Pokédex Entry #21 – Spearow, the Tiny Bird Pokémon. It eats bugs in grassy areas. It cannot fly very high, but uses its wings to blow insects out of grass for easy pickings. It’s very territorial, and its reckless nature means it will stand up to even far tougher opponents to defend its claim. It has a loud cry it uses to warn other of its kind of danger.
Knows Peck, Growl, Leed and Fury Attack. Will mostly do Fury Attack. Keen Eye ensures accuracy.
Pokédex Entry #276 – Taillow, the Tiny Swallow Pokémon. Many Taillows are young, just leaving the nest, and may cry in loneliness at night. It feeds off bugs and crops in forests and plains. It’s a very gutsy Pokémon, known to bravely take on tough foes. It likes warmer climates and will migrate during cold seasons.
Knows Peck, Growl, Focus Energy, Quick Attack. Will Peck mostly. Guts ups attack if under a status condition.
Pokédex Entry #580 – Ducklett, the Water Bird Pokémon. These birds are far better swimmers than they are flyers, and make excellent divers. When attacked, it defends itself by splashing water at the offender. Their favorite food is peat moss, and they’ll be found chewing on it constantly.
Knows Water Gun, Water Sport, Defog and Wing Attack. Will do Wing Attack unless Water Gun is super-effective / Wing Attack is not-very. Big Pecks makes it unable to lose Attack power.
Should Ducklett fall, it’ll be pretty clear on Carl’s expression he has no confident in this last Pokémon of his.
Pokédex Entry #41 – Zubat, the Bat Pokémon. It lives in colonies in dark places. It has no eyes, but when flying it is constantly emitting ultrasonic sounds which it uses to navigate through echolocation. As sunlight burns it, it’s usually only found in caves or at night.
Knows Leech Life, Astonish and Supersonic. Will Supersonic at all costs, then heal with Leech Life if it can. Inner Focus prevents flinching.
‘I just caught some Pokémon from Route 12 and I’m training them! You’ll be perfect to get my new team some experience~!’
Lass Ulrika wants to battle!
Pokédex Entry #37 – Vulpix, the Fox Pokémon. Inside a Vulpix's body burns a fire that never goes out. It commonly inhabits grassy fields, and will feign injury to escape a stronger opponent. When born, a Vulpix has only one snow-white tail, but with age and care it splits into more, warmer tails.
Knows Ember, Tail Whip, Roar and Baby-Doll Eyes. Will just Ember for all she got. Flash Fire powers Vulpix up if hit by a fire move.
Pokédex Entry #179 – Mareep, the Wool Pokémon. It rubs together its coat of wool to generate static electricity that is stored in its fleece, which can more than double in size with enough electricity. This is how it keeps warm, so it discharges the electricity come summer when it’s not needed. The bulb on its tail grows more brightly the more electricity is stored.
Knows Tackle, Growl, Thunder Wave, Thunder Shock. Will Thunder Wave then Shock! Static will paralyze upon contact!
Pokédex Entry #133 – Eevee, the Evolution Pokémon. It’s a very rare Pokémon known to have a very unstable genetic makeup. Depending on where it lives, it is known to use evolution into different forms as means to survive harsher climates. It has eight currently known evolutions.
Knows Helping Hand, Tackle, Growl, Tail Whip, Sand Attack, Baby-doll Eyes and Swift. Will Tail Whip then Tackle! Adaptatability powers it up!
‘Getting the hang of Route 11 yet? Feeling like you’re at home here? Well, let me test that confidence!’
Camper Gideon wants to battle!
Pokédex Entry #433 – Chingling, the Bell Pokémon. An orb in the back of its throat chimes each time it jumps, making a ringing sound. When endangered it defends itself by emitting deafening high-frequency cries. When it starts crying, it’s hard to make it stop.
Knows Wrap, Growl, Astonish, Confusion. Confusion will do. Levitate makes it immune to Ground-type moves!
Pokédex Entry #522 – Blitzle, the Electrified Pokémon. Its mane shines when it discharges electricity. They use the frequency and rhythm of these flashes to communicate. They gather where storm-clouds go, catching the lightning strikes with their horns like lightning rods in order to charge themselves.
Knows Quick Attack, Tail Whip, Charge, Shock Wave. Will attempt to Quick Attack to stay at a range then Shock Wave at that range. Thunder Rod draws in electrical moves, other than its own!
Pokédex Entry #557 – Dwebble, the Rock Inn Pokémon. It finds a rock of suitable size. It melts a hole in said rock using a liquid secreted from its mouth, then crawls in and lives in it. A rock-less Dwebble is known to be aggressive until a replacement is found, so be careful should the rock break.
Knows Fury Cutter, Rock Blast, Withdraw and Sand Attack. Rock Blast is its go-to move. Sturdy ensures no single move can take it out!
‘Diglett!’ Diglett (♀) happily responded to the only question she could possibly answer with her extensive vocabulary. Then, ‘Diglett!’ she called equally excitedly in response to have built this whole tunnel. Though, any Pokémon Eryn had along could translate Diglett’s happy cry as “No, I didn’t!”
Then when Onix appeared, Diglett’s next cry was “He did!”
Onix (♂) stared silently at the Eryns as Eryn did her explaining. His alert expression faltered a bit, and then gave a mild, mouldering growl at them, before turning around and pulling its massive body through another tunnel.
‘Diglett!’ Diglett happily called, and started following after. The Pokémon around Eryn could translate that into “He wants us to follow him!”
There was a long walk through long, dark tunnels. Dei’s fire was the only thing brightening up the area around, but the Pokémon around here seemed used to it. Diglett here proved to not be the only Diglett living in these tunnels, in fact when Eryn looked around she often saw droves of the little eyes staring at them as they followed Onix, who was intentionally going slow so that they could keep up.
Looks like there were the occasional gems here, but the area around here had been stripped bare of them and those she could see were being held by various Digletts. Then there was the fact that off in the distance in the darkness, it was as if she could see two gemstones. But it was odd, because they were floating perfectly aligned, almost like they were eyes-
A roar echoed through the cavern as a huge rock that Onix had grabbed and thrown with Rock Throw flew right past Eryn, and the two gemstone eyes suddenly spun and fled with a cackling laughter, off into the darkness…
♀
Pokédex Entry #302 – Sableye, the Darkness Pokémon. They live quiet lives in dark caves where they dig for their favorite food, raw gems. These gems surface on their eyes as glittering jewels. They tend to be feared, for it is said that those who meet with these glittering eyes in a dark cave have their spirits stolen away.
Onix glared into the darkness some more, and then turned to lead the way again, Diglett seeming as happy as before.
Assuming Eryn hadn’t taken a break there to hunt after the Sableye, they kept walking these rough caverns that had been mostly stripped of valuable jewels already towards the end, avoiding too steep paths and Onix digging some new ones just for Eryn to be able to walk. Then, finally, he was digging through a wall… and then something said crack. Onix slowly pulled back his giant head, and sunlight shone down from around him. The giant rock snake looked back at Eryn while presenting a new exit from the Wet Caverns that previously had not existed, for her to use if she so wished.
‘Diglett!’ Diglett happily called out, for who knows what number of time.
Trace copied Barboach's Anticipation! Jonathan shuddered!
Anyways, Skylar called in Paradise, while JoJo was already in place. JoJo shot Barboach with a Disarming Voice through the smoke, staggering the fish but not stopping it.
‘You…! Koffing, smog the fairy! Barboach, grab that Torchic!’ Guy commanded, annoyed at being attacked.
‘KOFFIIIING!’ Koffing called again, bursting out a cloud of purple smoke at JoJo. Meanwhile, Barboach did manage to sneak into the henhouse and managed to come out with its tail tied around the leg of a Torchic it intended to escape with… but then Paradise was there.
‘Barboach, dodge!’ Guy called when Paradise unleashed her Razor Leaves.
‘Barboach?’ the fish asked, then got utterly peppered with razor-sharp leaves. Critical Hit! Super Effective! Barboach utterly fainted by x8 damage!
‘Seriously? Fine, then I'll do it myself!’ Guy called, dashing forward into the smoke to pick up the Torchic Barboach had pulled out… ‘WAHK!’ only to suddenly be launched back out of the smoke and onto his back, Barboach also sent flying past him for good measure. The smoke cleared, and there stood mama Combusken, one leg raised after the kick and glaring daggers after the Amethyst grunt, Torchic safe and confused behind her. Maybe, just maybe, the Torchics were not really in as much danger as the farmer had made it seem like.
‘D-darn… Koffing, retreat!’ Guy called, returning Barboach to a Pokéball and running off, Koffing hurriedly floating after.
Skylar was victorious! Skylar earned 374P for winning.
There, Skylar had successfully repelled the invader, and pretty quickly, too! Good thing, that, because Celebrity on her own would not have been able to efficiently hold back the Murkrows that were doing nasty tactics like diversions and such.
The time which Skylar needed to protect the ranch for was reaching the end. Fortunately enough, all he now had to deal with was-
A great, majestic lion-like figure stood in the midst of the Mareep pen. To Seabreeze, who’d been watching that area, the figure had just fallen down from a vast leap to land on top of one of the sheep Pokémon with a gracefully silent landing, now staring off into the sky. He slowly turned to look in the direction of Skylar, silently staring at the young trainer that had just repelled the Amethyst member…
<No picture available. Click for camera!>
Pokédex Entry #244 – Entei, the Volcano Pokémon. A Legendary Pokémon. Said to be born in the eruption of a volcano. It embodies the fiery passion of magma. Due to being barely able to hold back its extreme power, it constantly dashes headlong around the land. It is said that when it roars, a volcano somewhere in the world erupts. One used to dash the Pureplain plains, but it's rarely sighted since Pureplain City grew to overtake the plains.
… Though, there it was. Staring straight at Skylar and the group on the east, while standing in the middle of a field of panicking Mareeps, one of the sheep held down under his right paw. He might also throw a glance at Seabreeze if he flies too close.
Yeah, for the moment, Entei just stands there, looking at Skylar.
‘… Haaaa!?’ Jenelle looked at Erika in disbelief, adjusting her sunglasses as she watched Erika’s defiance. She frowned, and regained her edge. ‘Well, that does it, doesn’t it!? I’ll teach you what happens when you come between Amethyst and the will of their clients!’
Team Amethyst Grunt Jenelle wants to battle now!
Pokédex Entry #515 – Panpour, the Spray Pokémon. It stores water in the tuft on its head and fires it from its tail. It likes watering plants. When in the tuft the water becomes extremely nutritious, any plant watered is sure to grow large. It does not like dry environments and will dampen itself using its own water if it grows too dry.
Knows Scratch, Play Nice, Leer, Lick and Water Gun. Gibs resists Water Gun, so Scratch! Water Gun otherwise? It’s holding a Sitrus Berry which’ll heal 25% of its health! Gluttony makes it eat its berry earlier!
Pokédex Entry #513 – Pansear, the High Temp Pokémon. It lives in caves in volcanos. It has been noted to be very intelligent, using the tuft on its head to cook food for people and Pokémon. It generally likes to help people. Its temperature increases when angered, the tuft on its head can reach 600 degrees fahrenheit.
Knows Scratch, Play Nice, Leer, Lick and Incinerate. Gibs resists Incinerate, so Scratch! Incinerate otherwise? It’s holding a Sitrus Berry which’ll heal 25% of its health! Gluttony makes it eat its berry earlier!
Pokédex Entry #511 – Pansage, the Grass Monkey Pokémon. It lives deep inside forests. Eating a leaf from its head is known to whisk away weariness and relieve stress, and it’s happy to share. Any weary-looking Pokémon or human can count to be given one. It’s really good at searching for berries and other edible substances.
Knows Scratch, Play Nice, Leer, Lick and Vine Whip. Gibs resists Vine Whip, so Scratch! Vine Whip otherwise? It’s holding a Sitrus Berry which’ll heal 25% of its health! Gluttony makes it eat its berry earlier!
Farfetch’d is looking on the battle from behind Erika.
A rocky desert stretches out behind Raremine Town. Route 7 is located in somewhat of a basin, surrounded by giant cliffs that cause all the clouds to empty themselves of water before passing this single area, causing the single most potent desert of Isson, the sun eternally glaring down with heat echoing from the sand beneath. While this desert contains a lot more rocks than a regular vast desert does due to the cliffs sometimes falling down into it and the boulders rolling about, there is somewhat of an influx of air soaring down into the valley, regularly blowing sand up into the skies. Sandstorms are a semi-regular occurrence on Route 7, and one in particular is always covering up the path that is said to lead to the Mystic Oasis, which can only be reliably found through the assistance of a Vivillon, which was found out a while ago by the citizens of Raremine Town. Still, the path to the Desert Mines is usually clear and populated by miners walking back and forth, and those fortunate can pass all the way to the Old Tombs without any issues…
Yet those crossing the desert do need to keep their wits about, for sandstorms are not the only things that might potentially lie in wait in the sands. Here and there, there’s the swirl of creatures on the hunt swims through the sand, looking for prey…
Pokédex Entry #551 – Sandile, the Desert Croc Pokémon. They live hidden in hot desert sands to keep their body temperature from dropping. It’s capable of submerging itself and swimming in sand, only its nose and eyes sticking up occasionally. Due to not being confident in hunting, it usually goes after things that have collapsed in the desert.
Every once in a while stands a green plant emitting a strong aroma, alluring prey to walk close. It wouldn’t take a long time to find one, their green stands out in this environment.
Pokédex Entry #331 – Cacnea, the Cactus Pokémon. It lives in arid environments such as deserts. It can survive for 30 days without additional intake of water. It lures prey in with a strong aroma, before shooting its prey full of thorns or slamming them down with its thorny arms. Once a year, a yellow flower blooms on it, the more beautiful the more arid the conditions.
And occasionally there are little red balls that are supposedly Pokémon that are either running about like their butts are on fire or remain so still standing on the desert that one would think they’re asleep, which they are, they’re just standing up anyways.
Pokédex Entry #554 – Darumaka, the Zen Charm Pokémon. When its internal fire burns, it cannot calm down and has to run around. When the fire diminishes, it falls asleep and pulls its limbs into its body to form a state where it will always right itself no matter how it is pushed or pulled. Because the droppings of a Darumaka never cools down, they can be used to heat clothes by those who doesn’t consider that disgusting.
Anyways. Dawkin started training, which went excellently for Wooper, all these Ground and Fire types about.
While training he saw these little yellow critters sometimes surfacing here and there in the desert. Given they’re pretty recognizable Pokémon, Dawkin could identify them. And if he couldn’t, the Pokédex could.
Pokédex Entry #27 – Sandshrew, the Mouse Pokémon. It lives in arid regions burrowing deep underground. It emerges only to hunt for food, which it catches by lounging out of their burrows. If threatened, it curls into a protective ball and bounces off from enemy attacks. If it gets cold at night, its body will coat itself with a fine dew.
And then, also, here and there in the desert there was something alike small, centralized sandstorms that blew around spherical areas. Peering inside these sandstorms revealed the source, small herds of sand hippos walking about inside.
Pokédex Entry #449 – Hippopotas, the Hippo Pokémon. It lives in arid places. Instead of perspiration, it expels grainy sand from its body. It shrouds itself in this sand to ward of germs and enemies. It can walk through sand as easily as on ground, though has to shut its nostrils when doing so. They form colonies of around ten.
Anyways, training!
Wooper did well enough, assuming she avoided Cacneas. Lots of Ground-type Pokémon that she could Water Gun on a distance and then Water Gun again before they got too close. Problem was, she didn’t resist the ground-type, and most Pokémon here used Normal-type attacks anyway. But, she got a decent amount of training in.
Cacnea as well, though Absorb was weaker than Water Gun and didn’t take out the enemy as efficiently. It did heal her in return, however, and considering Wooper could heal her anyway by just Water Gunning her, Cacnea was able to get one excellent amount of training, assuming she avoided Darumakas.
Wooper grew to level 13!
Cacnea grew to level 14! Cacnea learned Sand Attack!
… And here’s a level for the rest, too, just because.
Atlas grew to level 13! Atlas learned Rock Tomb! Pichu grew to level 10! Pichu learned Sweet Kiss! Tyrunt grew to level 6! Tyrunt learned Roar!
So, what’ll Dawkin do now?
Current Condition; Clear - Because I’m not about to drop a sandstorm on you after what you just went through. The usual sandstorm blows over the path to the Mystic Oasis, though.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There are miners and the occasional archaeologist around here to potentially seek out. 4. Talk. They can also just be chatted to! 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific; Delve into the Sandstorm. If you think you’re prepared! 10. Area Specific; Search the sands. There may be ancient items submerged in the sands around.
Connected areas: Raremine Town. A town of miners and research, on the tip between the plains and the desert. Desert Mines. What Raremine Town stands here for! These mountains are filled with dough! Old Tombs. Across the desert, an old and chilling place awaits those who wants to visit… Mystic Oasis. Somewhere within that sandstorm, that is.
‘As has it been mine, you who came to the aid of my master,’ Aegislash’s controlled boy said, giving a bow in return. As Amelia moved on, she may or may not have noted Darcie and her father went to talk to Aegislash. Jonas was still waiting on a bit of a distance. Anyways, moving on, now!
The Yamasks she looked to gave each other a look, the Pokémon looking at one another for a bit of time, then in some way came to a unified agreement and one of them floated forward.
‘Yamask!’ the Yamask called to her, approvingly.
Amelia obtained Yamask!
Gender: ♀ Type: Ghost Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 6 Moves: Astonish, Protect, Disable Ability: Mummy. Upon contact, overwrites the opponent’s ability with this one. Held Item: Spell Tag
New Pokémon caught! Amelia earned 1250 P!
Would you like to give a nickname to Yamask?
So, that was one down. It should be noted, however, that this was her sixth Pokémon, and if she put Yamask into a Pokéball the Pokédex definitely showed her party as full. Assuming she hasn’t been going around with any of her Pokémon as wild just floating about her.
The farmer frowned a bit at Skylar’s suggestion, though he considered it.
‘Let me tell you, Torchics are rare Pokémon. On Isson, I’m the primary provider of most of those you’ll find out there’ including Chic! ‘so handing one over for that little is too little. However, I am in need of help, so let’s say it like this. I deduct 6000P, so you get 1500P for the work, but in exchange, you also get a Torchic. Got it?’
Should Skylar accept that, the farmer nodded and then walked over to the hen-house. He spoke a couple of words to one of the Combusken, and then fished up a Torchic, walking over to Skylar with him and presented the Pokémon to Skylar.
‘Here he is. This one’s pretty freshly born, I trust you’ll take care of him,’ the farmer said.
Skylar obtained Torchic!
Gender: ♂ Type: Fire Personality: (Up to player. Keep in mind… freshly born.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 2 Moves: Scratch, Growl Ability: Blaze. Boosts power of Fire-type moves when heavily damaged. Held Item: None.
New Pokémon caught! Skylar earned 3000 P!
Would you like to give a nickname to Torchic?
On level 2, he’s not going to do a lot in terms of defending the ranch, but yupp.
Otherwise, suppose it was straight ahead and to defend the ranch! Skylar deployed his forces as described, Seabreeze overhead looking things over, while Celebrity and Paradise watched the crops and the pens. Jonathan and Skylar himself watched for foxes and snakes as best they could. So, the first couple minutes nothing was happening at all, just the sound of the various animals on the ranch occasionally sounding out their names. Then… a bird went down at the crops.
Pokédex Entry #16 – Pidgey, the Tiny Bird Pokémon. They are docile Pokémon that avoid fighting, kicking up sand in an enemy’s face or using Whirlwind to avoid battles. They have sharp senses of direction, capable of finding their nest or destination from very large distances. They inhabit tall grass where they search and prey on small bugs.
The birds were, in fact, mostly Pidgeys! After Celebrity scared off the first one, more and more came travelling down. Then, it didn’t take long for JoJo to see the first snake trying to sneak through the grass towards the henhouse…
Pokédex Entry #23 – Ekans, the Snake Pokémon. It stealthily sneaks through grass to prey on small animals and bird-eggs. When born, it is short and has no poison, but the poison develops and it grows longer as it gets older. When it sleeps, it wraps itself around a tree to safely sleep high up from the ground.
… And promptly Confusion at it, making the snake recoil, hiss, and slither off. Then, Paradise made the first sighting of a “wolf”...
Pokédex Entry #261 – Poochyena, the Bite Pokémon. At first sight, it will bite anything that moves and threaten foes with bared fangs and bristling out the hair on its tail. It’s a Pokémon with persistent nature, liking to chase down its prey using its acute sense of smell until the prey becomes exhausted. However, if the prey strikes back, Poochyena turns tail.
… Who immediately became occupied baring their teeth at the big Tropius in their way and then fled at high speed after a Gust or whatever Paradise would send after them. Turned out that most the Pokémon attacking the farm were unwilling to engage in actual battle. When Skylar localized the first fox…
Pokédex Entry #37 – Vulpix, the Fox Pokémon. Inside a Vulpix's body burns a fire that never goes out. It commonly inhabits grassy fields, and will feign injury to escape a stronger opponent. When born, a Vulpix has only one snow-white tail, but with age and care it splits into more, warmer tails.
… It was unwilling to even come close, because Skylar was in the way. So far, simple enough. Whenever Pidgeys descended or Poochyenas tried to approach it was a simple matter to chase them off. Ekans tried to sneak closer through the grass on unexpected angles, but JoJo’s emotional sensor could detect their predatory instincts and localize them before they reached their targets, Confusion serving well to cause them to flee.
However, as the day grew darker, approaching evening, something tried to be clever. Black shapes were watching the movements of the defenders from a range, looking for openings, through which they attempted to sneak down low so they could descend into the crops unseen where Celebrity and Paradise were not looking… good thing Seabreeze was watching with his Keen Eye! Seabreeze could quickly swoop in and cause panic in the black shapes, who cawed up into the air as Seabreeze uncovered their schemes.
Pokédex Entry #198 – Murkrow, the Darkness Pokémon. Commonly found near forests when it’s dark, they’re feared as alleged bearer of ill fortune upon those who see it. If spotted, it will attempt to lure the chaser onto mountain trials or forests where they’d get lost. It shows strong interest in anything that sparkles, and will attempt stealing it.
Now in the air, Celebrity could chase them away with Disarming Voice. Noticing the Pokémon that had appeared on the other side, Skylar quickly made the way over, depending on JoJo to hold the fort, which he did the best he could. It took a bit of time, but then there finally was one Murkrow which was hit by a Disarming Voice, and then Skylar could throw a Pokéball and hit it. Murkrow was absorbed into the ball, and it fell onto the ground.
The ball ro-
CRASH
Murkrow flapped away shouting bird-noises. On account the ball didn’t even roll once, seems like it wasn’t too happy being caught.
Skylar could go and try to catch it with another Pokéball… but then he would leave JoJo to fend for himself for a bit longer. Would he chance that?
… Regardless.
JoJo suddenly realized someone was approaching from the east, and Seabreeze probably saw him, too. A guy in a suit. He was similar to on of two individuals seen previously… but on considerably lower level of intimidation. But, he had two Pokémon with him.
‘Sorry, mates…’ the guy said. ‘Client wants a Torchic, and this is, like, the only place to get one. Soooooooo…’ He pointed forward, and made his commands.
The guy on the left only.
Team Amethyst Grunt Guy would like to battle!
This picture I will use to show how standard grunts of Amethyst looks. Typically in suits and typically trying to look intimidating.
Pokédex Entry #109 – Koffing, the Poison Gas Pokémon. It fills itself with lighter-than-air gases to float, and concocts them into poisonous gases within. When agitated, it expels the gases within into a poisonous smoke-screen. However, it can fail the process and randomly blow up. At higher temperatures, it is especially prone to blowing up at little to no provocation.
Pokédex Entry #339 – Barboach, the Whiskers Pokémon. It buries itself in mud with only its whiskers visible, awaiting prey. The whiskers are very sensitive and serve as a superb radar-system, giving it awareness of its surroundings. It is covered by a slimy film which prevents intrusion of germs and is very slippery if a foe tries to grab it.
‘Koffing, Smokescreen!’
‘KOFFIIIING!’
‘Barboach, use your whiskers and find a Torchic in the smoke, and recover it!’
‘Barbooo…!’
The man pointed forward, and his Koffing flew forward spewing a harmless but hard-to-see-through Smokescreen from all pockets as it flew at the henhouse. Barboach then dived into the smoke, intending to go through it unseen in order to snatch a Torchic and make a quick getaway.
What would Skylar and his Pokémon do?
Keep in mind that this guy attacking does not mean the wild Pokémon on the other fronts necessarily stop coming.
The Eevee stopped the attack as Vee was called back, and then simply watched him curiously as Erza said that he’d be coming back for her. She sat there in place as Erza headed off, back to Redcoast City. Then to its Pokémon Center.
Note that the Pokémon at the PC will be instantly healed.
‘Hello, and welcome to the Pokémon Center. Would you like to rest your Pokémon?’
Assumingly, yes.
‘Okay. I’ll take your Pokémon for a few seconds, then.’
She’d then accept the Pokéballs and put them into the machine, and…
‘Thank you for waiting. We’ve restored your Pokémon to full health.’
She says as she hands the Pokéballs back. She then bows to her customer and gives a friendly smile.
‘We hope to see you again!’
And then… he asked about the Pokémon Gym.
‘Oh? Curious about Hector’s Gym? Or perhaps scared for what it looks like on the outside?’ The trainer he asked chuckled a bit. ‘Hector’s a Fighting-type Gym Leader of the Minor League, and would be a good place to start looking for badges. Except, he’s a bit of a brute, and loves using high-level Pokémon he isn’t supposed to. He dreams of becoming a Major League Gym Leader so he can have explosive battles with high-level challengers… Not yet. He’s a bit unpredictable as you’ll rarely have a regular fight against him, instead he’ll make up some sort of challenge for you to overcome on the spot. These challenges range from “so easy you feel like you stole the badge” to “virtually impossible”, it all depends on his whim. But, his challenge is one all trainers must overcome sooner or later, right? Better just go face him and see how it goes!’
‘Oh, and the looks of the building is just because Hector needs to pay for fixing it after every battle. The place is pretty run-down after so many high-powered matches inside a low-quality building. It’s a wonder it still stands… The screams are really just the trainers trying to fight their Fighting-type Pokémon. They lose every time, often with mildly painful results,’ he said, chuckling so more. … Yupp. That’s it. The information Erza might need if he felt like going to challenge the gym in Redcoast City.
Ten Pokéballs for 200P apiece becomes 2000P. That plus five potions for 300P apiece becomes 1500P. Erza paid 3500P. He has 3950P left.
He’s now in Redcoast City. What would he like to do?
Redcoast City
Redcoast City. Named so for the beautiful twilights that this sea is said to provide on the nights by the sandy beaches to the immediate west. Perhaps it is due to the perpetual rain over Rainrock, but it almost never rains here, and what started out as simply a pathway between Worldedge and Pureplain grew into a small city in its own right. Here, people mainly gather for the outpost towards the sea and to spend a well-deserved vacation. The buildings here are a mix of old fancy styles rich people might appreciate and healthy modern buildings, many green trees and pools of water invite nature in here. But the city is also not big enough to intimidate the average visitor, many open spaces exist with fresh vacation-air going through town, a homely feeling. Redcoast is close enough to Pureplain to be able to partake in all sorts of worldly delicacies, and hotels as well as restaurants of the fanciest kinds exist along the streets. But these things isn’t the main reason why Pokémon Trainers would be coming to Redcoast City,
A Pokémon Gym exists, one which all Pokémon Trainers who wish to partake in the Pokémon League needs to enter eventually. It is said to be a run-down warehouse that emits an evil aura and cries of pain can be heard from within frightening those who’d wish to visit. For a Pokémon Coordinator, this is also the city where their adventure starts, with the Contest Hall allowing tryouts for the newest talents and Dreamer Studios allowing for training within the field for those wishing to take on the world. Closer to the water lies the Surfer’s Club, where one can partake in training and sports for those who wishes to ride their Pokémon across the waves along with other activities. And then, also closer to the sea, is a large building where Team Virtue resides in their West Base opposite their main base in Justroad City, reminding that this place us under their guard. They’re always accepting applicants.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. Hector’s Fighting-type Gym of the Minor League. 6.4. Normal Contest Hall. Rank 1 / 4. Where dreamers become hopefuls! 6.5. Dreamer Studios. Ready to catch any growing talent in their infancy. Offers training for wannabe coordinators. 6.6. Surfer’s Club. Vocal local presence who surfs the seas with their Pokémon. 6.7. Redcoast Hotels/Restaurants. You can’t afford them, but who knows? 6.8. Team Virtue, West Base. Taken residence here due to the former Team Amethyst presence here.
Connected areas: Route 15. Water Route to the west, with the Sacred Grounds island a bit further out. Route 11. Land Route to the east, where it commonly rains but it’s the passway everywhere else from here.
Once again, Aegislash listened to her, and then responded through the boy.
‘As is custom, if a trainer can defeat and catch a Pokémon of the tomb, I will let them bring it with them. I believe, however, that you will have no problem convincing them to follow you on their own. Your affinity is apparent to one such as me. I can direct you to a Golett and Honedge that will be yours to persuade, though I am not aware of any Pokémon of unnatural colouration within this tomb. Note, though, that the Yamask of the tomb do not fall under my command. They are the former inhabitants of the civilization that built this tomb, mine to defend, not to rule. As long as they stay, I will defend them. Should they not wish to join you, there is nothing I could do about it. … Not that it appears like that will be a problem.’
So he told, Aegislash looking towards the Yamasks floating over Amelia's head still, not having departed since giving her the Relic Gold. They’re still there.
Pokédex Entry #562 – Yamask, the Spirit Pokémon. They’re said to have arisen as the spirits of people interred in graves of old times. They carry a mask with their likeness from when they were human, which they sometimes look at and cry. They appear to retain their memories from living as they wander the ruins of ancient civilizations.
Then, the matter of Jonas.
‘Hmpf. I was wondering what that boy was still around for. Very well. I’ll ensure my forces do not extract vengeance upon him, and also that this boy will be handed off to him when my need for conversation is at an end,’ the boy said, with Aegislash floating beside him as he spoke.
Somewhere in the background, Darcie’s father was emerging from the tomb, leading those that had been put to sleep for Darkrai to feed on out of their place of capture while a bunch of ghosts watched them as they left. Darcie ran over and promptly stopped in front of her father, talking to one another in the same voice they always use, neither of them showing much of a facial expression despite the supposedly happy reunion.
With that done, as Amelia’s currently in the tombs, it would not be particularly difficult to locate a Golett and a Honedge that would be suitable enough for her to attempt to convince. For the former, there’s a line of Goletts standing in a row and on guard just nearby, like the soldiers of the ancient kingdom. If needed, Aegislash gestured to one with his “elbow”, that could be suitably leveled for Amelia.
Pokédex Entry #622 – Golett, the Automaton Pokémon. These Pokémon were created by ancient scientists and move using an unknown energy which it burns within itself. The source of this energy is unknown, and they’ve each been active for thousands of years. Constructed out of clay, it was meant to protect the civilization that constructed it.
Not as common as Goletts but still quite a few, there was Honedge’s floating around above the rest of them, and if needed Aegislash gestured to one of those as well, the Honedge turning to face them with its eyes(?), curious about why it was being looked at.
Pokédex Entry #679 – Honedge, the Sword Pokémon. They are ancient swords possessed by departed spirits, floating by mystical power. Should someone grab the hilt, its blue sash ties itself around the arm to hold it in place as the sword drains the energy of the one foolish enough to grab the hilt of a possessed sword.
There was also Bronzors among the army, but on account of not being ghosts, perhaps were not particularly interesting.
Pokédex Entry #436 – Bronzor, the Bronze Pokémon. They were found in ancient tombs, and implements shaped like them are too. Ancient people seem to believe the pattern on their back had mysterious powers. They are closely related to mirrors in ancient writing, yet no surface of it is properly reflective. X-raying it, there’s nothing inside.
Now, then. What would Amelia do?
Dawkin can do things too. If he wants to.
Old Tombs
A perfect mix of sand, civilization and senescence. The old tombs are once grand halls construed out of a rocky interior decimated by time. Old buildings still stand, magnifique in their architecture and proud in their stature, showing the grace of a time long by. The halls lead deeper, but many of the passages are blocked by the sands of the desert, which has leaked inside through unintended openings that has broken up by time or digging. Who knows what kind of wonders await down inside the different buildings that still stand down here, or what kind of creatures still stirr in the wake of the civilization that once stood here. Because all the writings and discoveries that have been decoded here point to the same thing; these are tombs. Magnificent and deep tombs that lead who knows where, protected by the same protectors that once protected the civilization above ground as well.
These protectors still walk these halls, threatening those who would wander them.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Or, like, researchers. 4. Talk. People can be chatted with. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Inhabitants. Aegislash is still around, as is Gengar and Cofagrigus. And this girl, her dad is further in. Roderick is over there, if that. Yeah. 10. Search the Tombs. Who knows what kinds of things have been hidden away in these mildly dangerous depths…!? 11. Joshua and Darkrai. Is still a thing. We did sort of agree that’s one epic battle that can happen off-screen, though.
Connected areas: Route 7. The desert is right outside.
Searching the skies, Erika mostly saw the common sorts of birds above all. However, occasionally, there was like there was a little cloud accompanying them…
Pokédex Entry #333 – Swablu, the Cotton Bird Pokémon. Swablu has light and fluffy wings that are like cottony clouds. This Pokémon is not frightened of people. It lands on the heads of people and sits there like a cotton-fluff hat. As it cannot relax in dirty places it will clean any dirt it finds with its wings and then clean them in a stream.
They walked closer to the mountain-side, seeking nests… when something just skipped right over them, and bounced on. There were multiple of them in the more mountainous area. Indeed, because they were constantly bouncing they were pretty easy to detect.
Pokédex Entry #325 – Spoink, the Bounce Pokémon. It bounces around on its tail, the shock of each bounce makes its heart pump. If it stops, its heart will stop. The pearl on its head amplifies its Pokémon's psychokinetic powers. Its life consists of a constant search for a bigger pearl. It loves to feed on underground mushrooms.
Still, Erika kept looking at the skies to see something out of the ordinary… and she did. Was that a flying musical note?
Pokédex Entry #441 – Chatot, the Music Note Pokémon. One of few Pokémon that can learn and speak human words. It’s able to copy almost any sound it hears, which it uses to make other Pokémon thinking it’s one of them so it won’t be attacked. When Chatots gather, they share what they’ve learned with one another.
So, staying at the mountainside, Erika searched some more… and came across a small shape trying to climb a cliff that did not look climbable. The little shape was struggling, yet was still fueled by the determination to climb further, to overcome its limits.
Pokédex Entry #447 – Riolu, the Emanation Pokémon. It can see the emotions of others in the form of their “auras”, and can also alert others using its own aura when feeling strong emotions. While small, Riolu is really strong. While sensitive to it, Riolu cannot effectively utilize aura.
Erika was perhaps about to react to any of the sights she had seen, when suddenly a small shape swooped in at her with high speed and a loud cry!
‘Farfeeeeeetch'd…!’
Pokédex Entry #83 – Farfetch’d, the Wild Duck Pokémon. Lives in wild grasslands, or where the plant which stalks it likes to wield grows. It uses this stalk to build nests and to wield like a swordsman, despite its looks it can cut through things as efficiently as a metal blade. Known to be exceedingly delicious, it was almost hunted to extinction, but currently maintains a steady but low population.
… And the bird promptly swooped around Erika and hid on the ground behind her! A second or so after it did so, a female voice sounded out from the direction Farfetch’d had come.
‘Oh, c’mon! A wild Pokémon shouldn’t hide from a trainer behind another trainer! Just stay still and let me capture you!’ she called, running closer with a blue monkey-like Pokémon at her side. On account of how tired she looked, it appeared she had pursued this Farfetch’d for quite a while.
Her Pokémon was…
Pokédex Entry #515 – Panpour, the Spray Pokémon. It stores water in the tuft on its head and fires it from its tail. It likes watering plants. When in the tuft the water becomes extremely nutritious, any plant watered is sure to grow large. It does not like dry environments and will dampen itself using its own water if it grows too dry.
‘… Can you please move aside? I’m trying to catch a Farfetch’d…’ the girl asked Erika. So far, perhaps that sounded pretty natural, trainers catching Pokémon isn’t anything weird. However, then… ‘My client REALLY longs back to the days he could have Farfetch’d burgers whenever he wanted. Then it got all protected and stuff, but he’s old now and this might be his last chance, so if it’s just one, if we grill just this one it won’t be a problem…!’
The girl on the right only.
Team Amethyst Grunt Jenelle would not like to battle!
So, in that battle way in the past by now, Ralia successfully defeated Sno in that final battle with Erika.
Ralia grew to level 15!
Claire was victorious! Claire gained 1736 P for winning!
Back to the present!
Claire obtained Mach Bike!
Mach Bike most assuredly was not designed to be used within a city and Claire caused quite the bit of havoc by using it. Somehow, she found a route most assuredly not meant for bikes trucking down to the Entertainment District, after which she had to manouver the crowded roads leading from building to building in these dark skyscrapers until she finally arrived at the shiniest building in the underground.
The halls spread out vastly in all directions. Rows upon rows of slot machines filled the shining golden halls, a stylish gold, black and red theme hanging over the entire place, it felt like the lap of luxury itself. The place was filled to the brim with chattering consumers that were playing the various available games. Of course, we not being restricted by some form of anti-gambling age-restriction laws, there were tables for common poker and blackjack, not to mention a roulette, as well as various minigames of Card Flip, Voltorb Flip, Dodrio Racing that people bet on…
The dealers are all high-level Psychic-types. Alakazam, Mr. Mime, Gardevoir, Gothitelle… Also, there were Jynx dancers and Lopunny servers providing drinks to those playing. Just… because.
Pokédex Entry #65 – Alakazam, the Psi Pokémon. A highly intelligent Pokémon, it is said to have a brain that can outperform a super-computer and an IQ above 5,000. It never forgets anything it learns, and quickly identifies a foe’s weak point. When it closes its eyes, all its other senses are heightened, enabling extreme psychic abilities.
Pokédex Entry #122 – Mr. Mime, the Barrier Pokémon. A master pantomime, it practices constantly. It generates a mystic force from its fingers, creating an actual invisible wall by stopping air-molecules. Should it be disturbed during its act, it slaps with its broad, powerful palms. It enjoys conning people.
Pokédex Entry #282 – Gardevoir, the Embrace Pokémon. It has the ability to predict future events. They’re known for bonding closely with a single trainer, and then fiercely protecting them even at the expense of its life. It has the psychokinetic power to distort the dimensions and create small black holes.
Pokédex Entry #576 – Gothitelle, the Astral Body Pokémon. Space is distorted by its intense psychic power, and viewed through that space one can see stars thousands of lightyears away. It is capable of predicting the future by looking at the stars, and it can see the lifespans of trainers by looking at them. If it cries while looking at someone, it may mean they’re not long for this world.
Pokédex Entry #124 – Jynx, the Human Shape Pokémon. It constantly moves in a rhythm of its own, as if dancing. These dances are known to be alluring, causing people to shake their hips to the rhythm without noticing. It speaks a human-like tounge, yet it’s incomprehensible to us.
Pokédex Entry #424 – Lopunny, the Rabbit Pokémon. Extremely cautious, known to quickly bound off when it senses danger. It’s very conscious of its looks and grooms its fur with dedication, shedding said fur twice a year. If they are touched roughly, they deliver powerful kicks with their graceful legs.
Aaaaaaaaaaaand it took a mere few steps into the Game Corner before someone showed up in front of Claire with an offer in their hand.
‘Hello! Welcome to Worldedge City Game Corner! This is your first time at our establishment, correct? Then, here’s our special deal for newcomers! For 1000P, get a shiny new Coin Case and 250 Coins! Normally, 1000P only nets you 50 Coins, so it’s a bargain!’
… So she says.
‘Remember, Coins cannot be translated back into P, they’re entirely for spending in our price-corner! Which, by the way, feel free to browse on your right~!
I hope you’ll have a great time at our Game Corner!’ So she said, before going off to talk to the next new customer coming in.
Coin Case + 250 Coins - 1,000P (first time buyers only)
50 Coins - 1,000P
500 Coins - 10,000P
Smoke Bomb - 800C
Miracle Seed - 1,000C
Charcoal - 1,000C
Mystic Water - 1,000C
Yellow Flute - 1,600C
Treecko Doll - 1,000C
Torchic Doll - 1,000C
Mudkip Doll - 1,000C
Silk Scarf - 1,000C
Wide Lens - 1,000C
Zoom Lens - 1,000C
Metronome - 1,000C
TM13 Ice Beam - 10,000C
TM24 Thunderbolt - 10,000C
TM26 Earthquake - 10,000C
TM29 Psychic - 10,000C
TM30 Shadow Ball - 10,000C
TM35 Flamethrower - 10,000C
Nidoran (♂/♀) - 500C
Ekans - 750C
Sandshrew - 750C
Cubone - 1,000C
Abra - 1,500C
Jigglypuff - 2,000C
Wynaut - 2,500C
Clefairy - 7,500C
Scyther - 5,500C
Pinsir - 6,500C
Pikachu - 2,222C
Mr. Mime - 3,333C
Eevee - 6,666C
Porygon - 9,999C
Beldum - 20,000C
Larvitar - 20,000C
There’s a woman playing various games over there, drawing the chatter of all the people around her. Curiousy, Claire has seen this woman before, albeit not in the flesh.
She hums for herself, throwing her hands around as the games of supposed chance align to her desires, outplaying the players and dealers alike, all while maintaining a phenomenal grace…
‘The Queen of Contests is a regular here at the Game Corner,’ someone commented.
‘Turns out she doesn’t win against everyone just in contests, but in games of all the likes. I can’t remember ever seeing her lose…’
‘So bright… I’m so blessed to see Queen Valerie here in the flesh…!’ … So it is.
What will Claire do here?
1. Slot Machines. 1 to 15 Coins per try. More coins bet = higher chance to win. 2. Roulette. 3 to 30 coins per play. More coins bet = more coins won. 3. Card Games. 5 to 50 coins to play. More coins bet = more coins won. 4. Voltorb Flip. 15 to 30 coins to play. More coins bet = more coins won. 5. Dodrio Races. 1+ coins to play. Winnings depends on the odds! Bet on the likely or bet on the unlikely? 6. Price Corner. Buy things with your earnings! 7. Challenge the Queen. … Will you, really?
Or, if she’d like to head off somewhere else.
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grows, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rises. You are now in Worldedge City.
Isson’s largest city. It grew into place at both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have easier time feeling at ease with the world, and the laws of gravity doesn’t apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district have their own Pokémon Center and Pokémart, but otherwise have their own unique features.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things.also 6.3. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge.
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently in the Entertainment District.
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…? 6. A place you’re too young to visit…
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
… Then there’s Mt. Edge, splitting the city in half, the ominous peaks having something unfriendly in their jagged shapes to deter any potential hiker wishing to take on its tunnels…
To reach the Northern Districts, you’ll need a Abra to teleport you or walk through the tunnels of Mt. Edge.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Using elevators or teleportation Abras, one can easily access the other districts around Worldedge City, so here’s the other options.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but. 7. Claire Specific: Entrance to Factory. Uxie showed a path into a not-so abandoned factory.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
Eryn dodged her way into the mountainous rocky cavern, avoiding Geodudes and Gravelers on the way. She successfully managed to get past the brawl, and fortunately discovered that the Zubats behind her was pretty hesitant to continue on this path. The “why” of matters not immediately important, Eryn proceeded to go down the path the Graveler had rolled. She’d quickly discover that the natural light of Wet Caverns originated from its water, and as such, down here it quickly became very, very dark. Fortunately, Dei’s presence made that less of an issue, and she could continue regardless, assuming she was prepared to occasionally cast herself out of the way as that was not the only Graveler that was going to come rolling down. There was the sound of an explosion somewhere in the distance of the caves…
Finally, she arrived to what could best be described as some tunnels. They were not exactly straight or even, more curving a bit as they wanted, only sometimes passing by one another. A chain of tunnels that could allow Eryn to climb a bit however she wanted. Honestly, they seemed more like something a Pokémon of some kind had created, rather than a naturally occurring cavern. That, and… a tiny Pokémon stuck its head out. The little bump in the ground stared up at her curiously, and then called to her happily.
‘Diglett!’
Pokédex Entry #50 – Diglett, the Mole Pokémon. They live underground and spend most of their time submerged. It’s weak to light, and will only pop up where shielded or in caves. They often exist a mere yard underground eating roots. They’re often raised on farms, because soil dug through by Digletts is left perfectly tilled for growing healthy crops.
… And that’s when the tunnel suddenly started shaking. Something… was approaching. Something large was burrowing its way through the tunnels, getting closer, turning a corner, and-
And it’s absolutely huge rocky face just turned a corner and gazed down at the really tiny in comparison Eryn that had just walked into its territory. A giant rock snake gazed at her where she was in its way.
Pokédex Entry #95 – Onix, the Rock Snake Pokémon. It lives deep underground, and it burrows through earth at a staggering 80 km/h in search of food, and it grows harder as it collects material while digging. A magnet in its brain keeps track of which direction it is travelling. The tunnels it creates behind it as it burrows are often used as homes for other Pokémon.
‘Diglett!’ Diglett happily called to the giant Onix. Onix did not react.
… Now, what would Eryn do?
Wet Caverns
The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are…
Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back Retreat back to the previous crossroad. Specify further if you know where you’re going. 4. Delve Deeper. Attempt getting deeper inside the caverns. Specify further if you know where you’re going. 2.1. Onix Tunnels. Not made by human hands, they’re difficult to traverse. But maybe they lead somewhere? 2.2. Trial and Error. Just search until you find the exit! 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you.
Erika inspected the garden. There’s a bunch of seeds for sale which trainers could then plant in their own ground to indefinitely grow their own berries, assuming they wanted to spend the time and energy doing that. She also went and watched a couple battles at the gym. She wasn’t allowed to watch the Gym Leader fight, you need the badge to get to peep on that kind of battle, but she was able to see a few normal challengers going up against the Gym Trainers. And, indeed, Daisy was there, as she had said she was, standing as the second out of three Gym Trainers. No Vivillon, though.
Erika then went and purchased some things at the store.
After that, Erika turned and headed north-west from the village.
She arrived to…
Mountain Valley
Pressed in between Mt. Strength and Mt. Chill, the Mountain Valley are a set of highlands that someone decided to make a thin but traversable road that can be travested by walking. At the edge between where it’d be too cold to climb due to cold, this mountainous region is filled with green hills with plenty of grass and plenty of winds. Here, many bird-Pokémon enjoys floating on the winds or eating small bugs in the many botches of grass around in this area reasonably untouched by human hands. In the north, the jagged peaks of Mt. Strength looms, but to the south the far taller frozen mountain range of Mt. Chill towers above… but that doesn’t affect those who travel this windy road right now.
There’s plenty of bird Pokémon about, but they aren’t the only ones around. Here’s a few of the most common about.
Pokédex Entry #16 – Pidgey, the Tiny Bird Pokémon. They are docile Pokémon that avoid fighting, kicking up sand in an enemy’s face or using Whirlwind to avoid battles. They have sharp senses of direction, capable of finding their nest or destination from very large distances. They inhabit tall grass where they search and prey on small bugs.
Pokédex Entry #21 – Spearow, the Tiny Bird Pokémon. It eats bugs in grassy areas. It cannot fly very high, but uses its wings to blow insects out of grass for easy pickings. It’s very territorial, and its reckless nature means it will stand up to even far tougher opponents to defend its claim. It has a loud cry it uses to warn other of its kind of danger.
Pokédex Entry #276 – Taillow, the Tiny Swallow Pokémon. Many Taillows are young, just leaving the nest, and may cry in loneliness at night. It feeds off bugs and crops in forests and plains. It’s a very gutsy Pokémon, known to bravely take on tough foes. It likes warmer climates and will migrate during cold seasons.
Other than birds, the landside is absolutely teeming with goats. Or, that is, Skiddos.
Pokédex Entry #672 – Skiddo, the Mount Pokémon. It is believed to be one of the first Pokémon to start living with humans in harmony. It is known to have a placid disposition, and only really battle if used by a trainer. If it has sunshine and water, it doesn’t need to eat, because it can generate the energy it needs to survive from the leaves on its back.
So. What will Erika do here?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Though most people around here seems to just be people enjoying the view together or alone. 4. Talk. There are some people around, enjoying the evening in the woods. Maybe speak with them if you want. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific: Climb. Not the recommended path onto Mt. Strength, but it looks like you could theoretically climb with the right tools. Mt. Chill is way too steep, though.
Connected areas: Stillwood Village. A village hidden inside a forest, connected by the Mountain Valley road. Route 10. The farmlands feeding Worldedge City awaits to the east, giving a mystic feeling.
Seabreeze found someplace that had a bunch of fish of some kind, then used Paradise’s bananas as bait and sent out his line in the direction indicated to him by Jonathan…
‘Ye might wanta be careful drawing gatherings of fish, they might turn out ta be- oh,’ the fisherman said, before her threw himself to the side. Because, the whole pack of fish suddenly streamed alongside the underside of the line, and-
‘CARVACARVACARVA-!’
Pokédex Entry #318 – Carvanha, the Savage Pokémon. Territorial and vicious, they’re known to swarm and attack anything that enters their territory. Their strong jaws and sharp teeth are known to have the power to tear out boat hulls. However, when on its own, they turn extremely timid.
- a whole pack of Carvanha jumped out of the water, seeking to consume the hook, line and sinker in its entirety. Very soon one of their sharp teeth cut the line and they swam away with the banana.
‘Ye,, uh, careful, there,’ the fisherman simply said.
Now, then. For attempt two to ten.
Yeah, unfortunately using better bait did not persuade the most common fish in the pool not to eat the bait before any rarer Pokémon could have a chance to.
Onwards, then, to the ranches!
Skylar eventually arrived to the ranches. They’re a gathering of barns and houses, surrounded by fields of crops and grass-fields. There were scarecrows of some kind dangling in the fields, while in other fields Pokémon were grazing. Here and there are Mareeps, the occasional Miltank strolling about and a ton of Torchic over at that henhouse with a couple Combusken. Because they’re seriously the only hen Pokémon.
Pokédex Entry #179 – Mareep, the Wool Pokémon. It rubs together its coat of wool to generate static electricity that is stored in its fleece, which can more than double in size with enough electricity. This is how it keeps warm, so it discharges the electricity come summer when it’s not needed. The bulb on its tail grows more brightly the more electricity is stored.
Pokédex Entry #241 – Miltank, the Milk Cow Pokémon. It produces five gallons of milk on a daily basis. Its milk is highly nutritious and seem to help combat sickness. While healthy, it is high in calories and should be accompanied by healthy exercise. It is naturally calm and prefer not to fight, but is known to violently roll at enemies if endangered.
Pokédex Entry #255 – Torchic, the Chick Pokémon. It has a flame that burns within its body, which it can take advantage of to spit fire at foes. It is famous for being one of the most comfortably warm Pokémon to hug, thanks to the warmth and fluffy coat. It’s known to struggle in darkness.
Pokédex Entry #256 – Combusken, the Young Fowl Pokémon. It toughens up its legs running across fields and mountains. It legs possess both speed and power, said to be able to deliver ten kicks a second. During a battle, the hot flame in its body increases, allowing to spew powerful fire from its beak.
‘Hey! Young trainer!’
A farmer approached Skylar as he came into the ranching area. There was a light smile on the farmer’s lips.
‘You’re just in time! Do you want to work for me? I need to leave for a while, and I need someone to keep my ranch safe. There’s a bunch of birds that wants to feed on my crops, and my scarecrows just aren’t helping! There’s also a bunch of foxes that like to catch my hens, so watch out for that. There’s also snakes, who can come from unexpected angles, careful. Oh, and there’s wolves… I think they’re wolves… and little lions among them trying to take my sheep, so if you could take that into account, that’d be nice.’
‘Here’s a rough drawing of the situation,’ the farmer said, handing over a piece of paper… that Skylar obviously couldn’t see well what was on himself, but still…
‘Do this for me, and I’ll pay you 7,500P. I’ll deduct a bit for each time you fail. Please, assist me! Save our ranch!’
So the farmer asked.
Would Skylar accept the job?
Otherwise, here’s Highhill Town again.
Highhill Town
Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on.
One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common.
It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Docks. For fishermen or perhaps a ticket across Route 14. 6.5. Ancient Rocks. Of completely unknown origin, ancient writing on them. 6.6. Ranch. There are ranches around Highhill, if you stand to gain from them. 6.7. Move Changer. We can guess from the name, but what can this man do? 6.8. Mayor’s House. If you see reason to visit, it’s right by the rocks.
Connected areas: Route 1. To the south, is the common route of first journeys. Green and straight. Route 3. To the north, the route to Rainrock or the Silent Shrine. A wet woodland. Route 14. To the east, the lake known as the Dragon Lake, potentially for crossing. Path to Silent Shrine. To the west, the Silent Forest and the path to the shrine within.
‘I-I’m not seeing Pokémon as tools!’ Jonas objected, looking horrified at the implication. ‘My Vanillite… was released by her trainer in the midst of Redcoast City. I saved her, when nobody else would, as she was melting in the hot streets… I’ve been caring for her and been her friend ever since!’ Jonas attempted, Vanillite floating about looking at him in worry as he did. ‘It’s just that… some Pokémon are classified as dangerous to humans, but…’ It did look like Jonas had something complicated on his mind.
Amelia made things easier, however, by giving him a separate thing to focus on. The boy. Jonas nodded with determination. ‘… I will! When he’s free, I shall look after him!’ So he decided.
Then, after that. Aegislash listened to what Amelia had to say, silently and solemnly. At the end of it, the Pokémon simply made a slight, sagely nod, which involved the whole sword-and-shield Pokémon tilting a bit forward.
‘If so my master has decreed, then I will allow such to come to pass. My second duty will become my primary, and that is to ensure these tombs remain a haven to the Pokémon that inhabit them, as well as preserving the history that are contained within these walls. I have no regrets.’ so the young boy next to the Aegislash said, obviously conveying Aegislash’s words.
In the background, the rest of the Team Virtue forces were heading back, Ivory throwing a frown at Jonas who seemed to have decided to remain, while the ghosts of Old Tombs headed back in to where they belonged. Oscar had started dashing over the hill, towards where in the distance the hole in the ceiling that Cresselia had made and Pangoro had expanded still existed. Clearly, he wanted to see what was going on over there.
So, what would Amelia and Dawkin do now?
Old Tombs
A perfect mix of sand, civilization and senescence. The old tombs are once grand halls construed out of a rocky interior decimated by time. Old buildings still stand, magnifique in their architecture and proud in their stature, showing the grace of a time long by. The halls lead deeper, but many of the passages are blocked by the sands of the desert, which has leaked inside through unintended openings that has broken up by time or digging. Who knows what kind of wonders await down inside the different buildings that still stand down here, or what kind of creatures still stirr in the wake of the civilization that once stood here. Because all the writings and discoveries that have been decoded here point to the same thing; these are tombs. Magnificent and deep tombs that lead who knows where, protected by the same protectors that once protected the civilization above ground as well.
These protectors still walk these halls, threatening those who would wander them.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Or, like, researchers. 4. Talk. People can be chatted with. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Inhabitants. Aegislash is still around, as is Gengar and Cofagrigus. And this girl, her dad is further in. Roderick is over there, if that. Yeah. 10. Search the Tombs. Who knows what kinds of things have been hidden away in these mildly dangerous depths…!? 11. Joshua and Darkrai. Is still a thing. We did sort of agree that’s one epic battle that can happen off-screen, though.
Connected areas: Route 7. The desert is right outside.
Mariette spent a while using portals to examine the different islands, disguised somewhat by Eli’s Darkness magic. It wasn’t the most optimal of scouting techniques, as anyone with Third Eye could still detect their magic and Third Eye was a bit too common for Mariette’s tastes, but given the circumstances they were in it was something they’d simply have to accept.
Eventually, the scanning was done and a message was given to the forces on the island they had started on, before Mariette emerged from a portal on a currently unoccupied part of the main island. So, it was a tropical paradise, pretty much, and more people were arriving…
‘It could be a trap, of some kind. Draw everyone to the main island… but if they wished any harm upon us they could have done that without drawing us from one island to another,’ Eli analyzed, gazing around with her own Third Eye. ‘My Third Eye isn’t giving me any clues, and we’ve already searched mostly everywhere. Mistress, what do we do?’ Eli asked, looking over at Mariette.
‘…’ Mariette stared silently down into one of the pools available. So… people enjoyed soaking themselves in these pools for their own pleasure, did they? This was what people thought of when they thought “luxury”...
‘… Mistress?’ Eli asked, tilting her head.
‘… Let’s take a bath,’ Mariette declared, to Eli’s surprise, the reflective witch putting Bunny to the side so that she could lower herself gently down into the water, letting the fluids swirl around her body and embrace her. It was… comfortably warm… Mariette blushed a little as she got her shoulders under the water, staring down at her own reflection. Eli looked down at her, and gave a little smile.
‘As you wish, Mistress,’ Eli simply said, and then gently put her slime body down into the water as well, controlling her body to ensure her body didn’t disperse in the bath. Then, it was Mariette and Eli in a pool, silently enjoying a warm bath on a tropical paradise.
‘This… is nice,’ Mariette silently stated.
‘Yes, yes it is, Mistress,’ Eli replied, still smiling.
‘A challenge to get to the center island without getting wet?’ Victoria asked, with one raised eyebrow.
‘Hey, are we five already disqualified then? We already bathed!’ Suzette asked with a grin, meaning herself, Ronja, Taihei, Josefin and Lea.
‘I-I’m sure they’re nice enough to only count it if we get wet while trying to complete the challenge!’ Josefin said, eyes wide and slightly panicking.
‘Wouldn’t count on it,’ Taihei said, gazing away for the moment.
‘Hmpf. How childish,’ Lea shook her head a bit. She then took off into the skies with Wind-magic, crossing the waters on her own towards the main island.
‘Regardless. Have we decided we’re crossing?’ Freya asked, looking about at the present individuals.
‘Yeah! All the fun is gathering at the main island, and I want to be there!’ Mayra called out, eyes wide and excited.
‘Alright. As sub-commander, I then declare. Ronja, Suzette and me will be one group, the group the people of Penrose already know are hostile,’ Freya said.
‘Only a portion of them~’ Ronja said, the spider-girl giving a little playful smile.
‘Others already know Victoria, Jelena and Mayra know each other. Tullia, I’m assigning you to look after the three of them,’ Freya continues, looking over at the named group.
‘Me?’ Tullia asked in surprise. She quickly regained her cool. ‘Alright. I’ll do my best.’
‘What? We don’t need looking after!’ Jelena complained with a frown.
‘Yes, we do,’ Victoria said with a shrug, getting Jelena to glare at her.
‘Ahahahahaha! This is going to be so much fun!’ Mayra called, jumping on the spot.
‘Taihei, Josefin, you’re a group, because…’ Freya started, looking over at the two.
‘Because only I am lucky enough to survive being paired with Taihei,’ Josefin nodded, still looking a bit scared.
‘Let’s go, then,’ Taihei grabbed Josefin’s hand, making the girl flinch a bit, before both of them rose from the ground and flew by some unseen method over the waters.
Of course, various spontaneous mini-tsunamis and underwater geysers tried to wet the two on the way, but Taihei’s significant magical protection guarded them. Then a whale emerged trying to splash them on the way up, and then down. Then an octopus managed to grab Taihei's foot while she was defending against the whale's droplets. Realizing she had already gotten wet from the octopus tentacle, Taihei grabbed and threw Josefin safely ashore while Taihei was pulled into the depths by the octopus. Josefin was like ‘Taihei, nooooooooo’ and grieving for the comrade that sacrificed herself so Josefin could get ashore dry. Then there was something like a depth charge going off, and pieces of octopus drifted to the surface while Taihei climbed ashore at the beach to a Josefin that promptly hugged her.
‘And I guess I’ll be lifting you~’ Suzette said, letting yellow magical energy flow out and surround Ronja. ‘I only have around enough emotional energy inclined towards flight to get there once, but that’ll do, won’t it?’ Suzette declared with a smile.
‘Mm. Yeah, it’ll do,’ Ronja said, before the two of them lifted up, and took a detour to not look like they came from the same place. They'd arrive without complication.
‘Wait, how are we crossing, then?’ Jelena asked, frowning.
‘Oh, I’m sure you’ll find some way,’ Freya said, gazing towards the central island.
‘Sounds like you have a way already,’ Victoria commented, looking at their monster sub-commander.
‘Yeah. While this distance would be too far for basically any magical girl to jump…’ Freya told, crouching into a prepared position. ‘I’m not any magical girl,’
And with that, Freya thrust down with her legs and bolted off into the skyline with an absurd jump that sent a slight shock-wave over the four that remained. A small dot that was Freya could be seen in the sky for a moment, before she fell down towards the main island… only to splash down into the shallow waters a few meters shy of the shore. Because no magical girl can jump the gap. A blank-faced and freshly bathed Freya walked up on the shore, stretching for a moment due to feeling the impact of hitting the water. She then look around herself to see what was around her. She wasn’t going to socialize with anyone just yet unless they came and talked to her first.
‘Hahahaha! That was awesome! That’s an awesome jump! She didn't make it, but she’s sure stronger than I am!’ Mayra called with a laugh. ‘I wanna wrestle her!’
‘Don’t, you’ll lose. … Unless you use your flames, of course. You don’t get Freya’s kind of strength while retaining magical prowess…’ Jelena said with a sigh, then looked across the waters. ‘But now I’m really curious as to how the four of us remaining will cross.’
Tullia and Victoria exchanged a look, Tullia transferring the plan with no need for spoken words, and Victoria smirked.
‘Stand back, me and my partner has this covered,’ Victoria said, a touch of pride in her voice.
‘Oh?’ ‘Oh-hoh!?’ the metal girl and the dragon girl made noises of interest, and Tullia nodded to Victoria. Then, Tullia called forth her staff, and…
‘By the power of the Bifrost!’
‘Freeze solid!’ Victoria called out after Tullia, and the two ice-girls sent forth a powerful directed freezing beam which was directed directly down into the ocean. It froze the outer layer of the water, even building walls to the left and right to prevent splashing water from getting over and splashing those trying to cross the bridge.
‘Follow us! This is a continuous operation, we’ll need to continue freezing until we’ve reached the other side!’ Tullia called, starting to walk, staff and beam maintained before her.
‘Yeah, gotta maintain the spell so it doesn’t melt beneath your feet~!’ Victoria said with a grin, following Tullia, freezing any water that was about to overcome their barriers.
‘Well, suppose that works,’ Jelena stated, putting her arms behind her head and walking onwards over the ice bridge, then almost slipping and using her metal magic to put spikes under her feet and then continuing.
‘Hahahahaha! We’ll get to the island dead last!’ Mayra laughed, but yet happily started walking along the ice bridge they were creating, and would arrive sooner or later.
Strange. Exceedingly strange, thought the tiny girl that ran about inside the little house she had been placed inside. Her patron was gone, he hadn’t been taken along with her, but she herself had woken up here along most of her stuff and some additional things that she hadn’t had before this, and then this strange creature appeared before her and told her that a bunch of customers were going to arrive. Well. Better just get her shop ready to open! Not the way she had imagined her grand opening day, but HEY! She was nothing if not adaptable!
‘OKAY! Brittany’s Bewitched Beach Boutique is ready to roll!’ Brittany announced, holding a bat out over the register into the store, which was for some reason placed in the middle of a tropical paradise. Also, Brittany was in a swimsuit and a fancy hat. Which was curious, but Brittany wasn’t about to pay it any additional mind!
→
With that, Brittany ran over and turned the sign at the entrance from “Closed” to “Open”.
Though, you might want to wait for Ari’s next post before you visit.
Meanwhile. On island 3.
As the main party sailed away on a ghost ship, a single girl stepped out from the palm trees. A tall girl with long brown hair and glasses.
She looked around in slight confusion through her bespectacled eyes, having found herself in a swimsuit like everyone else.
Finding that the rest had left her behind not knowing she existed, she looked for anyone else.
<This list says that Katelyn should still be on this island? She can totally wake up finding this girl standing studying her curiously>
Otherwise, she noticed the sign with the challenge to get to the main island without getting wet.
She didn’t have any powers to get over that distance on her own.
That is, unless she…
She wandered in among the palm trees and started touching them.
The trees started to bend, crack, take new shapes, build themselves into…
Those who looked in that direction could suddenly see that the trees on the island of group 3 was shaping themselves into a giant palm-tree trebuchet.
‘But... They say Drifloons kidnap children... I didn't want you kidnapped... How would I have checked to ensure...? Hm...’ Jonas muttered, left on the ground pondering.
Assuming he was done with him, Aegislash released control of the nearby boy. The boy staggered a bit, and then was like ‘I-I think I'm just gonna get myself out of he-’
Then Amelia spoke to Aegislash, who focused back on her and promptly re-assumed control of the boy, whose expression went back from mild panic to stone-cold stare.
‘I will hear what you have to say,’ Aegislash said, through the boy.
Skylar didn’t find any more rare Pokémon on the way. He did find more of what he had already found, however, so some more training it was.
Seabreeze grew to level 11! Paradise grew to level 11! Celebrity grew to level 11! Celebrity learned Disarming Voice!
Just to balance things out.
So, Skylar headed down to the docks of Highhill Town. Doing so, he really left the town proper. Here, he could look out over the lake, and grasp an area that’s counted as a separate route entirely.
Route 14
It is most certainly a lake. A vast lake, that’d no doubt take quite a long time to walk around. The cliffs of Mt. Strength and Mt. Chill rises beyond the lake, and to the south are the cliffs that houses the Wet Caverns. Everywhere around the Dragon Lake lies forests, to the west and north and south, at the bases of the mountains and past. The surface of the water looks so peaceful, but way out there you know are the islands and creeks where dragons are known to roam. The places which the lake gets its name. Rain clouds are gathered in the north-west, over Route 3, as usual.
Also at the docks are numerous fishermen, fishing at the docks.
‘Oh? Ye want to try yer luck at fishin’ for dragons? Can’t promise you’ll pull up something so rare, but sure. Here, take this.’
Skylar obtained the Old Rod!
If he wanted it, that is. The rod is collapsable so it can take way less room than it would extended, but the quality is a little lacking. Still a fine and, by the looks of it, experienced fishing rod, however.
‘Ye can have it. I’ve got better ones. Though, regardless of yer rod, dragons are a once-half-a-year things we occasionally pull up. Don’t count on it.’ Apparently with his job considered done, the fisherman turned and kept fishing where he was.
If Skylar attempted using said Old Rod…!
Pokédex Entry #129 – Magikarp, the Fish Pokémon. While known for being extremely weak and washed away by even the weakest current, Magikarp can survive even in the most polluted of water. They’re incredibly fertile and have spread to waters all around the world. They jump fairly high, and older Magikarps are known to brave mountains with these jumps, seeking evolution.
A big red Pokémon was wiggling at the end of the rod, big oblivious eyes staring off into the vast distance signalling either untold wisdom or complete lack of it.
Did he expect anything else?
So that happened. Now, eventually the ferry would appear, offering a ride to either Lakewatch Town or Stillwood Village.
Lakewatch Town - 750 P Stillwood Village - 750 P
So that was an option. Otherwise, Skylar’s still in Highhill Town.
Highhill Town
Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on.
One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common.
It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Docks. For fishermen or perhaps a ticket across Route 14. 6.5. Ancient Rocks. Of completely unknown origin, ancient writing on them. 6.6. Ranch. There are ranches around Highhill, if you stand to gain from them. 6.7. Move Changer. We can guess from the name, but what can this man do? 6.8. Mayor’s House. If you see reason to visit, it’s right by the rocks.
Connected areas: Route 1. To the south, is the common route of first journeys. Green and straight. Route 3. To the north, the route to Rainrock or the Silent Shrine. A wet woodland. Route 14. To the east, the lake known as the Dragon Lake, potentially for crossing. Path to Silent Shrine. To the west, the Silent Forest and the path to the shrine within.
So, if she started down any of the available routes…
‘… has been confirmed in the area. It is our job to ensure whatever their plans are, they are to be shut down,’ a soft but strict female voice said.
‘You understand the gravity of the situation, I trust? We can’t let their kind do as they like,’ a considerably rougher, more irritated though still young male voice said.
‘Yes, sir!’ said a small group of other individuals. If Eryn peeked, she’d see that they were all dressed in white, basically.
‘Good. We need to split up to search effectively. Now, Judy and Joe, you’re our depths team, you need to-’
‘AAGH-!’ There’s a sudden scream as suddenly a bunch of Zubats swooped down on the assembled group.
‘Oh, c’mon, you can handle a bunch of Zubats! How are you supposed to handle Amethyst if you can’t handle Zubats!?’ the male said, frustrated.
‘B-but sir!’
‘Pokémon, out!’
With that command, numerous Pokémon came out and the sounds of a battle started.
So, there were two people in command of a bunch of grunts, fairly easily identifiable as the uniforms of Team Virtue.
They were in the river-path, on a patch of dry land which the river snaked past. Did Eryn want anything down here?
… So, down this rocky path, there were noises of rock against rock… which was mostly because there was a huge Geodude brawl going on. Rocks were being thrown at other rocks, annoyed dudes that tackled one another with little to no effect. There was also an incline and a descent, two paths that one led somewhat up and one led somewhat down… and there came a huge rock rolling down at amazing speed, taking numerous Geodudes with it. The huge rock that came rolling down had eyes.
Pokédex Entry #74 – Geodude, the Rock Pokémon. Found in fields as well as mountains. They commonly rest, half-buried in the ground and indistinguishable from normal rocks. There are always way more Geodude around than a traveler will notice. Stepping on one by accident may trigger their rage.
Pokédex Entry #75 – Graveler, the Rock Pokémon. A Graveler’s life consists of travelling up mountains feeding on their rocks to grow big, and then rolling down to the bottom to climb again. Due to their free and uncaring nature, they make some mountain trails very dangerous.
If Eryn was up for dodging Gravelers and avoiding these aggressive Geodudes, this was a possible path to continue, either up or down. Would she like to do something here.
So, travelling the path of the shallow waters where Surskits paddled along turned sort of dangerous when the moment Eryn put her foot in the shallow waters, the Surskits collectively turned and unleashed a wall of Bubbles in her directions, forcing her to fall back or suffer the dangers of letting Dei take numerous Bubbles moves onto him. Proceeding in this direction would require some form of plan to get past the Surskits, which serve as some formidable obstacle, for some reason. This while there were Zubats behind her, as well.
So, there’s a lake, a gentle lake with the occasional movement within. It’s a peaceful cavern, with a hole in the ceiling letting down sunlight. However, unless you can either ascend through that hole or dive through the waters, this appears to be a dead end. Those walls hardly look like they could be climbed by the regular human being, after all. Did Eryn have a plan for how to proceed here, or does she try an alternative route?
Wet Caverns
The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are…
Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back Retreat back to the previous crossroad. Specify further if you know where you’re going. 4. Delve Deeper. Attempt getting deeper inside the caverns. Specify further if you know where you’re going. 2.1. Follow the river. Left at split. There’s voices further in? 2.2. Rocky Path. Right then left. There’s sounds of rocks hitting each other. 2.3. Shallow Path. Right then forward. Surskits dashing around on a path of shallow water.. 2.4. Lake. Right then right. A lake, lit by an external source of light, alike sunlight? 2.5. Trial and Error. Just search until you find the exit! 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you.
Picking out the egg, Erza’d notice something. Didn’t it seem just a bit closer to hatching? He wouldn’t be sure what were the signs that told him so, but it sure felt like it.
So, Erza moved on to combat opposing Pokémon. However, there was something he quickly discovered.
Pokémon on this route is somewhat higher level than he is.
Poochyena VS Hunter. Poochyena started with a Sand-Attack, but Hunter had no trouble blasting the beast with an Ember through the sand. Poochyena ran in to bite, though Hunter could get in another Ember before then… but yikes, Poochyena’s Bite hurt! Another exchange of Ember and Bite left both Pokémon pretty beaten up. Hunter has about 18% health left. That’s when Erza lobbed a Pokéball, which hit the Poochyena and it rolled on the ground.
The ball rolled once. Then it rolled twice. And it rolled thriiiiice…!
Click.
Erza caught Poochyena!
Gender: ♂ Type: Dark Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 12 Moves: Tackle, Howl, Sand-Attack, Bite Ability: Rattled. Being hit by Bug, Ghost or Dark-type moves increases Speed. Held Item: None.
Currently at about 12% health.
New Pokémon caught! Erza earned 750 P!
Would you like to give a nickname to Poochyena?
Hunter grew to Level 11!
Second battle! So, Erza threw out Castform to battle Vulpix. Vulpix realized she was being drawn into battle… and called out into the air, suddenly summoning a powerful sunlight to the battlefield! … Which meant Castform suddenly transformed into his Fire-type form!
Noticeable Ability: Drought. Summons a harsh sunlight into battle.
This harsh sunlight decreased the power of Castform’s Water Guns… but it also meant that when Vulpix attempted to Ember him, it was Not Very Effective and Castform could just absorb the flames. Two Water Guns later, and Vulpix was in a bad shape while Castform was still lively in the flames. A Pokéball was thrown, hitting Vulpix and absorbing the Pokémon into it. Castorm has about 45% health left.
The ball rolled once. It rolled twice. It rolled thri-
-ice.
click
Erza caught Vulpix!
Gender: ♀ Type: Fire Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 11 Moves: Ember, Tail Whip, Roar, Baby-Doll Eyes, Quick Attack Ability: Drought. Summons harsh sunlight when called into battle. Held Item: Rawst Berry
Currently at about 7% health.
New Pokémon caught! Erza earned 1250 P!
Would you like to give a nickname to Vulpix?
Your party is full! Select one Pokémon to send to the PC.
Thirdly. Mareep VS Extraordinary. Erza guessed correct, his Duskull took a single- very painful -Thundershock that could then be Disabled. After that, Extraordinary Night Shaded over and over while Mareep panicked. The Mareep did shoot a Thunder Wave, paralyzing Extraordinary, but the Duskull showed no signs of that keeping her from Night Shading. Mareep used Cotton Spore and Growl to reduce Extraordinary’s speed and attack, neither influenced her Night Shade. Finally, upon the turn where Disable would be undone, Erza threw a Pokéball at the sheep. Extraordinary is at about 57% health.
It rolled on-
-ce, and then twice, finally thrice.
Click.
Erza caught Mareep!
Gender: ♀ Type: Electric Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 14 Moves: Tackle, Growl, Thunder Wave, Thunder Shock, Cotton Spore Ability: Static. May paralyze on contact. Held Item: None.
Currently at about 35% health.
New Pokémon caught! Erza earned 1000 P!
Would you like to give a nickname to Mareep?
Your party is full! Select one Pokémon to send to the PC.
Extraordinary grew to Level 11!
Now, Princess VS a Budew! … It wasn’t much of a match, especially since Budew rolled a 1 on the “what level are you” roll. Suffice to say, Budew attempted to Absorb on Princess, didn’t work, Princess made short work of the little plant and Erza could easily catch the Pokémon with a quick throw of a Pokéball. Princess is at 91% health.
The ball ro-
-lled once, then twice, then thrice.
Click.
Erza caught Budew!
Gender: ♀ Type: Grass/Poison Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 6 Moves: Absorb, Growth Ability: Poison Point. May poison on contact. Held Item: None.
Currently at about 21% health.
New Pokémon caught! Erza earned 750P!
Would you like to give a nickname to Budew?
Your party is full! Select one Pokémon to send to the PC.
Now, then. Finally, Vee and this female Eevee Vee managed to track down. The attempt to convince the other Pokémon ended in failure, albeit Eevee did seem pretty curious about Vee. So, a battle it was. The Wild Eevee started by Baby-Doll Eyeing, reducing Vee’s attack, but the opposing Eevee lacked Vee’s Adaptability, and so in the ensuing battle of tackles Vee held the advantage. However, the wild Eevee had more experience, turning things into a decently evenly match. But, his time with a trainer pulled through, and Vee turned to be the more skilled Pokémon in the end, the wild Eevee looking more tired than him when Erza threw the Pokéball.
The Eevee was absorbed into the ball, which then fell to the ground. Vee has about 27% health left.
‘Eevee-!’ the wild Eevee called out, spinning in place towards Vee, and then aiming to run in for another Tackle.
This is a nice time to mention that Eevee has some ridiculously low catch-rate.
What will Erza do?
Currently on…
Route 12
No fox-girls, I’m afraid.
Route 12 is a vast expanse that opens out west of Bigfjord City and north of Rainrock City. It curves around Mt. Strength towards the east, with the Fairsea waters awaiting right up north, and it serves as the primary route to travel between Worldedge and Pureplain. That, however, significantly downplays how wild this route can be!
Cliffs stand out from the otherwise grassy plains, remnants of Mt. Strength sticking out as huge bent rocky part-mountains with simple ramps allowing anyone to climb for an amazing view. Along the bottom of the valleys run clear rivers originating from the peaks of Mt. Strength, flowing down into Fairsea waters. On the top of many of the cliffs are little windmills, using the altitude to derive power from this shape of nature. In the bottom, following these roads along the Route 12 countryside, are also small homes dug into the sides of the cliffs by Pokémon, where both Pokémon and people live.
Route 12 is the main passageway to Redcoast and Pureplain, so there’s probably roads which trucks can drive wares from Bigfjord and Worldedge. There are many smaller roads for trainers next to these, where adventurers can feel like they’re on an adventure. To the west and north, Fairsea extends far, with the northern landmass and Magmagulf Volcano beckoning in the distance. The Travel Outpost, a dock for traversing Fairsea, stands to the north at the sea’s edge, at trainer’s disposal. To the south-east, Mt. Strength rises tall over the route, calling to potential hikers to climb it. Walking around is decently simple, but what’s the fun in that? At the base of Mt. Strength stands the Pokéball Factory, a robust building that looks somewhat out-of-place. Must have use of the minerals the mountain contains, perhaps?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Seek out trainers and battle them. 4. Talk. See if they can answer whatever questions you want answered. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Mountain River. There’s no place to actually climb Mt. Strength from this side, but that river goes deep… 10. Houses. Actual people have dug their way into the 11. Vee specific: Eevee habitat. Just an option. If Vee wants to go check on would-be home.
Connected areas: Route 11. To the south is the somewhat rainy route that connects to Rainrock and Redcoast City. Pokéball Factory. A robust building that probably produced the balls in your bag right now. Travel Outpost. A dock and a meeting place for those who wish to travel over Fairsea waters. Bigfjord City. At the end of Route 12, seaside, rises a grand, corporate city with large, black buildings… Route 13. A somewhat electrically charged route by the Power Plant, leading on to Worldedge City.
Claire dashed forth in the streets of Worldedge City, with quite a population wandering about that she needed to mind. She quickly opted to head for the more bustling Commercial District rather than the quieter Information District, and so (I’ll assume) paid the necessary 350P for teleportation to the other side. There, she found herself surrounded by so many shops and places with customers flocking towards the various places, but there was one place that stood out above all else. It was also where Claire was heading next.
Here was the Worldedge Department Store.
… Suffice to say, the place is absolutely enormous, with multiple levels, what feels like the population of an entire town walking about, and who knows what the heck else…
Lottery Tickets! - 400P
Monthly card on Abra teleportations - 3,000P
You can win a bike, Max Revives, gift-cards for a bunch of money to purchase things with… oh, and you can also buy a card that lets you use the Worldedge Abras for free for a month.
On the first floor, you find a place with more Pokéballs than you probably knew existed, as well as one fabulously huge standard Pokémart, called Trainers’ Market.
Pokéball - 200P
Great Ball - 600P
Ultra Ball - 1,200P
Heal Ball - 300P
Net Ball - 1,000P
Nest Ball - 1,000P
Lure Ball - 1,000P
Dusk Ball - 1,000P
Dive Ball - 1,000P
Fast Ball - 1,000P
Heavy Ball - 1,000P
Moon Ball - 1,000P
Level Ball - 1,000P
Love Ball - 1,000P
Friend Ball - 1,000P
Luxury Ball - 1,000P
Quick Ball - 1,000P
Timer Ball - 1,000P
Repeat Ball - 1,000P
You get a Premier Ball for free per 5 you buy!
Potion - 300P
Super Potion - 700P
Hyper Potion - 1,200P
Max Potion - 2,500P
Full Restore - 3,000P
Revive - 1,500P
Antidote - 100P
Paralyze Heal - 200P
Awakening - 250P
Burn Heal - 250P
Ice Heal - 250P
Full Heal - 600P
Escape Rope - 550P
Poké Doll - 1,000P
Poké Toy - 1,000P
Fluffy Tail - 1,000P
Repel - 350P
Super Repel - 500P
Max Repel - 700P
On the second floor is the Medicine Box, for things to feed your Pokémon to make them stronger, as well as the Battle Collection for things to power up your Pokémon temporarily in battle, and the TM Corner. For plenty of TMs.
Protein - 9,800P
Iron - 9,800P
Calcium - 9,800P
Zinc - 9,800P
Carbos - 9,800P
HP Up - 9,800P
PP Up - 9,800P
X Speed - 350P
X Attack - 500P
X Defend - 550P
X Accuracy - 950P
X Special - 350P
X Sp. Defence - 350P
Dire Hit - 650P
Guard Spec - 700P
TM28 Dig - 2,000P
TM70 Flash - 2,000P
TM94 Rock Smash - 2,000P
TM07 Hail - 2,000P
TM11 Sunny Day - 2,000P
TM18 Rain Dance - 2,000P
TM37 Sandstorm - 2,000P
TM17 Protect - 5,000P
TM20 Safeguard - 5,000P
TM33 Reflect - 5,000P
TM16 Light Screen - 5,000P
TM90 Substitute - 10,000P
TM38 Fire Blast - 30,000P
TM25 Thunder - 30,000P
TM14 Blizzard - 30,000P
TM52 Focus Blast - 30,000P
TM71 Stone Edge - 30,000P
TM15 Hyper Beam - 50,000P
TM68 Giga Impact - 50,000P
On the third floor, you find the Evolution Emporium, where all the things that can cause evolution has been gathered and sold for hefty prices. Also here is the Held Items Heist and the Power Market… So many strange things on sale for immense prices you can’t really count them.
Fire Stone - 3,000P
Water Stone - 3,000P
Thunder Stone - 3,000P
Leaf Stone - 3,000P
Moon Stone - 10,000P
Sun Stone - 10,000P
Shiny Stone - 10,000P
Dusk Stone - 10,000P
Dawn Stone - 10,000P
Deep Sea Scale - 20,000P
Deep Sea Tooth - 10,000P
Dragon Scale - 40,000P
Up-Grade - 40,000P
Dubious Disc - 60,000P
King’s Rock - 60,000P
Metal Coat - 20,000P
Electirizer - 10,000P
Magmarizer - 10,000P
Protector - 10,000P
Reaper Cloth - 10,000P
Sachet - 10,000P
Whipped Cream - 10,000P
Oval Stone - 10,000P
Razor Claw - 10,000P
Razor Fang - 10,000P
Eviolite - 30,000P
Light Ball - 10,000P
Lucky Punch - 10,000P
Metal Powder - 10,000P
Quick Powder - 10,000P
Soul Dew - 10,000P
Stick - 10,000P
Thick Club - 10,000P
Choice Band - 20,000P
Choice Scarf - 20,000P
Choice Specs - 20,000P
Binding Band - 20,000P
Damp Rock - 10,000P
Grip Claw - 10,000P
Heat Rock - 10,000P
Icy Rock - 10,000P
Light Clay - 10,000P
Smooth Rock - 10,000P
Terrain Extender - 10,000P
Big Root - 20,000P
Leftovers - 20,000P
Shell Bell - 20,000P
Absorb Bulb - 20,000P
Assault Vest - 20,000P
Expert Belt - 20,000P
Life Orb - 20,000P
Metronome - 10,000P
Muscle Band - 10,000P
Scope Lens - 10,000P
Wide Lens - 10,000P
Wise Glasses - 10,000P
Zoom Lens - 10,000P
Lagging Tail - 5,000P
Quick Claw - 10,000P
Focus Band - 10,000P
Focus Sash - 20,000P
Fire Orb - 5,000P
Toxic Orb - 5,000P
Sticky Barb - 5,000P
Iron Ball - 5,000P
Black Sludge - 5,000P
Ring Target - 5,000P
Adrenaline Orb - 5,000P
Air Balloon - 5,000P
Amulet Coin - 50,000P
Bright Powder - 20,000P
Destiny Knot - 5,000P
Float Stone - 5,000P
Protective Pads - 20,000P
Rocky Helmet - 20,000P
Safety Goggles - 10,000P
Shed Shell - 10,000P
Smoke Ball - 10,000P
Cleanse Tag - 10,000P
Everstone - 5,000P
Soothe Bell - 10,000P
Macho Brace - 15,000P
Power Weight - 10,000P
Power Bracer - 10,000P
Power Belt - 10,000P
Power Lens - 10,000P
Power Band - 10,000P
Power Anklet - 10,000P
On the fourth floor, everything takes more playful colours as uncountable dolls and decorative pieces are for sale. Aside from the dolls and decorations, assume also that whatever accessories for Pokémon to just be visually presentable is also for sale here.
Pichu Doll - 2,000P
Pikachu Doll - 2,000P
Marill Doll - 2,000P
Jigglypuff Doll - 2,000P
Duskull Doll - 2,000P
Wynaut Doll - 2,000P
Baltoy Doll - 2,000P
Kecleon Doll - 2,000P
Ralts Doll - 2,000P
Azurill Doll - 2,000P
Skitty Doll - 2,000P
Swablu Doll - 2,000P
Abra Doll - 2,000P
Snubbull Doll - 2,000P
Gulpin Doll - 2,000P
Cyndaquil Doll - 2,000P
Chikorita Doll - 2,000P
Totodile Doll - 2,000P
Absol Doll - 2,000P
Meowth Doll - 2,000P
Clefairy Doll - 2,000P
Ditto Doll - 2,000P
Smoochum Doll - 2,000P
Elekid Doll - 2,000P
Togepi Doll - 2,000P
Substitute Doll - 2,000P
Munchlax Doll - 2,000P
Bonsly Doll - 2,000P
Mime Jr. Doll - 2,000P
Mantyke Doll - 2,000P
Buizel Doll - 2,000P
Chatot Doll - 2,000P
Venusaur Doll - 6,000P
Charizard Doll - 6,000P
Blastoise Doll - 6,000P
Rhydon Doll - 6,000P
Lapras Doll - 6,000P
Snorlax Doll - 6,000P
Wailmer Doll - 6,000P
<Pokémon> Doll - 3,000-7,000P (any Pokémon you like, they probably have it!)
The 6,000P dolls are frickin’ huge.
Pika Cushion - 1,000P
Round Cushion - 1,000P
Zigzag Cushion - 1,000P
Spin Cushion - 1,000P
Diamond Cushion - 1,000P
Ball Cushion - 1,000P
Grass Cushion - 1,000P
Fire Cushion - 1,000P
Water Cushion - 1,000P
Kiss Cushion - 1,000P
Pokéball Poster - 1,000P
Green Poster - 1,000P
Red Poster - 1,000P
Blue Poster - 1,000P
Cute Poster - 1,000P
Pika Poster - 1,500P
Long Poster - 1,500P
Sea Poster - 1,500P
Sky Poster - 1,500P
Kiss Poster - 1,500P
Surf Mat - 2,000P
Thunder Mat - 2,000P
Fire Blast Mat - 2,000P
Powder Snow Mat - 2,000P
Attract Mat - 2,000P
Fissure Mat - 2,000P
Spikes Mat - 2,000P
Glitter Mat - 2,000P
Jump Mat - 2,000P
Spin Mat - 2,000P
Green Mat - 3,000P
Red Mat - 3,000P
Blue Mat - 3,000P
Flat Mat - 3,500P
On the top floor, they sell a bit more general things, with things that perhaps would benefit those who aren’t even trainers. For the sake of building bases, someone would say? Also up here’s the bike shop, and a vending machine. Because they know you’re probably thirsty by now.
Mud Ball - 200P
Cardboard Boxes - 200P
Trash Can - 500P
Fence - 500P/meter
Tire - 800P
Solid Board - 2,000P
Berry Tree - 2,000P
Sand Ornament - 2,000P
Standing Stone - 3,000P
Breakable Door - 3,000P
Slide - 3,500P
Candlestick - 4,000P
Cupboard - 1,000P
Refrigerator - 1,000P
Pretty Sink - 3,000P
TV - 3,000P
Round TV - 4,000P
Cute TV - 4,000P
Sleeping Bag - 1,000P
Bed - 2,000P
Cute Bed - 3,000P
Giant Bed - 5,000P
Red Scroll - 4,500P
Blue Scroll - 4,500P
Green Scroll - 4,500P
Dojo’s Scroll - 4,500P
Mini Castelia - 6,000P
Mini Lumiose - 6,000P
Mini Worldedge - 6,000P
Bike - 2,000P
Acro Bike - 3,000P
Mach Bike - 4,000P
Fresh Water - 200P
Soda Pop - 300P
Lemonade - 350P
‘Hmpf, isn’t the stuff around here all so expensive, don’t you think?’ said some female trainer looking over the Evolution Emporium.
‘Well. If you really want to, I suppose you’d have to find it out in the wild. That’d be a lot cheaper,’ a companion to her said.
‘Eeeeh… But that’d be a ton of effort, and I don’t even know where to look…’ the girl complained, frowning at the wares.
‘We do have an Information District in town. If you check there, they’d surely know where to find the things,’ a second companion suggested, giving her a smile.
‘For sure. And, if we have Marilyn do some divination for us, she can help give a boost of luck to find it, too!’ the first companion suggested as well.
‘… Isn’t hiring her going to make things even more expensive?’ the girl asked, looking across the things.
‘Depends on the item…’ … Their discussion continued.
There’s clothing stores around, too, of course, but the GM is frankly not very good at clothes, as such, feel free to decide what kinds of clothes Claire could find for herself yourself for 2,000P, if so desired.
So. What’s Claire interested in, now?
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grows, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rises. You are now in Worldedge City.
Isson’s largest city. It grew into place at both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have easier time feeling at ease with the world, and the laws of gravity doesn’t apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district have their own Pokémon Center and Pokémart, but otherwise have their own unique features.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things.also 6.3. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge.
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently in the Commercial District.
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…? 6. A place you’re too young to visit…
… Then there’s Mt. Edge, splitting the city in half, the ominous peaks having something unfriendly in their jagged shapes to deter any potential hiker wishing to take on its tunnels…
To reach the Northern Districts, you’ll need a Abra to teleport you or walk through the tunnels of Mt. Edge.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Using elevators or teleportation Abras, one can easily access the other districts around Worldedge City, so here’s the other options.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but. 7. Claire Specific: Entrance to Factory. Uxie showed a path into a not-so abandoned factory.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
'Hm. I think I’d like to check out Route 3 a bit. I have a bunch of Pokéballs already, and I think I need to get a bigger team. Rotom’s not exactly helping, after all. After that, maybe I’ll take on the Gym. Maybe. In any case, sure. We’ll meet by the Gym,' Vivia said, nodding to Skylar as they momentarily parted ways.
First he headed to the Pokémon Center, which had its own small crowd of people hanging out. Skylar headed to Nurse Joy, who-
‘Hello, and welcome to the Pokémon Center. Would you like to rest your Pokémon?’
Assumingly, yes.
‘Okay. I’ll take your Pokémon for a few seconds, then.’
She’d then accept the Pokéballs and put them into the machine, and…
‘Thank you for waiting. We’ve restored your Pokémon to full health.’
She says as she hands the Pokéballs back. She then bows to her customer and gives a friendly smile.
‘We hope to see you again!’
However, after that, Skylar asked about rare Pokémon around here.
‘Around Highhill? There’s more outside Highhill than inside, but if you look into the trees and bushes you could find some Karrablasts and Shelmets that other trainers might have missed!’
‘You can find the occasional Bulbasaur on Route 1, if you look reeeaaal closely,’ another trainer close by inserted, just because he overheard. He then moved on.
After that, Skylar went to the Pokémart, and bought himself 10 Pokéballs. He gets a Premiere Ball as a bonus. The clerk looked at him a bit in surprise at the question…
‘Um. Well, occasionally, you can fish up young dragons by the water-side… But we’re talking VERY rarely, and you probably need a Super Rod…’ the clerk replied to Skylar, looking a bit hesitant.
The only birds found in Highhill Town are Pidgeys, unfortunately. They’re commonly seen hunting whatever Caterpies are found nearby.
Pokédex Entry #16 – Pidgey, the Tiny Bird Pokémon. They are docile Pokémon that avoid fighting, kicking up sand in an enemy’s face or using Whirlwind to avoid battles. They have sharp senses of direction, capable of finding their nest or destination from very large distances. They inhabit tall grass where they search and prey on small bugs.
Pokédex Entry #10 – Caterpie, the Worm Pokémon. It has a great appetite and eats green leaves larger than itself. Its feet has suction cups allowing it to climb on any surface. If attacked, it can release a stench from its antenna to ward off attackers. It is known to grow fast, and will create a cocoon out of silk for itself to evolve.
The reason for the local Machop and Timburr population is that Highhill Town requires plenty of work with the crops surrounding the town, and these strong though low-leveled wild Fighting-types are more than happy to help, be it with plowing or carrying the results! The effort is its own reward! Now all are wild, but quite a few are, and willing to take on a trainer!
Pokédex Entry #66 – Machop, the Superpower Pokémon. A Machop is built up by a special muscle, which despite its size makes it stronger than 100 humans and will never tire no matter how much it strains itself. This combined with their general availability makes them a common choice for helping humans with manual labours.
Pokédex Entry #532 – Timburr, the Muscular Pokémon. They make habits of training themselves by carrying square logs and wielding them as weapons. They’re know to appear at construction sites and helping with the carrying. They pick bigger logs as they get stronger, and when they can handle any log without problem, they’re close to evolving.
Other than that, if Skylar followed the instructions of Nurse Joy and the Pokémart clerk, he could find Karrablasts and Shelmets in the trees or under rocks or in pools of water near the edge of Route 3 or by the shoreline of Dragon Lake.
Pokédex Entry #588 – Karrablast, the Clamping Pokémon. They live in fields and forests, hiding in tall grass or trees. When threatened, they’re known to spit acidic liquid to drive attackers away. If bathed in electricity together with a Shelmet, both will evolve.
Pokédex Entry #616 – Shelmet, the Snail Pokémon. Commonly found in bogs or similarly wet areas. It closes its shell to protect itself from attacks. It also produces and spits out a poisonous, sticky liquid. If bathed in electricity together with a Karrablast, both will evolve.
And that’s about what he’d find here. He wouldn’t find any dragons searching like this, so yes.
Now. Training.
Seabreeze has no trouble against any present Pokémon. He’s more than capable of handling all the bugs and all the fighting-types. He got stronger.
Seabreeze grew to Level 10!
Paradise would have some trouble with the two latter bugs, due to Grass-typing. Not because of bug-moves, though, but because Karrablast knows Peck and Shelmet knows Acid. That said, Paradise was more than capable of Gusting the fighting-types present. It went well.
Paradise grew to Level 10! Paradise learned Stomp!
JoJo didn’t have much trouble either, at least against Fighting-types. Fairy-type prevented any bugs trying to prey on the Psychic-type, as well, so that went well.
Jonathan grew to Level 11! Jonathan learned Disarming Voice!
Finally, Celebrity, also Fairy-type. What are you, an anti-Fighting-type team? That said, Celebrity is part normal-type, hence takes neutral damage from Fighting-type moves. She’d have the greatest difficulty training here, but honestly, with Sing at her side that was pretty easy, too.
Celebrity grew to Level 10!
There, some training done. What now?
Highhill Town
Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on.
One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common.
It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Docks. For fishermen or perhaps a ticket across Route 14. 6.5. Ancient Rocks. Of completely unknown origin, ancient writing on them. 6.6. Ranch. There are ranches around Highhill, if you stand to gain from them. 6.7. Move Changer. We can guess from the name, but what can this man do? 6.8. Mayor’s House. If you see reason to visit, it’s right by the rocks.
Connected areas: Route 1. To the south, is the common route of first journeys. Green and straight. Route 3. To the north, the route to Rainrock or the Silent Shrine. A wet woodland. Route 14. To the east, the lake known as the Dragon Lake, potentially for crossing. Path to Silent Shrine. To the west, the Silent Forest and the path to the shrine within.
The Zubats continued to circle Eryn as she headed into the waters and became the typical traveller that one imagines heading through Wet Caverns, wading through water while fending off Zubats. Eryn in particular did this through the Embers of Dei and, when they came too close, the Struggles of Tula. It should however be noted that Tula was taking a considerable amount of damage from her own Struggles like this, but perhaps that was needed in order to keep the Zubats away.
Under the waters, some other fish were swimming. They were white, red, moderately large and with not insignificantly sized horns.
Pokédex Entry #118 – Goldeen, the Goldfish Pokémon. With its fins flowing elegantly in the water like an underwater dress, it has been called the Water Queen. However, take heed, as it’s known to ram its powerful horn into things in its way. It swims up rivers in schools when the weather grows warm.
Also drifting about or sleeping on the bottom of the waters was a couple blue spherical heads belonging to some other form of Pokémon that feels at home in the fresh-water of Wet Caverns. Eryn might step on one if she wasn’t careful.
Pokédex Entry #194 – Wooper, the Water Fish Pokémon. It lives in cold water, sleeping on the bottom and seeking food by the shore when it's cold. When walking above water, wild Woopers cover their bodies with a slimy, poisonous film that keeps them from dehydrating. It's slightly dull-witted.
Moving ahead, the path split into multiple paths. From what she could see, she had two immediate choices, though up ahead one of those choices almost immediately split into three others.
The river itself continued to the left. If she just followed it, she could see where the river went. She seemed to be able to hear voices in that direction? Chances were, if she went that way she wouldn’t be alone.
To the right was a shore which she could wander up upon and then wander onwards to where the path split into three paths again. To the left there was a slight descent into a rocky tunnel, with plenty of sounds. Sounds of rocks rolling about and knocking into each other…?
Straight ahead in that split led to a shallow stretch of water which was populated mostly by a crowd of small water-insects, dashing over the surface in search for algae to feed on. It wasn’t clear where the tunnel went, for there was a steep descent in the end of the tunnel.
Pokédex Entry #283 – Surskit, the Pond Skater Pokémon. Found on lakes or in puddles after evening downpours, feeding on microorganisms. It secretes an oil from its feet that enable it to move on water as if skating. When endangered, it secretes a sweet fluid from its head.
To the right there was another descent down to more water, a lake of unmoving water presenting itself, and… what appeared to be light from some form of light-source? Really looked like sunlight, but as far as Eryn knew, she shouldn’t be out just yet.
Zubats are still hounding her. Some Zubats definitely tried to swoop in to Leech Life at Dei as she held him on her shoulders, as he was the most obvious target. What would Eryn do?
Wet Caverns
The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are…
Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back Retreat back to the previous crossroad. Specify further if you know where you’re going. 4. Delve Deeper. Attempt getting deeper inside the caverns. Specify further if you know where you’re going. 2.1. Follow the river. Left at split. There’s voices further in? 2.2. Rocky Path. Right then left. There’s sounds of rocks hitting each other. 2.3. Shallow Path. Right then forward. Surskits dashing around on a path of shallow water.. 2.4. Lake. Right then right. A lake, lit by an external source of light, alike sunlight? 2.5. Trial and Error. Just search until you find the exit! 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you.
‘… Yeah, sure, I said something alike to that,’ Roderick figures that sounds good enough.
Oscar looked happy enough as dawkin handed back the staff to him.
‘Thank you. Your compassion shall not go unrewarded,’ Oscar plainly said, before handing something back to Dawkin.
Dawkin obtained Team Virtue Emergency Code!
‘Call the Team Virtue Emergency Code, and you will be taken seriously by the whole organization of Team Virtue, once. You can count on our assistance,’ Oscar told. ‘Oh, and here,’
Dawkin obtained Lunar Wing!
‘In case you run into her again. She tends to be more benevolent against those holding one of these feathers. They also guarantee pleasant dreams,’ Oscar explained.
Meanwhile.
‘I am Darcie, of Worldedge City. My father investigates haunted areas, and I scan them. If you commonly examine places like this, we may meet again,’ the girl replied to Amelia, giving her a bow that almost made her Abra fall off her shoulder.
Then, teleported over to the entrance.
Oscar did his thing with the Team Virtue members, while Amelia addressed the ghosts.
‘Hm. This seems to be the case. Anton, Jonas, grunts! Retreat, back to base!’ Ivory commanded, making a wave with her hand to the rest of the forces.
‘Rrgh! I was sent out all the way here, just for this!?’ asked an obviously frustrated Anton, who nonetheless complied.
‘Now, now, don’t be like that! If things had gone badly, your presence might have saved us!’ Jonas tried to encourage his fellow elite, who wasn’t really having it. Now, Virtue was mostly stopping, while Amelia said her piece to the ghosts of Old Tombs.
‘Aegislash…’ the Aegislash commented, as the Goletts and the rest of his forces halted their advances. The boy which he’d been using to talk walked to stand at his side.
‘I sense a change in the winds. You succeeded with something, did you not? Impressive…’ Aegislash’s boy commented… before the boy suddenly blinked and fell, dazed but suddenly aware. ‘Huh? I was…’
‘AEGISLASH!’ Aegislash commanded out, and the ghost-army turned on the spot, advancing back into the tomb. This left the boy lying there on the ground, considerably confused. Then, as they wandered in, more and more ghosts started stumbling to a bit, as Aegislash revoked his control over them, the ghosts regaining their normal wild status as soon as they were back within the tomb.
‘… Cofa.’ ‘… Gengar.’ Meanwhile, Cofagrigus, Gengar and their more wild forces were standing watching by the side, mostly just disappointed they weren’t allowed to fight more. However, it would seem that the current quest was over.
… That’s when a couple Yamasks flew over to Amelia and Dawkin. They were exceedingly grateful. Something terrible had been going on, and it was now resolved. The Yamasks were carrying something between them, which they now offered to Amelia and Dawkin. One to each of them. A treasure from deep within the Old Tombs…
… Then a big Golurk came walking towards Amelia. It stopped right in front of her, behind which Aegislash hovered after having gotten the ghost-army back into the tombs. And, due to the need to communicate, he’s going to temporarily take over the poor boy over there again.
‘We and our master was not the only things that were freed when that woman damaged the seal. This, which we do not know what it is, had been sealed down there with us. We do not know its purpose. We’re handing it to you, as thanks for your services this day.’
With that, Golurk handed something over to Amelia…
Amelia obtained Mysterious Orb!
… That’s about it. What will Amelia and Dawkin do no-
‘DRIFLOON GIRL!’ suddenly a voice called out. Amelia would find that Jonas dashed towards her, Vanillite following frenetically behind before Jonas basically crashed at her feet with head into the ground. ‘I’m so happy you’re safe and not kidnapped into a faraway land never to be seen again! I work every day to ensure incidents like the one we went through before can be avoided! I apologize for any and all discomfort I caused you, but I really, REALLY was just trying to save you from that Drifloon…!’ … So the kneeling man was saying to Amelia.
Anyways. He can be totally ignored. What will Dawkin and Amelia do?
Old Tombs
A perfect mix of sand, civilization and senescence. The old tombs are once grand halls construed out of a rocky interior decimated by time. Old buildings still stand, magnifique in their architecture and proud in their stature, showing the grace of a time long by. The halls lead deeper, but many of the passages are blocked by the sands of the desert, which has leaked inside through unintended openings that has broken up by time or digging. Who knows what kind of wonders await down inside the different buildings that still stand down here, or what kind of creatures still stirr in the wake of the civilization that once stood here. Because all the writings and discoveries that have been decoded here point to the same thing; these are tombs. Magnificent and deep tombs that lead who knows where, protected by the same protectors that once protected the civilization above ground as well.
These protectors still walk these halls, threatening those who would wander them.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Or, like, researchers. 4. Talk. People can be chatted with. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Inhabitants. Aegislash is still around, as is Gengar and Cofagrigus. And this girl, her dad is further in. Roderick is over there, if that. Yeah. 10. Search the Tombs. Who knows what kinds of things have been hidden away in these mildly dangerous depths…!? 11. Joshua and Darkrai. Is still a thing. We did sort of agree that’s one epic battle that can happen off-screen, though.
Connected areas: Route 7. The desert is right outside.
@Gardevoiran Yupp. Nicely posted. Tipped a bunch, haha. Guess you're not going to need that money, huh? Well. Let's hope so, anyway. XD I'm just going with that Valen's left behind for now. Sounded like Pretty was fine with that. Yeah. Moving on.
@Joshua Tamashii And nicely posted. Hah, that's some speech. I need to have Roderick answer, though I intentionally avoided asking questions in order to just, well, make it so that we can continue to the next scene. You can walk, or you can teleport/escape rope, anything goes. Otherwise, talk to me, and we can see what we make out of it.
@Ephemeral Yupp. Nicely posted. As I mentioned, you unintentionally hit Yvonne at a pretty sore spot, I'll give you something for that, hahaha. Otherwise, onto Route 12. I've looked forward to writing that one for a while. Not really sure why. It's just a really nice image.
@Rune_Alchemist Yupp. That's good enough. Nicely posted. Onto the biggest city in Isson, thank lord Pikmin Eye already reached it with Martin so I didn't have to add the effort to write that on top of the rest here. XD
@Typical Pffth, hah. Escaping Leanne like that. You know you can't ensure you will 100% win all the time, right? XD ... Anyways. That's a mighty fine post. Nicely posted. Phoebe's existence is acknowledged and approved, as is her mention about Mt. Allmass's Steel-types, which is pretty accurate, heh. Guess that part was sort-of predictable. Anyways, onto Wet Caverns, huh? Well. ... I may have gone overboard here, but I felt like it. XD
@Eklispe Nicely posted. Yeah, that's some good reacting. Imagining the expression on his face as Cresselia turns towards him is great fun. Anyways. Hopefully we can get you back to actually Pokémoning in a bit now. In a post or two. XD ... That said, Oscar wants that staff back. It's very dear to him. XD