Current
i dont recommend getting a pinched nerve, especially in your leg
8 yrs ago
Just a few more hours and i get to dissappear for 10 days. The place we are going has some wonderful views.
8 yrs ago
wow talk about nostalgia. Things to do while your bored, look up "the cluefinders."
8 yrs ago
bored
8 yrs ago
what? its already been a year here? *looks around* well other than loseing a bunch of wieght not much has changed.
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Bio
Sup im sword just got here and am getting a feel for things.
Well i got a feel for things and i think ill stay... also recovering from spine surgery sucks but is better than ending up in the emergency room again.
Conducting an Experiment over the pool /// week 2 // Daylight?
Cold. It was the only real sensation he could think about when he first entered the world. That and weakness. Surprisingly not hunger. His small frame had been placed near a blue crystal that just sort of pulsed into him. A strange thing to describe. But as the days went on he slowly explored the small crevice he had been placed in.
Small patches of moss that harbored water and small insects proved to be a source of food and water as well as a comfortable bed. The small opening into the crevice expanded into a rather spacious room for a pixie. A few small blue crystals illuminated the burrow. The only other occupant of the room was a small spider. The spider he so lovingly named Steve was injured when he first saw it.
Although being slightly aggressive, the spider was far too injured to truly do any damage to him and did not seem to have a venomous bite at least it hadn’t tried to bite him yet. So far they had a rather rough but peaceful arrangement. Something Ardur found very hard to do for something that can’t communicate with him. After he healed the spider and gave it part of a flying insect he found, all he took in return was some of its webbing to block the entrance to their burrow.
For the most part the two stay away from each other. Steve does have a smaller way out of the burrow he uses to hunt. While Ardur spent the first week barely getting out and around from his home. He figured out quickly that he could fly. It wasn’t the best, the slightest bit of wind could knock him off course and almost send him to the ground. He could also use some spells, just as the demon king said he could. The shield was interesting to figure out. He couldn’t push things or hit things with it, or at least not right now. But it could deflect things that were coming at him.
The healing one was self-explanatory, and mostly instinctual. The first time he used it on Steve it partially regrew a few of the lost spiders limbs. But other than making him feel weak and light-headed didn’t do much else that he could tell. For the most part however, Ardur spent his time examining his new home and the landscape below. Trying to figure out all the new sights and sounds of the creatures going as far to see if any of them moved when small pebbles were dropped on them from above. One thing was for sure, this cave was absolutely teeming with life of all kinds.
Today would make for another experiment. He could see the pool of water below his home and the slow waterfall that poured into it. Ardur had a strange urge to see how deep it was. Honestly he wouldn’t gain anything from it, but he thought it would be a fun thing to do. So keeping up with his flying skill he bobbed and weaved between the stalactites in the ceiling of the large cave. This was something he would do whenever he could.
Although being careful not to take the same path twice through the limestone maze to make it harder for predators. He also tried to train himself to be stronger and exercise. One would think gaining muscle would be hard for a pixie but it’s actually quite easy. To grow stronger muscles you must first tear them and break them down, so they can heal over with scar tissue and grow stronger and bigger. This normally takes months to have a noticeable impact. But, not when you can heal yourself. he wouldn't go as far as saying he was superman but there was a definite difference from day one.
However, it was time for the experiment. Ardur left his hollow and flew quickly along the ceiling. The fairy quickly spotted part of the experiment and stopped. A small blue crystal that he could easily dislodge and carry with him to the next spot. That spot being a small ledge above the dark pool. There wasn’t much in the way of insects or predators near his perch and the only things he could see nearby where more than a few creatures gathering around the pool. He waited for a little while longer before dropping the glowing crystal into the water and watched what would happen to it.
Minor Heal II, Lesser Flight I, Shield I, - Starting Skills.
Lesser Flight III - Flight speed slightly increased. MP Consumption slightly decreased. Maximum height slightly increased. Maximum distance slightly increased. - Acquired after continually pushing himself while flying. III - Flight speed slightly increased. MP Consumption slightly decreased. Carrying Capacity increased. / gained when carrying a rat carcass.
Physical Conditioning I - You have used a unique and effective method of bodily strain combined with your healing magic. These exercises have culminated in this passive skill: All Physical Attributes are slightly increased. Note: If you obtain ALL of the passive skills Harder, Better, Faster, and Stronger, Skill Synergy will occur and Physical Conditioning will rise by one rank regardless of its Progression. - Acquired by using skill points at Level up.
Fire Resistance I - This damage resistance skill applies to both magical and natural flames, as well as higher temperatures in general. If other elemental resistances are gained, skill synergy may occur. Having this skill may make using certain types of fire magic or other fire oriented skills easier. - Acquired by Standing in a fire and healing himself.
Taming I - Many species have dominated or relied on each other throughout history. In a manner similar to social and charisma based skills, you use magic to form bonds with other creatures. At this rank, you may only attempt to tame one creature. If you switch to another, the former will be released from the bond. At this rank, you may only attempt to tame creatures at least one level below your own. At this rank, you must still entice the creature with things like food or protection. You may need multiple attempts. When Taming is complete, a personalized magical mark will appear on the creature. - Acquired through skill points.
Stronger II - You have grown stronger through tough training! Tear muscles down, and rebuild them anew! Your physical power stats have increased! By gaining at least one rank of Faster, Harder, and Better, Skill Synergy will occur and you will gain one rank of Physical Conditioning. Acquired through training. -- Your base physical strength has increased even further! --You possess the Use Light Equipment skill, but with this increase to your stats there may be some other forms of equipment you can wear without the proper skills. For instance, you may meet the requirement for a larger weapon if you are holding it in both hands or using your body more efficiently to lift and swing it. However, sub-enhancements for this equipment will be greatly diminished.-- gained by mighty variance.
Crafting II - You may craft very simple items from simple materials. Your knowledge and understanding of mechanics, workmanship, and other such things enable you to craft better items. The process of creating many items is still an unknown to you, but if you ever succeed in such a creation its Sub-Stat Enhancements will be higher than normal. Acquired by making clothes for himself. - Crafting Complexity Increased. Stamina Requirement Decreased.
Muffle I - This skill grants you the ability to be just a little bit better at being stealthy, with a focus on reducing the sound of your movements. acquired by continually trying to hide his presence
Use Light Equipment - The use of small tools, and lighter forms of armor, weaponry, and other items. --Due to your size as a Hipixie, even some Small items may be too large or heavy for you to use effectively.-- gained by level 5.
Meditate I - Through calming the mind and stimulating the soul, one clears their thoughts to form an unblocked conduit with ambient Mana in the environment. This increases the recovery speed of MP and Stamina. Acquired at level up.
Point Strike I - With a discerning eye, take aim at an opponent's weak point and concentrate your own power into a single point of attack. Slightly increase the power of any attack, and gain an increased chance for a Critical Hit. Using this Skill in conjunction with other attack Skills, however, may cause it to lose effectiveness.
Keen Sight I - Expend stamina to increase the range and clarity of physical sight. At this rank it is only barely superhuman but not above that of say, an animal. If all Keen Senses are acquired, they raise the rank of Beast Senses. Acquired from spotting a powerful magic spell fly through the air.
Material Analysis I - You have developed an eye for determining the qualities of inorganic or non-living objects. At this rank, you will only be able to gain surface information about an object. When used in conjunction with a crafting skill, it may help discover more compatible items. - Used while crafting armor.
Alert I - Though this skill is limited by the strength of your senses, and does not sharpen your senses on its own, it allows you to become more aware of your surroundings. Without conscious effort, you will pick up on signs in your environment more easily, especially if they present some form of danger to you. Essentially this is an anti-ambush skill.
Faster I - Your base physical speed is increased! By gaining the skills Harder, Better, and Stronger, Skill Synergy will occur and you will gain one rank of Physical Conditioning. gained by flying realy fast away from wisps.
Throw Item I - Using an item from your inventory, you hurl it at the opponent by expending Stamina. Different items may have different effects and some are more suited than others as projectile weapons. At this rank, the chance to destroy the thrown item is very high. Damage type depends on the item. gained after throwing a stone.
Spells:
Minor Heal III - MP Cost increased. HP Heal increased. Healing can now be used on deeper wounds, but is still less effective on bones. As an Active Spell Skill, you may use any rank of this spell you are capable of within the limits of your MP. - Acquired by using skill points at Level up.
Your MP was boosted at level up. At current MP levels, you may use (4) Minor Heal Rank I from full MP; 2 Minor Heal Rank II with leftover MP from Full; 1 Minor Heal Rank III with leftover MP from full; (4) Shield Rank I from full MP. Your MP is currently not full; you do not have enough left to cast more than one Rank I spell.
Fire Ball I - The fire-themed version of a basic magical attack. With roughly the same power, range, and MP consumption as a Mana Orb, it has the unique property of being able to inflict a burn on the target. However, as an elemental spell, these same properties render it harder to use in certain circumstances. Non-flammable or elementally opposed targets, for example, will be much less effected. - Acquired through skill points.
Shield II - As an Active Spell Skill, you may choose to cast I or II. From Full MP, you have enough MP to cast the first rank 3 times with little leftover, the second can only be cast twice with some MP left over. You are currently not at Full MP. / Gained while fighting Rattleskull.
Inspire I - Expend MP to imbue your words with magic, and cheer yourself or an ally. The target's next action will be boosted, whether it be an attack skill, a healing spell, or anything else. This Skill will not work if the target cannot receive your inspiration, but they may not necessarily have to hear you. If the Target is under a Curse or other debilitating effect, your Inspiration may cancel it out temporarily or undo it if the same action is being affected (attack power that has been lowered by a rank I Curse might be returned to normal by a rank I Inspiration, for example). / Gained at level 5
Guidance I - Your pleas have been heard. Offer up a portion of your MP in prayer, and gain a chance to receive supernatural guidance. The effectiveness of the teachings depends on your faith--and your ability to read the signs. Does rustling grass along the path show your way, or reveal danger? Was that a whispered voice, or just the wind? Your faith will shape your journey. The better your relation with a particular deity, the more likely you are to receive their guidance. / gained at level 5
Spell Chant I - Magic is the unison of Nature, Spirit, and Will. Language is the expression of Will. Using personalized language as an aid in manipulating one's energy is the first step to conceptualization and understanding of what Magic truly is. Using a previously existing Spell Skill as the Base, you may enact one (1) alteration of the spell's typical qualities. Spell Chants will delay casting time by a default of 10 seconds, as any chant shorter than this will be ineffective. The more complex the chant, the greater the alteration, but also the greater the increase to MP cost; by default the spell's cost is increased by a further 50% of its initial value. / gained at level 5
Lesser Cleanse I - Refine and purify your own positively charged mana before releasing it to counteract negatively charged mana. Certain non-physical status effects like Curse may be dispelled by this spell, but things like Poison may only be reduced. This spell may also serve to neutralize negative mana build up in an area, such as cleansing a grave to prevent an Undead rising. However, at this rank only small areas can be cleansed, and only a small amount of negative mana can be neutralized. The greater the area, or the density, the less effective this spell will be. / gained at lvl 7.
Mana Strike I - Infuse a physical attack with non-elemental Magic to increase its damage. The attack's physical type of damage is unaffected, but Magic damage is simply added. Thus a creature with Slash Resistance would still take the Magic Damage if this Skill were used with a sword. Like Mana Orb, this technique is malleable and often a starting point for other forms of enchanting skills. Gained at Lvl 7.
Stone Shot I - You have learned to charge a piece of stone with your energy before hurling it at your opponent. This attack does blunt, piercing, and Earth-elemental magic damage. It consumes less MP than most spells, but requires ammunition. gained after infusing a stone with mana and throwing it.
Transformations:
(Immature) Mighty Hipixie - He looked pretty much the same, all things considered. If anything, his skin tone had grown healthier and deeper. His hair was more voluminous and longer. His wings were stronger and larger--and it felt that he could move them more precisely, as well. If he relaxed them, instead of folding behind him like a dragonfly they now hung somewhat like a stiff cape down his back. His chest still bore those three scars and his hands were still stained...
But now, he stood a full foot and a half taller than before, not quite as tall as any Goblin but much larger and broader than a Pixie. His body had become more muscular--or rather, the muscles he had actually looked like they fit this body, whereas before he had stacked muscle on a frame that clearly wasn't meant for it. Still, it seemed obvious given the degree of tone and size now present that a normal Hipixie still wouldn't be this...buff.
Pixie
Inventory:
N/A
Current Skills: As of level 7 Current Skills: Shield II (2.225) Lesser Flight III (2.325) Minor Heal III (3.6875) Physical Conditioning I (1.0) <CANNOT INCREASE WITH SKILL POINTS> Fire Resistance I (1.4) Taming I (1.85) Fireball I (1.7) Stronger II (2.2) Crafting II (2.0) Muffle I (1.3) Inspire I (1.15) Guidance I (1.6) Spell Chant I (1.2) Use Light Equipment (--) Meditate I (1.2) Point Strike I (1.1) Monster Analysis I (1.4) Keen Sight I (1.1) Material Analysis I (1.7) Alert (1.0) Lesser Cleanse (1.0) Mana Strike (1.0) <UNUSABLE> Keen Ear (0.3) Alchemy (0.5) Faster (0.6) Magic Analysis (0.7) Mana Orb (0.15) Focus (0.6) Throw Voice (0.1) Charisma (0.4) Soothe Song (0.7) Harder (0.1) Reinforce (0.7) Throw Item (0.5) Stone Shot (0.6) Iron Gullet (0.5) Soil Manipulation (0.3) Rabid Fit (0.5) Fire Fist (0.2) Magic Resistance (0.3) Minor Regeneration (0.1) Flame Aura (0.1) Warcry (0.1) Immolation (0.05) Spiritual Awareness (0.4) Overwork (0.1) Lucid Dream (0.1) Blood Drain (0.1) Dextrous (0.1) Mana Sense (0.2) Mana Drain (0.1) Mental Resistance (0.2)
Tamed Creature Status: Name: "Steve" Gender: Female Species: Oculus Spider - A low-ranking Arachnid-class Insect-type Monster. While it possesses venom, it is not that much more potent than a normal spider and thus is virtually harmless to humans save in very large doses or in the case of specific allergies. However, because it has adapted to Mana in its environment and thus become a Monster, it has gained a large eye that works differently than its normal eyes. It will swing from a web in a hypnotic manner to entice prey. Appearance: Abilities:
Level 4
Web Spit II - Spit a glob of sticky web at an opponent. Deals very little damage, but may Slow an enemy's movement.
Doze I - For the Oculus Spider, this spell is cast using their eye as a catalyst. May inflict Sleep on a single target.
Thread Control I -
Transformations: Common Spider Species > Oculus Spider
Inventory: Stomach Sac - 0/3 Slots Filled. Small Items only.
pg. 46 People Of interest. - Zieglar Blackgate = Elite Human Male, Knight Templar - Trent Bondeman = Human Male, Squire religious Idol = the sun, made up of three main deities<Holy Spirits. understanding of what they are/reward (does not make it true, simply what he believes.) "Dhulfiqar" The King - Rewards decisions and team work that benefit the group, Loyalty to those around and under you, supports the Leader. A barbaric blood-drinking Sun Spirit whose following is limited to the deserts of Ashyra to the south "Galatine" The Protector - Rewards courage and bravery to stand your ground to protect and fight for others either through words or actions. Doesn't care what side of a conflict is chosen as long as a side is chosen. the one who protects, the one who brings growth and life widely revered all across Viskard. "Claidheamh" The Mother - Rewards growth and prosperity, weather it be food or wealth as long as what is gathered is shared and wealth not horded. so that everyone may grow and be strong. An ancient Sun Spirit from the Shiri people
Ardur looks like a small person with light fair skin, shoulder length green hair, Golden glimmering eyes, and wings that look similar to green leaves. A few things stand out on his person. There are three round dark spots on his chest and back. Also his hands are stained purple up to his wrists.
Goals:
Ardur simply wishes to be Strong. Strong enough to protect others and take care of them. He will do what he must to push others so they can also grow and be better.
- become worshiper of the sun and spread its influence.
New personality traits: Impulsive, Slightly crazy, Inquisitive, Courageous, Maybe a bit stupid, Opportunistic, lacks empathy towards most others.
Ardur was once known as Travis Smith and worked and lived in the weird city of Portland Oregon. Now Travis had a rather normal upbringing with nothing too significant happening to him. He had parents that worked in industry. His father, worked with shipping containers as a foreman. His mother, worked with air cargo as a manager. Both did rather well for their family and kept them in a modest home. He had two younger sisters, twins actually. Both were dead set on joining the navy after they graduated.
Now Travis learned early on through volunteer work with his high school, that helping others was what he wanted to do. So instead of joining up with the military, was able to get a few scholarships and went into paramedic courses and physical trainer classes. Both of which he excelled at, finding his purpose in helping others. He did adopt a strange and sometimes dark sense of humor through this to deal with the stressful work environment of a paramedic. he filled his down time with listening and singing along to a variety of different modern and classic music as well as watching nature documentary's to help him relax.
For a time his life was good. He did what he could to help others through work and volunteering. Travis learned more about himself then he expected too. Working one week on one week off was a bit of a pain but it allowed him to work with some local athletes in his free time. Travis eventually found himself to be quiet in the company of others, always with a smile on his face. He did tend to be a bit pushy toward the people he was working with. He wanted to see them grow and be great. Somehow he adopted a protective side to him as well, especially towards his friends or the people he loved. This protective instinct would eventually lead to his down fall.
Travis, now 32, was going to be married in three months to a beautiful short red head named Sara, who just so happened to be a couple months pregnant. Sara was the one person who could really light a fire under him and get him to do anything. She was his motivation to be better, she was his muse. The last night he would be working was a stormy one. Just past midnight with rain, wind, and thunder. A strong winter storm. He was called out with his partner to a domestic. Apparently the husband beat his wife up pretty bad then ran out into the night.
The two paramedics didn’t think anything of it. It wasn’t the first time they had been called out to something like this and it wouldn’t be the last. The police officers that stayed at the residence called out that the scene was safe as they approached. A severely beaten female sat on the hood of one of the police cars. Travis and his partner approached her and began to asses her injuries. The police officers were nearby interviewing some neighbors when it happened. He saw him out of the corner of his eye. A man brandishing a revolver came at them from in between a few houses intent on killing the woman.
Travis didn’t think he only reacted. Grabbing the woman and turning away from the man he tried to push her away and around the ambulance. He remembered hearing thunder and a scream. The thunder rang out three times but all he felt was cold as he hit the wet pavement. Several other flashes of lights and thunder rang out into the night as the last thing he remembers was thinking that Sara was going to kill him for this. The blurry and muted voice of his partner and the other officers continued in his head until everything faded, and he was alone and cold.
Then suddenly there was light and a voice talking about rebirth and demon kings. He thought he was hallucinating and thought this was just some sort of way his body dealt with the sudden loss of function, so he decided to play along. So many choices he wondered which one would suit him? The slime seemed nice but strange, the dire Rat just reminded him of filth and garbage. Then there was a wisp it seemed more of a loner and mysterious.
The goblin simply reminded him of stories of greed and madness, both things he dealt with regularly before and wasn’t too keen on continuing that. The serpent seemed interesting but seemed more designed to inflict lasting pain or torture and that wasn’t what he stood for. Finally, he was introduced to the Pixie. A strange creature sure, weaker than the others but a healer. Something that supports groups without inflicting too much pain. This is what he decided on and in an instant he felt cold again but also strange like waking up from a bad dream.
@Zeroth personally I think flushing out the characters and getting the rest of their skills in would be better. that way we know what we are working with for our posts.
Ardur looks like a small person with light fair skin, shoulder length green hair, Golden glimmering eyes, and wings that look similar to green leaves. A few things stand out on his person. There are three round dark spots on his chest and back. Also his hands are stained purple up to his wrists.
Goals:
Ardur simply wishes to be Strong. Strong enough to protect others and take care of them. He will do what he must to push others so they can also grow and be better.
Ardur was once known as Travis Smith and worked and lived in the weird city of Portland Oregon. Now Travis had a rather normal upbringing with nothing too significant happening to him. He had parents that worked in industry. His father, worked with shipping containers as a foreman. His mother, worked with air cargo as a manager. Both did rather well for their family and kept them in a modest home. He had two younger sisters, twins actually. Both were dead set on joining the navy after they graduated.
Now Travis learned early on through volunteer work with his high school, that helping others was what he wanted to do. So instead of joining up with the military, was able to get a few scholarships and went into paramedic courses and physical trainer classes. Both of which he excelled at, finding his purpose in helping others. He did adopt a strange and sometimes dark sense of humor through this to deal with the stressful work environment of a paramedic.
For a time his life was good. He did what he could to help others through work and volunteering. Travis learned more about himself then he expected too. Working one week on one week off was a bit of a pain but it allowed him to work with some local athletes in his free time. Travis eventually found himself to be quiet in the company of others, always with a smile on his face. He did tend to be a bit pushy toward the people he was working with. He wanted to see them grow and be great. Somehow he adopted a protective side to him as well, especially towards his friends or the people he loved. This protective instinct would eventually lead to his down fall.
Travis, now 32, was going to be married in three months to a beautiful short red head named Sara, who just so happened to be a couple months pregnant. Sara was the one person who could really light a fire under him and get him to do anything. She was his motivation to be better, she was his muse. The last night he would be working was a stormy one. Just past midnight with rain, wind, and thunder. A strong winter storm. He was called out with his partner to a domestic. Apparently the husband beat his wife up pretty bad then ran out into the night.
The two paramedics didn’t think anything of it. It wasn’t the first time they had been called out to something like this and it wouldn’t be the last. The police officers that stayed at the residence called out that the scene was safe as they approached. A severely beaten female sat on the hood of one of the police cars. Travis and his partner approached her and began to asses her injuries. The police officers were nearby interviewing some neighbors when it happened. He saw him out of the corner of his eye. A man brandishing a revolver came at them from in between a few houses intent on killing the woman.
Travis didn’t think he only reacted. Grabbing the woman and turning away from the man he tried to push her away and around the ambulance. He remembered hearing thunder and a scream. The thunder rang out three times but all he felt was cold as he hit the wet pavement. Several other flashes of lights and thunder rang out into the night as the last thing he remembers was thinking that Sara was going to kill him for this. The blurry and muted voice of his partner and the other officers continued in his head until everything faded, and he was alone and cold.
Then suddenly there was light and a voice talking about rebirth and demon kings. He thought he was hallucinating and thought this was just some sort of way his body dealt with the sudden loss of function, so he decided to play along. So many choices he wondered which one would suit him? The slime seemed nice but strange, the dire Rat just reminded him of filth and garbage. Then there was a wisp it seemed more of a loner and mysterious.
The goblin simply reminded him of stories of greed and madness, both things he dealt with regularly before and wasn’t too keen on continuing that. The serpent seemed interesting but seemed more designed to inflict lasting pain or torture and that wasn’t what he stood for. Finally, he was introduced to the Pixie. A strange creature sure, weaker than the others but a healer. Something that supports groups without inflicting too much pain. This is what he decided on and in an instant he felt cold again but also strange like waking up from a bad dream.
Abilities:
Minor Heal I, Lesser Flight I, Shield I, - Starting Skills.
wooo long post is long lol. I should mention getting out and about in the outdoors is my muse and where I get most of my inspiration. so long posts are common after I have done something like that.
Running for the church >>>> preparing for the fight ahead /// Day 4 // Late Afternoon > Evening
Again his instincts were blaring at him. Not only to run but a strong feeling of dread to run the other way and away from the stone place. Something was there. He could feel it. It wasn’t something he felt in his gut like he would feel with his instincts. This time he felt it in his chest. A strange cold beckoning that called out for him to go closer. As they ran through the trees, with the sun setting at their backs. The orange glow of dusk filling the sky and the forest slowly dimming to black and Grey.
Gird struggled at times to find the right path. Branches and bushes snagged and grabbed at him leaving small cuts and scratches in their wake. Whenever he would stumble he would pick himself up and keep going glancing back now and then to make sure the others were keeping up with him. Until they finally broke from the tree line and headed for the main door. A howl caught him off guard when they got to the door.
The goblin looked around the corner towards the grave yard and could see what was howling. The strange creatures crawled out from the graves. Bony figures held together by mere tendons, no skin or organs just a glaring red stare from the black eye sockets. These skeletons wore no armor and only held what appeared to be old and rusty weapons of some sort. They didn’t seem entirely mindless but did seem to want to wander the area with no real hurry to their movements.
Gird could hear Luz as she tries to open the door but it seemed stuck in some way. Gird kept a watchful eye on these creatures. Although breathing heavily, he was ready to turn and get the others moving if they got spotted. Movement from inside the stone place filled the eerie silence as someone beckoned the three of them inside. The goblin would be sure to be the last of the three to go inside.
Once inside, Gird still spoke at a low whisper being careful of the imminent danger that lurked outside. “We got food for all of you” he spoke. There wasn’t a lot of light in this place, but he would manage. Setting the carcass of the rabbit on the wooden chairs near the back of the church he began to examine what he could see. He could tell the others had prepared for what he could only assume was a fight. “So what’s your plan…” The goblin trailed off as his eyes slowly settled on a small statue.
The small black statue emanated a dark energy that one could nearly see. The dark silhouette of a woman sitting atop a throne of skulls and bones. This image of the woman seemed to stare out with a wicked smile and a glare of superiority. He knew her name but did he dare speak it? “Duvelna” he whispered while Gina began her prayer. Slowly he could feel the room grow dark around him, everything else slowly faded away as he stared at the statue. Even Gina’s voice slowly drifted away until there was nothing but him and the Statue in the same darkness he recalled from his birth. The goblin was completely focused and concentrated on the statue now.
Fear. A very real Fear permeated his very being. Nothing would get through to him, no sound or touch. The goblin was thinking, wondering if he made the right choice. He began to speak, he began to prey. “Duvelna, Goddess of Death, the night, and Fear. Queen of the underworld and gatherer of the lost souls. Hear my prayer.” A pause as he pulled the sharp stone from its place and placed it on top of his left arm. Slowly and deliberately Gird cut into his arm until he began to bleed.
Putting the stone back at his side he gripped the cut with his right hand and grimaced. Holding out his hand toward the statue letting a few drops of blood drip over the statue then placing his open hand over the center of his chest he speaks again. “This one knows he is not worthy of your time, this one simply wants to give you many gifts, this one will seek out your challenges, and this one will make you smile.”
Then suddenly everything came back to him, and he was there again in the stone place. Everyone was still here, and he had come to a near instant conclusion. The skeletons are a challenge, a challenge to prove your worth. Duvelna doesn’t need more followers, she needs worthy ones. At that moment Gird made a promise to himself before his goddess and the others. “I will be mighty, I will be worthy. For my Goddess and for all of you. I will protect you.” he spoke aloud as blood dripped from his hand and his bloody scarlet red hand print across his chest. He turned to face the door and whatever danger might loom on the other side.
Sup im sword just got here and am getting a feel for things.
Well i got a feel for things and i think ill stay... also recovering from spine surgery sucks but is better than ending up in the emergency room again.
<div style="white-space:pre-wrap;">Sup im sword just got here and am getting a feel for things.<br><br>Well i got a feel for things and i think ill stay... also recovering from spine surgery sucks but is better than ending up in the emergency room again.</div>