Avatar of Rockette

Status

User has no status, yet

Bio


you can try.

Most Recent Posts

@Insatiable - Haha, it's just simple wording. Commanders are pretty much top of the line here. Just make that small change and you're good to go. ♥
@Insatiable - I love this character.
Though, by Captain, do mean Commander? In terms of his SOLDIER Class?
@Hellis - More or less, I was referring to an implied cap and limit, I wasn't alluding to a numbered value. Like I mentioned previously, the Core values are just for us to use in battle calculations, they don't make or break the character impression over all. As seen within SOLDIER, the more powerful tend to suffer more in relation to their bond and power, that's all.

Anyways.

Just a public announcement to say, I'm incredibly impressed with the current cast, old and new. I'm proud to see the new blood taking well to the lore provided and creating SOLDIERS of intriguing development. You guys did amazing! I'm proud to see that the old blood has adapted and taken well to the new changes and made SOLDIERS that are even better, and I've noticed some improvement to you guys over all, you guys are a true delight and I'm happy to be writing with you all again. This implies to everyone.

It was asked previously about SOLDIERS knowing one another, I'll answer that now. It is plausible, depending to the origin of the character, class station, and possibly time during training. These moments, however, give way to association rather than true relationships. The reason of this being that SOLDIERS were contained originally, and I envision that during training in battle, or possibly trying to induce a battle between Aeons of opposing candor and ability were the only ways SOLDIERS could interact. There could be vague impressions one another, previous association before their SOLDIERS induction, or some circulating rumours - because why not.

Another announcement, character submissions will be open until next Tuesday, which falls on the 24th. At that point, there will be a 24 hour period for last stragglers to submit their characters. Unless there's a valid reason for delay, in which you need to PM me and Icmasticc and we can work around it. The actual role play will begin the following weekend.

Now, in regards to posting periods, we deliberated that weekly posts - seven days in between to be exact - is a good length to go by. Yes, you can post more than once between that period. That is just the provided limit, considering that plot progression will continue one once a week, or every other week, depending on the current situation within the role play. All players will be informed when plot progression posts happen, so no worries. In regards to posts entirely, I won't hash over quality and quantity, you guys know this shit by now.

Collaborations, I'd advice to be used for dialogue heavy interactions, otherwise it looks like a massive one - on - one plugged into a story and it becomes time consuming. Use these with caution and reason.

Stay cool guys, you're doing amazing.
link.

Well, I made one. There you go. I'll post this to the opening post too.
Eh, are Discord chat things worth it? For typical banter and the like.
@Hellis - I'll be honest, I was hoping for a new concept from you, but I can't deny that you've adapted Kain to the current time line and we see a place for him through this plot structure. I love, the most, that he's now a Berserker type rather than a Sentinel compared to his former origin. Just adjust your Trivia section to follow the format of your sheet and post him up.

edit. It was brought to my attention that Inner Flame might become too over powered. There needs to be an implied cap to how much damage he can take and deliver with this particular ability.

@Noxious - As always, your characters are a delight. You've adapted well the lore provided, especially with Regents, and I love the idea of the dependencies you've provided for the character. Great colour scheme and choice of aesthetic, her entire concept is well thought out and consistent, and I love seeing that. Post her up when you're able.

@Wade Wilson - Maybe. I've thought about a Discord chat. But, I don't want the ooc to be abandoned nor neglected.

@The Survivor - Splendid! I'm really looking forward to your character. You just submitted him, allow us to read and discuss. Thanks!

@Hexaflexagon - I drooled a little. I really love this character, and I'm impressed by how well you've constructed a true guardian type character. You took very well to the lore of The Fayth. I was a little worried none would, but you proved well. The entire character is a treat, and I look forward to his development and interactions with some characters. Especially with how the cast is rounding out. Post him up whenever.

All right, I've stepped away from work to address this issue, because I'm getting a little peeved - which is a given. This system was planned months in advance, practiced and worked out to ensure the set up would be functional.

The Battle System, mind you, is for us to configure. In reality, the core value sets are just that, for us to configure battle damage and outputs in regard to enemies. Because, frankly, I like giving the opportunity for players to write without worrying about such things, as I can work about it, with the reconstructed system I've planned. When you think about it, the Core values shouldn't make or break the character, it's just a little fun thing to add on to round out the SOLDIER and to give a bit of an edge to a role play. In the end, a lot of it is being over processed.

So, allow me to nip this in the bud. The Archer Core Value, being labeled under chance, is a simple use of wording. The set chance values for SOLDIERS are rolled between a set increment, where as an Archer Value is rolled between 100-300. The resulting number, say 250, is then multiplied to the final damage output - after all values are considered and applied - why? Because, in my silly little head, I view "Archers" as being able to see critical points and exploit them to translate to damage. Thus, the wording, thus, the situation at hand.

Caster and Saboteurs relate to damage which is a set value of 200 that is multiplied to a critical roll. And example of this could be 200 literally multipled to 1 or 2, depending on the roll. All SOLDIERS originally have a 50% critical chance. Where as Archers can have 300. [I've explained why above.] 100 is already a given, so even if the roll falls low, they still critically damage an opponent based on the value given to the action.

Unless the entire battle system and configuration has to be lain out, then this should suffice.

edit.
I probably sound hostile, which is not the tone conveyed here, just to clarify. If there is any further issues or concerns, feel free to private message me.
@yoshua171 - //cracks fingers.

Here we go.


@Damiann47 - Oh I'm sorry, you're fine in that regard though, to the background you have in mind.
Yes, even Third Class SOLDIERS have a lot more strength and durability than a regular human. Third Class SOLDIERS are basically fresh candidates that have just begun the long process of Aeon integration. I imagine they'd have at least one, or two, methods of power to use.
@yoshua171 - Poking fun at my feelings, but that's okay.
If you got questions, 'lemme know. ♥
© 2007-2026
BBCode Cheatsheet